ActivityAfuGiftView.cs 10 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ActivityAFuGift;
  4. using ET;
  5. using FairyGUI;
  6. using System;
  7. using UI.CommonGame;
  8. using static GFGGame.ShopSProxy;
  9. using System.Threading.Tasks;
  10. namespace GFGGame
  11. {
  12. public class ActivityAfuGiftView : BaseWindow
  13. {
  14. private UI_ActivityAFuGiftUI _ui;
  15. private GList _rewardListUI;
  16. private struct GetState
  17. {
  18. public int rewardID;
  19. public bool canGet;
  20. public bool isVip;
  21. }
  22. public override void Dispose()
  23. {
  24. base.Dispose();
  25. }
  26. protected override void OnInit()
  27. {
  28. base.OnInit();
  29. packageName = UI_ActivityAFuGiftUI.PACKAGE_NAME;
  30. _ui = UI_ActivityAFuGiftUI.Create();
  31. viewCom = _ui.target;
  32. viewCom.Center();
  33. modal = true;
  34. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  35. _ui.m_btnClose.onClick.Add(Hide);
  36. _ui.m_btnGet.onClick.Add(OnClickBtnGet);
  37. // Data
  38. ActivityAfuGiftDataManager.Instance.InitActivityInfo();
  39. // UI
  40. _rewardListUI = _ui.m_panel.m_scrollPane.m_list;
  41. _rewardListUI.itemRenderer = RenderListReward;
  42. _rewardListUI.numItems = ActivityAfuGiftDataManager.Instance.RewardCfgs.Count;
  43. }
  44. protected override void OnShown()
  45. {
  46. base.OnShown();
  47. if (ActivityAfuGiftDataManager.Instance.NeedRefresh)
  48. {
  49. InitUI();
  50. ActivityAfuGiftDataManager.Instance.NeedRefresh = false;
  51. }
  52. UpdateState();
  53. ProgressAutoLocate();
  54. UpdateTime(null);
  55. Timers.inst.Add(1, 0, UpdateTime);
  56. }
  57. protected override void OnHide()
  58. {
  59. base.OnHide();
  60. Timers.inst.Remove(UpdateTime);
  61. }
  62. protected override void AddEventListener()
  63. {
  64. base.AddEventListener();
  65. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateState);
  66. }
  67. protected override void RemoveEventListener()
  68. {
  69. base.RemoveEventListener();
  70. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateState);
  71. }
  72. private void InitUI()
  73. {
  74. _ui.m_c1.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.GetIsBuy() ? 1 : 0);
  75. _rewardListUI.ResizeToFit();
  76. InitProgressWidth();
  77. }
  78. private void InitProgressWidth()
  79. {
  80. GProgressBar gProgressBar = _ui.m_panel.m_scrollPane.m_progress;
  81. // 根据列表 初始化进度条长度
  82. float marginLeft = 149;
  83. gProgressBar.width = marginLeft + _rewardListUI.GetChildAt(_rewardListUI.numChildren - 1).position.x - _rewardListUI.GetChildAt(0).position.x;
  84. // 初始化进度条值
  85. int indexDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();
  86. gProgressBar.value = CalculateProgressValue(indexDay, _rewardListUI.numChildren);
  87. }
  88. /// <summary>
  89. /// 滚动到最新日期
  90. /// </summary>
  91. private void ProgressAutoLocate()
  92. {
  93. _ui.m_panel.m_scrollPane.target.scrollPane.posX
  94. = (ActivityAfuGiftDataManager.Instance.GetIndexDay() - 1) * (_rewardListUI.GetChildAt(0).width + _rewardListUI.columnGap);
  95. }
  96. private double CalculateProgressValue(int indexDay, int sumDay)
  97. {
  98. int defaultLen = 18;
  99. if (indexDay == sumDay)
  100. {
  101. return 100;
  102. }
  103. if (indexDay == 1)
  104. {
  105. return defaultLen;
  106. }
  107. return defaultLen + (100 - defaultLen) / (sumDay - 1) * (indexDay - 1);
  108. }
  109. private void UpdateTime(object param)
  110. {
  111. long curTime = TimeHelper.ServerNow();
  112. long endTime = ActivityAfuGiftDataManager.Instance.GetEndTime();
  113. _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  114. }
  115. private void RenderListReward(int index, GObject item)
  116. {
  117. item.data = index;
  118. UI_reward.ProxyEnd();
  119. UI_reward rewardUI = UI_reward.Proxy(item);
  120. rewardUI.m_day.m_day.SetVar("day", (index + 1).ToString()).FlushVars();
  121. // 已经到达的日期
  122. int passDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();
  123. int arrive = (index + 1) <= passDay ? 0 : 1;
  124. rewardUI.m_day.m_light.SetSelectedIndex(arrive);
  125. // 当日高亮
  126. rewardUI.m_c1.SetSelectedIndex((index + 1) == passDay ? 1 : 0);
  127. int itemNormalId = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusFreeArr[0][0];
  128. int itemVipId1 = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[0][0];
  129. int itemVipId2 = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[1][0];
  130. LoadItem(itemNormalId, rewardUI.m_reward_normal, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusFreeArr[0][1]);
  131. LoadItem(itemVipId1, rewardUI.m_reward_vip1, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[0][1], true);
  132. LoadItem(itemVipId2, rewardUI.m_reward_vip2, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[1][1], true, true);
  133. }
  134. private void LoadItem(int itemID, GObject obj, int num, bool isVip = false, bool release = false)
  135. {
  136. ItemCfg itemNormal = ItemCfgArray.Instance.GetCfg(itemID);
  137. UI_ComItem comItem = UI_ComItem.Proxy(obj);
  138. comItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemNormal);
  139. comItem.m_txtCount.text = num.ToString();
  140. comItem.m_QualityType.selectedIndex = itemNormal.rarity - 1;
  141. comItem.target.onClick.Add(OnItemClick);
  142. int dayIndex = (int)obj.parent.data + 1;
  143. // 已经到达的日期
  144. int passDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();
  145. bool arrive = dayIndex <= passDay;
  146. // 显示锁/遮罩
  147. if (isVip)
  148. {
  149. if (ActivityAfuGiftDataManager.Instance.GetIsBuy())
  150. {
  151. comItem.m_Lock.SetSelectedIndex(arrive ? 0 : 2);
  152. }
  153. else
  154. {
  155. comItem.m_Lock.SetSelectedIndex(1);
  156. }
  157. }
  158. else
  159. {
  160. comItem.m_Lock.SetSelectedIndex(arrive ? 0 : 2);
  161. }
  162. bool canGet = false;
  163. int getState;
  164. if (arrive)
  165. {
  166. if (isVip)
  167. {
  168. getState = ActivityAfuGiftDataManager.Instance.GetSuperRewardStateByDay(dayIndex - 1);
  169. }
  170. else
  171. {
  172. getState = ActivityAfuGiftDataManager.Instance.GetNormalRewardStateByDay(dayIndex - 1);
  173. }
  174. switch (getState)
  175. {
  176. case ConstBonusStatus.CAN_NOT_GET:
  177. comItem.m_grpGot.visible = false;
  178. obj.touchable = true;
  179. // 隐藏红点
  180. RedDotController.Instance.SetComRedDot(obj.asCom, false);
  181. break;
  182. case ConstBonusStatus.CAN_GET:
  183. canGet = true;
  184. comItem.m_grpGot.visible = false;
  185. obj.touchable = true;
  186. // 显示红点
  187. RedDotController.Instance.SetComRedDot(obj.asCom, true, "", -33, 27);
  188. break;
  189. case ConstBonusStatus.GOT:
  190. comItem.m_grpGot.visible = true;
  191. obj.touchable = false;
  192. // 隐藏红点
  193. RedDotController.Instance.SetComRedDot(obj.asCom, false);
  194. break;
  195. }
  196. }
  197. else
  198. {
  199. canGet = false;
  200. comItem.m_grpGot.visible = false;
  201. obj.touchable = true;
  202. // 隐藏红点
  203. RedDotController.Instance.SetComRedDot(obj.asCom, false);
  204. }
  205. obj.data = new GetState
  206. {
  207. rewardID = itemID,
  208. isVip = isVip,
  209. canGet = canGet
  210. };
  211. UI_ComItem.ProxyEnd();
  212. }
  213. private void OnItemClick(EventContext eventContext)
  214. {
  215. GObject obj = (GObject)eventContext.sender;
  216. GetState getState = (GetState)(obj.data);
  217. if (getState.canGet)
  218. {
  219. ActivityAfuGiftProxy.ReqGetReward(getState.isVip, (int)obj.parent.data + 1).Coroutine();
  220. }
  221. else
  222. {
  223. GoodsItemTipsController.ShowItemTips(getState.rewardID);
  224. }
  225. }
  226. /// <summary>
  227. /// 领取所有奖励按钮
  228. /// </summary>
  229. private void OnClickBtnGet()
  230. {
  231. if (!ActivityAfuGiftDataManager.Instance.GetIsBuy())
  232. {
  233. // 跳转充值画面
  234. ReqShopBuy(990005).Coroutine();
  235. return;
  236. }
  237. ActivityAfuGiftProxy.ReqGetAllReward().Coroutine();
  238. }
  239. /// <summary>
  240. /// 充值,领取东西后调用
  241. /// </summary>
  242. private void UpdateState()
  243. {
  244. // 更新底部按钮文本
  245. _ui.m_c1.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.GetIsBuy() ? 1 : 0);
  246. // 更新锁 红点状态
  247. _rewardListUI.numItems = ActivityAfuGiftDataManager.Instance.RewardCfgs.Count;
  248. UpdateButtonState();
  249. }
  250. /// <summary>
  251. /// 更新一键领取按钮状态
  252. /// </summary>
  253. public void UpdateButtonState()
  254. {
  255. if (ActivityAfuGiftDataManager.Instance.GetIsBuy())
  256. {
  257. // 0-普通 1-变灰
  258. _ui.m_btnGetState.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.HaveCanGetReward() ? 0 : 1);
  259. }
  260. // 没有充值,保持常亮
  261. else
  262. {
  263. _ui.m_btnGetState.SetSelectedIndex(0);
  264. }
  265. }
  266. }
  267. }