StoryCardChoose.cs 11 KB

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  1. using System.Collections.Generic;
  2. using System.Threading.Tasks;
  3. using FairyGUI;
  4. using UI.CommonGame;
  5. using UI.Main;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class StoryCardChoose : BaseWindow
  10. {
  11. private UI_StoryCardChooseUI _ui;
  12. private List<CardData> cardList = new List<CardData>();
  13. private static int _scoreType;
  14. private int _selectedIndex = 0;
  15. private int _cardId = 0;//记录打开界面时的竞技场卡牌id
  16. private int _skillId = 0;
  17. private List<GameObject> _effects = new List<GameObject>();
  18. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  19. private GameObject gameObject0;
  20. private GoWrapper wrapper0;
  21. private GComponent _comSelected;
  22. public override void Dispose()
  23. {
  24. base.Dispose();
  25. if (_comSelected != null)
  26. {
  27. _comSelected.RemoveFromParent();
  28. _comSelected.Dispose();
  29. }
  30. for (int i = 0; i < _effects.Count; i++)
  31. {
  32. SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
  33. }
  34. if (_ui != null)
  35. {
  36. _ui.Dispose();
  37. _ui = null;
  38. }
  39. }
  40. protected override void OnInit()
  41. {
  42. base.OnInit();
  43. packageName = UI_StoryCardChooseUI.PACKAGE_NAME;
  44. _ui = UI_StoryCardChooseUI.Create();
  45. this.viewCom = _ui.target;
  46. this.viewCom.Center();
  47. this.modal = true;
  48. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  49. _ui.m_listCard.SetVirtual();
  50. _ui.m_listCard.itemRenderer = RenderListCardItem;
  51. _ui.m_listCard.onClickItem.Add(OnListCardItemClick);
  52. _ui.m_listSkill.itemRenderer = RenderListSkillItem;
  53. _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
  54. _ui.m_btnConfirm.onClick.Add(OnBtnComfirmClick);
  55. _ui.m_btnUpCard.onClick.Add(OnBtnUpCardClikc);
  56. _comSelected = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComCardSelect").asCom;
  57. string resPath = ResPathUtil.GetViewEffectPath("ui_fight_new", "kp_Select");
  58. // SceneController.AddObjectToView(gameObject0, null, _comSelected.GetChild("holder").asGraph, resPath, out gameObject0, out wrapper0);
  59. }
  60. protected override void OnShown()
  61. {
  62. base.OnShown();
  63. _scoreType = (int)viewData;
  64. cardList = CardDataManager.GetCardListByRarity(0);
  65. float dressListAllAcore = FightDataManager.Instance.GetDressListAllScore(MyDressUpHelper.dressUpObj.itemList, _scoreType);
  66. cardList = FightDataManager.Instance.SortCardList(cardList, dressListAllAcore, _scoreType);
  67. _ui.m_listCard.numItems = cardList.Count;
  68. _ui.m_listCard.selectedIndex = 0;
  69. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  70. {
  71. ArenaDataManager dataManager = ArenaDataManager.Instance;
  72. _cardId = dataManager.DressupList[dataManager.SelectThemeIndex].cardId;
  73. }
  74. OnCardSelected(cardList[0].id);
  75. UpdateView(0);
  76. Timers.inst.AddUpdate(CheckGuide);
  77. }
  78. private void UpdateView(int index)
  79. {
  80. // CardData cardData = cardList[index];
  81. _ui.m_loaScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _scoreType);
  82. int cardId = cardList[index].id;
  83. _ui.m_txtName.text = "";
  84. PassivitySkillCfg cfg = ScoreSystemData.Instance.GetShowSkillCfg(cardId);
  85. if (cfg == null) return;
  86. _ui.m_txtName.text = cardList[index].itemCfg.name;
  87. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  88. _ui.m_listSkill.data = skillCfgs;
  89. _ui.m_listSkill.numItems = skillCfgs.Count;
  90. _ui.m_comSkillTips.target.visible = false;
  91. _selectedIndex = index;
  92. int childIndex = _ui.m_listCard.ItemIndexToChildIndex(index);
  93. _ui.m_listCard.GetChildAt(childIndex).asCom.AddChild(_comSelected);
  94. }
  95. private void RenderListSkillItem(int index, GObject obj)
  96. {
  97. List<PassivitySkillCfg> skillCfgs = obj.parent.data as List<PassivitySkillCfg>;
  98. UI_ListCardSkillItem item = UI_ListCardSkillItem.Proxy(obj);
  99. item.m_loaSkill.url = ResPathUtil.GetCardSkillPath(skillCfgs[index].res);
  100. item.m_txtLv.text = SkillDataManager.Instance.GetCardSkillLv(skillCfgs[index].cardId, skillCfgs[index].skillId).ToString();
  101. if (item.target.data == null)
  102. {
  103. item.target.onClick.Add(OnSkillItemClick);
  104. }
  105. item.target.data = index;// skillCfgs[index];
  106. UI_ListCardSkillItem.ProxyEnd();
  107. }
  108. private void OnSkillItemClick(EventContext context)
  109. {
  110. GObject gObject = context.sender as GObject;
  111. int index = (int)gObject.data;
  112. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardList[_selectedIndex].id);
  113. PassivitySkillCfg skillCfg = skillCfgs[index];
  114. _ui.m_comSkillTips.target.visible = _skillId != skillCfg.skillId;
  115. Vector2 posInA = _ui.m_listSkill.GetChildAt(index).asCom.position;
  116. Vector2 posInB = _ui.m_listSkill.TransformPoint(posInA, _ui.target);
  117. _ui.m_comSkillTips.target.SetPosition(posInB.x, posInB.y + 110, 0);
  118. _ui.m_comSkillTips.m_txtName.text = skillCfg.name;
  119. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillCfg.skillId);
  120. PassivitySkillLvlCfg skillLvlCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillCfg.skillId);
  121. _ui.m_comSkillTips.m_txtSkillTips.text = skillLvlCfg.describe;
  122. _skillId = skillCfg.skillId;
  123. }
  124. private void RenderListCardItem(int index, GObject obj)
  125. {
  126. CardData cardData = cardList[index];
  127. UI_ListCardItem item = UI_ListCardItem.Proxy(obj);// obj as GButton;
  128. item.m_txtName.text = cardData.itemCfg.name;
  129. item.m_comCardMask.m_loaCard.asLoader.url = ResPathUtil.GetCardIconPath(cardData.resources[cardData.resIndex]);
  130. item.m_txtLv.text = string.Format("{0}级", cardData.lv);
  131. // item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);
  132. RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  133. item.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (cardData.itemCfg.mainScore));
  134. item.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + cardData.itemCfg.rarity;
  135. // UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar);
  136. item.m_txtStarLv.text = cardData.star.ToString();
  137. // comStar.m_c1.selectedIndex = cardData.star;
  138. if (_effects.Count <= index)
  139. {
  140. string resPath = ResPathUtil.GetViewEffectPath("ui_fight_new", "kp_Select");
  141. GameObject gameObject0;
  142. GoWrapper wrapper0;
  143. // SceneController.AddObjectToView(null, null, item.m_comEff.m_holder, resPath, out gameObject0, out wrapper0);
  144. // _effects.Add(gameObject0);
  145. // _wrappers.Add(wrapper0);
  146. }
  147. UI_ListCardItem.ProxyEnd();
  148. // UI_ComStar.ProxyEnd();
  149. }
  150. private void OnListCardItemClick(EventContext context)
  151. {
  152. UpdateView(_ui.m_listCard.selectedIndex);
  153. OnCardSelected(cardList[_ui.m_listCard.selectedIndex].id);
  154. }
  155. private void OnCardSelected(int cardId)
  156. {
  157. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  158. {
  159. ArenaDataManager dataManager = ArenaDataManager.Instance;
  160. dataManager.DressupList[dataManager.SelectThemeIndex].cardId = cardId;
  161. dataManager.SetMineFightAttr(dataManager.DressupList[dataManager.SelectThemeIndex], dataManager.SelectThemeIndex);
  162. EventAgent.DispatchEvent(ConstMessage.CARD_SELECTED);
  163. }
  164. }
  165. private void OnBtnUpCardClikc()
  166. {
  167. ViewManager.Show<CardFosterView>(cardList[_ui.m_listCard.selectedIndex], new object[] { typeof(StoryCardChoose).FullName, _scoreType });
  168. this.Hide();
  169. }
  170. private void OnBtnComfirmClick()
  171. {
  172. int cardId = cardList[_ui.m_listCard.selectedIndex].id;
  173. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  174. {
  175. ArenaDataManager dataManager = ArenaDataManager.Instance;
  176. ArenaSproxy.ReqChangeArenaDressup(dataManager.SelectThemeIndex, cardId, MyDressUpHelper.dressUpObj.itemList).Coroutine();
  177. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  178. {
  179. ViewManager.GoBackFrom(typeof(ArenaDressUpFightView).FullName);
  180. }
  181. }
  182. else
  183. {
  184. List<PassivitySkillCfg> cfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  185. InstanceZonesDataManager.currentCardId = cfgs.Count > 0 ? cardId : -1;
  186. EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE);
  187. }
  188. this.Hide();
  189. }
  190. private void OnBtnCancelClick()
  191. {
  192. OnCardSelected(_cardId);
  193. this.Hide();
  194. }
  195. protected override void OnHide()
  196. {
  197. base.OnHide();
  198. _skillId = 0;
  199. _ui.m_listCard.ScrollToView(0);
  200. Timers.inst.Remove(CheckGuide);
  201. }
  202. private void CheckGuide(object param)
  203. {
  204. if (GuideDataManager.IsGuideFinish(ConstGuideId.SKILL_CARD_FIGHT) <= 0)
  205. {
  206. UpdateToCheckGuide(null);
  207. }
  208. else
  209. {
  210. Timers.inst.Remove(CheckGuide);
  211. }
  212. }
  213. protected override void UpdateToCheckGuide(object param)
  214. {
  215. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  216. GuideController.TryGuide(null, ConstGuideId.SKILL_CARD_FIGHT, 1, "词牌可以辅助战斗,增加过关概率哦。", -1, true, _ui.m_btnCancel.y + _ui.m_btnCancel.height);
  217. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 2, "选择一张合适的词牌,增加过关战斗力。", 0);
  218. GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 2);
  219. }
  220. }
  221. }