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							- using System.Collections;
 
- using UniFramework.Pooling;
 
- using UnityEngine;
 
- using YooAsset;
 
- namespace GFGGame
 
- {
 
-     public class HotUpdateDriver: MonoBehaviour
 
-     {
 
-         private void Awake()
 
-         {
 
-             //UniFramework
 
-             // 初始化对象池系统
 
-             UniPooling.Initalize();
 
-             //Litjson
 
-             LitJson.UnityTypeBindings.Register();
 
-             //ET
 
-             ETManager.Instance.Init();
 
-             //Game
 
-             OperationSystem.Initialize();
 
-             GameController.Start();
 
-         }
 
-         private void Update()
 
-         {
 
-             OperationSystem.Update();
 
-             CheckExitAlert();
 
-         }
 
-         private void OnDestroy()
 
-         {
 
-             OperationSystem.DestroyAll();
 
-         }
 
-         private void OnApplicationQuit()
 
-         {
 
-             SQLiteHelper.Instance.CloseConnection(true);
 
-         }
 
-         private void CheckExitAlert()
 
-         {
 
-             if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
 
-             {
 
-                 QDManager.Exit();
 
-             }
 
-         }
 
-         private void OnApplicationPause(bool pause)
 
-         {
 
-             if(!pause)
 
-             {
 
-                 StartCoroutine(CheckVersion(VersionController.DefaultPackage));
 
-             }
 
-         }
 
-         private IEnumerator CheckVersion(string packageName)
 
-         {
 
-             var package = YooAssets.GetPackage(packageName);
 
-             string oldVersion = package.GetPackageVersion();
 
-             var operation = package.UpdatePackageVersionAsync();
 
-             yield return operation;
 
-             if (operation.Status == EOperationStatus.Succeed)
 
-             {
 
-                 VersionController.Instance.PackageVersion = operation.PackageVersion;
 
-                 LogUtil.LogDev($"版本对比: {oldVersion} {operation.PackageVersion}");
 
-                 if(!operation.PackageVersion.Equals(oldVersion))
 
-                 {
 
-                     AlertSystem.Show("游戏已有更新,您可以立即重启游戏获取最佳游戏体验,也可以稍后重启更新。")
 
-                         .SetLeftButton(true, "稍后更新")
 
-                         .SetRightButton(true, "重启游戏", (obj)=> 
 
-                         {
 
-                             Application.Quit();
 
-                         });
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |