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- using System.Collections.Generic;
- using FairyGUI;
- using UI.Studio;
- namespace GFGGame
- {
- //织物副本
- public class StudioFabricView : StudioBaseView
- {
- private int _time = 0;
- public override void Dispose()
- {
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_StudioEctypeUI.PACKAGE_NAME;
- _ui.m_btnBack.onClick.Add(OnClickBtnBack);
- }
- protected override void OnShown()
- {
- GComponent com = UIPackage.CreateObject(UI_StudioUI.PACKAGE_NAME, "ComFabric").asCom;
- AddChildCom(com);
- StudioDataManager.Instance.VIEW_NAME = typeof(StudioFabricView).FullName;
- this._studioCfg = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFabricView).Name)[0];
- this.storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(this._studioCfg.type, this._studioCfg.subType, this._studioCfg.id);
- list.numItems = this.storyLevelCfgs.Count;
- list.ScrollToView(curIndex);
- base.OnShown();
- //add by zyq
- for (int i = 0; i < list.numChildren; i++)
- {
- list.GetChildAt(i).visible = false;
- }
- _time = 0;
- Timers.inst.Add(0.2f, list.numChildren, OnTimerUpdate, 1);
-
- }
- protected override void OnHide()
- {
- base.OnHide();
- Timers.inst.Remove(OnTimerUpdate);
- }
- private void OnClickBtnBack()
- {
- ViewManager.GoBackFrom(typeof(StudioFabricView).FullName);
- }
- private void OnTimerUpdate(object param)
- {
- list.GetChildAt(_time).visible = true;
- UI_ListItem listItem = UI_ListItem.Proxy(list.GetChildAt(_time++));
- //播放动效
- listItem.m_test.Play();
- UI_ListItem.ProxyEnd();
- }
- }
- }
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