OpenServerActivityView.cs 5.4 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.OpenServerActivity;
  4. using ET;
  5. namespace GFGGame
  6. {
  7. public class OpenServerActivityView : BaseWindow
  8. {
  9. private UI_OpenServerActivityUI _ui;
  10. private EffectUI _effectUI1;
  11. private EffectUI _effectUI2;
  12. private EffectUI _effectUI3;
  13. private EffectUI _effectUI4;
  14. public override void Dispose()
  15. {
  16. EffectUIPool.Recycle(_effectUI2);
  17. _effectUI2 = null;
  18. EffectUIPool.Recycle(_effectUI3);
  19. _effectUI3 = null;
  20. EffectUIPool.Recycle(_effectUI4);
  21. _effectUI4 = null;
  22. if (_ui != null)
  23. {
  24. _ui.Dispose();
  25. _ui = null;
  26. }
  27. base.Dispose();
  28. }
  29. protected override void Init()
  30. {
  31. base.Init();
  32. }
  33. protected override void OnInit()
  34. {
  35. base.OnInit();
  36. packageName = UI_OpenServerActivityUI.PACKAGE_NAME;
  37. _ui = UI_OpenServerActivityUI.Create();
  38. viewCom = _ui.target;
  39. isfullScreen = true;
  40. isReturnView = true;
  41. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  42. _ui.m_btnHeaven.onClick.Add(OnClickBtnHeaven);
  43. _ui.m_btnMingTong.onClick.Add(OnClickBtnMingTong);
  44. _ui.m_btnAnswerTianmen.onClick.Add(OnClickBtnAnswerTianmen);
  45. _ui.m_btnTenShu.onClick.Add(OnClickBtnTenShu);
  46. _ui.m_btnNineZhouPool.onClick.Add(OnClickBtnNineZhouPool);
  47. AddEffect();
  48. }
  49. private void AddEffect()
  50. {
  51. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderSmallBg, "ui_Activity", "NewAtv_Quad");
  52. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holderSmallBgTx, "ui_Activity", "NewAtv_Quad_tx");
  53. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_holderFog, "ui_Activity", "NewAtv_BG_tx");
  54. }
  55. protected override void OnShown()
  56. {
  57. base.OnShown();
  58. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("Tx_bg");
  59. RefreshTimeText();
  60. UpdateRedDot();
  61. Timers.inst.Add(1, 0, UpdateTime);
  62. Timers.inst.Add(0.2f, 1, ShowEffTime);
  63. }
  64. private void ShowEffTime(object param)
  65. {
  66. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderTitle, "ui_Activity", "NewAtv_Text");
  67. }
  68. protected override void OnHide()
  69. {
  70. base.OnHide();
  71. EffectUIPool.Recycle(_effectUI1);
  72. _effectUI1 = null;
  73. Timers.inst.Remove(UpdateTime);
  74. Timers.inst.Remove(ShowEffTime);
  75. }
  76. protected override void AddEventListener()
  77. {
  78. base.AddEventListener();
  79. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  80. }
  81. protected override void RemoveEventListener()
  82. {
  83. base.RemoveEventListener();
  84. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  85. }
  86. private void UpdateRedDot()
  87. {
  88. RedDotController.Instance.SetComRedDot(_ui.m_btnTenShu, (RedDotDataManager.Instance.GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitStlyc) || RedDotDataManager.Instance.GetGiftBagRewardRed() || RedDotDataManager.Instance.GetMeiRiTeHuiRed()), "", -100, 11);
  89. RedDotController.Instance.SetComRedDot(_ui.m_btnHeaven, MiniGameDateManager.Instance.GetRewardRot());
  90. }
  91. private void UpdateTime(object param)
  92. {
  93. RefreshTimeText();
  94. }
  95. private void RefreshTimeText()
  96. {
  97. int actLimitId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitStlyc);
  98. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(actLimitId);
  99. long time = TimeUtil.DateTimeToTimestamp(activityOpenCfg.endTime) - TimeHelper.ServerNow();
  100. string strTime = TimeUtil.FormattingTimeTo_DD_HH_mm(time);
  101. string[] str = strTime.Split(':');
  102. _ui.m_txtDay.text = str[0];
  103. _ui.m_txtHour.text = str[1];
  104. _ui.m_txtMinute.text = str[2];
  105. }
  106. private void OnClickBtnBack()
  107. {
  108. ViewManager.GoBackFrom(typeof(OpenServerActivityView).FullName);
  109. }
  110. private void OnClickBtnHeaven()
  111. {
  112. //小游戏入口
  113. ViewManager.Show<GameStartView>();
  114. }
  115. private void OnClickBtnMingTong()
  116. {
  117. //副本入口
  118. ViewManager.Show<OpenServerFightView>(ConstLimitTimeActivityType.ActLimitStlyc);
  119. }
  120. private void OnClickBtnAnswerTianmen()
  121. {
  122. //剧情入口
  123. ViewManager.Show<OpenServerStoryView>(ConstLimitTimeActivityType.ActLimitStlyc);
  124. }
  125. private void OnClickBtnTenShu()
  126. {
  127. int actLimitId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitStlyc);
  128. if (actLimitId <= 0)
  129. {
  130. PromptController.Instance.ShowFloatTextPrompt("活动未开启");
  131. return;
  132. }
  133. ViewManager.Show<LuckyBoxActivityView>(ConstLimitTimeActivityType.ActLimitStlyc);
  134. }
  135. private void OnClickBtnNineZhouPool()
  136. {
  137. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE });
  138. }
  139. }
  140. }