BattlePassTaskSProxy.cs 5.9 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using GFGGame;
  4. namespace ET
  5. {
  6. public class M2C_SyncBattlePassHandler : AMHandler<M2C_SyncBattlePass>
  7. {
  8. protected override async ETTask Run(Session session, M2C_SyncBattlePass message)
  9. {
  10. var battlePassTaskDataManager = BattlePassTaskDataManager.Instance;
  11. if (battlePassTaskDataManager.GetSeasonId() != message.SeasonId)
  12. {
  13. return;
  14. }
  15. battlePassTaskDataManager.SetIsBuy(message.IsBuy);
  16. EventAgent.DispatchEvent(ConstMessage.NOTICE_PASSPORT_OPEN);
  17. await ETTask.CompletedTask;
  18. }
  19. }
  20. public class M2C_SyncBattlePassLevelHandler : AMHandler<M2C_SyncBattlePassLevel>
  21. {
  22. protected override async ETTask Run(Session session, M2C_SyncBattlePassLevel message)
  23. {
  24. var battlePassTaskDataManager = BattlePassTaskDataManager.Instance;
  25. foreach (var level in message.Level)
  26. {
  27. battlePassTaskDataManager.AddNormalReward(level);
  28. }
  29. foreach (var superLevel in message.SuperLevel)
  30. {
  31. battlePassTaskDataManager.AddSuperReward(superLevel);
  32. }
  33. EventAgent.DispatchEvent(ConstMessage.NOTICE_PASSPORT_LEVEL_CHANGE);
  34. await ETTask.CompletedTask;
  35. }
  36. }
  37. //M2C_SyncBattlePassSeasonId
  38. public class M2C_SyncBattlePassSeasonIdHandler : AMHandler<M2C_SyncBattlePassSeasonId>
  39. {
  40. protected override async ETTask Run(Session session, M2C_SyncBattlePassSeasonId message)
  41. {
  42. var battlePassTaskDataManager = BattlePassTaskDataManager.Instance;
  43. battlePassTaskDataManager.SetSeasonId(message.SeasonId);
  44. EventAgent.DispatchEvent(ConstMessage.NOTICE_PASSPORT_SEASON_CHANGE);
  45. await ETTask.CompletedTask;
  46. }
  47. }
  48. }
  49. namespace GFGGame
  50. {
  51. public static class BattlePassTaskSProxy
  52. {
  53. //C2S_GetBattlePassInfo
  54. public static async ETTask GetBattlePassInfo()
  55. {
  56. var response = (S2C_GetBattlePassInfo)await MessageHelper.SendToServer(new C2S_GetBattlePassInfo());
  57. if (!(response is { Error: ErrorCode.ERR_Success })) return;
  58. var battlePassTaskDataManager = BattlePassTaskDataManager.Instance;
  59. battlePassTaskDataManager.SetIsBuy(response.IsBuy);
  60. battlePassTaskDataManager.SetSeasonId(response.SeasonId);
  61. foreach (var level in response.RewardList)
  62. {
  63. battlePassTaskDataManager.AddNormalReward(level);
  64. }
  65. foreach (var superLevel in response.SuperRewardList)
  66. {
  67. battlePassTaskDataManager.AddSuperReward(superLevel);
  68. }
  69. }
  70. //C2S_GetBattlePassReward
  71. public static async ETTask<bool> GetBattlePassReward(int level)
  72. {
  73. var response =
  74. (S2C_GetBattlePassReward)await MessageHelper.SendToServer(new C2S_GetBattlePassReward { Id = level });
  75. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  76. var responseGetType = response.Type;
  77. //获取通行证奖励配置
  78. var passCfg =
  79. BattlePassCfgArray.Instance.GetCfgByidAndlevel(BattlePassTaskDataManager.Instance.GetSeasonId(), level);
  80. if (passCfg == null) return false;
  81. var passCfgBonusNormalArr = passCfg.bonusNormalArr;
  82. var passCfgBonusSuperArr = passCfg.bonusSpecialArr;
  83. var bonusList = new List<ItemData>();
  84. if (MathHelper.isBitSet(responseGetType, 1))
  85. {
  86. bonusList.AddRange(ItemUtil.CreateItemDataList(passCfgBonusNormalArr));
  87. BattlePassTaskDataManager.Instance.AddNormalReward(level);
  88. }
  89. if (MathHelper.isBitSet(responseGetType, 2))
  90. {
  91. bonusList.AddRange(ItemUtil.CreateItemDataList(passCfgBonusSuperArr));
  92. BattlePassTaskDataManager.Instance.AddSuperReward(level);
  93. }
  94. BonusController.TryShowBonusList(bonusList);
  95. return true;
  96. }
  97. //C2S_GetAllBattlePassReward
  98. public static async ETTask<bool> GetAllBattlePassReward()
  99. {
  100. var response =
  101. (S2C_GetAllBattlePassReward)await MessageHelper.SendToServer(new C2S_GetAllBattlePassReward());
  102. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  103. var normalLevels = response.Levels;
  104. var superLevels = response.SuperLevels;
  105. var levels = new HashSet<int>();
  106. levels.UnionWith(normalLevels);
  107. levels.UnionWith(superLevels);
  108. var bonusList = new List<ItemData>();
  109. var dataManager = BattlePassTaskDataManager.Instance;
  110. foreach (var level in levels)
  111. {
  112. //获取通行证奖励配置
  113. var passCfg =
  114. BattlePassCfgArray.Instance.GetCfgByidAndlevel(dataManager.GetSeasonId(),
  115. level);
  116. if (normalLevels.Contains(level))
  117. {
  118. bonusList.AddRange(ItemUtil.CreateItemDataList(passCfg.bonusNormalArr));
  119. dataManager.AddNormalReward(level);
  120. }
  121. if (superLevels.Contains(level))
  122. {
  123. bonusList.AddRange(ItemUtil.CreateItemDataList(passCfg.bonusSpecialArr));
  124. dataManager.AddSuperReward(level);
  125. }
  126. }
  127. BonusController.TryShowBonusList(bonusList);
  128. return true;
  129. }
  130. //购买等级 C2S_BuyBattlePassLevel
  131. public static async ETTask<bool> BuyBattlePassLevel(int upLevel)
  132. {
  133. var response = (S2C_BuyBattlePassLevel)await MessageHelper.SendToServer(new C2S_BuyBattlePassLevel
  134. { UpLevel = upLevel });
  135. return response is { Error: ErrorCode.ERR_Success };
  136. }
  137. }
  138. }