DressUpFightView.cs 41 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class DressUpFightView : BaseView
  10. {
  11. private UI_DressUpFightUI _ui;
  12. private int _fightID;
  13. private int _levelID;
  14. private float listType1X = 0;
  15. private float partsListX = 0;
  16. private DressUpListType currentListType;
  17. private int[] _currentList2;
  18. private GameObject _scenePrefab;
  19. private GameObject _sceneObject;
  20. private List<int> _currentList3 = new List<int>();
  21. private List<int> _currentList4 = new List<int>();
  22. private int _currentMenuType;
  23. private int _currentSuitId;
  24. private StoryLevelCfg _levelCfg;
  25. private StoryFightCfg _fightCfg;
  26. private const int SORT_BY_HIGH_SCORE = 0;
  27. private const int SORT_BY_LOW_SCORE = 1;
  28. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  29. public override void Dispose()
  30. {
  31. if (_scenePrefab != null)
  32. {
  33. GameObject.Destroy(_scenePrefab);
  34. _scenePrefab = null;
  35. }
  36. UI_TypeItem.ClearProxy();
  37. UI_PartsListItem.ClearProxy();
  38. base.Dispose();
  39. }
  40. protected override void Init()
  41. {
  42. base.Init();
  43. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  44. _ui = UI_DressUpFightUI.Create();
  45. viewCom = _ui.target;
  46. isfullScreen = true;
  47. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  48. _ui.m_btnClose.width = GRoot.inst.width;
  49. _ui.m_btnClose.height = GRoot.inst.height;
  50. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  51. }
  52. protected override void OnInit()
  53. {
  54. base.OnInit();
  55. _ui.m_groupTaskHint.visible = false;
  56. _ui.m_btnRepeal.visible = false;
  57. _ui.m_btnRenewal.visible = false;
  58. _ui.m_btnSearch.visible = true;
  59. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  60. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  61. InitLists();
  62. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  63. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  64. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  65. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  66. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  67. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  68. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  69. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  70. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  71. _ui.m_touchPad.onClick.Add(OnTouchPad);
  72. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  73. _ui.m_btnGuide.onClick.Add(OnTouchPad);
  74. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  75. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  76. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  77. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  78. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  79. _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
  80. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  81. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  82. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  83. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  84. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  85. // _ui.m_btnHide.visible = false;
  86. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  87. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  88. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  89. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  90. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  91. }
  92. protected override void OnShown()
  93. {
  94. base.OnShown();
  95. InstanceZonesDataManager.usedRecommend = false;
  96. // _ui.m_comboBox.title = "我的套装";
  97. _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
  98. _ui.m_txtRecommendCount.SetVar("v2", GlobalCfgArray.globalCfg.recommendCount.ToString()).FlushVars();
  99. _ui.m_btnRecommend.enabled = GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount) > 0;
  100. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  101. _ui.m_btnAutoPlay.selected = EquipDataCache.cacher.autoPlay;
  102. _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  103. _levelID = (int)viewData;
  104. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  105. _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  106. if (_levelCfg.type == ConstInstanceZonesType.Field)
  107. {
  108. _fightCfg.scoreType = FieldDataManager.Instance.fieldInfos.theme;
  109. _ui.m_btnAutoPlay.visible = false;
  110. }
  111. _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
  112. if (_ui.m_compNeed.target.visible)
  113. {
  114. _ui.m_compNeed.m_c1.selectedIndex = 0;
  115. if (_fightCfg.needItemId > 0)
  116. {
  117. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
  118. _ui.m_compNeed.target.data = _fightCfg.needItemId;
  119. }
  120. else if (_fightCfg.needSuitId > 0)
  121. {
  122. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
  123. _ui.m_compNeed.target.data = _fightCfg.needSuitId;
  124. }
  125. else
  126. {
  127. _ui.m_compNeed.m_c1.selectedIndex = 1;
  128. _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
  129. }
  130. }
  131. InstanceZonesDataManager.currentScoreType = _fightCfg.scoreType;
  132. //一级菜单
  133. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  134. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 1;
  135. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
  136. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  137. if (_ui.m_comListType1.m_listType.height > maxHeight)
  138. {
  139. _ui.m_comListType1.m_listType.height = maxHeight;
  140. }
  141. _ui.m_comListType1.target.x = _ui.target.width;
  142. _ui.m_comListType2.target.x = _ui.target.width;
  143. _ui.m_partsList.target.x = _ui.target.width;
  144. _ui.m_partsList2.target.x = _ui.target.width;
  145. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  146. this.showListType1();
  147. if (_sceneObject == null)
  148. {
  149. _sceneObject = GameObject.Instantiate(_scenePrefab);
  150. EquipDataCache.cacher.setSceneObj(_sceneObject);
  151. EquipDataCache.cacher.PutOnDefaultSuitSaved();
  152. }
  153. UpdateScore();
  154. EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  155. SendLog();
  156. }
  157. protected override void OnHide()
  158. {
  159. base.OnHide();
  160. _ui.m_groupTaskHint.visible = false;
  161. if (_sceneObject != null)
  162. {
  163. GameObject.Destroy(_sceneObject);
  164. _sceneObject = null;
  165. }
  166. EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  167. _fightCfg = null;
  168. _levelCfg = null;
  169. DressUpMenuItemDataManager.Clear();
  170. }
  171. private void OnClickBtnBack()
  172. {
  173. Alert.Show("是否确定退出?")
  174. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  175. {
  176. if (_levelCfg.type == ConstInstanceZonesType.Studio)
  177. {
  178. ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, new object[] { StudioDataManager.Instance.TYPE_SELECT_INDEX, StudioDataManager.Instance.PROPERTY_SELECT_INDEX }, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
  179. }
  180. else if (_levelCfg.type == ConstInstanceZonesType.Field)
  181. {
  182. ViewManager.GoBackFrom(ViewName.DRESS_UP_FIGHT_VIEW);
  183. }
  184. else
  185. {
  186. // ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  187. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, _levelCfg.chapterId, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW });
  188. }
  189. EquipDataCache.cacher.TakeOffAll();
  190. this.Hide();
  191. });
  192. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
  193. }
  194. private void OnClickBtnHome()
  195. {
  196. Alert.Show("是否返回?")
  197. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  198. {
  199. EquipDataCache.cacher.TakeOffAll();
  200. GameController.GoBackToMainView();
  201. });
  202. }
  203. private void OnClickBtnClothingShop()
  204. {
  205. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);
  206. }
  207. private void OnClickListType1Item(EventContext context)
  208. {
  209. // GuideController.HideGuide();
  210. GObject typeItem = context.data as GObject;
  211. int order = (int)typeItem.data;
  212. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  213. if (item1.subMenusArr.Length > 0)
  214. {
  215. this.showListType2(item1.subMenusArr);
  216. }
  217. else
  218. {
  219. if (this.showListParts(item1.type) == false)
  220. {
  221. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  222. return;
  223. }
  224. this.showListParts(item1.type);
  225. }
  226. this.hideListType1();
  227. UpdateListPartsSelected();
  228. }
  229. private void OnClickListType2Item(EventContext context)
  230. {
  231. GObject typeItem = context.data as GObject;
  232. int order = (int)typeItem.data;
  233. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  234. if (this.showListParts(item2.type) == false)
  235. {
  236. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  237. return;
  238. }
  239. this.hideListType2();
  240. }
  241. private void OnClickPartsListItem(EventContext context)
  242. {
  243. GObject listItem = context.data as GObject;
  244. int id = (int)listItem.data;
  245. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  246. {
  247. this.showListParts2(id);
  248. this.hideListParts();
  249. EquipDataCache.cacher.PutOnSuitCfg(id, false, true);
  250. }
  251. else
  252. {
  253. EquipDataCache.cacher.TryCancelSuit(id);
  254. EquipDataCache.cacher.AddOrRemove(id, true);
  255. }
  256. UpdateListPartsSelected();
  257. UpdateListSuitPartsSelected();
  258. }
  259. private void OnClickSuitPartsListItem(EventContext context)
  260. {
  261. GObject listItem = (GObject)context.data as GObject;
  262. int id = (int)listItem.data;
  263. EquipDataCache.cacher.TryCancelSuit(id);
  264. EquipDataCache.cacher.AddOrRemove(id, true);
  265. UpdateListSuitPartsSelected();
  266. }
  267. private void OnTouchPad()
  268. {
  269. if (this.currentListType == DressUpListType.List4)
  270. {
  271. this.hideListParts2();
  272. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  273. }
  274. else if (this.currentListType == DressUpListType.List3)
  275. {
  276. if (_currentList2 != null)
  277. {
  278. this.showListType2();
  279. }
  280. else
  281. {
  282. this.showListType1();
  283. }
  284. this.hideListParts();
  285. }
  286. else if (this.currentListType == DressUpListType.List2)
  287. {
  288. this.showListType1();
  289. this.hideListType2();
  290. }
  291. }
  292. private void OnClickBtnHint()
  293. {
  294. this.ShowTaskHint();
  295. }
  296. private void OnClickBtnDelete()
  297. {
  298. EquipDataCache.cacher.TakeOffAll();
  299. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  300. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  301. }
  302. private void OnClickBtnClose()
  303. {
  304. _ui.m_groupTaskHint.visible = false;
  305. }
  306. private void OnClickBtnNext()
  307. {
  308. if (!EquipDataCache.cacher.CheckPutOnFinish())
  309. {
  310. Alert.Show("只有换好衣服才能出门哦~")
  311. .SetRightButton(true, "好的");
  312. return;
  313. }
  314. int _suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit(); ;
  315. if (_fightCfg.needItemId > 0 && (_suitId <= 0 && EquipDataCache.cacher.equipDatas.IndexOf(_fightCfg.needItemId) < 0 || _suitId > 0 && Array.IndexOf(SuitCfgArray.Instance.GetCfg(_suitId).partsArr, _fightCfg.needItemId) < 0) || _fightCfg.needSuitId > 0 && _suitId != _fightCfg.needSuitId)
  316. {
  317. Alert.Show("未穿戴必须品~").SetRightButton(true, "好的");
  318. return;
  319. }
  320. if (CardDataManager.GetCardListByRarity(0).Count > 0)
  321. {
  322. ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
  323. }
  324. else
  325. {
  326. StartCalculateScore();
  327. }
  328. }
  329. private void StartCalculateScore()
  330. {
  331. //不可移动代码位置
  332. bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
  333. if (_levelCfg.type == ConstInstanceZonesType.Field)
  334. {
  335. FieldFightDataManager.Instance.CurrentCardId = InstanceZonesDataManager.currentCardId;
  336. FieldFightDataManager.Instance.CurrentScoreType = InstanceZonesDataManager.currentScoreType;
  337. FieldFightDataManager.Instance.currentLevelCfgId = InstanceZonesDataManager.currentLevelCfgId;
  338. FieldFightDataManager.Instance.equipDatas = EquipDataCache.cacher.equipDatas;
  339. }
  340. if (hasFightTarget)
  341. {
  342. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  343. }
  344. else
  345. {
  346. ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);
  347. }
  348. this.Hide();
  349. }
  350. private void OnClickBtnRecommend()
  351. {
  352. if (this.currentListType == DressUpListType.List4)
  353. {
  354. this.hideListParts2();
  355. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  356. }
  357. EquipDataCache.cacher.TryCancelSuit(_currentSuitId);
  358. InstanceZonesDataManager.usedRecommend = true;
  359. EquipDataCache.cacher.PutOnRecommendItems();
  360. UpdateListPartsSelected();
  361. UpdateListSuitPartsSelected();
  362. }
  363. private void InitLists()
  364. {
  365. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  366. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  367. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  368. listType1X = _ui.m_comListType1.target.x;
  369. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  370. //一级菜单
  371. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  372. }
  373. private void showListType1()
  374. {
  375. _currentList2 = null;
  376. currentListType = DressUpListType.List1;
  377. GTween.To(_ui.target.width, listType1X, 0.5f)
  378. .SetTarget(_ui.m_comListType1.target)
  379. .OnUpdate((GTweener t) =>
  380. {
  381. _ui.m_comListType1.target.x = t.value.x;
  382. });
  383. }
  384. private void hideListType1()
  385. {
  386. GTween.To(listType1X, _ui.target.width, 0.5f)
  387. .SetTarget(_ui.m_comListType1.target)
  388. .OnUpdate((GTweener t) =>
  389. {
  390. _ui.m_comListType1.target.x = t.value.x;
  391. });
  392. }
  393. private void showListType2(int[] menuStrArr = null)
  394. {
  395. currentListType = DressUpListType.List2;
  396. if (menuStrArr != null && menuStrArr.Length > 0)
  397. {
  398. int len = menuStrArr.Length;
  399. _currentList2 = menuStrArr.Clone() as int[];
  400. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  401. _ui.m_comListType2.m_listType.numItems = len;
  402. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  403. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  404. if (_ui.m_comListType2.m_listType.height > maxHeight)
  405. {
  406. _ui.m_comListType2.m_listType.height = maxHeight;
  407. }
  408. }
  409. GTween.To(_ui.target.width, listType1X, 0.5f)
  410. .SetTarget(_ui.m_comListType2.target)
  411. .OnUpdate((GTweener t) =>
  412. {
  413. _ui.m_comListType2.target.x = t.value.x;
  414. });
  415. }
  416. private void hideListType2()
  417. {
  418. GTween.To(listType1X, _ui.target.width, 0.5f)
  419. .SetTarget(_ui.m_comListType2.target)
  420. .OnUpdate((GTweener t) =>
  421. {
  422. _ui.m_comListType2.target.x = t.value.x;
  423. });
  424. }
  425. private bool showListParts(int type, bool selectItem = false)
  426. {
  427. _currentMenuType = type;
  428. UpdatePartsListSort();
  429. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  430. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  431. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  432. if (_ui.m_partsList.m_list.height > maxHeight)
  433. {
  434. _ui.m_partsList.m_list.height = maxHeight;
  435. }
  436. if (selectItem)
  437. {
  438. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  439. if (itemId > 0)
  440. {
  441. int index = _currentList3.IndexOf(itemId);
  442. _ui.m_partsList.m_list.ScrollToView(index);
  443. }
  444. }
  445. currentListType = DressUpListType.List3;
  446. GTween.To(_ui.target.width, partsListX, 0.5f)
  447. .SetTarget(_ui.m_partsList)
  448. .OnUpdate((GTweener t) =>
  449. {
  450. _ui.m_partsList.target.x = t.value.x;
  451. });
  452. UpdateListPartsSelected();
  453. return true;
  454. }
  455. private void OnComboBoxRarityChanged()
  456. {
  457. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  458. this.UpdatePartsListSort();
  459. }
  460. private void UpdatePartsListSort()
  461. {
  462. if (_currentMenuType == 0) return;
  463. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  464. {
  465. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  466. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  467. {
  468. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  469. }
  470. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  471. {
  472. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  473. }
  474. else
  475. {
  476. _currentList3.Reverse();
  477. }
  478. }
  479. else
  480. {
  481. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  482. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  483. {
  484. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
  485. }
  486. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  487. {
  488. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
  489. }
  490. else
  491. {
  492. _currentList3.Reverse();
  493. }
  494. }
  495. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  496. {
  497. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  498. }
  499. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  500. {
  501. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  502. }
  503. //必穿品放在列表最前面
  504. if (_fightCfg.needItemId > 0)
  505. {
  506. int index = _currentList3.IndexOf(_fightCfg.needItemId);
  507. if (index >= 0)
  508. {
  509. int item = _currentList3[index];
  510. _currentList3.Remove(_currentList3[index]);
  511. _currentList3.Insert(0, item);
  512. }
  513. }
  514. else if (_fightCfg.needSuitId > 0)
  515. {
  516. int index = _currentList3.IndexOf(_fightCfg.needSuitId);
  517. if (index >= 0)
  518. {
  519. int item = _currentList3[index];
  520. _currentList3.Remove(_currentList3[index]);
  521. _currentList3.Insert(0, item);
  522. }
  523. }
  524. _ui.m_partsList.m_list.RemoveChildrenToPool();
  525. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  526. }
  527. private void UpdateSuitPartsListSort()
  528. {
  529. if (_currentMenuType == 0) return;
  530. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId, true));
  531. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  532. {
  533. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  534. }
  535. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  536. {
  537. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  538. }
  539. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  540. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  541. }
  542. private void hideListParts()
  543. {
  544. GTween.To(partsListX, _ui.target.width, 0.5f)
  545. .SetTarget(_ui.m_partsList)
  546. .OnUpdate((GTweener t) =>
  547. {
  548. _ui.m_partsList.target.x = t.value.x;
  549. });
  550. }
  551. private void showListParts2(int suitId)
  552. {
  553. _currentSuitId = suitId;
  554. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  555. this.UpdateSuitPartsListSort();
  556. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  557. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  558. if (_ui.m_partsList2.m_list.height > maxHeight)
  559. {
  560. _ui.m_partsList2.m_list.height = maxHeight;
  561. }
  562. currentListType = DressUpListType.List4;
  563. GTween.To(_ui.target.width, partsListX, 0.5f)
  564. .SetTarget(_ui.m_partsList2)
  565. .OnUpdate((GTweener t) =>
  566. {
  567. _ui.m_partsList2.target.x = t.value.x;
  568. });
  569. }
  570. private void hideListParts2()
  571. {
  572. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  573. GTween.To(partsListX, _ui.target.width, 0.5f)
  574. .SetTarget(_ui.m_partsList2)
  575. .OnUpdate((GTweener t) =>
  576. {
  577. _ui.m_partsList2.target.x = t.value.x;
  578. });
  579. }
  580. private void ListType1Item(int index, GObject item)
  581. {
  582. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  583. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  584. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  585. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  586. typeItem.target.data = item1.id;
  587. typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
  588. }
  589. private void ListType2Item(int index, GObject item)
  590. {
  591. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  592. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  593. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  594. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  595. typeItem.target.data = item2.id;
  596. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  597. typeItem.m_imgNeed.visible = subType == item2.type;
  598. }
  599. private void ListPartsItem(int index, GObject item)
  600. {
  601. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  602. int id = (int)_currentList3[index];
  603. string iconRes = "";
  604. string partName = "";
  605. string ext = "png";
  606. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  607. {
  608. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  609. iconRes = suitCfg.res;
  610. partName = suitCfg.name;
  611. listItem.m_iconSelected.visible = false;
  612. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  613. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  614. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  615. }
  616. else
  617. {
  618. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  619. iconRes = itemCfg.res;
  620. partName = itemCfg.name;
  621. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  622. listItem.m_txtScore.text = "" + DressUpMenuItemDataManager.GetItemScore(id);
  623. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  624. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  625. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  626. }
  627. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  628. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  629. listItem.m_txtTitle.text = partName;
  630. listItem.target.data = id;
  631. listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;
  632. }
  633. private void ListParts2Item(int index, GObject item)
  634. {
  635. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  636. int id = (int)_currentList4[index];
  637. string iconRes = "";
  638. string partName = "";
  639. string ext = "png";
  640. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  641. iconRes = itemCfg.res;
  642. partName = itemCfg.name;
  643. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  644. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  645. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  646. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  647. listItem.m_ScoreType.visible = true;
  648. // int mainScore;
  649. // int mainValuel;
  650. // ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  651. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _fightCfg.scoreType);
  652. listItem.m_txtScore.text = "" + DressUpMenuItemDataManager.GetItemScore(id, _fightCfg.scoreType);
  653. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  654. listItem.m_txtTitle.text = partName;
  655. listItem.target.data = id;
  656. // listItem.m_txtScore.visible = false;
  657. //listItem.m_ScoreType.visible = true;
  658. listItem.m_imgNeed.visible = false;
  659. }
  660. private void UpdateListPartsSelected()
  661. {
  662. int count = _ui.m_partsList.m_list.numChildren;
  663. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  664. for (int i = 0; i < count; i++)
  665. {
  666. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  667. int id = (int)listItem.target.data;
  668. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  669. {
  670. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  671. }
  672. else
  673. {
  674. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  675. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  676. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  677. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  678. }
  679. }
  680. }
  681. private void UpdateListSuitPartsSelected()
  682. {
  683. int count = _ui.m_partsList2.m_list.numChildren;
  684. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  685. for (int i = 0; i < count; i++)
  686. {
  687. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  688. int id = (int)listItem.target.data;
  689. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  690. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  691. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  692. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  693. }
  694. }
  695. private void ShowTaskHint()
  696. {
  697. _ui.m_groupTaskHint.visible = true;
  698. _ui.m_txtHint.text = _levelCfg.hint;
  699. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  700. {
  701. this._ui.m_txtHint.align = AlignType.Left;
  702. }
  703. else
  704. {
  705. this._ui.m_txtHint.align = AlignType.Center;
  706. }
  707. }
  708. private void UpdateScore()
  709. {
  710. _ui.m_txtScore.text = "" + EquipDataCache.cacher.score;
  711. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  712. }
  713. private void OnClickBtnSearch()
  714. {
  715. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  716. }
  717. private void OnClickBtnAutoPlay()
  718. {
  719. EquipDataCache.cacher.autoPlay = _ui.m_btnAutoPlay.selected;
  720. }
  721. // private void OnClickBtnShow()
  722. // {
  723. // Timers.inst.Remove(SetBtnShowVisable);
  724. // _ui.m_c1.selectedIndex = 0;
  725. // _ui.m_btnHide.visible = true;
  726. // _ui.m_loaShow.visible = false;
  727. // _ui.m_btnShow.visible = false;
  728. // }
  729. // private void OnClickBtnHide()
  730. // {
  731. // _ui.m_c1.selectedIndex = 1;
  732. // _ui.m_btnHide.visible = false;
  733. // _ui.m_btnShow.visible = true;
  734. // _ui.m_loaShow.visible = true;
  735. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  736. // }
  737. // private void OnClickLoaShow()
  738. // {
  739. // Timers.inst.Remove(SetBtnShowVisable);
  740. // _ui.m_btnShow.alpha = 1;
  741. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  742. // _ui.m_btnShow.enabled = true;
  743. // }
  744. // private void SetBtnShowVisable(object param)
  745. // {
  746. // _ui.m_btnShow.enabled = false;
  747. // GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  748. // }
  749. private void OnClickComNeed()
  750. {
  751. if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
  752. {
  753. return;
  754. }
  755. if (_fightCfg.needSuitId > 0)
  756. {
  757. ViewManager.Show(ViewName.SUIT_GUIDE_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } }, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData });
  758. }
  759. else
  760. {
  761. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } });
  762. }
  763. }
  764. private void RenderListTagItem(int index, GObject obj)
  765. {
  766. UI.CommonGame.UI_ListTagItem item = UI.CommonGame.UI_ListTagItem.Proxy(obj);
  767. string[] tag = _fightCfg.needTagsArr[index].Split('_');
  768. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  769. item.m_txtTag.text = tag[1];
  770. }
  771. private bool CheckListCount(int type)
  772. {
  773. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  774. {
  775. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  776. }
  777. else
  778. {
  779. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  780. }
  781. }
  782. private void SendLog()
  783. {
  784. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  785. switch (levelCfg.type)
  786. {
  787. case ConstInstanceZonesType.Story:
  788. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 2);
  789. break;
  790. case ConstInstanceZonesType.Studio:
  791. StudioCfg studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  792. if (studioCfg.funId == typeof(StudioMetalView).Name)
  793. {
  794. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 2);
  795. }
  796. else if (studioCfg.funId == typeof(StudioFabricView).Name)
  797. {
  798. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 2);
  799. }
  800. else if (studioCfg.funId == typeof(StudioPropertyView).Name)
  801. {
  802. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 2);
  803. }
  804. break;
  805. }
  806. }
  807. protected override void UpdateToCheckGuide(object param)
  808. {
  809. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  810. int syIndex = 0;
  811. int xzIndex = 0;
  812. int buyClothingIndex = 0;
  813. int buyClothingSubIndex = 0;
  814. int len = _ui.m_comListType1.m_listType.numChildren;
  815. for (int i = 0; i < len; i++)
  816. {
  817. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  818. if (item != null)
  819. {
  820. int menuID = (int)item.target.data;
  821. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  822. if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.SHANG_YI)
  823. {
  824. syIndex = i;
  825. }
  826. if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.XIA_ZHUANG)
  827. {
  828. xzIndex = i;
  829. }
  830. if (_fightCfg.needItemId > 0)
  831. {
  832. int type = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  833. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0 && ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, dressUpMenuItemCfg1.id))
  834. {
  835. buyClothingIndex = i;
  836. }
  837. }
  838. }
  839. }
  840. int len1 = _ui.m_comListType2.m_listType.numChildren;
  841. for (int i = 0; i < len1; i++)
  842. {
  843. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType2.m_listType.GetChildAt(i));
  844. if (item != null)
  845. {
  846. int menuID = (int)item.target.data;
  847. DressUpMenuItemCfg2 dressUpMenuItemCfg2 = DressUpMenuItemCfg2Array.Instance.GetCfg(menuID);
  848. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  849. if (subType == dressUpMenuItemCfg2.type)
  850. {
  851. buyClothingSubIndex = i;
  852. }
  853. }
  854. }
  855. int djcId = 10476;//点绛唇Id
  856. int djcIndex = 0;
  857. int buyClothingIdIndex = 0;
  858. for (int i = 0; i < _currentList3.Count; i++)
  859. {
  860. if (_currentList3[i] == djcId)
  861. {
  862. djcIndex = i;
  863. }
  864. if (_fightCfg.needItemId > 0 && _currentList3[i] == _fightCfg.needItemId)
  865. {
  866. buyClothingIdIndex = i;
  867. }
  868. }
  869. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.SINGLE_FIGHT, 3, "点击相应的分类,可以快速找到服饰", syIndex);
  870. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 4, "", 0, true, (int)_ui.m_partsList.m_list.y);
  871. GuideController.TryGuide(_ui.m_btnGuide, ConstGuideId.SINGLE_FIGHT, 5, "", -1, true, 0, 0, 0, false);
  872. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.SINGLE_FIGHT, 6, "接下来把裙子也换上", xzIndex);
  873. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 7, "", 0, true, (int)_ui.m_partsList.m_list.y);
  874. GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.SINGLE_FIGHT, 8, "穿着完毕,来验证一下,换上的服饰是否符合需求");
  875. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 3, "当提示有“必需品”时,需要穿上对应物品才能通关", -1, true, 170);
  876. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.BUY_CLOTHING, 7, "按照指示就可以找到必需品啦", buyClothingIndex);
  877. GuideController.TryGuide(_ui.m_comListType2.m_listType, ConstGuideId.BUY_CLOTHING, 8, "", buyClothingSubIndex);
  878. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 9, "点击换上吧", buyClothingIdIndex, true, 170);
  879. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 9);
  880. GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.FIGHT_TIPS, 1, "这次换装需要获得别人的认可呢");
  881. GuideController.TryCompleteGuide(ConstGuideId.FIGHT_TIPS, 1);
  882. }
  883. }
  884. }