GuideController.cs 9.6 KB

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  1. using FairyGUI;
  2. using UI.DressUp;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using UI.ClothingSynthetic;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class GuideController
  11. {
  12. public static bool IsGuide()
  13. {
  14. if (!GameGlobal.isEnterGame) return false;//未进入游戏
  15. bool isAllGuideFinish = false;
  16. for (int i = 0; i < GuideCfgArray.Instance.dataArray.Length; i++)
  17. {
  18. if (GuideDataManager.IsGuideFinish(GuideCfgArray.Instance.dataArray[i].key) <= 0)
  19. {
  20. isAllGuideFinish = false;
  21. break;
  22. }
  23. isAllGuideFinish = true;
  24. }
  25. bool isGuide = GameGlobal.skipGuide == false && !isAllGuideFinish;
  26. return isGuide;
  27. }
  28. /// <summary>
  29. /// 检测当前角色等级是否有引导开启,若有则返回引导id
  30. /// </summary>
  31. /// <returns></returns>
  32. public static string CheckHasRoleLvGuideOpen()
  33. {
  34. GuideCfg[] guideCfgs = GuideCfgArray.Instance.dataArray;
  35. for (int i = 0; i < guideCfgs.Length; i++)
  36. {
  37. if (guideCfgs[i].roleLv <= 0) continue;
  38. bool isFinishCurId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_GUIDE + guideCfgs[i].id) > 0;
  39. if (!isFinishCurId && guideCfgs[i].roleLv <= RoleDataManager.lvl)
  40. {
  41. return guideCfgs[i].viewName;
  42. }
  43. }
  44. return "";
  45. }
  46. /// <summary>
  47. /// 是否特殊条件开启
  48. /// </summary>
  49. /// <returns></returns>
  50. private static bool CheckSpecialGuideOpen(GuideCfg cfg)
  51. {
  52. if (cfg.special <= 0) return false;
  53. if (cfg.guideKey == ConstGuideId.SUIT_LIST_VIEW)
  54. {
  55. return FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(ClothingListView).Name, false) && SuitUtil.GetClothingFosterHasSuitId();
  56. }
  57. return false;
  58. }
  59. private static GList targetList = null;
  60. public static bool TryGuide(GComponent target, string guideKey, int index, string guideStr = null, int listIndex = -1, bool checkPriorIndex = true, float yTxt = 0, bool justHint = false, bool noTips = false,bool otherChapterID = false)
  61. {
  62. if (!GameGlobal.PreDataInited)
  63. {
  64. return false;
  65. }
  66. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(guideKey);
  67. if (cfg == null || GuideDataManager.currentGuideId != 0 && GuideDataManager.currentGuideId != cfg.id) return false;
  68. bool isPass = InstanceZonesDataManager.CheckLevelPass(cfg.storyLevelId);
  69. // if (guideKey == ConstGuideId.ARENA_OPEN)
  70. // {
  71. // return false;//临时屏蔽
  72. // }
  73. if (guideKey == ConstGuideId.ARENA_OPEN && (isPass || ArenaDataManager.Instance.IsArenaClearing))
  74. {
  75. return false;//竞技场结算中或已通关指定开启关卡,不引导
  76. }
  77. GRoot.inst.touchable = false;
  78. bool isStoryLevelGuide = cfg.storyLevelId > 0;
  79. bool isFinishCurId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_GUIDE + cfg.id) > 0;//当前引导未完成
  80. bool isFinishPriorId = cfg.priorId <= 0 || StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_GUIDE + cfg.priorId) > 0;//前置引导已完成
  81. bool isFinishCurIndex = GuideDataManager.IsGuideIndexFinish(cfg.id, index) == true;//当前index未完成
  82. bool isFinishPriorIndex = !checkPriorIndex || checkPriorIndex && GuideDataManager.IsGuideIndexFinish(cfg.id, index - 1) == true;//前置index已完成
  83. // ET.Log.Debug("storyLevelId:" + cfg.storyLevelId + " time:" + TimeHelper.ClientNowSeconds());
  84. bool isCfgChapterOpen = MainStoryDataManager.CheckLevelUnlock(cfg.storyLevelId, false);//引导配置关卡已开启
  85. bool isCfgChapter = MainStoryDataManager.currentLevelCfgId == 0
  86. || otherChapterID
  87. || MainStoryDataManager.currentLevelCfgId == cfg.storyLevelId;//无选择(进入游戏时无选择)或当前所选择为配置关卡
  88. if (isStoryLevelGuide && isPass && !isFinishCurId)
  89. {
  90. GuideDataManager.currentGuideId = cfg.id;
  91. TryCompleteGuide(guideKey);
  92. GRoot.inst.touchable = true;
  93. return false;
  94. }
  95. bool isRoleLvGuide = cfg.roleLv > 0;
  96. bool iscurRoleLv = RoleDataManager.lvl >= cfg.roleLv;
  97. bool isSpecial = cfg.special > 0; //特殊条件开启的引导
  98. bool specialOpen = CheckSpecialGuideOpen(cfg);
  99. bool noneType = !isStoryLevelGuide && !isFinishCurId && isFinishPriorId && !isFinishCurIndex && isFinishPriorIndex && !isRoleLvGuide && !isSpecial;
  100. bool storyType = isStoryLevelGuide && !isFinishCurId && isFinishPriorId && !isFinishCurIndex && isFinishPriorIndex && isCfgChapterOpen && isCfgChapter;
  101. bool roleLvType = isRoleLvGuide && !isFinishCurId && isFinishPriorId && !isFinishCurIndex && isFinishPriorIndex && iscurRoleLv;
  102. bool specialType = isSpecial && !isFinishCurId && isFinishPriorId && !isFinishCurIndex && isFinishPriorIndex && specialOpen;
  103. if (storyType || roleLvType || specialType || noneType)
  104. {
  105. GuideDataManager.currentGuideId = cfg.id;
  106. GuideDataManager.currentGuideIdIndex = index;
  107. GuideDataManager.SetGuideIndex(cfg.id, index);
  108. if (listIndex >= 0)
  109. {
  110. if (target.asList.numItems > 0)
  111. {
  112. GComponent item = (target.asList).GetChildAt(listIndex).asCom;
  113. if (item != null)
  114. {
  115. targetList = target as GList;
  116. targetList.ScrollToView(listIndex);
  117. if (targetList.scrollPane != null)
  118. {
  119. targetList.scrollPane.touchEffect = false;//引导中禁止拖动
  120. }
  121. target = item;
  122. // target.asList.ScrollToView(listIndex);
  123. }
  124. }
  125. else
  126. {
  127. GRoot.inst.touchable = true;
  128. return false;
  129. }
  130. }
  131. ShowGuideByIndex(target, guideKey, guideStr, GuideDataManager.currentGuideId, GuideDataManager.currentGuideIdIndex, yTxt, justHint, noTips);
  132. if (!checkPriorIndex)
  133. {
  134. for (int i = 1; i < index; i++)
  135. {
  136. GuideDataManager.TryCompleteGuideIndex(cfg.id, i, false);
  137. }
  138. }
  139. return true;
  140. }
  141. GRoot.inst.touchable = true;
  142. MainDataManager.Instance.CanSwipe = true;
  143. return false;
  144. }
  145. private static void ShowGuideByIndex(GObject target, string guideKey, string guideStr = null, int guideId = 0, int index = 0, float yTxt = 0, bool justHint = false, bool noTips = false)
  146. {
  147. HideGuide();
  148. if (GameGlobal.skipGuide)
  149. {
  150. return;
  151. }
  152. LogServerHelper.SendGuideFlowLog(GuideDataManager.currentGuideId * 100 + 1);
  153. ViewManager.Show<GuideView>(new List<object> { target, guideKey, guideStr, guideId, index, yTxt, justHint, noTips });
  154. }
  155. public static bool TryCompleteGuideIndex(string guideKey, int index)
  156. {
  157. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(guideKey);
  158. if (cfg == null) return false;
  159. HideGuide();
  160. if (GuideDataManager.TryCompleteGuideIndex(cfg.id, index))
  161. {
  162. if (targetList != null && targetList.scrollPane != null)
  163. {
  164. targetList.scrollPane.touchEffect = true;
  165. targetList = null;
  166. }
  167. MainDataManager.Instance.CanSwipe = true;
  168. EventAgent.DispatchEvent(ConstMessage.FINSH_GUIDE_INDEX);
  169. return true;
  170. }
  171. return false;
  172. }
  173. public static async void TryCompleteGuide(string guideKey, int count)
  174. {
  175. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(guideKey);
  176. if (cfg == null) return;
  177. if (!GuideDataManager.CheckAllIndexFinish(cfg.id, count)) return;
  178. TryCompleteGuide(guideKey);
  179. }
  180. private static async void TryCompleteGuide(string guideKey)
  181. {
  182. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(guideKey);
  183. bool result = await GuideDataManager.TryCompleteGuide(cfg.id);
  184. if (result)
  185. {
  186. if (targetList != null && targetList.scrollPane != null)
  187. {
  188. targetList.scrollPane.touchEffect = true;
  189. targetList = null;
  190. }
  191. MainDataManager.Instance.CanSwipe = true;
  192. LogServerHelper.SendGuideFlowLog(GuideDataManager.currentGuideId * 100 + 2);
  193. GuideDataManager.currentGuideId = 0;
  194. HideGuide();
  195. }
  196. }
  197. public static void HideGuide()
  198. {
  199. ViewManager.Hide<GuideView>();
  200. }
  201. }
  202. }