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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using FairyGUI;
 
- using UI.ClothingFoster;
 
- using UI.CommonGame;
 
- using UnityEngine;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public class ClothingView : BaseWindow
 
-     {
 
-         private UI_ClothingUI _ui;
 
-         private ValueBarController _valueBarController;
 
-         private DressUpObjUI _dressUpObjUI;
 
-         private GameObject _gameobject1;
 
-         private GoWrapper _wrapper1;
 
-         private List<int> _suitIds;//已解锁套装列表
 
-         private SortedList _propertyList = new SortedList();
 
-         private SortedList _addPropertyList = new SortedList();
 
-         private int _suitId;
 
-         private int _index;
 
-         private bool _canRenew;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-             if (_valueBarController != null)
 
-             {
 
-                 _valueBarController.Dispose();
 
-                 _valueBarController = null;
 
-             }
 
-             if (_dressUpObjUI != null)
 
-             {
 
-                 _dressUpObjUI.Dispose();
 
-                 _dressUpObjUI = null;
 
-             }
 
-             SceneController.DestroyObjectFromView(_gameobject1, _wrapper1);
 
-             _propertyList.Clear();
 
-             _addPropertyList.Clear();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_ClothingUI.PACKAGE_NAME;
 
-             _ui = UI_ClothingUI.Create();
 
-             this.viewCom = _ui.target;
 
-             // this.viewCom.Center();
 
-             isfullScreen = true;
 
-             // this.clickBlankToClose = false;
 
-             _valueBarController = new ValueBarController(_ui.m_valueBar);
 
-             _dressUpObjUI = new DressUpObjUI("SceneSuitFoster");
 
-             _ui.m_btnBack.onClick.Add(OnClickBtnBack);
 
-             _ui.m_btnLeft.onClick.Add(() => { OnClickBtnDirection(-1); });
 
-             _ui.m_btnRight.onClick.Add(() => { OnClickBtnDirection(1); });
 
-             _ui.m_comFosterReward.target.onClick.Add(OnClickComFosterReward);
 
-             _ui.m_btnPropertyShow.onClick.Add(OnClickBtnPropertyShow);
 
-             _ui.m_listFoster.itemRenderer = ListFosterItemRender;
 
-             _ui.m_listFoster.onClickItem.Add(OnClickListFosterItem);
 
-             _ui.m_listProperty.itemRenderer = ListPropertyItemRender;
 
-             _ui.m_listRenewMaterial.itemRenderer = ListRenewMaterialItemRender;
 
-             _ui.m_listRenewMaterial.onClickItem.Add(OnListRenewMaterialsItem);
 
-             _ui.m_btnRenew.onClick.Add(OnClickBtnRenew);
 
-             _ui.m_c1.onChanged.Add(OnTabChange);
 
-             // EventAgent.AddEventListener(ConstMessage.GET_SUIT_INFOS)
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             EventAgent.AddEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster);
 
-             EventAgent.AddEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward);
 
-             EventAgent.AddEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew);
 
-             EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateFosterList);
 
-             EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             object[] datas = this.viewData as object[];
 
-             _suitId = (int)datas[0];
 
-             List<int> suitIds = datas[1] as List<int>;
 
-             _suitIds = new List<int>();
 
-             foreach (int suitId in suitIds)
 
-             {
 
-                 if (DressUpMenuSuitDataManager.CheckHaveSuit(suitId))
 
-                 {
 
-                     _suitIds.Add(suitId);
 
-                 }
 
-             }
 
-             _valueBarController.OnShown();
 
-             _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
 
-             _ui.m_c1.selectedIndex = 0;
 
-             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("fzsj_bg");
 
-             UpdateView();
 
-             UpdateRedDot();
 
-             Timers.inst.AddUpdate(CheckGuide);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             _valueBarController.OnHide();
 
-             Timers.inst.Remove(CheckGuide);
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-             EventAgent.RemoveEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster);
 
-             EventAgent.RemoveEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward);
 
-             EventAgent.RemoveEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew);
 
-             EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateFosterList);
 
-             EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             ViewManager.GoBackFrom(typeof(ClothingView).FullName);
 
-         }
 
-         private void OnTabChange()
 
-         {
 
-             if (_ui.m_c1.selectedIndex == 0)
 
-             {
 
-                 UpdateFoster();
 
-             }
 
-             else
 
-             {
 
-                 UpdateRenew();
 
-             }
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             SuitCfg cfg = SuitCfgArray.Instance.GetCfg(_suitId);
 
-             _ui.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("hd_sxicon_" + cfg.rarity);// "ui://LuckyBox/;
 
-             UpdateArrows();
 
-             UpdateSuitView();
 
-             UpdateFoster();
 
-             UpdateRenew();
 
-         }
 
-         private void UpdateArrows()
 
-         {
 
-             int index = _suitIds.IndexOf(_suitId);
 
-             int count = _suitIds.Count;
 
-             _ui.m_btnRight.visible = (index + 1 < count);
 
-             _ui.m_btnLeft.visible = (index - 1 >= 0);
 
-         }
 
-         private void UpdateSuitView(bool isPic = true)
 
-         {
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
 
-             _ui.m_txtName.text = suitCfg.name;
 
-             _dressUpObjUI.ResetSceneObj(100, false, true, null, false);
 
-             _dressUpObjUI.dressUpObj.PutOnSuitCfg(_suitId, isPic, new int[] { ConstDressUpItemType.BEI_JING });
 
-             _dressUpObjUI.UpdateWrapper(_ui.m_holder);
 
-         }
 
-         private void OnClickBtnDirection(int direction)
 
-         {
 
-             int index = _suitIds.IndexOf(_suitId);
 
-             int targetIndex = index + direction;
 
-             if (targetIndex >= 0 && direction == -1 || targetIndex < _suitIds.Count && direction == 1)
 
-             {
 
-                 _suitId = _suitIds[targetIndex];
 
-                 _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
 
-                 UpdateView();
 
-             }
 
-         }
 
-         /*************************************************养护************************************************/
 
-         private void UpdateFoster()
 
-         {
 
-             _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
 
-             UpdateFosterReward();
 
-             _propertyList.Clear();
 
-             _addPropertyList.Clear();
 
-             UpdateFosterList();
 
-             _propertyList = SuitFosterDataManager.Instance.GetPropertyData(_suitId, _index);
 
-             _ui.m_listProperty.numItems = _propertyList.Count;
 
-         }
 
-         private void UpdateFosterReward()
 
-         {
 
-             SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index);
 
-             SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgsBysuitId(_suitId)[index];
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.rewardsArr[0][0]);
 
-             _ui.m_comFosterReward.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
 
-             _ui.m_comFosterReward.m_c1.selectedIndex = state;
 
-         }
 
-         private void UpdateFosterList()
 
-         {
 
-             _ui.m_listFoster.numItems = SuitFosterCfgArray.Instance.GetCfgsBysuitId(_suitId).Count;
 
-         }
 
-         private void ListFosterItemRender(int index, GObject obj)
 
-         {
 
-             UI_ListFosterItem item = UI_ListFosterItem.Proxy(obj);
 
-             item.target.data = index;
 
-             int state = SuitFosterDataManager.Instance.GetFosterState(_suitId, index);
 
-             item.m_finish.selectedIndex = state;
 
-             item.m_txtName.text = SuitFosterDataManager.Instance.stepNames[index];
 
-             RedDotController.Instance.SetComRedDot(item.target, RedDotDataManager.Instance.GetClothingFosterRed(_suitId) && state == 1);
 
-             UI_ListFosterItem.ProxyEnd();
 
-         }
 
-         private void ListPropertyItemRender(int index, GObject obj)
 
-         {
 
-             UI_ListScoreItem item = UI_ListScoreItem.Proxy(obj);
 
-             int score = (int)_propertyList.GetKey(index);
 
-             item.m_txtProperty.text = _propertyList[score].ToString();
 
-             item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (score));
 
-             UI_ListScoreItem.ProxyEnd();
 
-         }
 
-         private void OnClickListFosterItem(EventContext context)
 
-         {
 
-             GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.SUIT_LIST_VIEW);
 
-             if (GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0 && GuideDataManager.currentGuideId == cfg.id)
 
-             {
 
-                 return;
 
-             }
 
-             int index = (int)(context.data as GObject).data;
 
-             int state = SuitFosterDataManager.Instance.GetFosterState(_suitId, index);
 
-             if (state == 0)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("已完成该阶段");
 
-             }
 
-             else if (state == 1)
 
-             {
 
-                 ViewManager.Show<ClothingFosterView>(new object[] { _suitId, index, _propertyList, this.viewData });
 
-             }
 
-             else
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt(string.Format("请完成{0}阶段", SuitFosterDataManager.Instance.stepNames[_index]));
 
-             }
 
-         }
 
-         private void OnClickComFosterReward()
 
-         {
 
-             SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index);
 
-             if (state == 1 || state == 2)
 
-             {
 
-                 ViewManager.Show<ClothingRewardView>(_suitId);
 
-             }
 
-             else
 
-             {
 
-                 SuitFosterProxy.SendGetMaintainSuitBonus(_suitId, index + 1).Coroutine();
 
-             }
 
-         }
 
-         private void OnClickBtnPropertyShow()
 
-         {
 
-             ViewManager.Show<ClothingPropertyShowView>(new object[] { _suitId, _index });
 
-         }
 
-         private void OnListenerFoster()
 
-         {
 
-             _ui.m_comFosterAni.target.visible = true;
 
-             _ui.m_comFosterAni.m_txtContent.text = string.Format("服装{0}中......", SuitFosterDataManager.Instance.stepNames[_index]);
 
-             string resPath = ResPathUtil.GetViewEffectPath("ui_gcdh", "ui_gcdh_" + (_index + 1));
 
-             SceneController.AddObjectToView(_gameobject1, _wrapper1, _ui.m_comFosterAni.m_holder, resPath, out _gameobject1, out _wrapper1);
 
-             _ui.m_comFosterAni.m_t0.Play(() =>
 
-             {
 
-                 ViewManager.Show<ClothingFosterFinishView>(new object[] { _suitId, _index, _propertyList });
 
-                 UpdateFoster();
 
-                 _ui.m_comFosterAni.target.visible = false;
 
-             });
 
-         }
 
-         private void OnListenerGetFosterReward(EventContext context)
 
-         {
 
-             SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgsBysuitId(_suitId)[(int)(context.data) - 1];
 
-             BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(cfg.rewardsArr));
 
-             UpdateFosterReward();
 
-             Debug.Log("养护奖励:" + ItemDataManager.GetItemNum(100169));
 
-         }
 
-         /*************************************************换新************************************************/
 
-         private void UpdateRenew()
 
-         {
 
-             _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
 
-             SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId);
 
-             if (suitFosterData.makeNewState > 0)
 
-             {
 
-                 _ui.m_c2.selectedIndex = 1;
 
-                 UpdateRenewFinish();
 
-             }
 
-             else
 
-             {
 
-                 _ui.m_c2.selectedIndex = 0;
 
-                 UpdateRenewView();
 
-             }
 
-         }
 
-         private void UpdateRenewView()
 
-         {
 
-             int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
 
-             SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
 
-             SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
 
-             _ui.m_comRenewReward.target.visible = false;
 
-             if (cfg.renewRewardsArr.Length > 0)
 
-             {
 
-                 _ui.m_comRenewReward.target.visible = true;
 
-                 ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.renewRewardsArr[0][0]);
 
-                 _ui.m_comRenewReward.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
 
-             }
 
-             _ui.m_txtRenewProperty.text = string.Format("套装所有部件属性+{0}%", renewCfg.addition * 100 / 10000);
 
-             _ui.m_txtRenewTips.text = string.Format("完成{0}阶段", SuitFosterDataManager.Instance.stepNames[cfg.renewOpenLv - 1]);
 
-             _ui.m_listRenewMaterial.numItems = renewCfg.materialsArr.Length;
 
-             long costHas = ItemDataManager.GetItemNum(renewCfg.costId);
 
-             int costNeed = renewCfg.costNum;
 
-             ItemUtil.UpdateItemNeedNum(_ui.m_comRenewCost, renewCfg.costId, renewCfg.costNum);
 
-             long itemHas = ItemDataManager.GetItemNum(renewCfg.materialsArr[0][0]);
 
-             int itemNeed = renewCfg.materialsArr[0][1];
 
-             _canRenew = costHas >= costNeed && itemHas >= itemNeed;
 
-             UI_ComCostCurrency.ProxyEnd();
 
-         }
 
-         private void UpdateRenewFinish()
 
-         {
 
-             int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
 
-             SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
 
-             _ui.m_txtRenewShow.text = string.Format("套装所有部件属性+{0}%", renewCfg.addition * 100 / 10000);
 
-             _ui.m_comRenewRewardGet.target.visible = true;
 
-             SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
 
-             if (cfg.renewRewardsArr.Length <= 0)
 
-             {
 
-                 _ui.m_comRenewRewardGet.target.visible = false;
 
-                 return;
 
-             }
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.renewRewardsArr[0][0]);
 
-             _ui.m_comRenewRewardGet.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
 
-         }
 
-         private void ListRenewMaterialItemRender(int index, GObject obj)
 
-         {
 
-             UI_ListMaterialsItem item = UI_ListMaterialsItem.Proxy(obj);
 
-             int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
 
-             int[][] materialsArr = SuitRenewCfgArray.Instance.GetCfg(suitrarity).materialsArr;
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(materialsArr[index][0]);
 
-             item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
 
-             long has = ItemDataManager.GetItemNum(itemCfg.id);
 
-             int need = materialsArr[index][1];
 
-             item.m_txtHas.text = StringUtil.GetColorText(has.ToString(), has >= need ? "#F2DB96" : "#C9F1A5");
 
-             item.m_txtNeed.text = need.ToString();
 
-             if (_canRenew && has < need) _canRenew = false;
 
-             item.target.data = materialsArr[index];
 
-             UI_ListMaterialsItem.ProxyEnd();
 
-         }
 
-         private void OnListRenewMaterialsItem(EventContext context)
 
-         {
 
-             int[] itemData = (int[])(context.data as GComponent).data;
 
-             // GoodsItemTipsController.ShowItemTips(itemId);
 
-             // ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemData[0], new object[] { typeof(ClothingView).FullName, this.viewData }, itemData[1] });
 
-             object[] sourceDatas = new object[] { itemData[0], new object[] { typeof(ClothingView).FullName, this.viewData }, itemData[1] };
 
-             GoodsItemTipsController.ShowItemTips(itemData[0], sourceDatas);
 
-         }
 
-         private async void OnClickBtnRenew()
 
-         {
 
-             SuitFosterData data = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId);
 
-             SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
 
-             if (data.maintainStep < cfg.renewOpenLv)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt(string.Format("完成{0}开启焕新", SuitFosterDataManager.Instance.stepNames[cfg.renewOpenLv - 1]));
 
-                 return;
 
-             }
 
-             int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
 
-             SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
 
-             if (!ItemUtil.CheckItemEnough(renewCfg.costId, renewCfg.costNum))
 
-             {
 
-                 long has = ItemDataManager.GetItemNum(renewCfg.costId);
 
-                 ItemUtil.BuyCurrency(renewCfg.costId, renewCfg.costNum - has);
 
-                 return;
 
-             }
 
-             for (int i = 0; i < renewCfg.materialsArr.Length; i++)
 
-             {
 
-                 if (!ItemUtil.CheckItemEnough(renewCfg.materialsArr[i][0], renewCfg.materialsArr[i][1], true)) return;
 
-             }
 
-             int result = await SuitFosterProxy.SendMakeNewSuit(_suitId);
 
-             if (result == ErrorCode.ERR_Success)
 
-             {
 
-                 LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_YANG_CHENG, 2);
 
-             }
 
-         }
 
-         private void OnListenerRenew()
 
-         {
 
-             ViewManager.Show<ClothingRenewFinishView>(_suitId);
 
-             UpdateRenew();
 
-             Debug.Log("换新奖励:" + ItemDataManager.GetItemNum(10370));
 
-         }
 
-         private void UpdateRedDot()
 
-         {
 
-             RedDotController.Instance.SetComRedDot(_ui.m_btnTabFoster, RedDotDataManager.Instance.GetClothingFosterRed(_suitId));
 
-             RedDotController.Instance.SetComRedDot(_ui.m_btnTabRenew, RedDotDataManager.Instance.GetClothingRenewRed(_suitId));
 
-             RedDotController.Instance.SetComRedDot(_ui.m_btnRenew, RedDotDataManager.Instance.GetClothingRenewRed(_suitId));
 
-         }
 
-         private void CheckGuide(object param)
 
-         {
 
-             if (GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
 
-             {
 
-                 UpdateToCheckGuide(null);
 
-             }
 
-             else
 
-             {
 
-                 Timers.inst.Remove(CheckGuide);
 
-             }
 
-         }
 
-         protected override void UpdateToCheckGuide(object param)
 
-         {
 
-             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
-             GuideController.TryGuide(_ui.m_listFoster, ConstGuideId.SUIT_LIST_VIEW, 4, "点击进行服饰养护工作。", 0);
 
-             GuideController.TryGuide(_ui.m_btnTabRenew, ConstGuideId.SUIT_LIST_VIEW, 5, "完成养护流程后,可以对服饰进行焕新,获得更多新的套装配件哦。");
 
-             GuideController.TryCompleteGuide(ConstGuideId.SUIT_LIST_VIEW, 5);
 
-         }
 
-     }
 
- }
 
 
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