| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859 | 
							
- using System.Collections.Generic;
 
- using FairyGUI;
 
- using UI.CommonGame;
 
- using UI.DailyTask;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class DailyTaskRewardView : BaseWindow
 
-     {
 
-         private UI_DailyTaskRewardUI _ui;
 
-         private DailyActiveRewardCfg _cfg;
 
-         public override void Dispose()
 
-         {
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui = UI_DailyTaskRewardUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             _ui.m_list.itemRenderer = ListItemRender;
 
-             // _ui.m_list.onClickItem.Add(OnClickListReward);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _cfg = this.viewData as DailyActiveRewardCfg;
 
-             _ui.m_list.numItems = _cfg.rewardsArr.Length;
 
-             _ui.m_txtDesc.text = string.Format("满足{0}活跃度可领取", _cfg.count);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         private void ListItemRender(int index, GObject obj)
 
-         {
 
-             UI_ComItem item = UI_ComItem.Proxy(obj);
 
-             ItemData reward = ItemUtil.createItemData(_cfg.rewardsArr[index]);
 
-             if (obj.data == null)
 
-             {
 
-                 obj.data = new ItemView(obj as GComponent);
 
-             }
 
-             (obj.data as ItemView).SetData(reward);
 
-             UI_ComItem.ClearProxy();
 
-         }
 
-     }
 
- }
 
 
  |