| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394 | 
							- using System;
 
- using System.Collections.Generic;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public class LastQuestionResult
 
-     {
 
-         public static int SomeBodyRight = 1;//1:有人答对题目
 
-         public static int NobodyRight = 2;// 2:无人答对
 
-         public static int Ending = 3;// 3:答题结束
 
-     }
 
-     public class LeagueJoinType
 
-     {
 
-         public static int Join = 1;//1:已经加入军团
 
-         public static int UnJoin = 2;//1:未加入军团
 
-     }
 
-     public class LeagueDataManager : SingletonBase<LeagueDataManager>
 
-     {
 
-         public int Type = 2;// 1:已经加入军团 2:未加入军团
 
-         public int MaxFinishType { get { return GetSkillCurType(); } }
 
-         public int CurLayer { get { return Math.Max(GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueSkillMaxLayer), 1); } }
 
-         public LeagueData LeagueData;//联盟信息
 
-         public int HallLevel { get { return (int)GetNumeriValue(LeagueNumericType.HallLevel); } }
 
-         public int HotelLevel { get { return (int)GetNumeriValue(LeagueNumericType.HotelLevel); } }
 
-         public int StoreLevel { get { return (int)GetNumeriValue(LeagueNumericType.StoreLevel); } }
 
-         public Dictionary<int, long> LeagueNumber = new Dictionary<int, long>();//联盟数值,LeagueNumericType
 
-         public Dictionary<long, LeagueListData> ListDatas = new Dictionary<long, LeagueListData>();//联盟列表
 
-         public Dictionary<long, OtherRoleInfoData> ListApplyDatas = new Dictionary<long, OtherRoleInfoData>();//联盟申请列表
 
-         public List<LeagueLogData> ListLogDatas = new List<LeagueLogData>();//日志数据
 
-         public LeagueLastAnswerRoleData LastAnswerRoleData = new LeagueLastAnswerRoleData();//上题回答数据
 
-         public Dictionary<long, int> ListAnsweringDatas = new Dictionary<long, int>();//当前答题玩家数据,roleId,答题数量。
 
-         public Dictionary<int, List<LeagueAnswerData>> ListAnswerRankDatas = new Dictionary<int, List<LeagueAnswerData>>();//答题排行榜数据,int:type//0:周排行 1:上周排行
 
-         public int TeaPartyId = 0; //茶会期数 --未开启则期数为0
 
-         public int TeaPartyStatus = 0; // 0未开启 1集结中 2已集结
 
-         public RoleTeapartyInfoProto RoleTeapartyInfo = new RoleTeapartyInfoProto(); // 玩家本期茶话会参与信息
 
-         public List<RoleContainerProto> RoleContainerList = new List<RoleContainerProto>(); // 茶会每个扮演角色坑位信息
 
-         public long TeaPartyCloseTime = 0; // 茶话会结束时间
 
-         public int ChooseTeaPartId = 0; // 选择的茶话会类型
 
-         
 
-         public void Clear()
 
-         {
 
-             Type = LeagueJoinType.UnJoin;
 
-             ListDatas.Clear();
 
-             LeagueData = null;
 
-             ListApplyDatas.Clear();
 
-             ListLogDatas.Clear();
 
-             ListAnsweringDatas.Clear();
 
-             LeagueNumber.Clear();
 
-         }
 
-         public void SetNumeric(int type, long value)
 
-         {
 
-             if(LeagueNumber.ContainsKey(type))
 
-                 LeagueNumber[type] = value;
 
-             else
 
-                 LeagueNumber.Add(type, value);
 
-         }
 
-         public long GetNumeriValue(int type)
 
-         {
 
-             if (LeagueNumber.TryGetValue(type, out long value))
 
-             {
 
-                 return value;
 
-             }
 
-             return 0;
 
-         }
 
-         public string GetMemberTitle(int pos)
 
-         {
 
-             string title = "";
 
-             switch (pos)
 
-             {
 
-                 case LeaguePos.Owner:
 
-                     title = "社长";
 
-                     break;
 
-                 case LeaguePos.SubOwner:
 
-                     title = "副社长";
 
-                     break;
 
-                 case LeaguePos.Flower:
 
-                     title = "社花";
 
-                     break;
 
-                 case LeaguePos.Member:
 
-                     title = "成员";
 
-                     break;
 
-             }
 
-             return title;
 
-         }
 
-         public int GetMyPos()
 
-         {
 
-             if (LeagueDataManager.Instance.LeagueData == null)
 
-             {
 
-                 return LeaguePos.Member;
 
-             }
 
-             if (LeagueDataManager.Instance.LeagueData.LeagueMemberDatas.TryGetValue(RoleDataManager.roleId, out LeagueMemberData memberData))
 
-             {
 
-                 return memberData.Pos;
 
-             }
 
-             return LeaguePos.Member;
 
-         }
 
-         public string GetMyLeagueName()
 
-         {
 
-             if (LeagueDataManager.Instance.LeagueData == null)
 
-             {
 
-                 return "";
 
-             }
 
-             return LeagueDataManager.Instance.LeagueData.Name;
 
-         }
 
-         // //判断一个玩家是否是会长副会长
 
-         // public bool CheckPlayerIsLeader()
 
-         // {
 
-         // }
 
-         /// <summary>
 
-         /// 根据祈福类型获取祈福次数
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public int GetPrayTimesByType(int prayType)
 
-         {
 
-             int curCount = 0;
 
-             switch (prayType)
 
-             {
 
-                 case LeaguePrayType.First:
 
-                     curCount = RoleDataManager.LeagueType1PrayTimes;
 
-                     break;
 
-                 case LeaguePrayType.Second:
 
-                     curCount = RoleDataManager.LeagueType2PrayTimes;
 
-                     break;
 
-                 case LeaguePrayType.Third:
 
-                     curCount = RoleDataManager.LeagueType3PrayTimes;
 
-                     break;
 
-             }
 
-             return curCount;
 
-         }
 
-         public OtherRoleInfoData GetMemberRoleInfo(long roleId)
 
-         {
 
-             LeagueData.LeagueMemberDatas.TryGetValue(roleId, out LeagueMemberData value);
 
-             if (value == null) return null;
 
-             return value.RoleInfo;
 
-         }
 
-         //输入属性类型,获取联盟技能该属性加成总值
 
-         public int GetAllSkillScore(int scoreType)
 
-         {
 
-             int score = 0;
 
-             foreach (int key in SkillDataManager.Instance.LeagueSkillScoreDatas.Keys)
 
-             {
 
-                 score += SkillDataManager.Instance.LeagueSkillScoreDatas[key][scoreType];
 
-             }
 
-             return score;
 
-         }
 
-         //输入联盟技能类型和属性类型,获取指定技能类型该属性加成值
 
-         public int GetSkillScoreByType(int skillType, int scoreType)
 
-         {
 
-             int score = 0;
 
-             if (!SkillDataManager.Instance.LeagueSkillScoreDatas.ContainsKey(skillType)) return score;
 
-             if (!SkillDataManager.Instance.LeagueSkillScoreDatas[skillType].ContainsKey(scoreType)) return score;
 
-             return SkillDataManager.Instance.LeagueSkillScoreDatas[skillType][scoreType];
 
-         }
 
-         //检测一个技能是否激活
 
-         public bool CheckIsSkillActive(int skillType, int skillId)
 
-         {
 
-             if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(skillType)) return false;
 
-             return SkillDataManager.Instance.LeagueSkillDatas[skillType].IndexOf(skillId) >= 0;
 
-         }
 
-         private int GetSkillCurType()
 
-         {
 
-             LeagueSkillCountCfg[] skillCountCfgs = LeagueSkillCountCfgArray.Instance.dataArray;
 
-             for (int i = 0; i < skillCountCfgs.Length; i++)
 
-             {
 
-                 if (GetSkillProgressByType(skillCountCfgs[i].type) < 100) return skillCountCfgs[i].type - 1;
 
-             }
 
-             return skillCountCfgs[skillCountCfgs.Length - 1].type;
 
-         }
 
-         //根据技能类型获取该类型进度
 
-         public double GetSkillProgressByType(int skillType)
 
-         {
 
-             LeagueSkillCountCfg skillCountCfg = LeagueSkillCountCfgArray.Instance.GetCfg(skillType);
 
-             // if (skillCountCfg.type - CurType < 0) return 100;
 
-             // if (skillCountCfg.type - CurType > 0) return 0;
 
-             float count = !SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(skillType) ? 0 : SkillDataManager.Instance.LeagueSkillDatas[skillType].Count;
 
-             float maxCount = skillCountCfg.skillCount;
 
-             return Math.Round(count / maxCount * 100, 2); ;
 
-         }
 
-         //获取联盟礼包领取数据
 
-         public List<LeagueGiftGetData> GetGiftGetDatas()
 
-         {
 
-             List<LeagueGiftGetData> getDatas = new List<LeagueGiftGetData>();
 
-             for (int i = 0; i < LeagueWelfareCfgArray.Instance.dataArray.Length; i++)
 
-             {
 
-                 LeagueWelfareCfg welfareCfg = LeagueWelfareCfgArray.Instance.dataArray[i];
 
-                 bool isBuy = false;
 
-                 bool isGet = false;
 
-                 switch (welfareCfg.type)
 
-                 {
 
-                     case LeagueWelfareType.Day:
 
-                         isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareDay) == 1;
 
-                         isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareDay) == 1;
 
-                         break;
 
-                     case LeagueWelfareType.Week:
 
-                         isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareWeek) == 1;
 
-                         isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareWeek) == 1;
 
-                         break;
 
-                     case LeagueWelfareType.SuperWeek:
 
-                         isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeek) == 1;
 
-                         isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperWeek) == 1;
 
-                         break;
 
-                     case LeagueWelfareType.SuperDay:
 
-                         isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperDay) == 1;
 
-                         isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperDay) == 1;
 
-                         break;
 
-                 }
 
-                 // ET.Log.Debug("isBuy:" + isBuy);
 
-                 if (isBuy)
 
-                 {
 
-                     LeagueGiftGetData giftGetData = new LeagueGiftGetData();
 
-                     giftGetData.Type = welfareCfg.type;
 
-                     giftGetData.IsGet = isGet;
 
-                     giftGetData.GiftCfg = welfareCfg;
 
-                     getDatas.Add(giftGetData);
 
-                 }
 
-             }
 
-             return getDatas;
 
-         }
 
-         public List<LeagueGiftBuyData> GetGiftBuyDatas()
 
-         {
 
-             List<LeagueGiftBuyData> giftBuyDatas = new List<LeagueGiftBuyData>();
 
-             for (int i = 0; i < LeagueWelfareCfgArray.Instance.dataArray.Length; i++)
 
-             {
 
-                 LeagueWelfareCfg welfareCfg = LeagueWelfareCfgArray.Instance.dataArray[i];
 
-                 int buyCount = 0;
 
-                 long endTime = 0;
 
-                 switch (welfareCfg.type)
 
-                 {
 
-                     case LeagueWelfareType.Day:
 
-                         buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareDay);
 
-                         break;
 
-                     case LeagueWelfareType.Week:
 
-                         buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareWeek);
 
-                         endTime = GetNumeriValue(LeagueNumericType.LeagueWelfareWeekLeftTimes);
 
-                         break;
 
-                     case LeagueWelfareType.SuperWeek:
 
-                         buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeek);
 
-                         endTime = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperLeftTimes);
 
-                         break;
 
-                     case LeagueWelfareType.SuperDay:
 
-                         buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareSuperDay);
 
-                         break;
 
-                 }
 
-                 LeagueGiftBuyData giftBuyData = new LeagueGiftBuyData();
 
-                 giftBuyData.Type = welfareCfg.type;
 
-                 giftBuyData.BuyCount = buyCount;
 
-                 giftBuyData.EndTime = endTime;
 
-                 giftBuyData.GiftCfg = welfareCfg;
 
-                 giftBuyDatas.Add(giftBuyData);
 
-             }
 
-             return giftBuyDatas;
 
-         }
 
-         //茶话会匹配度计算
 
-         public int GetTeaPartyMatchedValue(FightData roleData)
 
-         {
 
-             int matchedValue = 0;
 
-             var teapartyRoleCfg = TeapartyRoleCfgArray.Instance.GetCfgsByid(TeaPartyId);
 
-             string[] tags = teapartyRoleCfg[ChooseTeaPartId - 1].tagArr;
 
-             for (int i = 0; i < roleData.itemList.Count; i++)
 
-             {
 
-                 int itemId = roleData.itemList[i];
 
-                 ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
 
-                 if (itemCfg == null)
 
-                 {
 
-                     ET.Log.Error("物品:" + itemId + "不存在");
 
-                     return matchedValue;
 
-                 }
 
-                 for (int t = 0; t < itemCfg.tagsArr.Length; t++)
 
-                 {
 
-                     for (int j = 0; j < tags.Length; j++)
 
-                     {
 
-                         if (itemCfg.tagsArr[t][0] == tags[j])
 
-                         {
 
-                             matchedValue += 1;
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             return matchedValue;
 
-         }
 
-         //茶话会个人奖励是否可以领取
 
-         public bool CheckTeaPartyPersonRewardCanGet(int targetScore)
 
-         {
 
-             return CheckTeaPartyPersonRewardStatu(targetScore) == ConstBonusStatus.CAN_GET && LeagueDataManager.Instance.TeaPartyStatus == LeagueTeaPartyStatus.YesGo;
 
-         }
 
-         //茶话会个人奖励当前状态
 
-         public int CheckTeaPartyPersonRewardStatu(int targetScore)
 
-         {
 
-             var teapartyRewardRoleCfg = TeapartyRewardRoleCfgArray.Instance.dataArray;
 
-             if (teapartyRewardRoleCfg == null)
 
-                 return 0;
 
-             var roleTeapartyInfo = LeagueDataManager.Instance.RoleTeapartyInfo;
 
-             if (roleTeapartyInfo == null || roleTeapartyInfo.PerAwardStatusVs == null || roleTeapartyInfo.PerAwardStatusVs.Count <= 0)
 
-                 return 0;
 
-             for (int i = 0; i < teapartyRewardRoleCfg.Length; i++)
 
-             {
 
-                 if (teapartyRewardRoleCfg[i].targetScore == targetScore)
 
-                 {
 
-                     return roleTeapartyInfo.PerAwardStatusVs[i];
 
-                 }
 
-             }
 
-             return 0;
 
-         }
 
-         //茶话会雅集奖励是否可以领取
 
-         public bool CheckTeaPartyLeagueRewardCanGet(int targetScore)
 
-         {
 
-             return CheckTeaPartyLeagueRewardStatu(targetScore) == ConstBonusStatus.CAN_GET;
 
-         }
 
-         //茶话会雅集奖励是否可以领取
 
-         public int CheckTeaPartyLeagueRewardStatu(int targetScore)
 
-         {
 
-             var teapartyRewardLeagueCfgs = TeapartyRewardLeagueCfgArray.Instance.GetCfgsByid(LeagueDataManager.Instance.TeaPartyId);
 
-             if (teapartyRewardLeagueCfgs == null)
 
-                 return 0;
 
-             var roleTeapartyInfo = LeagueDataManager.Instance.RoleTeapartyInfo;
 
-             if (roleTeapartyInfo == null || roleTeapartyInfo.LeagueAwardStatusVs == null || roleTeapartyInfo.LeagueAwardStatusVs.Count <= 0)
 
-                 return 0;
 
-             for (int i = 0; i < teapartyRewardLeagueCfgs.Count; i++)
 
-             {
 
-                 if (teapartyRewardLeagueCfgs[i].targetScore == targetScore)
 
-                 {
 
-                     return roleTeapartyInfo.LeagueAwardStatusVs[i];
 
-                 }
 
-             }
 
-             return 0;
 
-         }
 
-         //茶话会奖励是否可以领取
 
-         public bool CheckTeaPartyRewardCanGet()
 
-         {
 
-             var roleTeapartyInfo = LeagueDataManager.Instance.RoleTeapartyInfo;
 
-             if (roleTeapartyInfo == null)
 
-                 return false;
 
-             //该活动暂未开启
 
-             if (LeagueDataManager.Instance.TeaPartyStatus == LeagueTeaPartyStatus.YesGo && roleTeapartyInfo.IsNoActDayEnterLeague)
 
-                 return false;
 
-             //该玩法不可以重复参加哦
 
-             if (roleTeapartyInfo.IsQuitTeaParty && roleTeapartyInfo.LastOpenCfgId != 0 && roleTeapartyInfo.LastOpenCfgId == LeagueDataManager.Instance.TeaPartyId)
 
-                 return false;
 
-             var teapartyRewardRoleCfg = TeapartyRewardRoleCfgArray.Instance.dataArray;
 
-             var teapartyRewardLeagueCfgs = TeapartyRewardLeagueCfgArray.Instance.GetCfgsByid(LeagueDataManager.Instance.TeaPartyId);
 
-             foreach (var cfg in teapartyRewardRoleCfg)
 
-             {
 
-                 if (CheckTeaPartyPersonRewardCanGet(cfg.targetScore))
 
-                     return true;
 
-             }
 
-             foreach (var cfg in teapartyRewardLeagueCfgs)
 
-             {
 
-                 if (CheckTeaPartyLeagueRewardCanGet(cfg.targetScore))
 
-                 return true;
 
-             }
 
-             return false;
 
-         }
 
-         //主界面雅集提示语判断
 
-         public string CheckLeagueMainTips()
 
-         {
 
-             if (LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatus) == LeagueQuestionStatus.Open || LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatus) == LeagueQuestionStatus.WaitNext)
 
-                 return "雅集夜宴进行中...";
 
-             if (LeagueDataManager.Instance.Type == LeagueJoinType.Join && LeagueDataManager.Instance.TeaPartyStatus == LeagueTeaPartyStatus.YesOpen && !LeagueDataManager.Instance.RoleTeapartyInfo.Status)
 
-                 return "茶话会挑战中...";
 
-             return "";
 
-         }
 
-     }
 
- }
 
 
  |