LeagueDataManager.cs 11 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class LastQuestionResult
  7. {
  8. public static int SomeBodyRight = 1;//1:有人答对题目
  9. public static int NobodyRight = 2;// 2:无人答对
  10. public static int Ending = 3;// 3:答题结束
  11. }
  12. public class LeagueJoinType
  13. {
  14. public static int Join = 1;//1:已经加入军团
  15. public static int UnJoin = 2;//1:未加入军团
  16. }
  17. public class LeagueDataManager : SingletonBase<LeagueDataManager>
  18. {
  19. public int Type = 2;// 1:已经加入军团 2:未加入军团
  20. public int MaxFinishType { get { return GetSkillCurType(); } }
  21. public int CurLayer { get { return Math.Max(GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueSkillMaxLayer), 1); } }
  22. public LeagueData LeagueData;//联盟信息
  23. public int HallLevel { get { return (int)GetNumeriValue(LeagueNumericType.HallLevel); } }
  24. public int HotelLevel { get { return (int)GetNumeriValue(LeagueNumericType.HotelLevel); } }
  25. public int StoreLevel { get { return (int)GetNumeriValue(LeagueNumericType.StoreLevel); } }
  26. public Dictionary<int, long> LeagueNumber = new Dictionary<int, long>();//联盟数值,LeagueNumericType
  27. public Dictionary<long, LeagueListData> ListDatas = new Dictionary<long, LeagueListData>();//联盟列表
  28. public Dictionary<long, OtherRoleInfoData> ListApplyDatas = new Dictionary<long, OtherRoleInfoData>();//联盟申请列表
  29. public List<LeagueLogData> ListLogDatas = new List<LeagueLogData>();//日志数据
  30. public LeagueLastAnswerRoleData LastAnswerRoleData = new LeagueLastAnswerRoleData();//上题回答数据
  31. public Dictionary<long, int> ListAnsweringDatas = new Dictionary<long, int>();//当前答题玩家数据,roleId,答题数量。
  32. public Dictionary<int, List<LeagueAnswerData>> ListAnswerRankDatas = new Dictionary<int, List<LeagueAnswerData>>();//答题排行榜数据,int:type//1:周排行 2:上周排行
  33. public void Clear()
  34. {
  35. Type = LeagueJoinType.UnJoin;
  36. ListDatas.Clear();
  37. LeagueData = null;
  38. ListApplyDatas.Clear();
  39. ListLogDatas.Clear();
  40. ListAnsweringDatas.Clear();
  41. LeagueNumber.Clear();
  42. }
  43. public void SetNumeric(int type, long value)
  44. {
  45. LeagueNumber[type] = value;
  46. }
  47. public long GetNumeriValue(int type)
  48. {
  49. if (LeagueNumber.TryGetValue(type, out long value))
  50. {
  51. return value;
  52. }
  53. return 0;
  54. }
  55. public string GetMemberTitle(int pos)
  56. {
  57. string title = "";
  58. switch (pos)
  59. {
  60. case LeaguePos.Owner:
  61. title = "社长";
  62. break;
  63. case LeaguePos.SubOwner:
  64. title = "副社长";
  65. break;
  66. case LeaguePos.Flower:
  67. title = "御史";
  68. break;
  69. case LeaguePos.Member:
  70. title = "成员";
  71. break;
  72. }
  73. return title;
  74. }
  75. public int GetMyPos()
  76. {
  77. if (LeagueDataManager.Instance.LeagueData == null)
  78. {
  79. return LeaguePos.Member;
  80. }
  81. if (LeagueDataManager.Instance.LeagueData.LeagueMemberDatas.TryGetValue(RoleDataManager.roleId, out LeagueMemberData memberData))
  82. {
  83. return memberData.Pos;
  84. }
  85. return LeaguePos.Member;
  86. }
  87. // //判断一个玩家是否是会长副会长
  88. // public bool CheckPlayerIsLeader()
  89. // {
  90. // }
  91. /// <summary>
  92. /// 根据祈福类型获取祈福次数
  93. /// </summary>
  94. /// <returns></returns>
  95. public int GetPrayTimesByType(int prayType)
  96. {
  97. int curCount = 0;
  98. switch (prayType)
  99. {
  100. case LeaguePrayType.First:
  101. curCount = RoleDataManager.LeagueType1PrayTimes;
  102. break;
  103. case LeaguePrayType.Second:
  104. curCount = RoleDataManager.LeagueType2PrayTimes;
  105. break;
  106. case LeaguePrayType.Third:
  107. curCount = RoleDataManager.LeagueType3PrayTimes;
  108. break;
  109. }
  110. return curCount;
  111. }
  112. public OtherRoleInfoData GetMemberRoleInfo(long roleId)
  113. {
  114. LeagueData.LeagueMemberDatas.TryGetValue(roleId, out LeagueMemberData value);
  115. if (value == null) return null;
  116. return value.RoleInfo;
  117. }
  118. //输入属性类型,获取联盟技能该属性加成总值
  119. public int GetAllSkillScore(int scoreType)
  120. {
  121. int score = 0;
  122. foreach (int key in SkillDataManager.Instance.LeagueSkillScoreDatas.Keys)
  123. {
  124. score += SkillDataManager.Instance.LeagueSkillScoreDatas[key][scoreType];
  125. }
  126. return score;
  127. }
  128. //输入联盟技能类型和属性类型,获取指定技能类型该属性加成值
  129. public int GetSkillScoreByType(int skillType, int scoreType)
  130. {
  131. int score = 0;
  132. if (!SkillDataManager.Instance.LeagueSkillScoreDatas.ContainsKey(skillType)) return score;
  133. if (!SkillDataManager.Instance.LeagueSkillScoreDatas[skillType].ContainsKey(scoreType)) return score;
  134. return SkillDataManager.Instance.LeagueSkillScoreDatas[skillType][scoreType];
  135. }
  136. //检测一个技能是否激活
  137. public bool CheckIsSkillActive(int skillType, int skillId)
  138. {
  139. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(skillType)) return false;
  140. return SkillDataManager.Instance.LeagueSkillDatas[skillType].IndexOf(skillId) >= 0;
  141. }
  142. private int GetSkillCurType()
  143. {
  144. LeagueSkillCountCfg[] skillCountCfgs = LeagueSkillCountCfgArray.Instance.dataArray;
  145. for (int i = 0; i < skillCountCfgs.Length; i++)
  146. {
  147. if (GetSkillProgressByType(skillCountCfgs[i].type) < 100) return skillCountCfgs[i].type - 1;
  148. }
  149. return skillCountCfgs[skillCountCfgs.Length - 1].type;
  150. }
  151. //根据技能类型获取该类型进度
  152. public double GetSkillProgressByType(int skillType)
  153. {
  154. LeagueSkillCountCfg skillCountCfg = LeagueSkillCountCfgArray.Instance.GetCfg(skillType);
  155. // if (skillCountCfg.type - CurType < 0) return 100;
  156. // if (skillCountCfg.type - CurType > 0) return 0;
  157. float count = !SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(skillType) ? 0 : SkillDataManager.Instance.LeagueSkillDatas[skillType].Count;
  158. float maxCount = skillCountCfg.skillCount;
  159. return Math.Round(count / maxCount * 100, 2); ;
  160. }
  161. //获取联盟礼包领取数据
  162. public List<LeagueGiftGetData> GetGiftGetDatas()
  163. {
  164. List<LeagueGiftGetData> getDatas = new List<LeagueGiftGetData>();
  165. for (int i = 0; i < LeagueWelfareCfgArray.Instance.dataArray.Length; i++)
  166. {
  167. LeagueWelfareCfg welfareCfg = LeagueWelfareCfgArray.Instance.dataArray[i];
  168. bool isBuy = false;
  169. bool isGet = false;
  170. switch (welfareCfg.type)
  171. {
  172. case LeagueWelfareType.Day:
  173. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareDay) == 1;
  174. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareDay) == 1;
  175. break;
  176. case LeagueWelfareType.Week:
  177. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareWeek) == 1;
  178. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareWeek) == 1;
  179. break;
  180. case LeagueWelfareType.SuperWeek:
  181. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeek) == 1;
  182. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperWeek) == 1;
  183. break;
  184. case LeagueWelfareType.SuperDay:
  185. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperDay) == 1;
  186. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperDay) == 1;
  187. break;
  188. }
  189. // ET.Log.Debug("isBuy:" + isBuy);
  190. if (isBuy)
  191. {
  192. LeagueGiftGetData giftGetData = new LeagueGiftGetData();
  193. giftGetData.Type = welfareCfg.type;
  194. giftGetData.IsGet = isGet;
  195. giftGetData.GiftCfg = welfareCfg;
  196. getDatas.Add(giftGetData);
  197. }
  198. }
  199. return getDatas;
  200. }
  201. public List<LeagueGiftBuyData> GetGiftBuyDatas()
  202. {
  203. List<LeagueGiftBuyData> giftBuyDatas = new List<LeagueGiftBuyData>();
  204. for (int i = 0; i < LeagueWelfareCfgArray.Instance.dataArray.Length; i++)
  205. {
  206. LeagueWelfareCfg welfareCfg = LeagueWelfareCfgArray.Instance.dataArray[i];
  207. int buyCount = 0;
  208. long endTime = 0;
  209. switch (welfareCfg.type)
  210. {
  211. case LeagueWelfareType.Day:
  212. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareDay);
  213. break;
  214. case LeagueWelfareType.Week:
  215. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareWeek);
  216. endTime = GetNumeriValue(LeagueNumericType.LeagueWelfareWeekEndTime);
  217. break;
  218. case LeagueWelfareType.SuperWeek:
  219. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeek);
  220. endTime = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeekEndTime);
  221. break;
  222. case LeagueWelfareType.SuperDay:
  223. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareSuperDay);
  224. break;
  225. }
  226. LeagueGiftBuyData giftBuyData = new LeagueGiftBuyData();
  227. giftBuyData.Type = welfareCfg.type;
  228. giftBuyData.BuyCount = buyCount;
  229. giftBuyData.EndTime = endTime;
  230. giftBuyData.GiftCfg = welfareCfg;
  231. giftBuyDatas.Add(giftBuyData);
  232. }
  233. return giftBuyDatas;
  234. }
  235. }
  236. }