SceneController.cs 5.9 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. namespace GFGGame
  4. {
  5. public class SceneController
  6. {
  7. public static void UpdateLoginScene(GameObject sceneObj)
  8. {
  9. //背景
  10. Transform tf = sceneObj.transform.Find("Bg");
  11. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  12. var resPath = ResPathUtil.GetDressUpPath("jhsy_bg", "jpg");
  13. Sprite sp = GFGAsset.Load<Sprite>(resPath);
  14. DressUpUtil.AddAssetReleaser(tf.gameObject, resPath);
  15. spr.sprite = sp;
  16. //角色
  17. DressUpUtil.UpdateBody("ui_loginrole", sceneObj);
  18. }
  19. public static void UpdateMainScene(GameObject sceneObj)
  20. {
  21. //背景0
  22. Transform tf = sceneObj.transform.Find("Bg");
  23. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  24. var resPath = ResPathUtil.GetBgImgPath("zjm_1");
  25. Sprite sp = GFGAsset.Load<Sprite>(resPath);
  26. DressUpUtil.AddAssetReleaser(tf.gameObject, resPath);
  27. spr.sprite = sp;
  28. //背景1
  29. Transform tf1 = sceneObj.transform.Find("Bg1");
  30. SpriteRenderer spr1 = tf1.GetComponent<SpriteRenderer>();
  31. var resPath1 = ResPathUtil.GetBgImgPath("fuben_bg");
  32. Sprite sp1 = GFGAsset.Load<Sprite>(resPath1);
  33. DressUpUtil.AddAssetReleaser(tf1.gameObject, resPath);
  34. spr1.sprite = sp1;
  35. //角色
  36. CustomSuitData suitSavedData = CustomSuitDataManager.GetCurrentSuitData();
  37. MyDressUpHelper.dressUpObj.setSceneObj(sceneObj.transform.Find("Scene").gameObject, false, true, null, false);
  38. MyDressUpHelper.dressUpObj.PutOnDressUpData(suitSavedData.dressUpData);
  39. }
  40. public static void UpdateDialogBg(string value, GameObject sceneObj)
  41. {
  42. Transform bg = sceneObj.transform.Find("Bg");
  43. Transform bgNext = sceneObj.transform.Find("BgNext");
  44. SpriteRenderer bgSpr = bg.GetComponent<SpriteRenderer>();
  45. SpriteRenderer bgNextSpr = bgNext.GetComponent<SpriteRenderer>();
  46. if (value == "0")
  47. {
  48. bgSpr.sprite = null;
  49. }
  50. else
  51. {
  52. var resPath = ResPathUtil.GetDressUpPath(value, "jpg");
  53. Sprite sp = GFGAsset.Load<Sprite>(resPath);
  54. DressUpUtil.AddAssetReleaser(bg.gameObject, resPath);
  55. if (bgSpr.sprite == null)
  56. {
  57. bgSpr.sprite = sp;
  58. }
  59. else
  60. {
  61. SetSpriteRendererAlpha(bgSpr, 1f);
  62. bgNextSpr.sprite = sp;
  63. FairyGUI.Timers.inst.StartCoroutine(LastBgFadeOut());
  64. IEnumerator LastBgFadeOut()
  65. {
  66. while (true)
  67. {
  68. if (bgSpr != null)
  69. {
  70. if (bgSpr.enabled && bgSpr.color.a > 0f)
  71. {
  72. SetSpriteRendererAlpha(bgSpr, bgSpr.color.a - 0.033f);
  73. }
  74. else
  75. {
  76. bgSpr.sprite = sp;
  77. SetSpriteRendererAlpha(bgSpr, 1f);
  78. bgNextSpr.sprite = null;
  79. break;
  80. }
  81. }
  82. else
  83. {
  84. break;
  85. }
  86. yield return new WaitForEndOfFrame();
  87. }
  88. }
  89. }
  90. }
  91. }
  92. public static void UpdateDialogPic(string value, GameObject sceneObj)
  93. {
  94. Transform tf = sceneObj.transform.Find("Pic");
  95. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  96. if (value == "0")
  97. {
  98. spr.sprite = null;
  99. }
  100. else
  101. {
  102. IEnumerator UpdateDialogPicAlpha()
  103. {
  104. while (true)
  105. {
  106. if (spr != null)
  107. {
  108. if (spr.enabled && spr.color.a < 1f)
  109. {
  110. SetSpriteRendererAlpha(spr, spr.color.a + 0.055f);
  111. }
  112. else
  113. {
  114. break;
  115. }
  116. }
  117. else
  118. {
  119. break;
  120. }
  121. yield return new WaitForEndOfFrame();
  122. }
  123. }
  124. var resPath = ResPathUtil.GetNpcPicSPath(value);
  125. Sprite sp = GFGAsset.Load<Sprite>(resPath);
  126. DressUpUtil.AddAssetReleaser(tf.gameObject, resPath);
  127. spr.sprite = sp;
  128. SetSpriteRendererAlpha(spr, 0f);
  129. FairyGUI.Timers.inst.StartCoroutine(UpdateDialogPicAlpha());
  130. }
  131. }
  132. public static void SetSpriteRendererAlpha(SpriteRenderer spr, float a)
  133. {
  134. Color c = spr.color;
  135. c.a = a;
  136. spr.color = c;
  137. }
  138. public static void UpdateFightTarget(string value, GameObject sceneObj)
  139. {
  140. Transform tf = sceneObj.transform.Find("Npc");
  141. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  142. var resPath = ResPathUtil.GetNpcPicFPath(value);
  143. Sprite sp = GFGAsset.Load<Sprite>(resPath);
  144. DressUpUtil.AddAssetReleaser(tf.gameObject, resPath);
  145. spr.sprite = sp;
  146. }
  147. }
  148. }