CardSkillView.cs 6.9 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.Card;
  4. using UI.CommonGame;
  5. namespace GFGGame
  6. {
  7. public class CardSkillView : BaseWindow
  8. {
  9. private UI_CardSkillUI _ui;
  10. // private PassivitySkillCfg _viewData;
  11. private int _cardId;
  12. private int _skillId;
  13. private int _skillLv;
  14. private PassivitySkillCfg skillCfg;
  15. private PassivitySkillLvlCfg skillLvCfg;
  16. public override void Dispose()
  17. {
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. _ui = UI_CardSkillUI.Create();
  24. this.viewCom = _ui.target;
  25. this.viewCom.Center();
  26. this.modal = true;
  27. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  28. _ui.m_btnUpLv.onClick.Add(OnClickBtnUp);
  29. _ui.m_listConsume.itemRenderer = RenderListStarConsumeItem;
  30. }
  31. protected override void AddEventListener()
  32. {
  33. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateView);
  34. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateView);
  35. }
  36. protected override void OnShown()
  37. {
  38. base.OnShown();
  39. _cardId = (int)(viewData as object[])[0];
  40. _skillId = (int)(viewData as object[])[1];
  41. _skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  42. // SkillData skillData = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  43. skillCfg = PassivitySkillCfgArray.Instance.GetCfg(_skillId);// SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId);
  44. skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfg(_skillLv, _skillId);
  45. _ui.m_txtName.text = skillCfg.name;
  46. _ui.m_comSkill.m_loaSkill.url = ResPathUtil.GetCardSmallPath(skillCfg.res);
  47. UpdateView();
  48. }
  49. private void UpdateView()
  50. {
  51. _ui.m_c1.selectedIndex = 0;
  52. _skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  53. skillCfg = PassivitySkillCfgArray.Instance.GetCfg(_skillId);// SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId);
  54. skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfg(_skillLv, _skillId);
  55. ET.Log.Debug("_skillLv000:" + _skillLv);
  56. ET.Log.Debug("skillCfg000:" + skillCfg.skillId);
  57. ET.Log.Debug("_skillLv000:" + skillLvCfg.skilllvl);
  58. int skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  59. UpdateComLv(_ui.m_comCurLV, skillLv, skillLv + "级");
  60. if (PassivitySkillLvlCfgArray.Instance.GetCfg(skillLv + 1, _skillId) == null) //已满级
  61. {
  62. _ui.m_c1.selectedIndex = 1;
  63. return;
  64. }
  65. UI_ComCostCurrency costCurrency = UI_ComCostCurrency.Proxy(_ui.m_comConsume);
  66. costCurrency.m_txtNeed.text = skillLvCfg.costNum.ToString();
  67. UI_ComCostCurrency.ProxyEnd();
  68. ET.Log.Debug("_skillLv111:" + _skillLv);
  69. ET.Log.Debug("skillCfg111:" + skillCfg.skillId);
  70. ET.Log.Debug("_skillLv111:" + skillLvCfg.skilllvl);
  71. UpdateComLv(_ui.m_comNextLv, skillLv + 1, "下一级");
  72. _ui.m_listConsume.numItems = skillLvCfg.materiarsArr.Length;
  73. }
  74. private void UpdateComLv(UI_ComSkillDiscribe com, int lv, string title)
  75. {
  76. PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfg(lv, _skillId);
  77. com.m_txtLv.text = title;
  78. com.m_txtDiscribe.text = string.Format(skillCfg.describe, (float)skillLvCfg.probability / 10000f * 100f, (float)skillLvCfg.count / 100f);
  79. }
  80. private void RenderListStarConsumeItem(int index, GObject obj)
  81. {
  82. UI_ComStarConsume listItem = UI_ComStarConsume.Proxy(obj);
  83. // int skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  84. // skillCfg = SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId, skillLv);
  85. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(skillLvCfg.materiarsArr[index][0]);
  86. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  87. int needCount = skillLvCfg.materiarsArr[index][1];
  88. int hasCount = ItemDataManager.GetItemNum(skillLvCfg.materiarsArr[index][0]);
  89. listItem.m_txtNeedCount.text = needCount.ToString();
  90. listItem.m_txtHasCount.text = StringUtil.GetColorText(hasCount.ToString(), hasCount < needCount ? "#D27869" : "#FDF3D7"); ;
  91. listItem.m_btnPlus.visible = false;
  92. if (listItem.target.data == null)
  93. {
  94. listItem.target.onClick.Add(() => OnClickBtnPlusStarConsum(index));
  95. }
  96. listItem.target.data = skillLvCfg.materiarsArr[index][0];
  97. if (hasCount < needCount)
  98. {
  99. //材料不足显示加号
  100. listItem.m_btnPlus.visible = true;
  101. }
  102. UI_ComStarConsume.ProxyEnd();
  103. }
  104. private void OnClickBtnPlusStarConsum(int index)
  105. {
  106. UI_ComStarConsume comStarConsume = UI_ComStarConsume.Proxy(_ui.m_listConsume.GetChildAt(index));
  107. int itemId = int.Parse(comStarConsume.target.data.ToString());
  108. UI_ComStarConsume.ProxyEnd();
  109. CardData cardData = CardDataManager.GetCardDataById(_cardId);
  110. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { ViewName.CARD_FOSTER_VIEW, cardData } });
  111. }
  112. private async void OnClickBtnUp()
  113. {
  114. if (ItemDataManager.GetItemNum(skillLvCfg.costID) < skillLvCfg.costNum)
  115. {
  116. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(skillLvCfg.costID);
  117. PromptController.Instance.ShowFloatTextPrompt(itemCfg.name + "不足");
  118. return;
  119. }
  120. bool isEnough = true;
  121. for (int i = 0; i < skillLvCfg.materiarsArr.Length; i++)
  122. {
  123. int needCount = skillLvCfg.materiarsArr[i][1];
  124. int hasCount = ItemDataManager.GetItemNum(skillLvCfg.materiarsArr[i][0]);
  125. if (hasCount < needCount)
  126. {
  127. isEnough = false;
  128. PromptController.Instance.ShowFloatTextPrompt("升级材料不足");
  129. break;
  130. }
  131. }
  132. if (!isEnough) return;
  133. bool result = await CardSProxy.UpgradeCardSkill(_cardId, _skillId);
  134. if (result)
  135. {
  136. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CI_PAI, 2);
  137. }
  138. }
  139. protected override void OnHide()
  140. {
  141. base.OnHide();
  142. }
  143. protected override void RemoveEventListener()
  144. {
  145. EventAgent.RemoveEventListener(ConstMessage.CARD_UP_SKILL, UpdateView);
  146. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateView);
  147. }
  148. }
  149. }