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							- using System;
 
- using System.IO;
 
- using UnityEngine;
 
- using VEngine.Editor.Builds;
 
- using VEngine.Editor.Simulation;
 
- using GFGGame;
 
- namespace VEngine.Editor
 
- {
 
-     public static class Initializer
 
-     {
 
-         [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
 
-         private static void Init()
 
-         {
 
-             Versions.DownloadDataPath = Path.Combine(Application.persistentDataPath, Utility.buildPath);
 
-             Versions.PlatformName = Settings.GetPlatformName();
 
-             var config = Settings.GetPlayerSettings();
 
-             var settings = Settings.GetDefaultSettings();
 
-             Versions.SimulationMode = settings.scriptPlayMode == ScriptPlayMode.Simulation;
 
-             switch (settings.scriptPlayMode)
 
-             {
 
-                 case ScriptPlayMode.Simulation:
 
-                     Versions.FuncCreateAsset = EditorAsset.Create;
 
-                     Versions.FuncCreateScene = EditorScene.Create;
 
-                     Versions.FuncCreateManifest = EditorManifestAsset.Create;
 
-                     SqliteController.Instance.dirPath = Path.Combine(Environment.CurrentDirectory, ResPathUtil.CONFIG_DIR_PATH);
 
-                     config.offlineMode = true;
 
-                     break;
 
-                 case ScriptPlayMode.Preload:
 
-                     Versions.PlayerDataPath = Path.Combine(Environment.CurrentDirectory, Settings.PlatformBuildPath);
 
-                     config.offlineMode = true;
 
-                     break;
 
-                 case ScriptPlayMode.Incremental:
 
-                     if (!Directory.Exists(Path.Combine(Application.streamingAssetsPath,
 
-                         Utility.buildPath)))
 
-                         config.assets.Clear();
 
-                     SqliteController.Instance.dirPath = null;
 
-                     config.offlineMode = false;
 
-                     break;
 
-                 default:
 
-                     throw new ArgumentOutOfRangeException();
 
-             }
 
-         }
 
-     }
 
- }
 
 
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