ClothingView.cs 19 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using FairyGUI;
  4. using UI.ClothingFoster;
  5. using UI.CommonGame;
  6. using UnityEngine;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class ClothingView : BaseWindow
  11. {
  12. private UI_ClothingUI _ui;
  13. private ValueBarController _valueBarController;
  14. private DressUpObjUI _dressUpObjUI;
  15. private EffectUI _effectUI1;
  16. private List<int> _suitIds;//已解锁套装列表
  17. private SortedList _propertyList = new SortedList();
  18. private SortedList _addPropertyList = new SortedList();
  19. private int _suitId;
  20. private int _index;
  21. private bool _canRenew;
  22. public override void Dispose()
  23. {
  24. if (_ui != null)
  25. {
  26. _ui.Dispose();
  27. _ui = null;
  28. }
  29. if (_valueBarController != null)
  30. {
  31. _valueBarController.Dispose();
  32. _valueBarController = null;
  33. }
  34. if (_dressUpObjUI != null)
  35. {
  36. _dressUpObjUI.Dispose();
  37. _dressUpObjUI = null;
  38. }
  39. EffectUIPool.Recycle(_effectUI1);
  40. _effectUI1 = null;
  41. _propertyList.Clear();
  42. _addPropertyList.Clear();
  43. base.Dispose();
  44. }
  45. protected override void OnInit()
  46. {
  47. base.OnInit();
  48. packageName = UI_ClothingUI.PACKAGE_NAME;
  49. _ui = UI_ClothingUI.Create();
  50. this.viewCom = _ui.target;
  51. // this.viewCom.Center();
  52. isfullScreen = true;
  53. isReturnView = true;
  54. // this.clickBlankToClose = false;
  55. _valueBarController = new ValueBarController(_ui.m_valueBar);
  56. _dressUpObjUI = new DressUpObjUI("SceneSuitFoster");
  57. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  58. _ui.m_comRenewReward.target.onClick.Add(OnClickRenewRewardItem);
  59. _ui.m_btnLeft.onClick.Add(() => { OnClickBtnDirection(-1); });
  60. _ui.m_btnRight.onClick.Add(() => { OnClickBtnDirection(1); });
  61. _ui.m_comFosterReward.target.onClick.Add(OnClickComFosterReward);
  62. _ui.m_btnPropertyShow.onClick.Add(OnClickBtnPropertyShow);
  63. _ui.m_listFoster.itemRenderer = ListFosterItemRender;
  64. _ui.m_listFoster.onClickItem.Add(OnClickListFosterItem);
  65. _ui.m_listProperty.itemRenderer = ListPropertyItemRender;
  66. _ui.m_listRenewMaterial.itemRenderer = ListRenewMaterialItemRender;
  67. _ui.m_listRenewMaterial.onClickItem.Add(OnListRenewMaterialsItem);
  68. _ui.m_btnRenew.onClick.Add(OnClickBtnRenew);
  69. _ui.m_c1.onChanged.Add(OnTabChange);
  70. // EventAgent.AddEventListener(ConstMessage.GET_SUIT_INFOS)
  71. }
  72. protected override void AddEventListener()
  73. {
  74. EventAgent.AddEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster);
  75. EventAgent.AddEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward);
  76. EventAgent.AddEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew);
  77. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateFosterList);
  78. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  79. }
  80. protected override void OnShown()
  81. {
  82. base.OnShown();
  83. object[] datas = this.viewData as object[];
  84. _suitId = (int)datas[0];
  85. List<int> suitIds = datas[1] as List<int>;
  86. _suitIds = new List<int>();
  87. foreach (int suitId in suitIds)
  88. {
  89. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitId))
  90. {
  91. _suitIds.Add(suitId);
  92. }
  93. }
  94. _valueBarController.OnShown();
  95. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  96. _ui.m_c1.selectedIndex = 0;
  97. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("fzsj_bg");
  98. UpdateView();
  99. UpdateRedDot();
  100. Timers.inst.AddUpdate(CheckGuide);
  101. }
  102. protected override void OnHide()
  103. {
  104. base.OnHide();
  105. _valueBarController.OnHide();
  106. Timers.inst.Remove(CheckGuide);
  107. }
  108. protected override void RemoveEventListener()
  109. {
  110. base.RemoveEventListener();
  111. EventAgent.RemoveEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster);
  112. EventAgent.RemoveEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward);
  113. EventAgent.RemoveEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew);
  114. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateFosterList);
  115. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  116. }
  117. private void OnClickBtnBack()
  118. {
  119. ViewManager.GoBackFrom(typeof(ClothingView).FullName);
  120. }
  121. private void OnTabChange()
  122. {
  123. if (_ui.m_c1.selectedIndex == 0)
  124. {
  125. UpdateFoster();
  126. }
  127. else
  128. {
  129. UpdateRenew();
  130. }
  131. }
  132. private void UpdateView()
  133. {
  134. SuitCfg cfg = SuitCfgArray.Instance.GetCfg(_suitId);
  135. _ui.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("hd_sxicon_" + cfg.rarity);// "ui://LuckyBox/;
  136. UpdateArrows();
  137. UpdateSuitView();
  138. UpdateFoster();
  139. UpdateRenew();
  140. }
  141. private void UpdateArrows()
  142. {
  143. int index = _suitIds.IndexOf(_suitId);
  144. int count = _suitIds.Count;
  145. _ui.m_btnRight.visible = (index + 1 < count);
  146. _ui.m_btnLeft.visible = (index - 1 >= 0);
  147. }
  148. private void UpdateSuitView(bool isPic = true)
  149. {
  150. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  151. _ui.m_txtName.text = suitCfg.name;
  152. _dressUpObjUI.ResetSceneObj(100, false, true, null, false);
  153. _dressUpObjUI.dressUpObj.PutOnSuitCfg(_suitId, isPic, new int[] { ConstDressUpItemType.BEI_JING });
  154. _dressUpObjUI.UpdateWrapper(_ui.m_holder);
  155. }
  156. private void OnClickBtnDirection(int direction)
  157. {
  158. int index = _suitIds.IndexOf(_suitId);
  159. int targetIndex = index + direction;
  160. if (targetIndex >= 0 && direction == -1 || targetIndex < _suitIds.Count && direction == 1)
  161. {
  162. _suitId = _suitIds[targetIndex];
  163. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  164. UpdateView();
  165. }
  166. }
  167. /*************************************************养护************************************************/
  168. private void UpdateFoster()
  169. {
  170. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  171. UpdateFosterReward();
  172. _propertyList.Clear();
  173. _addPropertyList.Clear();
  174. UpdateFosterList();
  175. _propertyList = SuitFosterDataManager.Instance.GetPropertyData(_suitId, _index);
  176. _ui.m_listProperty.numItems = _propertyList.Count;
  177. }
  178. private void UpdateFosterReward()
  179. {
  180. SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index);
  181. SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgsBysuitId(_suitId)[index];
  182. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.rewardsArr[0][0]);
  183. _ui.m_comFosterReward.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  184. _ui.m_comFosterReward.m_c1.selectedIndex = state;
  185. }
  186. private void UpdateFosterList()
  187. {
  188. _ui.m_listFoster.numItems = SuitFosterCfgArray.Instance.GetCfgsBysuitId(_suitId).Count;
  189. }
  190. private void ListFosterItemRender(int index, GObject obj)
  191. {
  192. UI_ListFosterItem item = UI_ListFosterItem.Proxy(obj);
  193. item.target.data = index;
  194. int state = SuitFosterDataManager.Instance.GetFosterState(_suitId, index);
  195. item.m_finish.selectedIndex = state;
  196. item.m_txtName.text = SuitFosterDataManager.Instance.stepNames[index];
  197. RedDotController.Instance.SetComRedDot(item.target, RedDotDataManager.Instance.GetClothingFosterRed(_suitId) && state == 1);
  198. UI_ListFosterItem.ProxyEnd();
  199. }
  200. private void ListPropertyItemRender(int index, GObject obj)
  201. {
  202. UI_ListScoreItem item = UI_ListScoreItem.Proxy(obj);
  203. int score = (int)_propertyList.GetKey(index);
  204. item.m_txtProperty.text = _propertyList[score].ToString();
  205. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (score));
  206. UI_ListScoreItem.ProxyEnd();
  207. }
  208. private void OnClickListFosterItem(EventContext context)
  209. {
  210. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.SUIT_LIST_VIEW);
  211. if (GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0 && GuideDataManager.currentGuideId == cfg.id)
  212. {
  213. return;
  214. }
  215. int index = (int)(context.data as GObject).data;
  216. int state = SuitFosterDataManager.Instance.GetFosterState(_suitId, index);
  217. if (state == 0)
  218. {
  219. PromptController.Instance.ShowFloatTextPrompt("已完成该阶段");
  220. }
  221. else if (state == 1)
  222. {
  223. ViewManager.Show<ClothingFosterView>(new object[] { _suitId, index, _propertyList, this.viewData });
  224. }
  225. else
  226. {
  227. PromptController.Instance.ShowFloatTextPrompt(string.Format("请完成{0}阶段", SuitFosterDataManager.Instance.stepNames[_index]));
  228. }
  229. }
  230. private void OnClickComFosterReward()
  231. {
  232. SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index);
  233. if (state == 1 || state == 2)
  234. {
  235. ViewManager.Show<ClothingRewardView>(_suitId);
  236. }
  237. else
  238. {
  239. SuitFosterProxy.SendGetMaintainSuitBonus(_suitId, index + 1).Coroutine();
  240. }
  241. }
  242. private void OnClickBtnPropertyShow()
  243. {
  244. ViewManager.Show<ClothingPropertyShowView>(new object[] { _suitId, _index });
  245. }
  246. private void OnListenerFoster()
  247. {
  248. _ui.m_comFosterAni.target.visible = true;
  249. _ui.m_comFosterAni.m_txtContent.text = string.Format("服装{0}中......", SuitFosterDataManager.Instance.stepNames[_index]);
  250. if (_effectUI1 != null)
  251. {
  252. EffectUIPool.Recycle(_effectUI1);
  253. _effectUI1 = null;
  254. }
  255. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comFosterAni.m_holder, "ui_gcdh", "ui_gcdh_" + (_index + 1));
  256. _ui.m_comFosterAni.m_t0.Play(() =>
  257. {
  258. ViewManager.Show<ClothingFosterFinishView>(new object[] { _suitId, _index, _propertyList });
  259. UpdateFoster();
  260. _ui.m_comFosterAni.target.visible = false;
  261. });
  262. }
  263. private void OnListenerGetFosterReward(EventContext context)
  264. {
  265. SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgsBysuitId(_suitId)[(int)(context.data) - 1];
  266. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(cfg.rewardsArr));
  267. UpdateFosterReward();
  268. LogUtil.LogEditor("养护奖励:" + ItemDataManager.GetItemNum(100169));
  269. }
  270. /*************************************************换新************************************************/
  271. private void UpdateRenew()
  272. {
  273. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  274. SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId);
  275. if (suitFosterData.makeNewState > 0)
  276. {
  277. _ui.m_c2.selectedIndex = 1;
  278. UpdateRenewFinish();
  279. }
  280. else
  281. {
  282. _ui.m_c2.selectedIndex = 0;
  283. UpdateRenewView();
  284. }
  285. }
  286. private void UpdateRenewView()
  287. {
  288. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  289. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
  290. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  291. _ui.m_comRenewReward.target.visible = false;
  292. if (cfg.renewRewardsArr.Length > 0)
  293. {
  294. _ui.m_comRenewReward.target.visible = true;
  295. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.renewRewardsArr[0][0]);
  296. _ui.m_comRenewReward.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  297. }
  298. _ui.m_txtRenewProperty.text = string.Format("套装所有部件属性+{0}%", renewCfg.addition * 100 / 10000);
  299. _ui.m_txtRenewTips.text = string.Format("完成养护-{0}阶段", SuitFosterDataManager.Instance.stepNames[cfg.renewOpenLv - 1]);
  300. _ui.m_listRenewMaterial.numItems = renewCfg.materialsArr.Length;
  301. long costHas = ItemDataManager.GetItemNum(renewCfg.costId);
  302. int costNeed = renewCfg.costNum;
  303. ItemUtil.UpdateItemNeedNum(_ui.m_comRenewCost, renewCfg.costId, renewCfg.costNum);
  304. long itemHas = ItemDataManager.GetItemNum(renewCfg.materialsArr[0][0]);
  305. int itemNeed = renewCfg.materialsArr[0][1];
  306. _canRenew = costHas >= costNeed && itemHas >= itemNeed;
  307. UI_ComCostCurrency.ProxyEnd();
  308. }
  309. private void UpdateRenewFinish()
  310. {
  311. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  312. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
  313. _ui.m_txtRenewShow.text = string.Format("套装所有部件属性+{0}%", renewCfg.addition * 100 / 10000);
  314. _ui.m_comRenewRewardGet.target.visible = true;
  315. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  316. if (cfg.renewRewardsArr.Length <= 0)
  317. {
  318. _ui.m_comRenewRewardGet.target.visible = false;
  319. return;
  320. }
  321. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.renewRewardsArr[0][0]);
  322. _ui.m_comRenewRewardGet.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  323. }
  324. private void ListRenewMaterialItemRender(int index, GObject obj)
  325. {
  326. UI_ListMaterialsItem item = UI_ListMaterialsItem.Proxy(obj);
  327. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  328. int[][] materialsArr = SuitRenewCfgArray.Instance.GetCfg(suitrarity).materialsArr;
  329. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(materialsArr[index][0]);
  330. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  331. long has = ItemDataManager.GetItemNum(itemCfg.id);
  332. int need = materialsArr[index][1];
  333. item.m_txtHas.text = StringUtil.GetColorText(has.ToString(), has >= need ? "#F2DB96" : "#C9F1A5");
  334. item.m_txtNeed.text = need.ToString();
  335. if (_canRenew && has < need) _canRenew = false;
  336. item.target.data = materialsArr[index];
  337. UI_ListMaterialsItem.ProxyEnd();
  338. }
  339. private void OnListRenewMaterialsItem(EventContext context)
  340. {
  341. int[] itemData = (int[])(context.data as GComponent).data;
  342. // GoodsItemTipsController.ShowItemTips(itemId);
  343. //ViewManager.Show<ApproachOfItemView>(new object[] { itemData[0], new object[] { typeof(ClothingView).FullName, this.viewData }, itemData[1] });
  344. object[] sourceDatas = new object[] { itemData[0], new object[] { typeof(ClothingView).FullName, this.viewData }, itemData[1] };
  345. GoodsItemTipsController.ShowItemTips(itemData[0], sourceDatas);
  346. }
  347. private async void OnClickBtnRenew()
  348. {
  349. SuitFosterData data = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId);
  350. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  351. if (data.maintainStep < cfg.renewOpenLv)
  352. {
  353. PromptController.Instance.ShowFloatTextPrompt("完成养护后开启焕新");
  354. //PromptController.Instance.ShowFloatTextPrompt(string.Format("完成{0}开启焕新", SuitFosterDataManager.Instance.stepNames[cfg.renewOpenLv - 1]));
  355. return;
  356. }
  357. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  358. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
  359. if (!ItemUtil.CheckItemEnough(renewCfg.costId, renewCfg.costNum))
  360. {
  361. long has = ItemDataManager.GetItemNum(renewCfg.costId);
  362. ItemUtil.BuyCurrency(renewCfg.costId, renewCfg.costNum - has);
  363. return;
  364. }
  365. for (int i = 0; i < renewCfg.materialsArr.Length; i++)
  366. {
  367. if (!ItemUtil.CheckItemEnough(renewCfg.materialsArr[i][0], renewCfg.materialsArr[i][1], true))
  368. {
  369. object[] sourceDatas = new object[] {renewCfg.materialsArr[i][0], new object[] { typeof(ClothingView).FullName, (this.viewData as object[])[3] }, renewCfg.materialsArr[i][1] };
  370. GoodsItemTipsController.ShowItemTips(renewCfg.materialsArr[i][0], sourceDatas);
  371. return;
  372. }
  373. }
  374. int result = await SuitFosterProxy.SendMakeNewSuit(_suitId);
  375. if (result == ErrorCode.ERR_Success)
  376. {
  377. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_YANG_CHENG, 2);
  378. }
  379. }
  380. private void OnListenerRenew()
  381. {
  382. ViewManager.Show<ClothingRenewFinishView>(_suitId);
  383. UpdateRenew();
  384. LogUtil.LogEditor("换新奖励:" + ItemDataManager.GetItemNum(10370));
  385. }
  386. private void UpdateRedDot()
  387. {
  388. RedDotController.Instance.SetComRedDot(_ui.m_btnTabFoster, RedDotDataManager.Instance.GetClothingFosterRed(_suitId));
  389. RedDotController.Instance.SetComRedDot(_ui.m_btnTabRenew, RedDotDataManager.Instance.GetClothingRenewRed(_suitId));
  390. RedDotController.Instance.SetComRedDot(_ui.m_btnRenew, RedDotDataManager.Instance.GetClothingRenewRed(_suitId));
  391. }
  392. private void CheckGuide(object param)
  393. {
  394. if (GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  395. {
  396. UpdateToCheckGuide(null);
  397. }
  398. else
  399. {
  400. Timers.inst.Remove(CheckGuide);
  401. }
  402. }
  403. protected override void UpdateToCheckGuide(object param)
  404. {
  405. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  406. GuideController.TryGuide(_ui.m_listFoster, ConstGuideId.SUIT_LIST_VIEW, 4, "点击进行服饰养护工作。", 0);
  407. GuideController.TryGuide(_ui.m_btnTabRenew, ConstGuideId.SUIT_LIST_VIEW, 5, "完成养护流程后,可以对服饰进行焕新,获得更多新的套装配件哦。");
  408. GuideController.TryCompleteGuide(ConstGuideId.SUIT_LIST_VIEW, 5);
  409. }
  410. private void OnClickRenewRewardItem()
  411. {
  412. ViewManager.Show<ClothingRewardItemView>(_suitId);
  413. }
  414. }
  415. }