SuitGuideView.cs 11 KB

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  1. using FairyGUI;
  2. using UI.FieldGuide;
  3. using UI.CommonGame;
  4. using System.Collections.Generic;
  5. using UI.ClothingSynthetic;
  6. using UnityEngine;
  7. using System.Collections;
  8. namespace GFGGame
  9. {
  10. public class SuitGuideView : BaseWindow
  11. {
  12. private UI_SuitGuideUI _ui;
  13. private Dictionary<int, List<int>> _menuTypeAllDataDic;
  14. private List<UI_SuitTypeItem> _suitTypeItems;
  15. public override void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. _ui = null;
  21. }
  22. base.Dispose();
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. packageName = UI_SuitGuideUI.PACKAGE_NAME;
  28. _ui = UI_SuitGuideUI.Create();
  29. this.viewCom = _ui.target;
  30. isfullScreen = true;
  31. isReturnView = true;
  32. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjbg");
  33. _ui.m_suitTypeList.itemRenderer = RenderListSuitType;
  34. _ui.m_suitTypeList.numItems = _ui.m_suitTypeList.numItems;
  35. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  36. _ui.m_suitType2Items.itemRenderer = RenderListSuitType2Item;
  37. _ui.m_suitType2Items.onClickItem.Add(OnClickListSuitType2Item);
  38. _ui.m_suitTypeList.onClick.Add(OnClickListSuitType);
  39. InitSuitGuideType();
  40. UpdateItemsByType(1);
  41. }
  42. protected override void AddEventListener()
  43. {
  44. base.AddEventListener();
  45. EventAgent.AddEventListener(ConstMessage.JUMP_TO_SOURCE, this.Hide);
  46. }
  47. protected override void OnShown()
  48. {
  49. base.OnShown();
  50. UpdateItemsByType(1);
  51. UpdateListSuitTypeRedDots();
  52. Timers.inst.StartCoroutine(UpdateRedDot());
  53. }
  54. protected override void OnHide()
  55. {
  56. base.OnHide();
  57. }
  58. protected override void RemoveEventListener()
  59. {
  60. base.RemoveEventListener();
  61. EventAgent.RemoveEventListener(ConstMessage.JUMP_TO_SOURCE, this.Hide);
  62. }
  63. /// <summary>
  64. /// 初始化上方选择菜单,同步按钮按下和普通状态的文本
  65. /// </summary>
  66. /// <param name="index"></param>
  67. /// <param name="item"></param>
  68. private void RenderListSuitType(int index, GObject item)
  69. {
  70. UI_Button6 button6 = UI_Button6.Proxy(item);
  71. button6.m_title1.text = button6.target.title;
  72. UI_Button6.ProxyEnd();
  73. }
  74. private void OnClickListSuitType(EventContext eventContext)
  75. {
  76. UpdateItemsByType(_ui.m_c1.selectedIndex + 1);
  77. Timers.inst.StartCoroutine(UpdateRedDot());
  78. }
  79. /// <summary>
  80. /// 更新选择菜单的红点
  81. /// </summary>
  82. private void UpdateListSuitTypeRedDots()
  83. {
  84. for (int j = 0; j < _ui.m_suitTypeList.numItems; j++)
  85. {
  86. RedDotController.Instance.SetComRedDot(_ui.m_suitTypeList.GetChildAt(j).asCom, false);
  87. for (int i = 0; i < _menuTypeAllDataDic[j + 1].Count; i++)
  88. {
  89. bool red = RedDotDataManager.Instance.GetSuitGuideRed(_menuTypeAllDataDic[j + 1][i]);
  90. if (red)
  91. {
  92. RedDotController.Instance.SetComRedDot(_ui.m_suitTypeList.GetChildAt(j).asCom, red, "", -65, 16);
  93. break;
  94. }
  95. }
  96. }
  97. }
  98. private void UpdateItemsByType(int type)
  99. {
  100. _ui.m_c1.SetSelectedIndex(type - 1);
  101. switch (type)
  102. {
  103. case 1:
  104. UpdateType1Progress();
  105. break;
  106. case 2:
  107. _ui.m_suitType2Items.numItems = _menuTypeAllDataDic[type].Count;
  108. break;
  109. }
  110. }
  111. private void InitSuitGuideType()
  112. {
  113. _suitTypeItems = new List<UI_SuitTypeItem>();
  114. _menuTypeAllDataDic = new Dictionary<int, List<int>>();
  115. SuitGuideMenuCfg[] menuCfgs = SuitGuideMenuCfgArray.Instance.dataArray;
  116. foreach (SuitGuideMenuCfg s in menuCfgs)
  117. {
  118. if (!_menuTypeAllDataDic.ContainsKey(s.SuitGuideMenuType))
  119. {
  120. _menuTypeAllDataDic.Add(s.SuitGuideMenuType, new List<int>());
  121. }
  122. _menuTypeAllDataDic[s.SuitGuideMenuType].Add(s.id);
  123. }
  124. InitSuitType1Item(_ui.m_suitTypeItems.m_item1, _menuTypeAllDataDic[1][0]);
  125. InitSuitType1Item(_ui.m_suitTypeItems.m_item2, _menuTypeAllDataDic[1][1]);
  126. InitSuitType1Item(_ui.m_suitTypeItems.m_item3, _menuTypeAllDataDic[1][2]);
  127. InitSuitType1Item(_ui.m_suitTypeItems.m_item4, _menuTypeAllDataDic[1][3]);
  128. InitSuitType1Item(_ui.m_suitTypeItems.m_item5, _menuTypeAllDataDic[1][4]);
  129. InitSuitType1Item(_ui.m_suitTypeItems.m_item6, _menuTypeAllDataDic[1][5]);
  130. InitSuitType1Item(_ui.m_suitTypeItems.m_item7, _menuTypeAllDataDic[1][6]);
  131. }
  132. /// <summary>
  133. /// 初始化种类1
  134. /// </summary>
  135. /// <param name="item"></param>
  136. /// <param name="typeId"></param>
  137. private void InitSuitType1Item(UI_SuitTypeItem item, int typeId)
  138. {
  139. SuitGuideMenuCfg cfg = SuitGuideMenuCfgArray.Instance.GetCfg(typeId);
  140. item.m_title.text = cfg.name;
  141. item.target.data = typeId;
  142. item.target.onClick.Add(() =>
  143. {
  144. ViewManager.Show<SuitGuideDetailView>(typeId, new object[] { typeof(SuitGuideView).FullName, this.viewData });
  145. });
  146. _suitTypeItems.Add(item);
  147. }
  148. /// <summary>
  149. /// 由于type1页面未使用列表,所以需要循环更新进度
  150. /// </summary>
  151. private void UpdateType1Progress()
  152. {
  153. for (int i = 0; i < _suitTypeItems.Count; i++)
  154. {
  155. int _suitTypeId = (int)_suitTypeItems[i].target.data;
  156. int haveCount = SuitUtil.GetSuitIdList(false, true, _suitTypeId, 0).Count;
  157. int totalCount = SuitUtil.GetSuitIdList(true, true, _suitTypeId, 0).Count;
  158. _suitTypeItems[i].m_progress.target.value = haveCount;
  159. _suitTypeItems[i].m_progress.target.max = totalCount;
  160. _suitTypeItems[i].m_progress.m_num.SetVar("value", haveCount.ToString()).SetVar("max", totalCount.ToString()).FlushVars();
  161. _suitTypeItems[i].m_progress.m_rate.SetVar("rate", FieldGuideView.ProgressCalculate(haveCount, totalCount).ToString()).FlushVars();
  162. }
  163. }
  164. /// <summary>
  165. /// 初始化种类2
  166. /// </summary>
  167. /// <param name="index"></param>
  168. /// <param name="gObject"></param>
  169. private void RenderListSuitType2Item(int index, GObject gObject)
  170. {
  171. UI_SuitStoryItem item = UI_SuitStoryItem.Proxy(gObject);
  172. SuitGuideMenuCfg cfg = SuitGuideMenuCfgArray.Instance.GetCfg(_menuTypeAllDataDic[_ui.m_c1.selectedIndex + 1][index]);
  173. item.m_title.text = cfg.name;
  174. int haveCount = SuitUtil.GetSuitIdList(false, true, _menuTypeAllDataDic[_ui.m_c1.selectedIndex + 1][index], 0).Count;
  175. int totalCount = SuitUtil.GetSuitIdList(true, true, _menuTypeAllDataDic[_ui.m_c1.selectedIndex + 1][index], 0).Count;
  176. item.m_progressNum.SetVar("value", haveCount.ToString()).SetVar("max", totalCount.ToString()).FlushVars();
  177. UI_SuitStoryItem.ProxyEnd();
  178. }
  179. private void OnClickListSuitType2Item(EventContext eventContext)
  180. {
  181. GObject obj = eventContext.data as GObject;
  182. int index = _ui.m_suitType2Items.GetChildIndex(obj);
  183. ViewManager.Show<SuitGuideDetailView>(_menuTypeAllDataDic[_ui.m_c1.selectedIndex + 1][index], new object[] { typeof(SuitGuideView).FullName, this.viewData });
  184. }
  185. private void OnClickBtnBack()
  186. {
  187. //UpdateItemsByType(1);
  188. _ui.m_suitTypeItems.target.scrollPane.ScrollTop();
  189. ViewManager.GoBackFrom(typeof(SuitGuideView).FullName);
  190. }
  191. private IEnumerator UpdateRedDot()
  192. {
  193. int selectedIndex = _ui.m_c1.selectedIndex + 1;
  194. // Hide all existed red dots
  195. HideSelectedPageRedDot();
  196. Transition t = null;
  197. switch (selectedIndex)
  198. {
  199. case 1:
  200. t = _ui.m_suitTypeItems.m_In;
  201. break;
  202. case 2:
  203. UI_SuitStoryItem listItem = UI_SuitStoryItem.Proxy(_ui.m_suitType2Items.GetChildAt(_ui.m_suitType2Items.numItems - 1));
  204. t = listItem.m_In;
  205. UI_SuitStoryItem.ProxyEnd();
  206. break;
  207. }
  208. // Wait anim auto play
  209. yield return null;
  210. // Wait anim finished
  211. while (t.playing)
  212. {
  213. yield return null;
  214. }
  215. // Show red dots
  216. int num;
  217. switch (selectedIndex)
  218. {
  219. case 1:
  220. num = _suitTypeItems.Count;
  221. for (int i = 0; i < num; i++)
  222. {
  223. bool red = RedDotDataManager.Instance.GetSuitGuideRed(_menuTypeAllDataDic[selectedIndex][i]);
  224. RedDotController.Instance.SetComRedDot(_suitTypeItems[i].target, red, "", -254, 130);
  225. }
  226. break;
  227. case 2:
  228. num = _ui.m_suitType2Items.numItems;
  229. for (int i = 0; i < num; i++)
  230. {
  231. bool red = RedDotDataManager.Instance.GetSuitGuideRed(_menuTypeAllDataDic[selectedIndex][i]);
  232. RedDotController.Instance.SetComRedDot(_ui.m_suitType2Items.GetChildAt(i).asCom, red, "", -852, 45);
  233. }
  234. break;
  235. }
  236. }
  237. private void HideSelectedPageRedDot()
  238. {
  239. int num;
  240. int selectedIndex = _ui.m_c1.selectedIndex + 1;
  241. switch (selectedIndex)
  242. {
  243. case 1:
  244. num = _suitTypeItems.Count;
  245. for (int i = 0; i < num; i++)
  246. {
  247. RedDotController.Instance.SetComRedDot(_suitTypeItems[i].target.asCom, false);
  248. }
  249. break;
  250. case 2:
  251. num = _ui.m_suitType2Items.numItems;
  252. for (int i = 0; i < num; i++)
  253. {
  254. RedDotController.Instance.SetComRedDot(_ui.m_suitType2Items.GetChildAt(i).asCom, false);
  255. }
  256. break;
  257. }
  258. }
  259. }
  260. }