DressUpFightView.cs 34 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class DressUpFightView : BaseView
  8. {
  9. private UI_DressUpFightUI _ui;
  10. private int _fightID;
  11. private int _levelID;
  12. private float listType1X = 0;
  13. private float partsListX = 0;
  14. private DressUpListType currentListType;
  15. private int[] _currentList2;
  16. private GameObject _scenePrefab;
  17. private GameObject _sceneObject;
  18. private List<int> _currentList3;
  19. private List<int> _currentList4;
  20. private int _currentMenuType;
  21. private int _currentSuitId;
  22. private StoryLevelCfg _levelCfg;
  23. private StoryFightCfg _fightCfg;
  24. private const int SORT_BY_HIGH_SCORE = 0;
  25. private const int SORT_BY_LOW_SCORE = 1;
  26. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  27. private bool _guideMenu;
  28. private UI_TypeItem listTypeItem_SingleFight;
  29. private UI_TypeItem listTypeItem_BuyClothing;
  30. public override void Dispose()
  31. {
  32. if (_scenePrefab != null)
  33. {
  34. GameObject.Destroy(_scenePrefab);
  35. _scenePrefab = null;
  36. }
  37. UI_TypeItem.ClearProxy();
  38. UI_PartsListItem.ClearProxy();
  39. base.Dispose();
  40. }
  41. protected override void Init()
  42. {
  43. base.Init();
  44. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  45. _ui = UI_DressUpFightUI.Create();
  46. viewCom = _ui.target;
  47. isfullScreen = true;
  48. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  49. _ui.m_btnClose.width = GRoot.inst.width;
  50. _ui.m_btnClose.height = GRoot.inst.height;
  51. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  52. }
  53. protected override void OnInit()
  54. {
  55. base.OnInit();
  56. _ui.m_groupTaskHint.visible = false;
  57. _ui.m_btnRepeal.visible = false;
  58. _ui.m_btnRenewal.visible = false;
  59. _ui.m_btnSearch.visible = true;
  60. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  61. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  62. InitLists();
  63. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  64. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  65. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  66. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  67. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  68. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  69. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  70. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  71. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  72. _ui.m_touchPad.onClick.Add(OnTouchPad);
  73. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  74. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  75. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  76. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  77. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  78. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  79. _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
  80. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  81. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  82. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  83. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  84. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  85. // _ui.m_btnHide.visible = false;
  86. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  87. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  88. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  89. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  90. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  91. }
  92. protected override void OnShown()
  93. {
  94. base.OnShown();
  95. InstanceZonesDataManager.usedRecommend = false;
  96. // _ui.m_comboBox.title = "我的套装";
  97. _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
  98. _ui.m_btnRecommend.enabled = GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount) > 0;
  99. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  100. _ui.m_btnAutoPlay.selected = EquipDataCache.cacher.autoPlay;
  101. _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  102. _levelID = (int)viewData;
  103. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  104. _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  105. if (!string.IsNullOrEmpty(_fightCfg.music))
  106. {
  107. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(_fightCfg.music, "mp3"));
  108. }
  109. _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
  110. if (_ui.m_compNeed.target.visible)
  111. {
  112. _ui.m_compNeed.m_c1.selectedIndex = 0;
  113. if (_fightCfg.needItemId > 0)
  114. {
  115. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
  116. _ui.m_compNeed.target.data = _fightCfg.needItemId;
  117. }
  118. else if (_fightCfg.needSuitId > 0)
  119. {
  120. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
  121. _ui.m_compNeed.target.data = _fightCfg.needSuitId;
  122. }
  123. else
  124. {
  125. _ui.m_compNeed.m_c1.selectedIndex = 1;
  126. _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
  127. }
  128. }
  129. InstanceZonesDataManager.currentScoreType = _fightCfg.scoreType;
  130. //一级菜单
  131. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  132. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 1;
  133. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
  134. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  135. if (_ui.m_comListType1.m_listType.height > maxHeight)
  136. {
  137. _ui.m_comListType1.m_listType.height = maxHeight;
  138. }
  139. _ui.m_comListType1.target.x = _ui.target.width;
  140. _ui.m_comListType2.target.x = _ui.target.width;
  141. _ui.m_partsList.target.x = _ui.target.width;
  142. _ui.m_partsList2.target.x = _ui.target.width;
  143. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  144. this.showListType1();
  145. if (_sceneObject == null)
  146. {
  147. _sceneObject = GameObject.Instantiate(_scenePrefab);
  148. EquipDataCache.cacher.setSceneObj(_sceneObject);
  149. EquipDataCache.cacher.PutOnDefaultSuitSaved();
  150. }
  151. UpdateScore();
  152. EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  153. }
  154. protected override void OnHide()
  155. {
  156. base.OnHide();
  157. if (_sceneObject != null)
  158. {
  159. GameObject.Destroy(_sceneObject);
  160. _sceneObject = null;
  161. }
  162. EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  163. _fightCfg = null;
  164. _levelCfg = null;
  165. listTypeItem_SingleFight = null;
  166. listTypeItem_BuyClothing = null;
  167. }
  168. private void OnClickBtnBack()
  169. {
  170. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
  171. if (_levelCfg.type == ConstInstanceZonesType.Studio)
  172. {
  173. ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, new object[] { StudioDataManager.Instance.TYPE_SELECT_INDEX, StudioDataManager.Instance.PROPERTY_SELECT_INDEX }, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
  174. }
  175. else
  176. {
  177. ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  178. }
  179. this.Hide();
  180. }
  181. private void OnClickBtnHome()
  182. {
  183. GameController.GoBackToMainView();
  184. }
  185. private void OnClickBtnClothingShop()
  186. {
  187. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);
  188. }
  189. private void OnClickListType1Item(EventContext context)
  190. {
  191. // GuideController.HideGuide();
  192. GObject typeItem = context.data as GObject;
  193. int order = (int)typeItem.data;
  194. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  195. if (item1.subMenusArr.Length > 0)
  196. {
  197. this.showListType2(item1.subMenusArr);
  198. }
  199. else
  200. {
  201. this.showListParts(item1.type);
  202. }
  203. this.hideListType1();
  204. UpdateListPartsSelected();
  205. }
  206. private void OnClickListType2Item(EventContext context)
  207. {
  208. GObject typeItem = context.data as GObject;
  209. int order = (int)typeItem.data;
  210. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  211. this.showListParts(item2.type);
  212. this.hideListType2();
  213. }
  214. private void OnClickPartsListItem(EventContext context)
  215. {
  216. GObject listItem = context.data as GObject;
  217. int id = (int)listItem.data;
  218. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  219. {
  220. this.showListParts2(id);
  221. this.hideListParts();
  222. EquipDataCache.cacher.PutOnSuitCfg(id, false, true);
  223. }
  224. else
  225. {
  226. EquipDataCache.cacher.TryCancelSuit(id);
  227. EquipDataCache.cacher.AddOrRemove(id, true);
  228. }
  229. UpdateListPartsSelected();
  230. UpdateListSuitPartsSelected();
  231. }
  232. private void OnClickSuitPartsListItem(EventContext context)
  233. {
  234. GObject listItem = (GObject)context.data as GObject;
  235. int id = (int)listItem.data;
  236. EquipDataCache.cacher.TryCancelSuit(id);
  237. EquipDataCache.cacher.AddOrRemove(id, true);
  238. UpdateListSuitPartsSelected();
  239. }
  240. private void OnTouchPad()
  241. {
  242. if (this.currentListType == DressUpListType.List4)
  243. {
  244. this.hideListParts2();
  245. this.showListParts(ConstDressUpItemType.TAO_ZHUANG);
  246. }
  247. else if (this.currentListType == DressUpListType.List3)
  248. {
  249. if (_currentList2 != null)
  250. {
  251. this.showListType2();
  252. }
  253. else
  254. {
  255. this.showListType1();
  256. }
  257. this.hideListParts();
  258. }
  259. else if (this.currentListType == DressUpListType.List2)
  260. {
  261. this.showListType1();
  262. this.hideListType2();
  263. }
  264. }
  265. private void OnClickBtnHint()
  266. {
  267. this.ShowTaskHint();
  268. }
  269. private void OnClickBtnDelete()
  270. {
  271. EquipDataCache.cacher.TakeOffAll();
  272. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  273. }
  274. private void OnClickBtnClose()
  275. {
  276. _ui.m_groupTaskHint.visible = false;
  277. }
  278. private void OnClickBtnNext()
  279. {
  280. if (EquipDataCache.cacher.score <= 0)
  281. {
  282. Alert.Show("只有换好衣服才能出门哦~")
  283. .SetRightButton(true, "好的");
  284. return;
  285. }
  286. if (CardDataManager.GetCardListByRarity(0).Count > 0)
  287. {
  288. ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
  289. }
  290. else
  291. {
  292. StartCalculateScore();
  293. }
  294. }
  295. private void StartCalculateScore()
  296. {
  297. //不可移动代码位置
  298. bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
  299. this.Hide();
  300. if (hasFightTarget)
  301. {
  302. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  303. }
  304. else
  305. {
  306. ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);
  307. }
  308. }
  309. private void OnClickBtnRecommend()
  310. {
  311. InstanceZonesDataManager.usedRecommend = true;
  312. EquipDataCache.cacher.PutOnRecommendItems();
  313. }
  314. private void InitLists()
  315. {
  316. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  317. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  318. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  319. listType1X = _ui.m_comListType1.target.x;
  320. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  321. //一级菜单
  322. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  323. }
  324. private void showListType1()
  325. {
  326. _currentList2 = null;
  327. currentListType = DressUpListType.List1;
  328. GTween.To(_ui.target.width, listType1X, 0.5f)
  329. .SetTarget(_ui.m_comListType1.target)
  330. .OnUpdate((GTweener t) =>
  331. {
  332. _ui.m_comListType1.target.x = t.value.x;
  333. });
  334. }
  335. private void hideListType1()
  336. {
  337. GTween.To(listType1X, _ui.target.width, 0.5f)
  338. .SetTarget(_ui.m_comListType1.target)
  339. .OnUpdate((GTweener t) =>
  340. {
  341. _ui.m_comListType1.target.x = t.value.x;
  342. });
  343. }
  344. private void showListType2(int[] menuStrArr = null)
  345. {
  346. currentListType = DressUpListType.List2;
  347. if (menuStrArr != null && menuStrArr.Length > 0)
  348. {
  349. int len = menuStrArr.Length;
  350. _currentList2 = menuStrArr.Clone() as int[];
  351. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  352. _ui.m_comListType2.m_listType.numItems = len;
  353. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  354. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  355. if (_ui.m_comListType2.m_listType.height > maxHeight)
  356. {
  357. _ui.m_comListType2.m_listType.height = maxHeight;
  358. }
  359. }
  360. GTween.To(_ui.target.width, listType1X, 0.5f)
  361. .SetTarget(_ui.m_comListType2.target)
  362. .OnUpdate((GTweener t) =>
  363. {
  364. _ui.m_comListType2.target.x = t.value.x;
  365. });
  366. }
  367. private void hideListType2()
  368. {
  369. GTween.To(listType1X, _ui.target.width, 0.5f)
  370. .SetTarget(_ui.m_comListType2.target)
  371. .OnUpdate((GTweener t) =>
  372. {
  373. _ui.m_comListType2.target.x = t.value.x;
  374. });
  375. }
  376. private void showListParts(int type)
  377. {
  378. _currentMenuType = type;
  379. UpdatePartsListSort();
  380. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  381. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  382. if (_ui.m_partsList.m_list.height > maxHeight)
  383. {
  384. _ui.m_partsList.m_list.height = maxHeight;
  385. }
  386. currentListType = DressUpListType.List3;
  387. GTween.To(_ui.target.width, partsListX, 0.5f)
  388. .SetTarget(_ui.m_partsList)
  389. .OnUpdate((GTweener t) =>
  390. {
  391. _ui.m_partsList.target.x = t.value.x;
  392. });
  393. UpdateListPartsSelected();
  394. }
  395. private void OnComboBoxRarityChanged()
  396. {
  397. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  398. this.UpdatePartsListSort();
  399. }
  400. private void UpdatePartsListSort()
  401. {
  402. if (_currentMenuType == 0) return;
  403. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  404. {
  405. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  406. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  407. {
  408. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  409. }
  410. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  411. {
  412. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  413. }
  414. else
  415. {
  416. _currentList3.Reverse();
  417. }
  418. }
  419. else
  420. {
  421. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  422. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  423. {
  424. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
  425. }
  426. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  427. {
  428. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
  429. }
  430. else
  431. {
  432. _currentList3.Reverse();
  433. }
  434. }
  435. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  436. {
  437. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  438. }
  439. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  440. {
  441. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  442. }
  443. //必穿品放在列表最前面
  444. if (_fightCfg.needItemId > 0)
  445. {
  446. int index = _currentList3.IndexOf(_fightCfg.needItemId);
  447. if (index >= 0)
  448. {
  449. int item = _currentList3[index];
  450. _currentList3.Remove(_currentList3[index]);
  451. _currentList3.Insert(0, item);
  452. }
  453. }
  454. else if (_fightCfg.needSuitId > 0)
  455. {
  456. int index = _currentList3.IndexOf(_fightCfg.needSuitId);
  457. if (index >= 0)
  458. {
  459. int item = _currentList3[index];
  460. _currentList3.Remove(_currentList3[index]);
  461. _currentList3.Insert(0, item);
  462. }
  463. }
  464. _ui.m_partsList.m_list.RemoveChildrenToPool();
  465. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  466. }
  467. private void UpdateSuitPartsListSort()
  468. {
  469. if (_currentMenuType == 0) return;
  470. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId, true));
  471. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  472. {
  473. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  474. }
  475. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  476. {
  477. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  478. }
  479. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  480. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  481. }
  482. private void hideListParts()
  483. {
  484. GTween.To(partsListX, _ui.target.width, 0.5f)
  485. .SetTarget(_ui.m_partsList)
  486. .OnUpdate((GTweener t) =>
  487. {
  488. _ui.m_partsList.target.x = t.value.x;
  489. });
  490. }
  491. private void showListParts2(int suitId)
  492. {
  493. _currentSuitId = suitId;
  494. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  495. this.UpdateSuitPartsListSort();
  496. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  497. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  498. if (_ui.m_partsList2.m_list.height > maxHeight)
  499. {
  500. _ui.m_partsList2.m_list.height = maxHeight;
  501. }
  502. currentListType = DressUpListType.List4;
  503. GTween.To(_ui.target.width, partsListX, 0.5f)
  504. .SetTarget(_ui.m_partsList2)
  505. .OnUpdate((GTweener t) =>
  506. {
  507. _ui.m_partsList2.target.x = t.value.x;
  508. });
  509. }
  510. private void hideListParts2()
  511. {
  512. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  513. GTween.To(partsListX, _ui.target.width, 0.5f)
  514. .SetTarget(_ui.m_partsList2)
  515. .OnUpdate((GTweener t) =>
  516. {
  517. _ui.m_partsList2.target.x = t.value.x;
  518. });
  519. }
  520. private void ListType1Item(int index, GObject item)
  521. {
  522. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  523. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  524. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  525. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  526. typeItem.target.data = item1.id;
  527. typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
  528. }
  529. private void ListType2Item(int index, GObject item)
  530. {
  531. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  532. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  533. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  534. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  535. typeItem.target.data = item2.id;
  536. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  537. typeItem.m_imgNeed.visible = subType == item2.type;
  538. }
  539. private void ListPartsItem(int index, GObject item)
  540. {
  541. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  542. int id = (int)_currentList3[index];
  543. string iconRes = "";
  544. string partName = "";
  545. string ext = "png";
  546. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  547. {
  548. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  549. iconRes = suitCfg.res;
  550. partName = suitCfg.name;
  551. listItem.m_iconSelected.visible = false;
  552. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  553. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  554. }
  555. else
  556. {
  557. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  558. iconRes = itemCfg.res;
  559. partName = itemCfg.name;
  560. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  561. listItem.m_txtScore.text = "" + DressUpMenuItemDataManager.GetItemScore(id);
  562. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  563. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  564. }
  565. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  566. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  567. listItem.m_txtTitle.text = partName;
  568. listItem.target.data = id;
  569. listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;
  570. }
  571. private void ListParts2Item(int index, GObject item)
  572. {
  573. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  574. int id = (int)_currentList4[index];
  575. string iconRes = "";
  576. string partName = "";
  577. string ext = "png";
  578. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  579. iconRes = itemCfg.res;
  580. partName = itemCfg.name;
  581. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  582. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  583. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  584. listItem.m_ScoreType.visible = true;
  585. int mainScore;
  586. int mainValuel;
  587. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  588. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  589. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  590. listItem.m_txtTitle.text = partName;
  591. listItem.target.data = id;
  592. listItem.m_txtScore.visible = false;
  593. //listItem.m_ScoreType.visible = true;
  594. listItem.m_imgNeed.visible = false;
  595. }
  596. private void UpdateListPartsSelected()
  597. {
  598. int count = _ui.m_partsList.m_list.numChildren;
  599. for (int i = 0; i < count; i++)
  600. {
  601. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  602. int id = (int)listItem.target.data;
  603. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  604. {
  605. listItem.m_iconSelected.visible = EquipDataCache.cacher.suitId > 0 && id == EquipDataCache.cacher.suitId;
  606. }
  607. else
  608. {
  609. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  610. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && EquipDataCache.cacher.suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == EquipDataCache.cacher.suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  611. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && EquipDataCache.cacher.suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  612. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  613. }
  614. }
  615. }
  616. private void UpdateListSuitPartsSelected()
  617. {
  618. int count = _ui.m_partsList2.m_list.numChildren;
  619. for (int i = 0; i < count; i++)
  620. {
  621. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  622. int id = (int)listItem.target.data;
  623. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  624. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && EquipDataCache.cacher.suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == EquipDataCache.cacher.suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  625. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && EquipDataCache.cacher.suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  626. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  627. }
  628. }
  629. private void ShowTaskHint()
  630. {
  631. _ui.m_groupTaskHint.visible = true;
  632. _ui.m_txtHint.text = _levelCfg.hint;
  633. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  634. {
  635. this._ui.m_txtHint.align = AlignType.Left;
  636. }
  637. else
  638. {
  639. this._ui.m_txtHint.align = AlignType.Center;
  640. }
  641. }
  642. private void UpdateScore()
  643. {
  644. _ui.m_txtScore.text = "" + EquipDataCache.cacher.score;
  645. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  646. }
  647. private void OnClickBtnSearch()
  648. {
  649. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  650. }
  651. private void OnClickBtnAutoPlay()
  652. {
  653. EquipDataCache.cacher.autoPlay = _ui.m_btnAutoPlay.selected;
  654. }
  655. // private void OnClickBtnShow()
  656. // {
  657. // Timers.inst.Remove(SetBtnShowVisable);
  658. // _ui.m_c1.selectedIndex = 0;
  659. // _ui.m_btnHide.visible = true;
  660. // _ui.m_loaShow.visible = false;
  661. // _ui.m_btnShow.visible = false;
  662. // }
  663. // private void OnClickBtnHide()
  664. // {
  665. // _ui.m_c1.selectedIndex = 1;
  666. // _ui.m_btnHide.visible = false;
  667. // _ui.m_btnShow.visible = true;
  668. // _ui.m_loaShow.visible = true;
  669. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  670. // }
  671. // private void OnClickLoaShow()
  672. // {
  673. // Timers.inst.Remove(SetBtnShowVisable);
  674. // _ui.m_btnShow.alpha = 1;
  675. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  676. // _ui.m_btnShow.enabled = true;
  677. // }
  678. // private void SetBtnShowVisable(object param)
  679. // {
  680. // _ui.m_btnShow.enabled = false;
  681. // GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  682. // }
  683. private void OnClickComNeed()
  684. {
  685. if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
  686. {
  687. return;
  688. }
  689. if (_fightCfg.needSuitId > 0)
  690. {
  691. ViewManager.Show(ViewName.SUIT_GUIDE_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } }, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData });
  692. }
  693. else
  694. {
  695. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } });
  696. }
  697. }
  698. private void RenderListTagItem(int index, GObject obj)
  699. {
  700. UI.CommonGame.UI_ListTagItem item = UI.CommonGame.UI_ListTagItem.Proxy(obj);
  701. string[] tag = _fightCfg.needTagsArr[index].Split('_');
  702. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  703. item.m_txtTag.text = tag[1];
  704. }
  705. protected override void UpdateToCheckGuide(object param)
  706. {
  707. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  708. if (listTypeItem_SingleFight == null && GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 || listTypeItem_BuyClothing == null && GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  709. {
  710. int len = _ui.m_comListType1.m_listType.numChildren;
  711. for (int i = 0; i < len; i++)
  712. {
  713. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  714. if (item != null)
  715. {
  716. int menuID = (int)item.target.data;
  717. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  718. if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0)
  719. {
  720. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.LIAN_YI_QUN)
  721. {
  722. listTypeItem_SingleFight = item;
  723. _ui.m_comListType1.m_listType.ScrollToView(i);
  724. break;
  725. }
  726. }
  727. else if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  728. {
  729. int type = 0;
  730. if (_fightCfg.needItemId > 0) type = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  731. if (_fightCfg.needSuitId > 0) type = ConstDressUpItemType.TAO_ZHUANG;
  732. if (dressUpMenuItemCfg1.type == type)
  733. {
  734. listTypeItem_BuyClothing = item;
  735. _ui.m_comListType1.m_listType.ScrollToView(i);
  736. break;
  737. }
  738. }
  739. }
  740. }
  741. }
  742. if (listTypeItem_SingleFight != null) GuideController.TryGuide(listTypeItem_SingleFight.target, ConstGuideId.SINGLE_FIGHT, 3, "点击相应的分类,可以快速找到服饰");
  743. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 4, "找到这条裙子了,换上看看吧");
  744. GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.SINGLE_FIGHT, 5, "接下来验证一下,换上的服饰是否符合需求");
  745. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 1, "当提示有“必需品”时,需要穿上对应物品才能通关", -1, true, 170);
  746. if (listTypeItem_BuyClothing != null) GuideController.TryGuide(listTypeItem_BuyClothing.target, ConstGuideId.BUY_CLOTHING, 5, "在相应分类里就可以找到必需品啦", -1, true, 170);
  747. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 6, "点击换上吧", 0, true, 170);
  748. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 6);
  749. GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.TARGET_FIGHT, 1, "这次换装需要获得别人的认可呢");
  750. }
  751. }
  752. }