TravelShowView.cs 1.4 KB

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  1. using UI.FieldGuide;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class TravelShowView : BaseWindow
  8. {
  9. private UI_TravelShowUI _ui;
  10. private CulturalRelicCfg _cfg;
  11. public override void Dispose()
  12. {
  13. if (_ui != null)
  14. {
  15. _ui.Dispose();
  16. _ui = null;
  17. }
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. _ui = UI_TravelShowUI.Create();
  24. this.viewCom = _ui.target;
  25. isfullScreen = true;
  26. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  27. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjtj_bjbj");
  28. }
  29. protected override void OnShown()
  30. {
  31. base.OnShown();
  32. UpdateView();
  33. }
  34. protected override void AddEventListener()
  35. {
  36. base.AddEventListener();
  37. }
  38. protected override void OnHide()
  39. {
  40. base.OnHide();
  41. }
  42. protected override void RemoveEventListener()
  43. {
  44. base.RemoveEventListener();
  45. }
  46. private void OnClickBtnBack()
  47. {
  48. ViewManager.GoBackFrom(typeof(TravelShowView).FullName);
  49. }
  50. private void UpdateView()
  51. {
  52. }
  53. }
  54. }