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							- using UnityEngine;
 
- using FairyGUI;
 
- using UI.Friend;
 
- namespace GFGGame
 
- {
 
-     public class FriendView : BaseView
 
-     {
 
-         private UI_FriendUI _ui;
 
-         private GameObject _scenePrefab;
 
-         private GameObject _sceneObject;
 
-         public override void Dispose()
 
-         {
 
-             if (_scenePrefab != null)
 
-             {
 
-                 GameObject.Destroy(_scenePrefab);
 
-                 _scenePrefab = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void Init()
 
-         {
 
-             base.Init();
 
-             packageName = UI_FriendUI.PACKAGE_NAME;
 
-             _ui = UI_FriendUI.Create();
 
-             viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFriend"));
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui.m_btnBack.onClick.Add(OnHide);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             if (_sceneObject == null)
 
-             {
 
-                 _sceneObject = GameObject.Instantiate(_scenePrefab);
 
-                 EquipDataCache.cacher.setSceneObj(_sceneObject);
 
-             }
 
-             EquipDataCache.cacher.PutOnCurrentSuitSaved();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             if (_sceneObject != null)
 
-             {
 
-                 GameObject.Destroy(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             ViewManager.GoBackFrom(typeof(FriendView).Name);
 
-         }
 
-     }
 
- }
 
 
  |