| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465 | using UnityEngine;using UnityEngine.Networking;using System;using System.Collections;using Google.Protobuf;//using Protobuf;using System.IO;using GFGGame.Launcher;namespace GFGGame{    class HttpProtobufTool : SingletonMonoBase<HttpProtobufTool>    {                //jsonString 为json字符串,post提交的数据包为json        public void Post(string prefixUrl, string methodName, byte[] bodyRaw, Action<string> callback)        {            StartCoroutine(PostRequest(prefixUrl, methodName, bodyRaw, callback));        }        public IEnumerator PostRequest(string prefixUrl, string methodName, byte[] bodyRaw, Action<string> callback)        {            string url = prefixUrl + methodName;            Debug.Log(string.Format("post url:{0}", url));            using (UnityWebRequest webRequest = new UnityWebRequest(url, "POST"))            {                webRequest.uploadHandler = (UploadHandler)new UploadHandlerRaw(bodyRaw);                webRequest.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();                webRequest.timeout = LauncherConfig.HTTP_POST_TIME_OUT;                //http header 的内容                webRequest.SetRequestHeader("Content-Type", "application/octet-stream");                // webRequest.timeout;                yield return webRequest.SendWebRequest();                ResultHandler(webRequest, callback, "", () =>                {                    Post(prefixUrl, methodName, bodyRaw, callback);                });            }        }        public void ResultHandler(UnityWebRequest webRequest, Action<string> callback, string tag, Action retryCall)        {            string paramCallback = null;            if (webRequest.result == UnityWebRequest.Result.ProtocolError || webRequest.result == UnityWebRequest.Result.ConnectionError)            {                Debug.LogError(webRequest.error + "\n" + webRequest.downloadHandler.text);                Alert.Show("连接服务器失败:\n请检查网络和服务器状态")                .SetRightButton(true, "重试", (object data) =>                {                    retryCall();                });            }            else            {                byte[] data = webRequest.downloadHandler.data;                //StoreRequest storeRequest = StoreRequest.Parser.ParseFrom(data);                //Debug.Log("from server " + storeRequest.ToString() + "\ntag = " + tag);                paramCallback = webRequest.downloadHandler.text;                callback?.Invoke(paramCallback);            }        }            }}
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