LuckyBoxStarView.cs 10.0 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.LuckyBox;
  4. using System.Collections.Generic;
  5. using FairyGUI;
  6. using System.Threading;
  7. using System.Threading.Tasks;
  8. using System;
  9. namespace GFGGame
  10. {
  11. public class LuckyBoxStarView : BaseWindow
  12. {
  13. private UI_LuckyBoxStarUI _ui;
  14. private List<GObject> comStars = new List<GObject>();
  15. private List<GameObject> _gameObjects = new List<GameObject>();
  16. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  17. private List<GameObject> _gameObjects1 = new List<GameObject>();
  18. private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  19. private Dictionary<int, List<GameObject>> dicGameobj = new Dictionary<int, List<GameObject>>();
  20. private Dictionary<int, List<GoWrapper>> dicWrappers = new Dictionary<int, List<GoWrapper>>();
  21. private Dictionary<int, List<GameObject>> dicGameobj1 = new Dictionary<int, List<GameObject>>();
  22. private Dictionary<int, List<GoWrapper>> dicWrappers1 = new Dictionary<int, List<GoWrapper>>();
  23. private GObject curComStar;//当前选中的星星
  24. private Vector2 lastPos;//鼠标的上一个位置,每颗星星初始时默认为Vector2.right;
  25. private List<ItemData> _rewardList;
  26. private const int checkDistance = 40;//鼠标靠近星星周围加减40都算选中星星
  27. private const int imgLineWidth = 10;//线的原始长度
  28. private bool isGuide = false;
  29. private bool isFirst = true;
  30. public override void Dispose()
  31. {
  32. for (int i = 0; i < _gameObjects.Count; i++)
  33. {
  34. SceneController.DestroyObjectFromView(_gameObjects[i]);
  35. SceneController.DestroyObjectFromView(_gameObjects1[i]);
  36. }
  37. base.Dispose();
  38. }
  39. protected override void OnInit()
  40. {
  41. base.OnInit();
  42. _ui = UI_LuckyBoxStarUI.Create();
  43. this.viewCom = _ui.target;
  44. isfullScreen = true;
  45. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  46. }
  47. protected override void OnShown()
  48. {
  49. base.OnShown();
  50. _ui.target.onTouchBegin.Add(OnClickUIBegin);
  51. _ui.target.onTouchMove.Add(OnClickUIMove);
  52. _ui.target.onTouchEnd.Add(OnClickUIEnd);
  53. _rewardList = LuckyBoxDataManager.Instance.RewardList;
  54. _ui.m_ctrlBuyType.selectedIndex = _rewardList != null && _rewardList.Count > 1 ? 1 : 0;
  55. _ui.m_ctrlRewardsType.selectedIndex = Array.IndexOf(LuckyBoxCfgArray.Instance.dataArray, LuckyBoxCfgArray.Instance.GetCfg((int)viewData)); ;
  56. isFirst = true;
  57. ResetStartView();
  58. }
  59. private void ResetStartView()
  60. {
  61. isGuide = GuideController.TryGuideLuckyBoxStar();
  62. curComStar = null;
  63. comStars.Clear();
  64. int index = 0;
  65. GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  66. while (star != null && star.visible == true)
  67. {
  68. UI_ComStar comStar = UI_ComStar.Proxy(star);
  69. comStar.m_c1.selectedIndex = 0;
  70. comStar.m_imgLine.width = imgLineWidth;
  71. comStar.m_imgLine.rotation = 0;
  72. if (isFirst && (!dicGameobj.ContainsKey(_ui.m_ctrlRewardsType.selectedIndex) || dicGameobj1[_ui.m_ctrlRewardsType.selectedIndex].Count <= index))
  73. {
  74. GameObject gameObject = _gameObjects.Count > index ? _gameObjects[index] : null;
  75. GoWrapper wrapper = _wrappers.Count > index ? _wrappers[index] : null;
  76. string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck");
  77. SceneController.AddObjectToView(gameObject, wrapper, comStar.m_holder, resPath, out gameObject, out wrapper);
  78. if (!dicGameobj.ContainsKey(_ui.m_ctrlRewardsType.selectedIndex)) dicGameobj.Add(_ui.m_ctrlRewardsType.selectedIndex, new List<GameObject>());
  79. if (!dicWrappers.ContainsKey(_ui.m_ctrlRewardsType.selectedIndex)) dicWrappers.Add(_ui.m_ctrlRewardsType.selectedIndex, new List<GoWrapper>());
  80. dicGameobj[_ui.m_ctrlRewardsType.selectedIndex].Add(gameObject);
  81. dicWrappers[_ui.m_ctrlRewardsType.selectedIndex].Add(wrapper);
  82. GameObject gameObject1 = _gameObjects1.Count > index ? _gameObjects1[index] : null;
  83. GoWrapper wrapper1 = _wrappers1.Count > index ? _wrappers1[index] : null;
  84. string resPath1 = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_dj");
  85. SceneController.AddObjectToView(gameObject1, wrapper1, comStar.m_holder1, resPath1, out gameObject1, out wrapper1);
  86. if (!dicGameobj1.ContainsKey(_ui.m_ctrlRewardsType.selectedIndex)) dicGameobj1.Add(_ui.m_ctrlRewardsType.selectedIndex, new List<GameObject>());
  87. if (!dicWrappers1.ContainsKey(_ui.m_ctrlRewardsType.selectedIndex)) dicWrappers1.Add(_ui.m_ctrlRewardsType.selectedIndex, new List<GoWrapper>());
  88. dicGameobj1[_ui.m_ctrlRewardsType.selectedIndex].Add(gameObject1);
  89. dicWrappers1[_ui.m_ctrlRewardsType.selectedIndex].Add(wrapper1);
  90. }
  91. star.data = new Vector2(comStar.target.x, comStar.target.y);
  92. comStars.Add(star);
  93. index++;
  94. star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  95. }
  96. }
  97. private void OnClickUIBegin(EventContext context)
  98. {
  99. context.CaptureTouch();
  100. InputEvent inputEvent = (InputEvent)context.data;
  101. Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  102. CheckNearbyPos(mousePos);
  103. }
  104. private void OnClickUIMove(EventContext context)
  105. {
  106. InputEvent inputEvent = (InputEvent)context.data;
  107. Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  108. CheckNearbyPos(mousePos);
  109. if (comStars.Count == 0)//所有星星都点亮了主动结束
  110. {
  111. this.OnClickUIEnd();
  112. }
  113. }
  114. //检测鼠标附近的星星
  115. private void CheckNearbyPos(Vector2 mousePos)
  116. {
  117. for (int i = comStars.Count - 1; i >= 0; i--)
  118. {
  119. Vector2 comStarPos = (Vector2)comStars[i].data;
  120. if (IsSamePos(mousePos, comStarPos))
  121. {
  122. if (curComStar != null)
  123. {
  124. SetCurComStarTransfrom(comStarPos);
  125. }
  126. UI_ComStar comStar = UI_ComStar.Proxy(comStars[i]);
  127. comStar.m_c1.selectedIndex = 1;
  128. curComStar = comStars[i];
  129. lastPos = Vector2.right;
  130. comStars.RemoveAt(i);
  131. }
  132. else
  133. {
  134. if (curComStar != null)
  135. {
  136. Vector2 curPos = mousePos - (Vector2)curComStar.data;
  137. SetCurComStarTransfrom(mousePos);
  138. lastPos = curPos;
  139. }
  140. }
  141. }
  142. }
  143. private void SetCurComStarTransfrom(Vector2 targetPos)
  144. {
  145. Vector2 curPos = targetPos - (Vector2)curComStar.data;
  146. float angle = Vector3.Angle(lastPos, curPos); //求出两向量之间的夹角
  147. Vector3 normal = Vector3.Cross(lastPos, curPos);//叉乘求出法线向量
  148. angle *= Mathf.Sign(Vector3.Dot(normal, Vector3.forward)); //Mathf.Sign()求符号,Vector3.Dot()求方向,求法线向量与物体上方向向量点乘,结果为1或-1,修正旋转方向
  149. UI_ComStar comStar = UI_ComStar.Proxy(curComStar);
  150. comStar.m_imgLine.rotation += angle;
  151. comStar.m_imgLine.width = Vector2.Distance(targetPos, (Vector2)curComStar.data);
  152. }
  153. private void OnClickUIEnd()
  154. {
  155. if (isGuide && comStars.Count > 0)
  156. {
  157. isFirst = false;
  158. ResetStartView();
  159. }
  160. else
  161. {
  162. Timers.inst.Add(0.3f, 1, ClickUIEnd);
  163. GuideController.HideGuide();
  164. GuideController.TryCompleteGuide(ConstGuideId.MAIN_UI_BTN_ZHAI_XING);
  165. }
  166. }
  167. private void ClickUIEnd(object param)
  168. {
  169. if (curComStar != null)
  170. {
  171. RemoveListener();
  172. ViewManager.Show(ViewName.LUCKY_BOX_CARD_VIEW, new object[] { _rewardList, FirstGetCardViewType.JUMP });
  173. this.Hide();
  174. }
  175. }
  176. private bool IsSamePos(Vector2 mousePos, Vector2 comStarPos)
  177. {
  178. return (mousePos.x < comStarPos.x + checkDistance) && (mousePos.x > comStarPos.x - checkDistance) && (mousePos.y < comStarPos.y + checkDistance) && (mousePos.y > comStarPos.y - checkDistance);
  179. }
  180. private void RemoveListener()
  181. {
  182. _ui.target.onTouchBegin.Remove(OnClickUIBegin);
  183. _ui.target.onTouchMove.Remove(OnClickUIMove);
  184. _ui.target.onTouchEnd.Remove(OnClickUIEnd);
  185. }
  186. private void OnClickBtnBack()
  187. {
  188. this.Hide();
  189. RemoveListener();
  190. ViewManager.Show(ViewName.LUCKY_BOX_VIEW);
  191. }
  192. protected override void OnHide()
  193. {
  194. base.OnHide();
  195. // _gameObjects.Clear();
  196. // _wrappers.Clear();
  197. // _gameObjects1.Clear();
  198. // _wrappers1.Clear();
  199. // for (int i = 0; i < _gameObjects.Count; i++)
  200. // {
  201. // SceneController.DestroyObjectFromView(_gameObjects[i]);
  202. // SceneController.DestroyObjectFromView(_gameObjects1[i]);
  203. // }
  204. }
  205. }
  206. }