DailyTaskView.cs 6.9 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.DailyTask;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class DailyTaskView : BaseWindow
  9. {
  10. private UI_DailyTaskUI _ui;
  11. private ValueBarController _valueBarController;
  12. private List<DailyTaskCfg> _cfgs;
  13. private List<DailyActiveRewardCfg> _rewardCfgs;
  14. public override void Dispose()
  15. {
  16. base.Dispose();
  17. if (_valueBarController != null)
  18. {
  19. _valueBarController.Dispose();
  20. _valueBarController = null;
  21. }
  22. if (_ui != null)
  23. {
  24. _ui.Dispose();
  25. _ui = null;
  26. }
  27. }
  28. protected override void OnInit()
  29. {
  30. base.OnInit();
  31. packageName = UI_DailyTaskUI.PACKAGE_NAME;
  32. _ui = UI_DailyTaskUI.Create();
  33. this.viewCom = _ui.target;
  34. isfullScreen = true;
  35. _valueBarController = new ValueBarController(_ui.m_comValueBar);
  36. _ui.m_btnback.onClick.Add(OnBtnBackClick);
  37. _ui.m_btnGetAll.target.onClick.Add(OnBtnGetAllClick);
  38. _ui.m_list.itemRenderer = ListItemRender;
  39. _ui.m_listReward.itemRenderer = ListBoxRewardItemRender;
  40. _ui.m_listReward.onClickItem.Add(OnBoxRewardItemClick);
  41. }
  42. protected override void OnShown()
  43. {
  44. base.OnShown();
  45. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("mrqd_bjbj");
  46. _valueBarController.OnShown();
  47. _rewardCfgs = new List<DailyActiveRewardCfg>(DailyActiveRewardCfgArray.Instance.dataArray);
  48. UpdateList();
  49. UpdateReward();
  50. _ui.m_list.ScrollToView(0);
  51. }
  52. protected override void OnHide()
  53. {
  54. _valueBarController.OnHide();
  55. base.OnHide();
  56. }
  57. private void UpdateList()
  58. {
  59. _cfgs = DailyTaskDataManager.Instance.GetDailyTaskCfgs();
  60. _ui.m_list.numItems = _cfgs.Count;
  61. }
  62. private void UpdateReward()
  63. {
  64. _ui.m_listReward.numItems = _rewardCfgs.Count;
  65. _ui.m_txtDesc0.text = string.Format("今日活跃度{0}", RoleDataManager.Liveness);
  66. _ui.m_txtDesc1.text = string.Format(",满{0}活跃度可领奖", DailyTaskDataManager.Instance.GetShowLivenessBoxNum());
  67. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(ConstItemID.LIVENESS);
  68. _ui.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  69. bool canGet = DailyTaskDataManager.Instance.GetTaskStateById(_cfgs[0].id) == ConstBonusStatus.CAN_GET;
  70. _ui.m_btnGetAll.m_c1.selectedIndex = canGet ? 1 : 0;//第一个不可领说明没有可领奖的任务
  71. _ui.m_btnGetAll.target.touchable = canGet;
  72. }
  73. private void ListItemRender(int index, GObject obj)
  74. {
  75. UI_ListItem item = UI_ListItem.Proxy(obj);
  76. item.m_c1.selectedIndex = DailyTaskDataManager.Instance.GetTaskStateById(_cfgs[index].id);
  77. item.m_c2.selectedIndex = _cfgs[index].jumpId == "" ? 0 : 1;
  78. item.m_txtDesc.text = DailyTaskDataManager.Instance.GetTaskDesc(_cfgs[index].id);
  79. item.m_txtCount.text = string.Format("{0}/{1}", DailyTaskDataManager.Instance.GetTaskProgressById(_cfgs[index].id), _cfgs[index].count);
  80. if (item.m_btnGet.data == null)
  81. {
  82. item.m_btnGet.onClick.Add(OnBtnGetClick);
  83. }
  84. item.m_btnGet.data = _cfgs[index].id;
  85. if (item.m_btnGo.data == null)
  86. {
  87. item.m_btnGo.onClick.Add(OnBtnGoClick);
  88. }
  89. item.m_btnGo.data = _cfgs[index].jumpId;
  90. if (item.m_listTaskReward.data == null)
  91. {
  92. item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
  93. }
  94. item.m_listTaskReward.data = _cfgs[index].rewardsArr;
  95. item.m_listTaskReward.numItems = _cfgs[index].rewardsArr.Length;
  96. UI_ListItem.ClearProxy();
  97. }
  98. private void ListTaskRewardItemRender(int index, GObject obj)
  99. {
  100. UI_ListTaskRewardItem item = UI_ListTaskRewardItem.Proxy(obj);
  101. int[][] rewards = (int[][])item.target.parent.data;
  102. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewards[index][0]);
  103. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  104. item.m_txtNum.text = string.Format("x{0}", rewards[index][1]);
  105. UI_ListTaskRewardItem.ProxyEnd();
  106. }
  107. private async void OnBtnGetClick(EventContext context)
  108. {
  109. GObject btnGet = context.sender as GObject;
  110. bool result = await DailyTaskSProxy.ReqDailyTaskBonus((int)btnGet.data);
  111. if (result)
  112. {
  113. UpdateList();
  114. UpdateReward();
  115. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  116. }
  117. }
  118. private void OnBtnGoClick(EventContext context)
  119. {
  120. this.Hide();
  121. GObject btnGo = context.sender as GObject;
  122. ViewManager.Show(string.Format("GFGGame.{0}", btnGo.data), null, new object[] { typeof(DailyTaskView).Name, this.viewData });
  123. }
  124. private void ListBoxRewardItemRender(int index, GObject obj)
  125. {
  126. UI_ListBoxRewardItem item = UI_ListBoxRewardItem.Proxy(obj);
  127. DailyActiveRewardCfg cfg = _rewardCfgs[index];
  128. int state = DailyTaskDataManager.Instance.GetBoxStateById(cfg.id);
  129. item.m_c1.selectedIndex = state;
  130. item.m_txtNum.text = cfg.count.ToString();
  131. RedDotController.Instance.SetComRedDot(item.target, state == ConstBonusStatus.CAN_GET, "", 12, 4);
  132. item.target.data = _rewardCfgs[index];
  133. UI_ListBoxRewardItem.ClearProxy();
  134. }
  135. private async void OnBoxRewardItemClick(EventContext context)
  136. {
  137. GObject item = context.data as GObject;
  138. DailyActiveRewardCfg cfg = item.data as DailyActiveRewardCfg;
  139. if (DailyTaskDataManager.Instance.GetBoxStateById(cfg.id) == ConstBonusStatus.CAN_GET)
  140. {
  141. bool result = await DailyTaskSProxy.ReqLivenessBox(cfg.id);
  142. if (result)
  143. {
  144. UpdateReward();
  145. }
  146. }
  147. else
  148. {
  149. ViewManager.Show<DailyTaskRewardView>(item.data);
  150. }
  151. }
  152. private void OnBtnBackClick()
  153. {
  154. ViewManager.GoBackFrom(typeof(DailyTaskView).FullName);
  155. }
  156. private async void OnBtnGetAllClick()
  157. {
  158. bool result = await DailyTaskSProxy.ReqAllDailyTaskBonus();
  159. if (result)
  160. {
  161. UpdateList();
  162. UpdateReward();
  163. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  164. }
  165. }
  166. }
  167. }