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							- 
 
- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using ET;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class CardDataManager
 
-     {
 
-         private static Dictionary<int, Dictionary<int, CardData>> _cardDicByType = new Dictionary<int, Dictionary<int, CardData>>();
 
-         public static Dictionary<int, Dictionary<int, int>> _selectList = new Dictionary<int, Dictionary<int, int>>();
 
-         private static Dictionary<int, List<CardStoryCfg>> _cardStoryCfgDic = new Dictionary<int, List<CardStoryCfg>>();
 
-         public static void Clear()
 
-         {
 
-             _cardDicByType.Clear();
 
-         }
 
-         public static void Add(CardInfoProto cardInfoProto)
 
-         {
 
-             CardData cardData = new CardData();
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardInfoProto.CardId);
 
-             cardData.id = cardInfoProto.CardId;
 
-             cardData.lv = cardInfoProto.Lvl;
 
-             cardData.exp = cardInfoProto.Exp;
 
-             cardData.star = cardInfoProto.Star;
 
-             cardData.itemCfg = itemCfg;
 
-             cardData.resIndex = cardInfoProto.ResIndex;
 
-             cardData.scores = new Dictionary<int, int>();
 
-             for (int j = 0; j < cardInfoProto.KsAttribute.Count; j++)
 
-             {
 
-                 cardData.scores.Add(cardInfoProto.KsAttribute[j], cardInfoProto.VsAttribute[j]);
 
-             }
 
-             cardData.mainScore = itemCfg.mainScore;
 
-             cardData.resources = CardDataManager.GetCardResources(itemCfg);
 
-             if (_cardDicByType.ContainsKey(0) == false)
 
-             {
 
-                 _cardDicByType[0] = new Dictionary<int, CardData>();
 
-             }
 
-             if (_cardDicByType.ContainsKey(cardData.itemCfg.rarity) == false)
 
-             {
 
-                 _cardDicByType[cardData.itemCfg.rarity] = new Dictionary<int, CardData>();
 
-             }
 
-             _cardDicByType[0].Add(cardData.id, cardData);
 
-             _cardDicByType[cardData.itemCfg.rarity].Add(cardData.id, cardData);
 
-         }
 
-         private static List<string> GetCardResources(ItemCfg itemCfg)
 
-         {
 
-             List<string> resources = new List<string>();
 
-             resources.Add(itemCfg.res);
 
-             if (itemCfg.cardRes! != "")
 
-             {
 
-                 resources.Add(itemCfg.cardRes);
 
-             }
 
-             return resources;
 
-         }
 
-         private static List<CardData> SortItemList(List<CardData> arrayList)
 
-         {
 
-             arrayList.Sort((CardData a, CardData b) =>
 
-             {
 
-                 int rarityA = a.itemCfg.rarity;
 
-                 int rarityB = b.itemCfg.rarity;
 
-                 if (rarityA < rarityB)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (rarityA > rarityB)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 return string.Compare(a.itemCfg.res, b.itemCfg.res);
 
-             });
 
-             return arrayList;
 
-         }
 
-         /// <summary>
 
-         /// 根据卡牌Id获取卡牌升级升星数据,无数据返回null
 
-         /// </summary>
 
-         /// <param name="cardId"></param>
 
-         /// <returns></returns>
 
-         public static CardData GetCardDataById(int cardId)
 
-         {
 
-             return _cardDicByType[0].ContainsKey(cardId) ? _cardDicByType[0][cardId] : null;
 
-         }
 
-         /// <summary>
 
-         /// 根据男主类型获取卡牌列表
 
-         /// </summary>
 
-         public static List<CardData> GetCardListByRarity(int rarity)
 
-         {
 
-             if (_cardDicByType.ContainsKey(rarity))
 
-             {
 
-                 Dictionary<int, CardData> cardDic = _cardDicByType[rarity];
 
-                 CardData[] cardArray = new CardData[cardDic.Count];
 
-                 cardDic.Values.CopyTo(cardArray, 0);
 
-                 List<CardData> cardList = new List<CardData>(cardArray);
 
-                 cardList = CardDataManager.SortItemList(cardList);
 
-                 return cardList;
 
-             }
 
-             return new List<CardData>();
 
-         }
 
-         public static bool isFullLv(int cardId, int lv, bool showTips = true)
 
-         {
 
-             CardData cardData = _cardDicByType[0][cardId];
 
-             if (lv >= CardRarityCfgArray.Instance.GetCfg(cardData.itemCfg.rarity).maxCardLvl && cardData.exp >= CardLvlCfgArray.Instance.GetCfg(lv, cardData.itemCfg.rarity).needExp)
 
-             {
 
-                 if (showTips == true)
 
-                 {
 
-                     PromptController.Instance.ShowFloatTextPrompt("已达到最大等级");
 
-                 }
 
-                 return true;
 
-             }
 
-             else
 
-             {
 
-                 return false;
 
-             }
 
-         }
 
-         public static bool isFullStar(int cardId, int star, bool showTips = true)
 
-         {
 
-             CardData cardData = _cardDicByType[0][cardId];
 
-             if (CardStarCfgArray.Instance.GetCfg(cardData.itemCfg.subType, cardData.itemCfg.rarity, star + 1) == null)
 
-             {
 
-                 if (showTips == true)
 
-                 {
 
-                     PromptController.Instance.ShowFloatTextPrompt("已达到最大星级");
 
-                 }
 
-                 return true;
 
-             }
 
-             else
 
-             {
 
-                 return false;
 
-             }
 
-         }
 
-         public static void GetPreViewLvAndExp(int rarity, int curLv, int curExp, int hasExp, out int showLv, out int showExp)
 
-         {
 
-             showLv = curLv;
 
-             showExp = curExp + hasExp;
 
-             int maxLv = CardRarityCfgArray.Instance.GetCfg(rarity).maxCardLvl;
 
-             CardLvlCfg tCurCfg = CardLvlCfgArray.Instance.GetCfg(showLv, rarity);
 
-             while (showExp >= tCurCfg.needExp && showLv <= maxLv)
 
-             {
 
-                 showLv++;
 
-                 if (showLv == maxLv)
 
-                 {
 
-                     //满级
 
-                     showLv = maxLv - 1;
 
-                     showExp = tCurCfg.needExp;
 
-                     break;
 
-                 }
 
-                 tCurCfg = CardLvlCfgArray.Instance.GetCfg(showLv, rarity);
 
-                 showExp -= tCurCfg.needExp;
 
-             }
 
-         }
 
-         public static List<CardData> FilterCardList(List<CardData> cardList, Dictionary<int, Dictionary<int, int>> selectList)
 
-         {
 
-             List<CardData> _cardList = new List<CardData>();
 
-             if (selectList.ContainsKey((int)EnumCardFilterType.SubType) == true && selectList[(int)EnumCardFilterType.SubType].Keys.Count > 0)
 
-             {
 
-                 for (int i = cardList.Count - 1; i >= 0; i--)
 
-                 {
 
-                     if (selectList[(int)EnumCardFilterType.SubType].ContainsKey(cardList[i].itemCfg.subType) == false)
 
-                     {
 
-                         //稀有度
 
-                         cardList.RemoveAt(i);
 
-                         continue;
 
-                     }
 
-                 }
 
-             }
 
-             if (selectList.ContainsKey((int)EnumCardFilterType.PROPERTY) == true && selectList[(int)EnumCardFilterType.PROPERTY].Keys.Count > 0)
 
-             {
 
-                 for (int i = cardList.Count - 1; i >= 0; i--)
 
-                 {
 
-                     if (selectList[(int)EnumCardFilterType.PROPERTY].ContainsKey(cardList[i].mainScore) == false)
 
-                     {
 
-                         cardList.RemoveAt(i);
 
-                         continue;
 
-                     }
 
-                 }
 
-             }
 
-             //属性
 
-             if (selectList.ContainsKey((int)EnumCardFilterType.FOSTER) == true && selectList[(int)EnumCardFilterType.FOSTER].Keys.Count > 0)
 
-             {
 
-                 for (int i = 0; i < cardList.Count; i++)
 
-                 {
 
-                     //培养度
 
-                     // List<CardLvlCfg> cardLvCfgs = CardCfgManager.GetCardLvCfgsByRarity(cardList[i].itemCfg.rarity);
 
-                     int maxLv = CardRarityCfgArray.Instance.GetCfg(cardList[i].itemCfg.rarity).maxCardLvl;
 
-                     // List<CardStarCfg> cardStarCfgs = CardCfgManager.GetCardStarCfgsByTypeAndRarity(cardList[i].itemCfg.subType, cardList[i].itemCfg.rarity);
 
-                     ICollection keys = selectList[(int)EnumCardFilterType.FOSTER].Keys;
 
-                     foreach (int key in keys)
 
-                     {
 
-                         if (key == ConstCardState.STATE_FULL_LV && cardList[i].lv == maxLv ||
 
-                             key == ConstCardState.STATE_LV && cardList[i].lv < maxLv ||
 
-                             key == ConstCardState.STATE_FULL_STAR && isFullStar(cardList[i].id, cardList[i].star) ||
 
-                             key == ConstCardState.STATE_STAR && !isFullStar(cardList[i].id, cardList[i].star))
 
-                         {
 
-                             _cardList.Add(cardList[i]);
 
-                             continue;
 
-                         }
 
-                         //if ()
 
-                         //{
 
-                         //技能相关留空
 
-                         //}
 
-                     }
 
-                 }
 
-                 return _cardList;
 
-             }
 
-             else
 
-             {
 
-                 return cardList;
 
-             }
 
-         }
 
-         public static List<CardStoryCfg> GetStoryCfgsById(int cardId)
 
-         {
 
-             if (_cardStoryCfgDic.Keys.Count == 0)
 
-             {
 
-                 CardStoryCfg[] cardStoryCfgs = CardStoryCfgArray.Instance.dataArray;
 
-                 for (int i = 0; i < cardStoryCfgs.Length; i++)
 
-                 {
 
-                     int _cardId = cardStoryCfgs[i].cardId;
 
-                     if (_cardStoryCfgDic.ContainsKey(_cardId) == false)
 
-                     {
 
-                         _cardStoryCfgDic.Add(_cardId, new List<CardStoryCfg>());
 
-                     }
 
-                     _cardStoryCfgDic[_cardId].Add(cardStoryCfgs[i]);
 
-                 }
 
-             }
 
-             return _cardStoryCfgDic.ContainsKey(cardId) ? _cardStoryCfgDic[cardId] : new List<CardStoryCfg>();
 
-         }
 
-     }
 
- }
 
 
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