| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263 | using FairyGUI;using UI.Arena;using UnityEngine;namespace GFGGame{    public class ArenaLoadingView : BaseWindow    {        private UI_ArenaLoadingUI _ui;        private GameObject _effectObj;        private GoWrapper _wrapper;        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_ArenaLoadingUI.PACKAGE_NAME;            _ui = UI_ArenaLoadingUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            string resPath1 = ResPathUtil.GetViewEffectPath("ui_dljm", "ui_dljm_jdt_tw");            SceneController.AddObjectToView(null, null, _ui.m_holder, resPath1, out _effectObj, out _wrapper);        }        protected override void AddEventListener()        {            base.AddEventListener();        }        protected override void OnShown()        {            base.OnShown();            string res = ArenaOpenCfgArray.Instance.GetCfg(ArenaDataManager.Instance.SeasonId).res;            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath(res);            _ui.m_progressBar1.TweenValue(100, 1).OnComplete(Hide);        }        protected override void OnHide()        {            base.OnHide();            _ui.m_progressBar1.value = 0;        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();        }    }}
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