RedDotDataManager.cs 26 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688
  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class RedDotDataManager : SingletonBase<RedDotDataManager>
  7. {
  8. /// <summary>
  9. /// 公告
  10. /// 是否有未读公告
  11. /// </summary>
  12. /// <returns></returns>
  13. public bool GetNoticeRed()
  14. {
  15. List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
  16. for (int i = 0; i < noticeInfos.Count; i++)
  17. {
  18. if (noticeInfos[i].readStatus == false) return true;
  19. }
  20. return false;
  21. }
  22. /// <summary>
  23. /// 任务
  24. /// 是否有任务奖励、任务宝箱奖励可领
  25. /// </summary>
  26. /// <returns></returns>
  27. public bool GetTaskRed()
  28. {
  29. //判断活跃奖励是否有可以领取
  30. var hadGetRewardNum = DailyTaskDataManager.Instance.GetHadGetRewardNum();
  31. if (hadGetRewardNum)
  32. {
  33. return true;
  34. }
  35. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.Daily))
  36. {
  37. return true;
  38. }
  39. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.BattlePass))
  40. {
  41. return true;
  42. }
  43. //判断是否有通行证奖励可领取
  44. return BattlePassTaskDataManager.Instance.GetHadCanGetReward();
  45. }
  46. //七日活动红点
  47. public bool GetActivityDay7Red()
  48. {
  49. //任务奖励
  50. var maxDay = ActivityDay7DataManager.Instance.GetActivityDay7MaxPassDay();
  51. for (var day = maxDay; day > 0; day--)
  52. {
  53. if (ActivityDay7DataManager.Instance.CheckActivityDay7TaskRewrdCanGetByDay(day))
  54. {
  55. return true;
  56. }
  57. }
  58. //活跃奖励
  59. var activity7DaysCfgs = Activity7DaysCfgArray.Instance.dataArray;
  60. foreach (var cfg in activity7DaysCfgs)
  61. {
  62. if (ActivityDay7DataManager.Instance.CheckActivityDay7RewardCanGet(cfg.id))
  63. {
  64. return true;
  65. }
  66. }
  67. return false;
  68. }
  69. /// <summary>
  70. /// 有邮件未读或未领奖励
  71. /// </summary>
  72. /// <returns></returns>
  73. public bool GetMailRed()
  74. {
  75. if (MailDataManager.Instance.UnreadCount > 0) return true;
  76. return false;
  77. }
  78. /// <summary>
  79. /// 套装收集奖励可领
  80. /// </summary>
  81. /// <returns></returns>
  82. public bool GetFieldGuideRed()
  83. {
  84. List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3); //全部已获得套装按照收集度高排序
  85. for (int i = 0; i < _suitIds.Count; i++)
  86. {
  87. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
  88. if (status == ConstBonusStatus.CAN_GET)
  89. {
  90. return true;
  91. }
  92. }
  93. return false;
  94. }
  95. /// <summary>
  96. /// 根据章节Id判断是否有奖励可领
  97. /// </summary>
  98. /// <returns></returns>
  99. public bool GetChapterRed(int chapterId)
  100. {
  101. for (int i = 0; i < 3; i++)
  102. {
  103. int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
  104. if (state == ConstBonusStatus.CAN_GET)
  105. {
  106. return true;
  107. }
  108. }
  109. return false;
  110. }
  111. /// <summary>
  112. /// 好友红点
  113. /// </summary>
  114. /// <returns></returns>
  115. public bool GetFriendRed()
  116. {
  117. return GetFriendApplyRed() || GetFriendGiftRed();
  118. }
  119. /// <summary>
  120. /// 是否有好友申请
  121. /// </summary>
  122. /// <returns></returns>
  123. public bool GetFriendApplyRed()
  124. {
  125. return FriendDataManager.Instance.ApplyDatas.Count > 0;
  126. }
  127. /// <summary>
  128. /// 是否有好友可领体力
  129. /// </summary>
  130. /// <returns></returns>
  131. public bool GetFriendGiftRed()
  132. {
  133. if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount) return false;
  134. List<FriendInfoData> friendInfos = FriendDataManager.Instance.FriendDatas;
  135. for (int i = 0; i < friendInfos.Count; i++)
  136. {
  137. if (friendInfos[i].takeGiftState == ConstBonusStatus.CAN_GET)
  138. {
  139. return true;
  140. }
  141. }
  142. return false;
  143. }
  144. /// <summary>
  145. /// 商城-礼包红点
  146. /// </summary>
  147. /// <returns></returns>
  148. public bool GetRechargeGiftFreeRed()
  149. {
  150. // List<GiftBagCfg> _giftCfgs = ShopDataManager.Instance.GetGiftBagCfgs();
  151. // for (int i = 0; i < _giftCfgs.Count; i++)
  152. // {
  153. // GiftBagCfg cfg = _giftCfgs[i];
  154. // bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(cfg.id);
  155. // int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id);
  156. // bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;
  157. // if (isUnLock && canBuy && cfg.price == 0) return true;
  158. // }
  159. return false;
  160. }
  161. /// <summary>
  162. /// 田野调查红点
  163. /// </summary>
  164. /// <returns></returns>
  165. public bool GetFieldRed()
  166. {
  167. List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();
  168. for (int i = 0; i < _cfgs.Count; i++)
  169. {
  170. int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);
  171. if (state == ConstBonusStatus.CAN_GET) return true;
  172. }
  173. return false;
  174. }
  175. /// <summary>
  176. /// 工作室红点
  177. /// </summary>
  178. /// <returns></returns>
  179. public bool GetStudioFilingRed(bool checkCurChapter = true)
  180. {
  181. List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);
  182. for (int i = 0; i < studioCfgs.Count; i++)
  183. {
  184. if (!checkCurChapter && studioCfgs[i].id == StudioDataManager.Instance.filingChapterId) continue;
  185. if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].id)) return true;
  186. }
  187. return false;
  188. }
  189. /// <summary>
  190. /// 寻奇访胜
  191. /// </summary>
  192. /// <returns></returns>
  193. public bool GetTravelRed()
  194. {
  195. if (TravelDataManager.Instance.TravelData == null) return false;
  196. return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;
  197. }
  198. /// <summary>
  199. /// 千山万水-图鉴红点
  200. /// </summary>
  201. /// <returns></returns>
  202. public bool GetTravelGuideRed()
  203. {
  204. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  205. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  206. for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)
  207. {
  208. if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)
  209. {
  210. return true;
  211. }
  212. }
  213. return false;
  214. }
  215. /// <summary>
  216. /// 千山万水-图鉴区域红点
  217. /// </summary>
  218. /// <param name="areaId"></param>
  219. /// <returns></returns>
  220. public bool GetTravelGuideAreaRed(int areaId)
  221. {
  222. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  223. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  224. return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;
  225. }
  226. /// <summary>
  227. /// 头像-获得新头像红点
  228. /// </summary>
  229. /// <returns></returns>
  230. public bool GetHeadRed()
  231. {
  232. return RoleInfoManager.Instance.newHeadDatas.Count > 0;
  233. }
  234. /// <summary>
  235. /// 头像-获得新头像框红点
  236. /// </summary>
  237. /// <returns></returns>
  238. public bool GetHeadBorderRed()
  239. {
  240. return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;
  241. }
  242. /// <summary>
  243. /// 卡牌-卡牌技能升级
  244. /// </summary>
  245. /// <param name="cardId"></param>
  246. /// <returns></returns>
  247. public bool GetCardSkillsRed(int cardId)
  248. {
  249. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  250. for (int i = 0; i < skillCfgs.Count; i++)
  251. {
  252. if (GetCardSkillRed(skillCfgs[i].skillId)) return true;
  253. }
  254. return false;
  255. }
  256. /// <summary>
  257. /// 卡牌-卡牌技能升级
  258. /// </summary>
  259. /// <param name="skillId"></param>
  260. /// <returns></returns>
  261. public bool GetCardSkillRed(int skillId)
  262. {
  263. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
  264. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillId);
  265. PassivitySkillLvlCfg skillLvlCfg =
  266. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
  267. PassivitySkillLvlCfg nextSkillLvlCfg =
  268. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillId);
  269. if (nextSkillLvlCfg == null || skillLvlCfg.materiarsArr.Length == 0) return false;
  270. long itemHas = ItemDataManager.GetItemNum(skillLvlCfg.materiarsArr[0][0]);
  271. int itemNeed = skillLvlCfg.materiarsArr[0][1];
  272. long costHas = ItemDataManager.GetItemNum(skillLvlCfg.costID);
  273. int costNeed = skillLvlCfg.costNum;
  274. return itemHas >= itemNeed && costHas >= costNeed;
  275. }
  276. //卡牌-卡牌升星奖励状态
  277. public bool GetCardStarReward(int cardId)
  278. {
  279. CardData cardData = CardDataManager.GetCardDataById(cardId);
  280. List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  281. for (int i = 0; i < cardStarCfgs.Count; i++)
  282. {
  283. if (cardStarCfgs[i].rewardsArr.Length > 0 &&
  284. cardData.starRewardsState.ContainsKey(cardStarCfgs[i].starLvl) &&
  285. cardData.starRewardsState[cardStarCfgs[i].starLvl] == ConstBonusStatus.CAN_GET) return true;
  286. }
  287. return false;
  288. }
  289. /// <summary>
  290. /// 服装养护红点
  291. /// </summary>
  292. /// <returns></returns>
  293. public bool GetClothingFosterRed()
  294. {
  295. List<int> _suitIds = SuitUtil.GetClothingFosterSuitIdList(true, true, 0);
  296. for (int i = 0; i < _suitIds.Count; i++)
  297. {
  298. if (GetClothingFosterRed(_suitIds[i]) || GetClothingRenewRed(_suitIds[i])) return true;
  299. }
  300. return false;
  301. }
  302. /// <summary>
  303. /// 服装养护红点
  304. /// </summary>
  305. /// <param name="suitId"></param>
  306. /// <returns></returns>
  307. public bool GetClothingFosterRed(int suitId)
  308. {
  309. int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
  310. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  311. if (index >= fosterCfgs.Count)
  312. {
  313. return false;
  314. }
  315. if (!DressUpMenuSuitDataManager.CheckHaveSuit(suitId)) return false;
  316. SuitFosterCfg fosterCfg = fosterCfgs[index];
  317. if (fosterCfg.materialsArr.Length == 0) return false;
  318. long itemHas = ItemDataManager.GetItemNum(fosterCfg.materialsArr[0][0]);
  319. int itemNeed = fosterCfg.materialsArr[0][1];
  320. long costHas = ItemDataManager.GetItemNum(fosterCfg.costId);
  321. int costNeed = fosterCfg.costNum;
  322. return itemHas >= itemNeed && costHas >= costNeed;
  323. }
  324. /// <summary>
  325. /// 服装换新红点
  326. /// </summary>
  327. /// <param name="suitId"></param>
  328. /// <returns></returns>
  329. public bool GetClothingRenewRed(int suitId)
  330. {
  331. int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
  332. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  333. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  334. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitCfg.rarity);
  335. if (index >= fosterCfgs.Count
  336. && ItemDataManager.GetItemNum(renewCfg.costId) >= renewCfg.costNum
  337. && ItemDataManager.GetItemNum(renewCfg.materialsArr[0][0]) >= renewCfg.materialsArr[0][1])
  338. {
  339. return true;
  340. }
  341. return false;
  342. }
  343. /// <summary>
  344. /// 服装合成红点
  345. /// </summary>
  346. /// <returns></returns>
  347. public bool GetClothingSyntheticRed()
  348. {
  349. return GetClothingSyntheticTabRed(1) || GetClothingSyntheticTabRed(2) || GetClothingSyntheticTabRed(3);
  350. }
  351. /// <summary>
  352. /// 服装合成页签红点
  353. /// </summary>
  354. /// <param name="tab"></param>
  355. /// <returns></returns>
  356. public bool GetClothingSyntheticTabRed(int tab)
  357. {
  358. List<SuitCfg> suitCfgs = SuitCfgArray.Instance.GetCfgsBysyntheticType(tab);
  359. for (int i = 0; i < suitCfgs.Count; i++)
  360. {
  361. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfgs[i].syntheticStoryLevelId);
  362. if (!isLevelPass) continue;
  363. if (GetClothingSyntheticRed(suitCfgs[i].id)) return true;
  364. }
  365. return false;
  366. }
  367. public bool GetClothingSyntheticRed(int suitId)
  368. {
  369. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  370. if (suitCfg == null) return false;
  371. for (int i = 0; i < suitCfg.partsArr.Length; i++)
  372. {
  373. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(suitCfg.partsArr[i]);
  374. if (ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum) continue;
  375. bool isEnough = true;
  376. for (int j = 0; j < itemCfg.syntheticMateriarsArr.Length; j++)
  377. {
  378. if (ItemDataManager.GetItemNum(itemCfg.syntheticMateriarsArr[j][0]) < itemCfg.syntheticMateriarsArr[j][1])
  379. {
  380. isEnough = false;
  381. break;
  382. }
  383. }
  384. if (isEnough) return true;
  385. }
  386. return false;
  387. }
  388. /// <summary>
  389. /// 商城
  390. /// </summary>
  391. /// <returns></returns>
  392. public bool GetShopRed()
  393. {
  394. return GetChargeAddUpRewardRed() || GetGiftBagRewardRed() || GetGoldCardRewardRed() || GetBlackCardRewardRed() || GetBlackCardClothingRed();
  395. }
  396. //商店-充值-会员中心
  397. public bool GetChargeAddUpRewardRed()
  398. {
  399. VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;
  400. for (int i = 1; i < vipCfgs.Length; i++)
  401. {
  402. bool isGet = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus),
  403. vipCfgs[i].id);
  404. if (!isGet && RoleDataManager.vipLv >= vipCfgs[i].id) return true;
  405. }
  406. return GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 &&
  407. RoleDataManager.vipLv > 0;
  408. }
  409. //商店-礼包-活动礼包
  410. public bool GetGiftBagRewardRed()
  411. {
  412. List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);
  413. shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(shopCfgs);
  414. for (int i = 0; i < shopCfgs.Count; i++)
  415. {
  416. if (shopCfgs[i].price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgs[i].id) < shopCfgs[i].maxBuyNum) return true;
  417. }
  418. return false;
  419. }
  420. /// <summary>
  421. /// 商城-月卡-金卡
  422. /// </summary>
  423. /// <returns></returns>
  424. public bool GetGoldCardRewardRed()
  425. {
  426. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardGoldReward) <= 0;
  427. }
  428. /// <summary>
  429. /// 商城-月卡-黑金卡
  430. /// </summary>
  431. /// <returns></returns>
  432. public bool GetBlackCardRewardRed()
  433. {
  434. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardBlackGoldReward) <= 0;
  435. }
  436. /// <summary>
  437. /// 商城-月卡-黑金卡-单品奖励
  438. /// </summary>
  439. /// <returns></returns>
  440. public bool GetBlackCardClothingRed()
  441. {
  442. int _year = TimeUtil.GetCurYear();
  443. int _month = TimeUtil.GetCurMonth();
  444. MonthlyCardClothesCfg clothesCfg = MonthlyCardClothesCfgArray.Instance.GetCfgByyearAndmonth(_year, _month);
  445. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && !MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardExclusiveClothesMouth), _month);
  446. }
  447. /// <summary>
  448. /// 联盟-成员申请
  449. /// </summary>
  450. /// <returns></returns>
  451. public bool GetLeagueMemberJoinRed()
  452. {
  453. LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(LeagueDataManager.Instance.HotelLevel);
  454. int myPos = LeagueDataManager.Instance.GetMyPos();
  455. return LeagueDataManager.Instance.Type == LeagueJoinType.Join && (myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner) && LeagueDataManager.Instance.ListApplyDatas.Count > 0 && LeagueDataManager.Instance.LeagueData.Num < hotelCfg.limit;
  456. }
  457. /// <summary>
  458. /// 联盟-雅集福利
  459. /// </summary>
  460. /// <returns></returns>
  461. public bool GetLeagueGiftBoxRed()
  462. {
  463. if (LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin) return false;
  464. List<LeagueGiftGetData> _getDatas = LeagueDataManager.Instance.GetGiftGetDatas();
  465. for (int i = 0; i < _getDatas.Count; i++)
  466. {
  467. if (!_getDatas[i].IsGet) return true;
  468. }
  469. return false;
  470. }
  471. /// <summary>
  472. /// 限时抽奖活动奖励
  473. /// </summary>
  474. /// <returns></returns>
  475. public bool GetActLuckyBoxRewardRed()
  476. {
  477. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  478. List<ActivityLuckybonusCfg> _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(ActivityDataManager.Instance.actLuckyBoxId);
  479. for (int i = 0; i < _bonueCfgs.Count; i++)
  480. {
  481. int key = _bonueCfgs[i].num;
  482. int state = ActivityDataManager.Instance.luckyBoxActBonusState.ContainsKey(key) ? ActivityDataManager.Instance.luckyBoxActBonusState[key] : 0;
  483. bool canGet = state < ConstBonusStatus.GOT && ActivityDataManager.Instance.allPlayTimes >= _bonueCfgs[i].num;
  484. if (canGet) return true;
  485. }
  486. return false;
  487. }
  488. /// <summary>
  489. /// 限时抽奖活动任务奖励
  490. /// </summary>
  491. /// <returns></returns>
  492. public bool GetActLuckyBoxTaskdRed()
  493. {
  494. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  495. List<TaskCfg> _bonueCfgs = TaskDataManager.Instance.GetTaskCfgs(TaskType.LuckyBoxActivity);
  496. for (int i = 0; i < _bonueCfgs.Count; i++)
  497. {
  498. int state = TaskDataManager.Instance.GetTaskStateById(_bonueCfgs[i].id);
  499. if (state == ConstBonusStatus.CAN_GET) return true;
  500. }
  501. return false;
  502. }
  503. /// <summary>
  504. /// 摘星-每日特惠
  505. /// </summary>
  506. /// <returns></returns>
  507. public bool GetMeiRiTeHuiRed()
  508. {
  509. var activityInfoByTypeList =
  510. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  511. var list = activityInfoByTypeList
  512. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  513. if (list.Count == 0)
  514. {
  515. return false;
  516. }
  517. bool isSoldOut = true;
  518. foreach (var activityInfo in list)
  519. {
  520. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  521. var paramsArr = activityOpenCfg.paramsArr;
  522. foreach (var shopCfgId in paramsArr)
  523. {
  524. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  525. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  526. //只要有一个商品还能购买,就不是售罄
  527. if (remainBuyNum > 0)
  528. {
  529. isSoldOut = false;
  530. break;
  531. }
  532. }
  533. }
  534. if (isSoldOut)
  535. {
  536. return false;
  537. }
  538. return !LimitedTimeGiftBoxDataManager.Instance.IsOpenMeiRiTeHui;
  539. }
  540. /// <summary>
  541. /// 背包中存在礼包就一直给主界面 背包 红点
  542. /// </summary>
  543. /// <returns></returns>
  544. public bool GetMainBagGiftRed()
  545. {
  546. return ItemDataManager.BagIsExistGiftBag();
  547. }
  548. // /// <summary>
  549. // /// 背包内 是礼包物品就一直给红点
  550. // /// </summary>
  551. // /// <returns></returns>
  552. // public bool GetBagGiftRed(int itemId)
  553. // {
  554. // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  555. // if (itemCfg.itemType == ConstItemType.USEABLE)
  556. // {
  557. // if (itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_SELECTABLE ||
  558. // itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_RANDOM)
  559. // {
  560. // return true;
  561. // }
  562. // }
  563. //
  564. // return false;
  565. // }
  566. /// <summary>
  567. /// 福利大厅
  568. /// </summary>
  569. /// <returns></returns>
  570. public bool GetDailyWelfareRed()
  571. {
  572. return GetLimiteChargeRewardRed() || GetSevenDayLoginRed() || DailySignRed() || DailySupplyRed();
  573. }
  574. /// <summary>
  575. ///福利大厅-限时累充可领奖励红点
  576. /// </summary>
  577. /// <returns></returns>
  578. public bool GetLimiteChargeRewardRed()
  579. {
  580. if (ActivityDataManager.Instance.actLimitChargeId == 0) return false;
  581. ActivityInfo _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(ActivityDataManager.Instance.actLimitChargeId);
  582. if (_activityInfo == null) return false;
  583. List<ActivityRechargeCfg> _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(ActivityDataManager.Instance.actLimitChargeId);
  584. for (int i = 0; i < _rechargeCfgs.Count; i++)
  585. {
  586. if (_activityInfo.CountValue >= _rechargeCfgs[i].value && _activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) < 0)
  587. {
  588. return true;
  589. }
  590. }
  591. return false;
  592. }
  593. /// <summary>
  594. /// 福利大厅-七天登录
  595. /// </summary>
  596. /// <returns></returns>
  597. public bool GetSevenDayLoginRed()
  598. {
  599. return ActivityDataManager.Instance.sevenDayLoginBonusStatus == ConstBonusStatus.CAN_GET;
  600. }
  601. /// <summary>
  602. /// 福利大厅-每日签到
  603. /// </summary>
  604. /// <returns></returns>
  605. public bool DailySignRed()
  606. {
  607. int _signCount = MathHelper.CountOnes(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignDay));
  608. List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(TimeUtil.GetCurMonth());
  609. for (int i = 0; i < signCfgs.Count; i++)
  610. {
  611. bool isGot = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfgs[i].day);
  612. if (_signCount >= signCfgs[i].day && !isGot) return true;
  613. }
  614. return !MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignDay), TimeUtil.GetCurDay());
  615. }
  616. /// <summary>
  617. /// 福利大厅-每日补给
  618. /// </summary>
  619. /// <returns></returns>
  620. public bool DailySupplyRed()
  621. {
  622. for (int i = 0; i < DailySupplyCfgArray.Instance.dataArray.Length; i++)
  623. {
  624. DailySupplyCfg supplyCfg = DailySupplyCfgArray.Instance.dataArray[i];
  625. long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss"));
  626. long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss"));
  627. bool isGet = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.DailySupplyReward), supplyCfg.id);
  628. long curTime = TimeHelper.ServerNow();
  629. if (!isGet && curTime > openTime && curTime < endTime)
  630. {
  631. return true;
  632. }
  633. }
  634. return false;
  635. }
  636. }
  637. }