ItemApproachScanner.cs 29 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using GFGGame;
  4. using System;
  5. using System.Linq;
  6. namespace GFGEditor
  7. {
  8. /// <summary>
  9. /// 物品扫描器:
  10. /// 1.扫描获取途径,并填入物品表的获取途径字段
  11. /// 2.扫描套装部件个数
  12. /// </summary>
  13. public class ItemApproachScanner
  14. {
  15. private delegate string GetApproachCall(int itemId);
  16. public static void startScan()
  17. {
  18. ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
  19. GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetLeaguePrayApproach, GetLeagueAnswerApproach, CheckStoreApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach, GetClothingDecomposeApproach, CheckClothingFosterApproach, CheckDailyTaskApproach, CheckWeeklyTaskApproach, GetZhaiXingApproach, GetStoryLevelApproach };
  20. Dictionary<SuitCfg, List<int>> suitDic = new Dictionary<SuitCfg, List<int>>();
  21. Dictionary<ItemCfg, List<int>> syntheticSuitDic = new Dictionary<ItemCfg, List<int>>();
  22. Dictionary<SuitCfg, Dictionary<string, string>> suitTagsDic = new Dictionary<SuitCfg, Dictionary<string, string>>();
  23. int suitPartTotalCount = 0;
  24. int clothingPartsCount = 0;
  25. int cardCount = 0;
  26. foreach (ItemCfg cfg in dataArray)
  27. {
  28. HandleItemAndSuitTable(cfg, suitDic);
  29. HandleItemApproch(cfg, actions);
  30. HandleItemSyntheticSuit(cfg, syntheticSuitDic);
  31. HandleItemAndDressUpTable(cfg, ref clothingPartsCount);
  32. HandleItemAndCardTable(cfg, ref cardCount);
  33. HandleItemAndSuitTags(cfg, suitTagsDic);
  34. }
  35. var globalCfg = GlobalCfgArray.globalCfg;
  36. SQLiteHelper.Instance.OpenConnection();
  37. try
  38. {
  39. //物品
  40. foreach (ItemCfg cfg in dataArray)
  41. {
  42. var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach), nameof(cfg.isHide) };
  43. var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach, "" + cfg.isHide };
  44. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
  45. }
  46. //套装
  47. foreach (var a in suitDic)
  48. {
  49. var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
  50. var values = new string[] { string.Join(";", a.Value) };
  51. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  52. if (a.Key.isHide <= 0)
  53. {
  54. if (a.Key.id != 210000)
  55. {
  56. suitPartTotalCount += a.Value.Count;
  57. }
  58. }
  59. }
  60. globalCfg.suitPartTotalCount = suitPartTotalCount;
  61. globalCfg.ClothingPartsCount = clothingPartsCount;
  62. globalCfg.CardCount = cardCount;
  63. UpdateGlobalCfg(globalCfg);
  64. //材料对应的套装id
  65. foreach (var a in syntheticSuitDic)
  66. {
  67. var names = new string[] { nameof(a.Key.syntheticSuitArr).Replace("Arr", "") };
  68. var values = new string[] { string.Join(";", a.Value) };
  69. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  70. }
  71. //套装属性累加
  72. foreach (var a in suitTagsDic)
  73. {
  74. var names = new string[] { nameof(a.Key.tagsArr).Replace("Arr", "") };
  75. var value = "";
  76. foreach (var e in a.Value)
  77. {
  78. value = value + e.Key + "*" + e.Value + ";";
  79. }
  80. var values = new string[] { string.Join(";", value) };
  81. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  82. }
  83. }
  84. catch (Exception e)
  85. {
  86. ET.Log.Error(e.ToString());
  87. }
  88. finally
  89. {
  90. SQLiteHelper.Instance.CloseConnection();
  91. }
  92. }
  93. private static void UpdateGlobalCfg(GlobalCfg globalCfg)
  94. {
  95. var names = new string[]
  96. { nameof(globalCfg.suitPartTotalCount), nameof(globalCfg.ClothingPartsCount), nameof(globalCfg.CardCount) };
  97. var values = new string[]
  98. { globalCfg.suitPartTotalCount.ToString(), globalCfg.ClothingPartsCount.ToString(), globalCfg.CardCount.ToString() };
  99. SQLiteHelper.Instance.UpdateValues(nameof(GlobalCfgArray), names, values, nameof(globalCfg.id), globalCfg.id.ToString());
  100. }
  101. private static void HandleItemSyntheticSuit(ItemCfg itemCfg, Dictionary<ItemCfg, List<int>> syntheticSuitDic)
  102. {
  103. if (itemCfg.syntheticMateriarsArr.Length <= 0)
  104. {
  105. return;
  106. }
  107. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  108. {
  109. ItemCfg materialItemCfg;
  110. foreach (int[] materiars in itemCfg.syntheticMateriarsArr)
  111. {
  112. int materialId = materiars[0];
  113. materialItemCfg = ItemCfgArray.Instance.GetCfg(materialId);
  114. if (materialItemCfg != null)
  115. {
  116. syntheticSuitDic.TryGetValue(materialItemCfg, out var syntheticSuitList);
  117. if (syntheticSuitList == null)
  118. {
  119. syntheticSuitList = new List<int>();
  120. syntheticSuitDic[materialItemCfg] = syntheticSuitList;
  121. }
  122. syntheticSuitList.Add(itemCfg.id);
  123. }
  124. }
  125. }
  126. }
  127. private static void HandleItemAndSuitTable(ItemCfg itemCfg, Dictionary<SuitCfg, List<int>> suitDic)
  128. {
  129. if (itemCfg.suitId <= 0)
  130. {
  131. return;
  132. }
  133. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  134. if (suitCfg == null)
  135. {
  136. return;
  137. }
  138. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  139. {
  140. suitDic.TryGetValue(suitCfg, out var partsList);
  141. if (partsList == null)
  142. {
  143. partsList = new List<int>();
  144. suitDic[suitCfg] = partsList;
  145. }
  146. partsList.Add(itemCfg.id);
  147. }
  148. itemCfg.isHide = suitCfg.isHide;
  149. }
  150. private static void HandleItemAndDressUpTable(ItemCfg itemCfg, ref int count)
  151. {
  152. // 除去初始衣装
  153. if (DressUpMenuItemDataManager.defaultID.Contains(itemCfg.id) || itemCfg.isHide > 0)
  154. {
  155. return;
  156. }
  157. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  158. {
  159. // 服装
  160. bool isDressUp = Array.IndexOf(DressUpMenuItemDataManager.dressUpGuideSubType, itemCfg.subType) >= 0;
  161. if (isDressUp)
  162. {
  163. ++count;
  164. return;
  165. }
  166. // 饰品
  167. bool isAccessories = Array.IndexOf(DressUpMenuItemDataManager.dressUpGuideAccessoriesType, itemCfg.subType) >= 0;
  168. if (isAccessories)
  169. {
  170. ++count;
  171. return;
  172. }
  173. // 特殊
  174. bool isSpecial = itemCfg.subType > ConstDressUpItemType.TE_SHU;
  175. if (isSpecial)
  176. {
  177. ++count;
  178. return;
  179. }
  180. }
  181. }
  182. private static void HandleItemAndCardTable(ItemCfg itemCfg, ref int count)
  183. {
  184. if (itemCfg.isHide > 0)
  185. {
  186. return;
  187. }
  188. if (itemCfg.itemType == ConstItemType.CARD)
  189. {
  190. ++count;
  191. }
  192. }
  193. private static void HandleItemAndSuitTags(ItemCfg itemCfg, Dictionary<SuitCfg, Dictionary<string, string>> suitTagsDic)
  194. {
  195. if (itemCfg.suitId <= 0)
  196. return;
  197. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  198. if (suitCfg == null)
  199. return;
  200. if(DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemCfg.id))
  201. return;
  202. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  203. {
  204. for (int i = 0; i < itemCfg.tagsArr.Length; i++)
  205. {
  206. suitTagsDic.TryGetValue(suitCfg, out var tags);
  207. if (tags == null)
  208. {
  209. tags = new Dictionary<string, string>();
  210. suitTagsDic[suitCfg] = tags;
  211. }
  212. if (!tags.ContainsKey(itemCfg.tagsArr[i][0]))
  213. tags[itemCfg.tagsArr[i][0]] = itemCfg.tagsArr[i][1];
  214. else
  215. tags[itemCfg.tagsArr[i][0]] = (Convert.ToInt32(tags[itemCfg.tagsArr[i][0]]) + Convert.ToInt32(itemCfg.tagsArr[i][1])).ToString();
  216. }
  217. }
  218. }
  219. private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
  220. {
  221. if (cfg.id == 3000001 || cfg.id == 3000002 || cfg.id == 3000003)
  222. {
  223. ET.Log.Debug("");
  224. }
  225. List<string> approachs = new List<string>();
  226. foreach (GetApproachCall action in actions)
  227. {
  228. string tempApproach = action(cfg.id);
  229. if (tempApproach != null)
  230. {
  231. approachs.Add(tempApproach);
  232. }
  233. }
  234. if (approachs.Count > 0)
  235. {
  236. string approach = string.Join(";", approachs);
  237. cfg.approach = approach;
  238. if (approachs.Count > 5)
  239. {
  240. Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
  241. }
  242. }
  243. else
  244. {
  245. if (cfg.id < 1000000 || cfg.id >= 2000000)
  246. {
  247. if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
  248. {
  249. //Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
  250. }
  251. }
  252. }
  253. }
  254. /// <summary>
  255. /// 尝试获取服装店产出途径
  256. /// </summary>
  257. /// <param name="itemId"></param>
  258. /// <returns></returns>
  259. private static string GetClothingShopApproach(int itemId)
  260. {
  261. List<ShopCfg> dataArray = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.FU_ZHUANG_DIAN, ConstStoreSubId.FU_ZHUANG_DIAN);
  262. foreach (ShopCfg cfg in dataArray)
  263. {
  264. if (cfg.itemId == itemId)
  265. {
  266. return "FU_ZHUANG_DIAN=" + ConstStoreId.CLOTHING_STORE_ID; ;
  267. }
  268. }
  269. List<ShopCfg> shopCfgGallerys = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_GALLERY);
  270. foreach (ShopCfg cfg in shopCfgGallerys)
  271. {
  272. if (cfg.itemId == itemId)
  273. {
  274. return "FU_ZHUANG_DIAN=" + ConstStoreId.GALLERY_STORE_ID;
  275. }
  276. }
  277. return null;
  278. }
  279. /// <summary>
  280. /// 尝试获取服装分解产出途径
  281. /// </summary>
  282. /// <param name="itemId"></param>
  283. /// <returns></returns>
  284. private static string GetClothingDecomposeApproach(int itemId)
  285. {
  286. DecomposeCfgArray manager = DecomposeCfgArray.Instance;
  287. DecomposeCfg[] dataArray = manager.dataArray;
  288. foreach (DecomposeCfg cfg in dataArray)
  289. {
  290. for (int i = 0; i < cfg.itemsArr.Length; i++)
  291. {
  292. if (cfg.itemsArr[i][0] == itemId)
  293. {
  294. return "FU_ZHUANG_DECOMPOSE";
  295. }
  296. }
  297. }
  298. return null;
  299. }
  300. /// <summary>
  301. /// 尝试获取摘星(抽奖)产出途径
  302. /// </summary>
  303. /// <param name="itemId"></param>
  304. /// <returns></returns>
  305. private static string GetZhaiXingApproach(int itemId)
  306. {
  307. LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
  308. LuckyBoxCfg[] dataArray = manager.dataArray;
  309. if (itemId == 10090)
  310. {
  311. Debug.Log("");
  312. }
  313. foreach (LuckyBoxCfg cfg in dataArray)
  314. {
  315. for (int i = 0; i < cfg.bonusArr.Length; i++)
  316. {
  317. if (itemId == cfg.bonusArr[i][0])
  318. {
  319. return "ZHAI_XING";
  320. }
  321. }
  322. int dropId = cfg.dropId;
  323. if (itemId == 10014)
  324. {
  325. if (dropId == 11000008)
  326. {
  327. ET.Log.Debug("");
  328. }
  329. ET.Log.Debug("");
  330. }
  331. int[] _dropIds = { dropId };
  332. bool approach = CheckItemInDropOut(itemId, _dropIds);
  333. if (approach)
  334. {
  335. return "ZHAI_XING";
  336. }
  337. // }
  338. }
  339. return null;
  340. }
  341. /// <summary>
  342. /// 尝试获取剧情关卡产出途径
  343. /// </summary>
  344. /// <param name="itemId"></param>
  345. /// <returns></returns>
  346. private static string GetStoryLevelApproach(int itemId)
  347. {
  348. List<string> approachs = new List<string>();
  349. StoryChapterCfg chapterCfg = new StoryChapterCfg();
  350. StudioCfg studioCfg = new StudioCfg();
  351. FieldCfg fieldCfg = new FieldCfg();
  352. StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
  353. StoryLevelCfg[] dataArray = manager.dataArray;
  354. foreach (StoryLevelCfg cfg in dataArray)
  355. {
  356. if (itemId == 3000041)
  357. {
  358. ET.Log.Debug("");
  359. }
  360. if (itemId == 3002001)
  361. {
  362. }
  363. chapterCfg = StoryChapterCfgArray.Instance.GetCfg(cfg.chapterId);
  364. studioCfg = StudioCfgArray.Instance.GetCfg(cfg.chapterId);
  365. fieldCfg = FieldCfgArray.Instance.GetCfg(cfg.chapterId);
  366. //判断是否有配在剧情、工作室、田野调查表
  367. if (chapterCfg != null || studioCfg != null || fieldCfg != null)
  368. {
  369. bool result = CheckItemInBonus(itemId, cfg);
  370. if (result)
  371. {
  372. string approach = "JU_QING_GUAN_QIA=" + cfg.id;
  373. approachs.Add(approach);
  374. }
  375. }
  376. }
  377. if (approachs.Count > 0)
  378. {
  379. return string.Join(";", approachs);
  380. }
  381. return null;
  382. }
  383. /// <summary>
  384. /// 尝试获取服装合成产出途径
  385. /// </summary>
  386. /// <param name="itemId"></param>
  387. /// <returns></returns>
  388. private static string GetClothingSyntheticApproach(int itemId)
  389. {
  390. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  391. if (itemCfg == null)
  392. {
  393. return null;
  394. }
  395. if (itemCfg.itemType != ConstItemType.DRESS_UP)
  396. {
  397. return null;
  398. }
  399. if (itemCfg.suitId <= 0)
  400. {
  401. return null;
  402. }
  403. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  404. if (suitCfg == null)
  405. {
  406. return null;
  407. }
  408. if (suitCfg.syntheticType <= 0)
  409. {
  410. return null;
  411. }
  412. return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
  413. }
  414. private static string GetSuitGuideApproach(int itemId)
  415. {
  416. SuitCfgArray manager = SuitCfgArray.Instance;
  417. SuitCfg[] dataArray = manager.dataArray;
  418. foreach (SuitCfg cfg in dataArray)
  419. {
  420. bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
  421. if (result)
  422. {
  423. return "TAO_ZHUANG_TU_JIAN";
  424. }
  425. }
  426. return null;
  427. }
  428. private static string GetSuitSyntheticApproach(int itemId)
  429. {
  430. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  431. if (itemCfg == null)
  432. {
  433. return null;
  434. }
  435. if (itemCfg.itemType != ConstItemType.DRESS_UP)
  436. {
  437. return null;
  438. }
  439. if (itemCfg.suitId <= 0)
  440. {
  441. return null;
  442. }
  443. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  444. if (suitCfg == null)
  445. {
  446. return null;
  447. }
  448. if (suitCfg.syntheticType <= 0)
  449. {
  450. return null;
  451. }
  452. bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
  453. if (result)
  454. {
  455. return "TAO_ZHUANG_HE_CHENG";
  456. }
  457. return null;
  458. }
  459. private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
  460. {
  461. if (cfg.fightID.Length > 0)
  462. {
  463. StoryFightCfgArray manager = StoryFightCfgArray.Instance;
  464. StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
  465. List<int[]> a = new List<int[]>();
  466. // a.AddRange(cfg.bonusOnceArr);
  467. a.AddRange(storyFightCfg.bonusBaseArr);
  468. int[][] bonus = a.ToArray();
  469. bool result = CheckItemInBonus(itemId, bonus);
  470. if (storyFightCfg.id == "501")
  471. {
  472. ET.Log.Debug("");
  473. }
  474. if (result)
  475. {
  476. return true;
  477. }
  478. result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
  479. return result;
  480. }
  481. return false;
  482. }
  483. private static bool CheckItemInBonus(int itemId, int[][] bosnu)
  484. {
  485. List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
  486. foreach (ItemData itemData in aList)
  487. {
  488. if (itemId == itemData.id)
  489. {
  490. return true;
  491. }
  492. }
  493. return false;
  494. }
  495. /// <summary>
  496. /// 检测掉落表是否产出该物品
  497. /// </summary>
  498. /// <param name="itemId"></param>
  499. /// <param name="dropIds"></param>
  500. /// <returns></returns>
  501. private static bool CheckItemInDropOut(int itemId, int[] dropIds)
  502. {
  503. List<ItemData> result = new List<ItemData>();
  504. foreach (int dropId in dropIds)
  505. {
  506. DropOutCfgArray manager = DropOutCfgArray.Instance;
  507. List<DropOutCfg> aList = manager.GetCfgsByid(dropId);
  508. foreach (DropOutCfg dropOutCfg in aList)
  509. {
  510. if (manager.GetCfgsByid(dropOutCfg.item).Count > 0)
  511. {
  512. int[] _dropIds = { dropOutCfg.item };
  513. if (CheckItemInDropOut(itemId, _dropIds))
  514. {
  515. return true;
  516. }
  517. }
  518. else
  519. {
  520. if (itemId == dropOutCfg.item)
  521. {
  522. return true;
  523. }
  524. }
  525. }
  526. }
  527. return false;
  528. }
  529. /// <summary>
  530. /// 检测商城-豆包卡是否产出该物品
  531. /// </summary>
  532. /// <param name="itemId"></param>
  533. /// <returns></returns>
  534. private static string CheckStoreApproach(int itemId)
  535. {
  536. List<string> approachs = new List<string>();
  537. List<ShopCfg> goldShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD);
  538. for (int i = 0; i < goldShopCfgs.Count; i++)
  539. {
  540. if (CheckIsHasItem(itemId, goldShopCfgs[i].itemId))
  541. {
  542. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_GOLD_CARD);
  543. break;
  544. }
  545. }
  546. List<ShopCfg> blackShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD);
  547. for (int i = 0; i < blackShopCfgs.Count; i++)
  548. {
  549. if (CheckIsHasItem(itemId, blackShopCfgs[i].itemId))
  550. {
  551. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_BLACK_CARD);
  552. break;
  553. }
  554. }
  555. List<ShopCfg> itemShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
  556. for (int i = 0; i < itemShopCfgs.Count; i++)
  557. {
  558. if (CheckIsHasItem(itemId, itemShopCfgs[i].itemId))
  559. {
  560. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
  561. break;
  562. }
  563. }
  564. List<ShopCfg> greatestShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
  565. for (int i = 0; i < greatestShopCfgs.Count; i++)
  566. {
  567. if (CheckIsHasItem(itemId, greatestShopCfgs[i].itemId))
  568. {
  569. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
  570. break;
  571. }
  572. }
  573. List<ShopCfg> storyActivityCfg = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE);
  574. for (int i = 0; i < storyActivityCfg.Count; i++)
  575. {
  576. if (CheckIsHasItem(itemId, storyActivityCfg[i].itemId))
  577. {
  578. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_EXCHANGE + "=" + ConstStoreSubId.STORE_ACTIVITY_EXCHANGE);
  579. break;
  580. }
  581. }
  582. List<ShopCfg> exchangetShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
  583. for (int i = 0; i < exchangetShopCfgs.Count; i++)
  584. {
  585. if (CheckIsHasItem(itemId, exchangetShopCfgs[i].itemId))
  586. {
  587. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_EXCHANGE + "=" + ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
  588. break;
  589. }
  590. }
  591. if (approachs.Count > 0)
  592. {
  593. return string.Join(";", approachs);
  594. }
  595. return null;
  596. }
  597. private static bool CheckIsHasItem(int itemId, int checkId)
  598. {
  599. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(checkId);
  600. if (itemCfg.itemType == ConstItemType.USEABLE)
  601. {
  602. for (int i = 0; i < itemCfg.itemsArr.Length; i++)
  603. {
  604. if (itemCfg.itemsArr[i][0] == itemId) return true;
  605. }
  606. }
  607. else if (checkId == itemId)
  608. {
  609. return true;
  610. }
  611. return false;
  612. }
  613. /// <summary>
  614. /// 检测服装升级是否产出该物品
  615. /// </summary>
  616. /// <param name="itemId"></param>
  617. /// <returns></returns>
  618. private static string CheckClothingFosterApproach(int itemId)
  619. {
  620. //培养
  621. SuitFosterCfgArray manager = SuitFosterCfgArray.Instance;
  622. SuitFosterCfg[] dataArray = manager.dataArray;
  623. for (int i = 0; i < dataArray.Length; i++)
  624. {
  625. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  626. {
  627. if (dataArray[i].rewardsArr[j][0] == itemId)
  628. {
  629. return ConstFunctionId.SUIT_FOSTER;
  630. }
  631. }
  632. }
  633. //换新
  634. SuitFosterListCfgArray manager1 = SuitFosterListCfgArray.Instance;
  635. SuitFosterListCfg[] dataArray1 = manager1.dataArray;
  636. for (int i = 0; i < dataArray1.Length; i++)
  637. {
  638. for (int j = 0; j < dataArray1[i].renewRewardsArr.Length; j++)
  639. {
  640. if (dataArray1[i].renewRewardsArr[j][0] == itemId)
  641. {
  642. return ConstFunctionId.SUIT_FOSTER;
  643. }
  644. }
  645. }
  646. return null;
  647. }
  648. /// <summary>
  649. /// 检测每日任务是否产出该物品
  650. /// </summary>
  651. /// <param name="itemId"></param>
  652. /// <returns></returns>
  653. private static string CheckDailyTaskApproach(int itemId)
  654. {
  655. TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
  656. List<TaskActiveRewardCfg> dataArray = manager.GetCfgsByfuncType(TaskFuncType.Daily);
  657. for (int i = 0; i < dataArray.Count; i++)
  658. {
  659. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  660. {
  661. if (dataArray[i].rewardsArr[j][0] == itemId)
  662. {
  663. return ConstFunctionId.DAILY_TASK;
  664. }
  665. }
  666. }
  667. return null;
  668. }
  669. /// <summary>
  670. /// 检测每周任务是否产出该物品
  671. /// </summary>
  672. /// <param name="itemId"></param>
  673. /// <returns></returns>
  674. private static string CheckWeeklyTaskApproach(int itemId)
  675. {
  676. TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
  677. List<TaskActiveRewardCfg> dataArray = manager.GetCfgsByfuncType(TaskFuncType.Weekly);
  678. for (int i = 0; i < dataArray.Count; i++)
  679. {
  680. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  681. {
  682. if (dataArray[i].rewardsArr[j][0] == itemId)
  683. {
  684. return ConstFunctionId.WEEKLY_TASK;
  685. }
  686. }
  687. }
  688. return null;
  689. }
  690. /// <summary>
  691. /// 检测雅集福利是否产出该物品
  692. /// </summary>
  693. /// <param name="itemId"></param>
  694. /// <returns></returns>
  695. private static string GetLeaguePrayApproach(int itemId)
  696. {
  697. LeaguePrayCfg[] prayCfgs = LeaguePrayCfgArray.Instance.dataArray;
  698. for (int i = 0; i < prayCfgs.Length; i++)
  699. {
  700. for (int j = 0; j < prayCfgs[i].bonusArr.Length; j++)
  701. {
  702. if (prayCfgs[i].bonusArr[j][0] == itemId)
  703. {
  704. return ConstFunctionId.LEAGUE_PRAY;
  705. }
  706. }
  707. for (int j = 0; j < prayCfgs[i].bonusOnceArr.Length; j++)
  708. {
  709. if (prayCfgs[i].bonusOnceArr[j][0] == itemId)
  710. {
  711. return ConstFunctionId.LEAGUE_PRAY;
  712. }
  713. }
  714. }
  715. return null;
  716. }
  717. /// <summary>
  718. /// 检测雅集答题是否产出该物品
  719. /// </summary>
  720. /// <param name="itemId"></param>
  721. /// <returns></returns>
  722. private static string GetLeagueAnswerApproach(int itemId)
  723. {
  724. LeagueQuestionCfg[] questionCfgs = LeagueQuestionCfgArray.Instance.dataArray;
  725. for (int i = 0; i < questionCfgs.Length; i++)
  726. {
  727. for (int j = 0; j < questionCfgs[i].bonusArr.Length; j++)
  728. {
  729. if (questionCfgs[i].bonusArr[j][0] == itemId)
  730. {
  731. return ConstFunctionId.LEAGUE_ANSWER;
  732. }
  733. }
  734. }
  735. LeagueQuestionBonusCfg[] questionBonusCfgs = LeagueQuestionBonusCfgArray.Instance.dataArray;
  736. for (int i = 0; i < questionBonusCfgs.Length; i++)
  737. {
  738. for (int j = 0; j < questionBonusCfgs[i].bonusArr.Length; j++)
  739. {
  740. if (questionBonusCfgs[i].bonusArr[j][0] == itemId)
  741. {
  742. return ConstFunctionId.LEAGUE_ANSWER;
  743. }
  744. }
  745. }
  746. return null;
  747. }
  748. }
  749. }