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- using System.Collections.Generic;
- using System.Linq;
- using ET;
- namespace GFGGame
- {
- public class RedDotDataManager : SingletonBase<RedDotDataManager>
- {
- /// <summary>
- /// 公告
- /// 是否有未读公告
- /// </summary>
- /// <returns></returns>
- public bool GetNoticeRed()
- {
- List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
- for (int i = 0; i < noticeInfos.Count; i++)
- {
- if (noticeInfos[i].readStatus == false) return true;
- }
- return false;
- }
- /// <summary>
- /// 任务
- /// 是否有任务奖励、任务宝箱奖励可领
- /// </summary>
- /// <returns></returns>
- public bool GetTaskRed()
- {
- //判断活跃奖励是否有可以领取
- var hadGetRewardNum = DailyTaskDataManager.Instance.GetHadGetRewardNum();
- if (hadGetRewardNum)
- {
- return true;
- }
- if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.Daily))
- {
- return true;
- }
- if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.BattlePass))
- {
- return true;
- }
- //判断是否有通行证奖励可领取
- return BattlePassTaskDataManager.Instance.GetHadCanGetReward();
- }
- //七日活动红点
- public bool GetActivityDay7Red()
- {
- //任务奖励
- var maxDay = ActivityDay7DataManager.Instance.GetActivityDay7MaxPassDay();
- for (var day = maxDay; day > 0; day--)
- {
- if (ActivityDay7DataManager.Instance.CheckActivityDay7TaskRewrdCanGetByDay(day))
- {
- return true;
- }
- }
- //活跃奖励
- var activity7DaysCfgs = Activity7DaysCfgArray.Instance.dataArray;
- foreach (var cfg in activity7DaysCfgs)
- {
- if (ActivityDay7DataManager.Instance.CheckActivityDay7RewardCanGet(cfg.id))
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 有邮件未读或未领奖励
- /// </summary>
- /// <returns></returns>
- public bool GetMailRed()
- {
- if (MailDataManager.Instance.UnreadCount > 0) return true;
- return false;
- }
- /// <summary>
- /// 套装收集奖励可领
- /// </summary>
- /// <returns></returns>
- public bool GetFieldGuideRed()
- {
- List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3); //全部已获得套装按照收集度高排序
- for (int i = 0; i < _suitIds.Count; i++)
- {
- int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
- if (status == ConstBonusStatus.CAN_GET)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 根据章节Id判断是否有奖励可领
- /// </summary>
- /// <returns></returns>
- public bool GetChapterRed(int chapterId)
- {
- for (int i = 0; i < 3; i++)
- {
- int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
- if (state == ConstBonusStatus.CAN_GET)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 好友红点
- /// </summary>
- /// <returns></returns>
- public bool GetFriendRed()
- {
- return GetFriendApplyRed() || GetFriendGiftRed();
- }
- /// <summary>
- /// 是否有好友申请
- /// </summary>
- /// <returns></returns>
- public bool GetFriendApplyRed()
- {
- return FriendDataManager.Instance.ApplyDatas.Count > 0;
- }
- /// <summary>
- /// 是否有好友可领体力
- /// </summary>
- /// <returns></returns>
- public bool GetFriendGiftRed()
- {
- if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount) return false;
- List<FriendInfoData> friendInfos = FriendDataManager.Instance.FriendDatas;
- for (int i = 0; i < friendInfos.Count; i++)
- {
- if (friendInfos[i].takeGiftState == ConstBonusStatus.CAN_GET)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 商城-礼包红点
- /// </summary>
- /// <returns></returns>
- public bool GetRechargeGiftFreeRed()
- {
- // List<GiftBagCfg> _giftCfgs = ShopDataManager.Instance.GetGiftBagCfgs();
- // for (int i = 0; i < _giftCfgs.Count; i++)
- // {
- // GiftBagCfg cfg = _giftCfgs[i];
- // bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(cfg.id);
- // int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id);
- // bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;
- // if (isUnLock && canBuy && cfg.price == 0) return true;
- // }
- return false;
- }
- /// <summary>
- /// 田野调查红点
- /// </summary>
- /// <returns></returns>
- public bool GetFieldRed()
- {
- List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();
- for (int i = 0; i < _cfgs.Count; i++)
- {
- int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);
- if (state == ConstBonusStatus.CAN_GET) return true;
- }
- return false;
- }
- /// <summary>
- /// 工作室红点
- /// </summary>
- /// <returns></returns>
- public bool GetStudioFilingRed(bool checkCurChapter = true)
- {
- List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);
- for (int i = 0; i < studioCfgs.Count; i++)
- {
- if (!checkCurChapter && studioCfgs[i].id == StudioDataManager.Instance.filingChapterId) continue;
- if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].id)) return true;
- }
- return false;
- }
- /// <summary>
- /// 寻奇访胜
- /// </summary>
- /// <returns></returns>
- public bool GetTravelRed()
- {
- if (TravelDataManager.Instance.TravelData == null) return false;
- return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;
- }
- /// <summary>
- /// 千山万水-图鉴红点
- /// </summary>
- /// <returns></returns>
- public bool GetTravelGuideRed()
- {
- if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
- TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
- for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)
- {
- if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 千山万水-图鉴区域红点
- /// </summary>
- /// <param name="areaId"></param>
- /// <returns></returns>
- public bool GetTravelGuideAreaRed(int areaId)
- {
- if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
- TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
- return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;
- }
- /// <summary>
- /// 头像-获得新头像红点
- /// </summary>
- /// <returns></returns>
- public bool GetHeadRed()
- {
- return RoleInfoManager.Instance.newHeadDatas.Count > 0;
- }
- /// <summary>
- /// 头像-获得新头像框红点
- /// </summary>
- /// <returns></returns>
- public bool GetHeadBorderRed()
- {
- return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;
- }
- /// <summary>
- /// 卡牌-卡牌技能升级
- /// </summary>
- /// <param name="cardId"></param>
- /// <returns></returns>
- public bool GetCardSkillsRed(int cardId)
- {
- List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
- for (int i = 0; i < skillCfgs.Count; i++)
- {
- if (GetCardSkillRed(skillCfgs[i].skillId)) return true;
- }
- return false;
- }
- /// <summary>
- /// 卡牌-卡牌技能升级
- /// </summary>
- /// <param name="skillId"></param>
- /// <returns></returns>
- public bool GetCardSkillRed(int skillId)
- {
- PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
- int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillId);
- PassivitySkillLvlCfg skillLvlCfg =
- PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
- PassivitySkillLvlCfg nextSkillLvlCfg =
- PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillId);
- if (nextSkillLvlCfg == null || skillLvlCfg.materiarsArr.Length == 0) return false;
- long itemHas = ItemDataManager.GetItemNum(skillLvlCfg.materiarsArr[0][0]);
- int itemNeed = skillLvlCfg.materiarsArr[0][1];
- long costHas = ItemDataManager.GetItemNum(skillLvlCfg.costID);
- int costNeed = skillLvlCfg.costNum;
- return itemHas >= itemNeed && costHas >= costNeed;
- }
- //卡牌-卡牌升星奖励状态
- public bool GetCardStarReward(int cardId)
- {
- CardData cardData = CardDataManager.GetCardDataById(cardId);
- List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
- for (int i = 0; i < cardStarCfgs.Count; i++)
- {
- if (cardStarCfgs[i].rewardsArr.Length > 0 &&
- cardData.starRewardsState.ContainsKey(cardStarCfgs[i].starLvl) &&
- cardData.starRewardsState[cardStarCfgs[i].starLvl] == ConstBonusStatus.CAN_GET) return true;
- }
- return false;
- }
- /// <summary>
- /// 服装养护红点
- /// </summary>
- /// <returns></returns>
- public bool GetClothingFosterRed()
- {
- List<int> _suitIds = SuitUtil.GetClothingFosterSuitIdList(true, true, 0);
- for (int i = 0; i < _suitIds.Count; i++)
- {
- if (GetClothingFosterRed(_suitIds[i]) || GetClothingRenewRed(_suitIds[i])) return true;
- }
- return false;
- }
- /// <summary>
- /// 服装养护红点
- /// </summary>
- /// <param name="suitId"></param>
- /// <returns></returns>
- public bool GetClothingFosterRed(int suitId)
- {
- int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
- List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
- if (index >= fosterCfgs.Count)
- {
- return false;
- }
- if (!DressUpMenuSuitDataManager.CheckHaveSuit(suitId)) return false;
- SuitFosterCfg fosterCfg = fosterCfgs[index];
- if (fosterCfg.materialsArr.Length == 0) return false;
- long itemHas = ItemDataManager.GetItemNum(fosterCfg.materialsArr[0][0]);
- int itemNeed = fosterCfg.materialsArr[0][1];
- long costHas = ItemDataManager.GetItemNum(fosterCfg.costId);
- int costNeed = fosterCfg.costNum;
- return itemHas >= itemNeed && costHas >= costNeed;
- }
- /// <summary>
- /// 服装换新红点
- /// </summary>
- /// <param name="suitId"></param>
- /// <returns></returns>
- public bool GetClothingRenewRed(int suitId)
- {
- int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
- List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
- SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitCfg.rarity);
- if (index >= fosterCfgs.Count
- && ItemDataManager.GetItemNum(renewCfg.costId) >= renewCfg.costNum
- && ItemDataManager.GetItemNum(renewCfg.materialsArr[0][0]) >= renewCfg.materialsArr[0][1])
- {
- return true;
- }
- return false;
- }
- /// <summary>
- /// 服装合成红点
- /// </summary>
- /// <returns></returns>
- public bool GetClothingSyntheticRed()
- {
- return GetClothingSyntheticTabRed(1) || GetClothingSyntheticTabRed(2) || GetClothingSyntheticTabRed(3);
- }
- /// <summary>
- /// 服装合成页签红点
- /// </summary>
- /// <param name="tab"></param>
- /// <returns></returns>
- public bool GetClothingSyntheticTabRed(int tab)
- {
- List<SuitCfg> suitCfgs = SuitCfgArray.Instance.GetCfgsBysyntheticType(tab);
- for (int i = 0; i < suitCfgs.Count; i++)
- {
- bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfgs[i].syntheticStoryLevelId);
- if (!isLevelPass) continue;
- if (GetClothingSyntheticRed(suitCfgs[i].id)) return true;
- }
- return false;
- }
- public bool GetClothingSyntheticRed(int suitId)
- {
- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
- if (suitCfg == null) return false;
- for (int i = 0; i < suitCfg.partsArr.Length; i++)
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(suitCfg.partsArr[i]);
- if (ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum) continue;
- bool isEnough = true;
- for (int j = 0; j < itemCfg.syntheticMateriarsArr.Length; j++)
- {
- if (ItemDataManager.GetItemNum(itemCfg.syntheticMateriarsArr[j][0]) < itemCfg.syntheticMateriarsArr[j][1])
- {
- isEnough = false;
- break;
- }
- }
- if (isEnough) return true;
- }
- return false;
- }
- /// <summary>
- /// 商城
- /// </summary>
- /// <returns></returns>
- public bool GetShopRed()
- {
- return GetChargeAddUpRewardRed() || GetGiftBagRewardRed() || GetGoldCardRewardRed() || GetBlackCardRewardRed() || GetBlackCardClothingRed();
- }
- //商店-充值-会员中心
- public bool GetChargeAddUpRewardRed()
- {
- VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;
- for (int i = 1; i < vipCfgs.Length; i++)
- {
- bool isGet = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus),
- vipCfgs[i].id);
- if (!isGet && RoleDataManager.vipLv >= vipCfgs[i].id) return true;
- }
- return GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 &&
- RoleDataManager.vipLv > 0;
- }
- //商店-礼包-活动礼包
- public bool GetGiftBagRewardRed()
- {
- List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);
- shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(shopCfgs);
- for (int i = 0; i < shopCfgs.Count; i++)
- {
- if (shopCfgs[i].price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgs[i].id) < shopCfgs[i].maxBuyNum) return true;
- }
- return false;
- }
- /// <summary>
- /// 商城-月卡-金卡
- /// </summary>
- /// <returns></returns>
- public bool GetGoldCardRewardRed()
- {
- return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardGoldReward) <= 0;
- }
- /// <summary>
- /// 商城-月卡-黑金卡
- /// </summary>
- /// <returns></returns>
- public bool GetBlackCardRewardRed()
- {
- return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardBlackGoldReward) <= 0;
- }
- /// <summary>
- /// 商城-月卡-黑金卡-单品奖励
- /// </summary>
- /// <returns></returns>
- public bool GetBlackCardClothingRed()
- {
- int _year = TimeUtil.GetCurYear();
- int _month = TimeUtil.GetCurMonth();
- MonthlyCardClothesCfg clothesCfg = MonthlyCardClothesCfgArray.Instance.GetCfgByyearAndmonth(_year, _month);
- return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && !MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardExclusiveClothesMouth), _month);
- }
- /// <summary>
- /// 联盟-成员申请
- /// </summary>
- /// <returns></returns>
- public bool GetLeagueMemberJoinRed()
- {
- LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(LeagueDataManager.Instance.HotelLevel);
- int myPos = LeagueDataManager.Instance.GetMyPos();
- return LeagueDataManager.Instance.Type == LeagueJoinType.Join && (myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner) && LeagueDataManager.Instance.ListApplyDatas.Count > 0 && LeagueDataManager.Instance.LeagueData.Num < hotelCfg.limit;
- }
- /// <summary>
- /// 联盟-雅集福利
- /// </summary>
- /// <returns></returns>
- public bool GetLeagueGiftBoxRed()
- {
- if (LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin) return false;
- List<LeagueGiftGetData> _getDatas = LeagueDataManager.Instance.GetGiftGetDatas();
- for (int i = 0; i < _getDatas.Count; i++)
- {
- if (!_getDatas[i].IsGet) return true;
- }
- return false;
- }
- /// <summary>
- /// 限时抽奖活动奖励
- /// </summary>
- /// <returns></returns>
- public bool GetActLuckyBoxRewardRed()
- {
- if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
- List<ActivityLuckybonusCfg> _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(ActivityDataManager.Instance.actLuckyBoxId);
- for (int i = 0; i < _bonueCfgs.Count; i++)
- {
- int key = _bonueCfgs[i].num;
- int state = ActivityDataManager.Instance.luckyBoxActBonusState.ContainsKey(key) ? ActivityDataManager.Instance.luckyBoxActBonusState[key] : 0;
- bool canGet = state < ConstBonusStatus.GOT && ActivityDataManager.Instance.allPlayTimes >= _bonueCfgs[i].num;
- if (canGet) return true;
- }
- return false;
- }
- /// <summary>
- /// 限时抽奖活动任务奖励
- /// </summary>
- /// <returns></returns>
- public bool GetActLuckyBoxTaskdRed()
- {
- if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
- List<TaskCfg> _bonueCfgs = TaskDataManager.Instance.GetTaskCfgs(TaskType.LuckyBoxActivity);
- for (int i = 0; i < _bonueCfgs.Count; i++)
- {
- int state = TaskDataManager.Instance.GetTaskStateById(_bonueCfgs[i].id);
- if (state == ConstBonusStatus.CAN_GET) return true;
- }
- return false;
- }
- /// <summary>
- /// 摘星-每日特惠
- /// </summary>
- /// <returns></returns>
- public bool GetMeiRiTeHuiRed()
- {
- var activityInfoByTypeList =
- ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
- var list = activityInfoByTypeList
- .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
- if (list.Count == 0)
- {
- return false;
- }
- bool isSoldOut = true;
- foreach (var activityInfo in list)
- {
- ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
- var paramsArr = activityOpenCfg.paramsArr;
- foreach (var shopCfgId in paramsArr)
- {
- var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
- var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
- //只要有一个商品还能购买,就不是售罄
- if (remainBuyNum > 0)
- {
- isSoldOut = false;
- break;
- }
- }
- }
- if (isSoldOut)
- {
- return false;
- }
- return !LimitedTimeGiftBoxDataManager.Instance.IsOpenMeiRiTeHui;
- }
- /// <summary>
- /// 背包中存在礼包就一直给主界面 背包 红点
- /// </summary>
- /// <returns></returns>
- public bool GetMainBagGiftRed()
- {
- return ItemDataManager.BagIsExistGiftBag();
- }
- // /// <summary>
- // /// 背包内 是礼包物品就一直给红点
- // /// </summary>
- // /// <returns></returns>
- // public bool GetBagGiftRed(int itemId)
- // {
- // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
- // if (itemCfg.itemType == ConstItemType.USEABLE)
- // {
- // if (itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_SELECTABLE ||
- // itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_RANDOM)
- // {
- // return true;
- // }
- // }
- //
- // return false;
- // }
- /// <summary>
- /// 福利大厅
- /// </summary>
- /// <returns></returns>
- public bool GetDailyWelfareRed()
- {
- return GetLimiteChargeRewardRed() || GetSevenDayLoginRed() || DailySignRed() || DailySupplyRed();
- }
- /// <summary>
- ///福利大厅-限时累充可领奖励红点
- /// </summary>
- /// <returns></returns>
- public bool GetLimiteChargeRewardRed()
- {
- if (ActivityDataManager.Instance.actLimitChargeId == 0) return false;
- ActivityInfo _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(ActivityDataManager.Instance.actLimitChargeId);
- if (_activityInfo == null) return false;
- List<ActivityRechargeCfg> _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(ActivityDataManager.Instance.actLimitChargeId);
- for (int i = 0; i < _rechargeCfgs.Count; i++)
- {
- if (_activityInfo.CountValue >= _rechargeCfgs[i].value && _activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) < 0)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 福利大厅-七天登录
- /// </summary>
- /// <returns></returns>
- public bool GetSevenDayLoginRed()
- {
- return ActivityDataManager.Instance.sevenDayLoginBonusStatus == ConstBonusStatus.CAN_GET;
- }
- /// <summary>
- /// 福利大厅-每日签到
- /// </summary>
- /// <returns></returns>
- public bool DailySignRed()
- {
- int _signCount = MathHelper.CountOnes(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignDay));
- List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(TimeUtil.GetCurMonth());
- for (int i = 0; i < signCfgs.Count; i++)
- {
- bool isGot = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfgs[i].day);
- if (_signCount >= signCfgs[i].day && !isGot) return true;
- }
- return !MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignDay), TimeUtil.GetCurDay());
- }
- /// <summary>
- /// 福利大厅-每日补给
- /// </summary>
- /// <returns></returns>
- public bool DailySupplyRed()
- {
- for (int i = 0; i < DailySupplyCfgArray.Instance.dataArray.Length; i++)
- {
- DailySupplyCfg supplyCfg = DailySupplyCfgArray.Instance.dataArray[i];
- long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss"));
- long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss"));
- bool isGet = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.DailySupplyReward), supplyCfg.id);
- long curTime = TimeHelper.ServerNow();
- if (!isGet && curTime > openTime && curTime < endTime)
- {
- return true;
- }
- }
- return false;
- }
- }
- }
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