ItemExchangeView.cs 9.0 KB

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  1. using System;
  2. using System.Threading.Tasks;
  3. using ET;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. namespace GFGGame
  7. {
  8. public class ItemExchangeView : BaseWindow
  9. {
  10. private UI_ItemExchangeUI _ui;
  11. private ShopCfg _shopCfg;
  12. private int _goodIds;
  13. private long _buyCount = 0;
  14. private long _maxCanBuy = 0;
  15. public override void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. }
  21. _ui = null;
  22. base.Dispose();
  23. }
  24. protected override void OnHide()
  25. {
  26. base.OnHide();
  27. }
  28. protected override void OnInit()
  29. {
  30. base.OnInit();
  31. packageName = UI_ItemExchangeUI.PACKAGE_NAME;
  32. _ui = UI_ItemExchangeUI.Create();
  33. this.viewCom = _ui.target;
  34. this.viewCom.Center();
  35. this.modal = true;
  36. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  37. _ui.m_btnAdd.target.onClick.Add(OnBtnPlusClick);
  38. _ui.m_btnMinus.target.onClick.Add(OnBtnMinusClick);
  39. _ui.m_btnMax.target.onClick.Add(OnBtnAllClick);
  40. _ui.m_btnConfirm.onClick.Add(OnBtnExchangeClick);
  41. _ui.m_btnCancle.onClick.Add(Hide);
  42. _ui.m_comBg.m_btnClose.onClick.Add(Hide);
  43. _ui.m_listItem.itemRenderer = ListItemRenderer;
  44. _ui.m_listTag.itemRenderer = RenderListTagItem;
  45. }
  46. protected override void OnShown()
  47. {
  48. base.OnShown();
  49. _goodIds = (int)this.viewData;
  50. _shopCfg = ShopCfgArray.Instance.GetCfg(_goodIds);
  51. _buyCount = 1;
  52. if (_shopCfg.costType == CostType.RMB)
  53. {
  54. _maxCanBuy = 1;
  55. }
  56. else
  57. {
  58. long curMoneyCanBuy = ItemDataManager.GetItemNum(_shopCfg.costId) / _shopCfg.price;
  59. if (_shopCfg.maxBuyNum == 0)
  60. {
  61. _maxCanBuy = Math.Min(curMoneyCanBuy, GameConst.MAX_COUNT_TO_BUY_ITEMS);
  62. }
  63. else
  64. {
  65. int lastBuyCount = _shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(_shopCfg.id);//剩余购买次数
  66. _maxCanBuy = Math.Min(curMoneyCanBuy, lastBuyCount);
  67. }
  68. }
  69. _maxCanBuy = Math.Max(1, _maxCanBuy);
  70. _ui.m_txtExchangeCount.visible = true;
  71. _ui.m_comCost.target.visible = true;
  72. UpdateStaticView();
  73. UpdateView();
  74. }
  75. private void UpdateStaticView()
  76. {
  77. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_shopCfg.itemId);
  78. _ui.m_comBg.m_txtTitle.text = itemCfg.name;
  79. _ui.m_txtDesc.text = string.IsNullOrEmpty(itemCfg.desc) ? "暂无描述" : itemCfg.desc;
  80. _ui.m_txtOwned.SetVar("count", ItemDataManager.GetItemNum(_shopCfg.itemId).ToString()).FlushVars();
  81. _ui.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  82. _ui.m_loaRarity.visible = false;
  83. _ui.m_listTag.visible = false;
  84. _ui.m_grpScore.visible = false;
  85. if (ItemUtilCS.IsDressUpItem(_shopCfg.itemId))
  86. {
  87. _ui.m_loaRarity.visible = true;
  88. RarityIconController.UpdateRarityIcon(_ui.m_loaRarity, _shopCfg.itemId, false);
  89. _ui.m_grpScore.visible = true;
  90. _ui.m_txtGong.text = "" + itemCfg.score1;
  91. _ui.m_txtShang.text = "" + itemCfg.score2;
  92. _ui.m_txtJue.text = "" + itemCfg.score3;
  93. _ui.m_txtZhi.text = "" + itemCfg.score4;
  94. _ui.m_listTag.visible = true;
  95. _ui.m_listTag.numItems = itemCfg.tagsArr.Length;
  96. }
  97. _ui.m_listItem.numItems = itemCfg.itemsArr.Length;
  98. _ui.m_listItem.visible = itemCfg.itemsArr.Length > 0;
  99. }
  100. private void RenderListTagItem(int index, GObject obj)
  101. {
  102. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_shopCfg.itemId);
  103. UI_ListTagItem item = UI_ListTagItem.Proxy(obj);
  104. ItemUtil.UpdateTag(item.m_comTag.target, itemCfg.tagsArr[index][0]);
  105. item.m_txtTagScore.text = itemCfg.tagsArr[index][1].ToString();
  106. UI_ListTagItem.ProxyEnd();
  107. }
  108. private void ListItemRenderer(int index, GObject obj)
  109. {
  110. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_shopCfg.itemId);
  111. ItemData itemData = ItemUtil.createItemData(itemCfg.itemsArr[index]);
  112. if (obj.data == null)
  113. {
  114. obj.data = new ItemView(obj as GComponent);
  115. }
  116. (obj.data as ItemView).SetData(itemData);
  117. (obj.data as ItemView).ChangeTxtCountStyle();
  118. }
  119. private void UpdateView()
  120. {
  121. _ui.m_txtExchangeCount.text = string.Format("x{0}", _shopCfg.itemNum * _buyCount);
  122. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_shopCfg.itemId);
  123. _ui.m_txtCostCount.text = _buyCount.ToString();
  124. _ui.m_btnMinus.m_c1.selectedIndex = _buyCount == 1 ? 1 : 0;
  125. _ui.m_btnMinus.target.touchable = _buyCount == 1 ? false : true;
  126. // int hasCount = ItemDataManager.GetItemNum(cfg.itemId);
  127. _ui.m_btnAdd.m_c1.selectedIndex = _shopCfg.costType == CostType.RMB || _buyCount == _maxCanBuy ? 1 : 0;
  128. _ui.m_btnAdd.target.touchable = _shopCfg.costType == CostType.RMB || _buyCount == _maxCanBuy ? false : true;
  129. _ui.m_btnMax.m_c1.selectedIndex = _shopCfg.costType == CostType.RMB || _buyCount == _maxCanBuy ? 1 : 0;
  130. _ui.m_btnMax.target.touchable = _shopCfg.costType == CostType.RMB || _buyCount == _maxCanBuy ? false : true;
  131. _ui.m_txtShow.text = "选择购买数量";
  132. _ui.m_txtTips.text = string.Format("确定购买{0}个{1}?", _buyCount, itemCfg.name);
  133. if (_shopCfg.costType == CostType.RMB)
  134. {
  135. _ui.m_comCost.target.visible = false;
  136. _ui.m_txtRmbCost.visible = true;
  137. _ui.m_txtRmbCost.text = string.Format("¥ {0}", _shopCfg.price);
  138. // _ui.m_txtRmbCost.SetVar("value", _shopCfg.price.ToString()).FlushVars();
  139. }
  140. else
  141. {
  142. _ui.m_comCost.target.visible = true;
  143. _ui.m_txtRmbCost.visible = false;
  144. ItemUtil.UpdateItemNeedNum(_ui.m_comCost.target, _shopCfg.costId, (int)_buyCount * _shopCfg.price);
  145. }
  146. }
  147. private void OnBtnPlusClick()
  148. {
  149. _buyCount++;
  150. _buyCount = Math.Min(_buyCount, _maxCanBuy);
  151. UpdateView();
  152. }
  153. private void OnBtnMinusClick()
  154. {
  155. // if (_buyCount == 1)
  156. // {
  157. // PromptController.Instance.ShowFloatTextPrompt("已经是最小数量了");
  158. // return;
  159. // }
  160. _buyCount--;
  161. _buyCount = Math.Max(1, _buyCount);
  162. UpdateView();
  163. }
  164. private void OnBtnAllClick()
  165. {
  166. _buyCount = Math.Max(1, _maxCanBuy);
  167. UpdateView();
  168. }
  169. private void OnBtnExchangeClick()
  170. {
  171. ShopCfg cfg = ShopCfgArray.Instance.GetCfg(_goodIds);
  172. if (cfg.costType != CostType.RMB)
  173. {
  174. int costId = cfg.costId;
  175. if (cfg.menu1 == ConstStoreTabId.STORE_ARENA && cfg.menu2 != ArenaDataManager.Instance.SeasonId && cfg.menu2 != ConstStoreSubId.STORE_ARENA_ITEM)
  176. {
  177. costId = cfg.oldSeasonCostId;
  178. }
  179. if (costId == ConstItemID.ARENA_PAST_COST && ItemDataManager.GetItemNum(costId) < cfg.price
  180. && ItemDataManager.GetItemNum(costId) + ItemDataManager.GetItemNum(ConstItemID.ARENA_CUR_COST) >= cfg.price)
  181. {
  182. string oldSeasonName = ItemCfgArray.Instance.GetCfg(ConstItemID.ARENA_PAST_COST).name;
  183. string curSeasonName = ItemCfgArray.Instance.GetCfg(ConstItemID.ARENA_CUR_COST).name;
  184. string strTips = string.Format("{0}不足,是否确定将{1}1:1转化为花签够买该商品?", oldSeasonName, curSeasonName);
  185. AlertUI.Show(strTips, "")
  186. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  187. {
  188. ReqBuyGoodsAsync(_goodIds);
  189. });
  190. return;
  191. }
  192. else if (ItemDataManager.GetItemNum(costId) < cfg.price)
  193. {
  194. PromptController.Instance.ShowFloatTextPrompt("道具不足");
  195. return;
  196. }
  197. }
  198. ReqBuyGoodsAsync(_goodIds);
  199. }
  200. private async void ReqBuyGoodsAsync(int _goodIds)
  201. {
  202. bool result = await ShopSProxy.ReqShopBuy(_goodIds, _buyCount);
  203. if (result)
  204. {
  205. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
  206. this.Hide();
  207. }
  208. }
  209. }
  210. }