ActivityGlobalDataManager.cs 3.5 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. using FairyGUI;
  5. namespace GFGGame
  6. {
  7. public class ActivityInfo
  8. {
  9. public int activityId;
  10. public long startTime;
  11. public long endTime;
  12. //已经领取的奖励
  13. public List<int> GetRewards = new List<int>();
  14. }
  15. public class ActivityGlobalDataManager : SingletonBase<ActivityGlobalDataManager>
  16. {
  17. private Dictionary<int, ActivityInfo> activityInfos = new Dictionary<int, ActivityInfo>();
  18. private Dictionary<int, List<int>> activityInfosByType = new Dictionary<int, List<int>>();
  19. //添加活动数据
  20. public void AddActivityInfo(ActivityInfo activityInfo)
  21. {
  22. if (activityInfo == null) return;
  23. if (activityInfos.ContainsKey(activityInfo.activityId)) return;
  24. activityInfos.Add(activityInfo.activityId, activityInfo);
  25. if (!activityInfosByType.ContainsKey(activityInfo.activityId))
  26. {
  27. activityInfosByType.Add(activityInfo.activityId, new List<int>());
  28. }
  29. activityInfosByType[activityInfo.activityId].Add(activityInfo.activityId);
  30. //ACTIVITY_ADD
  31. EventAgent.DispatchEvent(ConstMessage.ACTIVITY_ADD, activityInfo.activityId);
  32. var remainTime = activityInfo.endTime - TimeHelper.ServerNow();
  33. if(remainTime > 0)
  34. {
  35. Timers.inst.Add(activityInfo.endTime - TimeHelper.ServerNow(), 1, ClientRemoveActivityInfo,
  36. activityInfo.activityId);
  37. }
  38. else
  39. {
  40. ClientRemoveActivityInfo(activityInfo.activityId);
  41. }
  42. }
  43. private static void ClientRemoveActivityInfo(object param)
  44. {
  45. var activityId = (int)param;
  46. ActivityGlobalSProxy.ReqCloseActivity(activityId).Coroutine();
  47. }
  48. //RemoveActivityInfo
  49. public void RemoveActivityInfo(int activityId)
  50. {
  51. if (!activityInfos.ContainsKey(activityId)) return;
  52. activityInfos.Remove(activityId);
  53. if (!activityInfosByType.ContainsKey(activityId)) return;
  54. activityInfosByType.Remove(activityId);
  55. //ACTIVITY_REMOVE
  56. EventAgent.DispatchEvent(ConstMessage.ACTIVITY_REMOVE, activityId);
  57. }
  58. //获取活动数据
  59. public ActivityInfo GetActivityInfo(int activityId)
  60. {
  61. if (!activityInfos.ContainsKey(activityId)) return null;
  62. return activityInfos[activityId];
  63. }
  64. //获取活动数据根据类型
  65. public List<int> GetActivityInfoIdsByType(int activityType)
  66. {
  67. return !activityInfosByType.ContainsKey(activityType) ? new List<int>() : activityInfosByType[activityType];
  68. }
  69. //获取活动数据根据类型
  70. public List<ActivityInfo> GetActivityInfoByType(int activityType)
  71. {
  72. var activityInfoIds = GetActivityInfoIdsByType(activityType);
  73. return activityInfoIds.Select(GetActivityInfo).Where(activityInfo => activityInfo != null).ToList();
  74. }
  75. //添加活动奖励获取数据
  76. public void AddActivityRewardInfo(int activityId, int rewardId)
  77. {
  78. if (!activityInfos.ContainsKey(activityId)) return;
  79. var activityInfo = activityInfos[activityId];
  80. if (activityInfo.GetRewards.Contains(rewardId)) return;
  81. activityInfo.GetRewards.Add(rewardId);
  82. EventAgent.DispatchEvent(ConstMessage.ACTIVITY_REWARD_ADD, activityId);
  83. }
  84. }
  85. }