MatchingCompetitionSelectView.cs 15 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using ET;
  5. using FairyGUI;
  6. using UI.MatchingCompetition;
  7. using UnityEngine;
  8. using UnityEngine.UI;
  9. namespace GFGGame
  10. {
  11. class MatchingCompetitionSelectView : BaseWindow
  12. {
  13. private UI_MatchingCompetitionSelectUI _ui;
  14. private int _seasonIndex = 0;
  15. private bool isRefresh = false;
  16. private GameObject _sceneObjectLeft;
  17. private GameObject _sceneObjectRight;
  18. public override void Dispose()
  19. {
  20. if (_ui != null)
  21. {
  22. _ui.Dispose();
  23. }
  24. if (_sceneObjectLeft != null)
  25. {
  26. PrefabManager.Instance.Restore(_sceneObjectLeft);
  27. _sceneObjectLeft = null;
  28. }
  29. if (_sceneObjectRight != null)
  30. {
  31. PrefabManager.Instance.Restore(_sceneObjectRight);
  32. _sceneObjectRight = null;
  33. }
  34. _ui = null;
  35. base.Dispose();
  36. }
  37. protected override void OnInit()
  38. {
  39. base.OnInit();
  40. packageName = UI_MatchingCompetitionSelectUI.PACKAGE_NAME;
  41. _ui = UI_MatchingCompetitionSelectUI.Create();
  42. this.viewCom = _ui.target;
  43. isReturnView = true;
  44. isfullScreen = true;
  45. _ui.m_BtnBack.onClick.Add(OnClickBtnBack);
  46. _ui.m_select1.target.onClick.Add(OnClickBtnSelect1);
  47. _ui.m_select2.target.onClick.Add(OnClickBtnSelect2);
  48. _ui.m_ruleBtn.onClick.Add(MatchingCompetitionDataManager.Instance.OnClickBtnRule);
  49. }
  50. protected override void OnShown()
  51. {
  52. base.OnShown();
  53. _ui.m_bg.url = ResPathUtil.GetBgImgPath("pxs_bj");
  54. _ui.m_BtnBack.touchable = true;
  55. _ui.m_titleText.text = JudgingRoundOpenCfgArray.Instance.dataArray[MatchingCompetitionDataManager.Instance.MatchingCompetitionSeason - 1].Name;
  56. //isRefresh = (bool)this.viewData;
  57. UpdateView();
  58. //UpdateDressLeft();
  59. ViewManager.Hide<ModalStatusView>();
  60. }
  61. protected override void OnHide()
  62. {
  63. if (_sceneObjectLeft != null)
  64. {
  65. PrefabManager.Instance.Restore(_sceneObjectLeft);
  66. _sceneObjectLeft = null;
  67. }
  68. if (_sceneObjectRight != null)
  69. {
  70. PrefabManager.Instance.Restore(_sceneObjectRight);
  71. _sceneObjectRight = null;
  72. }
  73. base.OnHide();
  74. }
  75. protected override void AddEventListener()
  76. {
  77. base.AddEventListener();
  78. //EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePlayer);
  79. //EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateDressLeft);
  80. }
  81. protected override void RemoveEventListener()
  82. {
  83. base.RemoveEventListener();
  84. //EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePlayer);
  85. //EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateDressLeft);
  86. }
  87. private async void UpdateDressLeft()
  88. {
  89. //ViewManager.Show<ModalStatusView>("获取搭配数据中...");
  90. MatchingLeftDataManager.Instance.itemGameObjs.Clear();
  91. PhotographDataManager.Instance.itemGameObjs.Clear();
  92. PhotographDataManager.Instance.dressUpObj?.Dispose();
  93. PhotographDataManager.Instance.dressUpObj = new DressUpObj();
  94. if (_sceneObjectLeft == null)
  95. {
  96. _sceneObjectLeft = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  97. // 创建render texture
  98. renderTexureLeft = new RenderTexture((int)_ui.m_playerShow1.target.width, (int)_ui.m_playerShow2.target.height, 24);
  99. // 换装父节点 + 相机
  100. Camera camera = _sceneObjectLeft.transform.Find("Camera").GetComponent<Camera>();
  101. camera.gameObject.SetActive(true);
  102. camera.targetTexture = renderTexureLeft;
  103. // 创建RawImg
  104. }
  105. PhotographSceneManager.Instance.sceneObject = _sceneObjectLeft;
  106. if (MatchingLeftDataManager.Instance.DressUpBgID == 0)
  107. {
  108. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(180001));
  109. }
  110. else
  111. {
  112. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MatchingLeftDataManager.Instance.DressUpBgID));
  113. }
  114. PhotographSceneManager.Instance.AddBodyItem();
  115. GameObject bodyParent = _sceneObjectLeft.transform.Find("Scene/Role").gameObject;
  116. PhotographDataManager.Instance.dressUpObj.setSceneObj(_sceneObjectLeft, false, true, bodyParent, false, null);
  117. PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MatchingLeftDataManager.Instance.MathingDressDate);
  118. //对搭配赛特殊处理
  119. for (int i = 0; i < MatchingLeftDataManager.Instance.DressPropIdList.Count; i++)
  120. {
  121. if (MatchingLeftDataManager.Instance.DressPropIdList[i] <= 0)
  122. {
  123. continue;
  124. }
  125. else
  126. {
  127. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(MatchingLeftDataManager.Instance.DressPropIdList[i]);
  128. ET.Log.Debug(string.Format("zyq:{0}", MatchingLeftDataManager.Instance.DressPropIdList[i]));
  129. MatchingCompetitionDataManager.Instance.AddSceneItem(itemCfg, true,1);
  130. }
  131. }
  132. await Task.Delay(100);
  133. MatchingLeftDataManager.Instance.InsertGameObjectList();
  134. for (int i = 0; i < MatchingLeftDataManager.Instance.TransformDataList.Count; i++)
  135. {
  136. TransformData itemdata = MatchingLeftDataManager.Instance.TransformDataList[i];
  137. GameObject itemGObj = MatchingLeftDataManager.Instance.itemGameObjs[i];
  138. MatchingLeftDataManager.Instance.itemGameObjs[i].transform.position = itemdata.position;
  139. MatchingLeftDataManager.Instance.itemGameObjs[i].transform.Rotate(itemGObj.transform.eulerAngles.x, itemGObj.transform.eulerAngles.y, itemdata.rotationZ);
  140. MatchingLeftDataManager.Instance.itemGameObjs[i].transform.localScale = itemdata.scale;
  141. PhotographUtil.Instance.ChangeLayer(MatchingLeftDataManager.Instance.itemGameObjs[i], i * PhotographDataManager.layerCount, "up");
  142. }
  143. UpdateDressRigh();
  144. }
  145. private async void UpdateDressRigh()
  146. {
  147. MatchingRightDataManager.Instance.itemGameObjs.Clear();
  148. PhotographDataManager.Instance.itemGameObjs.Clear();
  149. PhotographDataManager.Instance.dressUpObj?.Dispose();
  150. PhotographDataManager.Instance.dressUpObj = new DressUpObj();
  151. if (_sceneObjectRight == null)
  152. {
  153. _sceneObjectRight = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  154. // 创建render texture
  155. renderTexureRight = new RenderTexture((int)_ui.m_playerShow1.target.width, (int)_ui.m_playerShow2.target.height, 24);
  156. // 换装父节点 + 相机
  157. Camera camera = _sceneObjectRight.transform.Find("Camera").GetComponent<Camera>();
  158. camera.gameObject.SetActive(true);
  159. camera.targetTexture = renderTexureRight;
  160. }
  161. PhotographSceneManager.Instance.sceneObject = _sceneObjectRight;
  162. if (MatchingRightDataManager.Instance.DressUpBgID == 0)
  163. {
  164. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(180004));
  165. }
  166. else
  167. {
  168. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MatchingRightDataManager.Instance.DressUpBgID));
  169. }
  170. PhotographSceneManager.Instance.AddBodyItem();
  171. GameObject bodyParent = _sceneObjectRight.transform.Find("Scene/Role").gameObject;
  172. PhotographDataManager.Instance.dressUpObj.setSceneObj(_sceneObjectRight, false, true, bodyParent, false, null);
  173. PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MatchingRightDataManager.Instance.MathingDressDate);
  174. //对搭配赛特殊处理
  175. for (int i = 0; i < MatchingRightDataManager.Instance.DressPropIdList.Count; i++)
  176. {
  177. if (MatchingRightDataManager.Instance.DressPropIdList[i] <= 0)
  178. {
  179. continue;
  180. }
  181. else
  182. {
  183. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(MatchingRightDataManager.Instance.DressPropIdList[i]);
  184. MatchingCompetitionDataManager.Instance.AddSceneItem(itemCfg, true,2);
  185. }
  186. }
  187. await Task.Delay(100);
  188. MatchingRightDataManager.Instance.InsertGameObjectList();
  189. for (int i = 0; i < MatchingRightDataManager.Instance.TransformDataList.Count; i++)
  190. {
  191. TransformData itemdata = MatchingRightDataManager.Instance.TransformDataList[i];
  192. GameObject itemGObj = MatchingRightDataManager.Instance.itemGameObjs[i];
  193. MatchingRightDataManager.Instance.itemGameObjs[i].transform.position = itemdata.position;
  194. MatchingRightDataManager.Instance.itemGameObjs[i].transform.Rotate(itemGObj.transform.eulerAngles.x, itemGObj.transform.eulerAngles.y, itemdata.rotationZ);
  195. MatchingRightDataManager.Instance.itemGameObjs[i].transform.localScale = itemdata.scale;
  196. PhotographUtil.Instance.ChangeLayer(MatchingRightDataManager.Instance.itemGameObjs[i], i * PhotographDataManager.layerCount, "up");
  197. }
  198. _sceneObjectRight.transform.position = new Vector3(50, 50, 50);
  199. await Task.Delay(100);
  200. UpdatePlayer();
  201. }
  202. private RenderTexture renderTexureLeft;
  203. private RenderTexture renderTexureRight;
  204. private void UpdatePlayer()
  205. {
  206. _ui.m_playerShow1.m_playerImage.m_playerImage.texture = new NTexture(renderTexureLeft);
  207. _ui.m_playerShow2.m_playerImage.m_playerImage.texture = new NTexture(renderTexureRight);
  208. MatchingPhotoWorksData otherLeftdata = MatchingLeftDataManager.Instance.LeftRoleInfo;
  209. JudgingRoundRoleInfo otherLeftInfo = otherLeftdata.JudgingInfo;
  210. RoleInfoManager.Instance.UpdateHead(_ui.m_player1.m_head, otherLeftInfo.HeadItemId, otherLeftInfo.HeadBorderItemId);
  211. _ui.m_player1.m_nameText.text = otherLeftInfo.RoleName.ToString();
  212. _ui.m_select1.m_numText.visible = false;
  213. _ui.m_select1.m_numText.text = otherLeftInfo.Score.ToString();
  214. MatchingPhotoWorksData otherRightdata = MatchingRightDataManager.Instance.RightRoleInfo;
  215. JudgingRoundRoleInfo otherRightInfo = otherRightdata.JudgingInfo;
  216. RoleInfoManager.Instance.UpdateHead(_ui.m_player2.m_head, otherRightInfo.HeadItemId, otherRightInfo.HeadBorderItemId);
  217. _ui.m_player2.m_nameText.text = otherRightInfo.RoleName.ToString();
  218. _ui.m_select2.m_numText.visible = false;
  219. _ui.m_select2.m_numText.text = otherRightInfo.Score.ToString();
  220. ViewManager.Hide<ModalStatusView>();
  221. }
  222. private void UpdateView()
  223. {
  224. _ui.m_selectText1.alpha = 0;
  225. _ui.m_selectText2.alpha = 0;
  226. _ui.m_timeText.text = string.Format("剩余次数:{0}", MatchingCompetitionDataManager.Instance.MatchingRemainingTimes);
  227. }
  228. private void OnClickBtnBack()
  229. {
  230. _ui.m_BtnBack.touchable = true;
  231. ViewManager.GoBackFrom(typeof(MatchingCompetitionSelectView).FullName);
  232. }
  233. private async void OnClickBtnSelect1()
  234. {
  235. if(MatchingCompetitionDataManager.Instance.MatchingRemainingTimes<=0)
  236. {
  237. PromptController.Instance.ShowFloatTextPrompt("评选次数不足");
  238. return;
  239. }
  240. bool result = await MatchingCompetitionSproxy.ReqCheckMatchingCompetitionWork(
  241. MatchingLeftDataManager.Instance.LeftRoleInfo.JudgingInfo.WorksId,MatchingRightDataManager.Instance.RightRoleInfo.JudgingInfo.WorksId
  242. ) ;
  243. if(result)
  244. {
  245. _ui.m_select1.m_c1.selectedIndex = 1;
  246. _ui.m_select1.m_numText.visible = true;
  247. _ui.m_select2.m_numText.visible = true;
  248. _ui.m_select1.m_numText.text = string.Format("心动值{0}", MatchingLeftDataManager.Instance.LeftRoleInfo.JudgingInfo.Score.ToString());
  249. _ui.m_timeText.text = string.Format("剩余次数:{0}", MatchingCompetitionDataManager.Instance.MatchingRemainingTimes);
  250. }
  251. _ui.m_t0.Play(async () =>
  252. {
  253. bool resulst = await MatchingCompetitionSproxy.ReqGetTwoPlayers();
  254. if (resulst)
  255. {
  256. if (_sceneObjectLeft != null)
  257. {
  258. PrefabManager.Instance.Restore(_sceneObjectLeft);
  259. _sceneObjectLeft = null;
  260. }
  261. if (_sceneObjectRight != null)
  262. {
  263. PrefabManager.Instance.Restore(_sceneObjectRight);
  264. _sceneObjectRight = null;
  265. }
  266. UpdateDressLeft();
  267. UpdateView();
  268. }
  269. });
  270. }
  271. private async void OnClickBtnSelect2()
  272. {
  273. if (MatchingCompetitionDataManager.Instance.MatchingRemainingTimes <= 0)
  274. {
  275. PromptController.Instance.ShowFloatTextPrompt("评选次数不足");
  276. return;
  277. }
  278. bool result = await MatchingCompetitionSproxy.ReqCheckMatchingCompetitionWork(
  279. MatchingRightDataManager.Instance.RightRoleInfo.JudgingInfo.WorksId, MatchingLeftDataManager.Instance.LeftRoleInfo.JudgingInfo.WorksId
  280. );
  281. if (result)
  282. {
  283. _ui.m_select2.m_c1.selectedIndex = 1;
  284. _ui.m_select1.m_numText.visible = true;
  285. _ui.m_select2.m_numText.visible = true;
  286. _ui.m_select2.m_numText.text = string.Format("心动值{0}", MatchingRightDataManager.Instance.RightRoleInfo.JudgingInfo.Score.ToString());
  287. _ui.m_timeText.text = string.Format("剩余次数:{0}", MatchingCompetitionDataManager.Instance.MatchingRemainingTimes);
  288. }
  289. _ui.m_t1.Play(async () =>
  290. {
  291. bool resulst = await MatchingCompetitionSproxy.ReqGetTwoPlayers();
  292. if (resulst)
  293. {
  294. if (_sceneObjectLeft != null)
  295. {
  296. PrefabManager.Instance.Restore(_sceneObjectLeft);
  297. _sceneObjectLeft = null;
  298. }
  299. if (_sceneObjectRight != null)
  300. {
  301. PrefabManager.Instance.Restore(_sceneObjectRight);
  302. _sceneObjectRight = null;
  303. }
  304. UpdateDressLeft();
  305. UpdateView();
  306. }
  307. });
  308. }
  309. }
  310. }