| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168 | using FairyGUI;using UI.CreateRole;using System;using System.Text.RegularExpressions;using ET;using System.Collections.Generic;using UnityEngine;namespace GFGGame{    public class CreateRoleView : BaseWindow    {        public enum State        {            IN,            IDLE,            OPEN,            OUT        }        private UI_CreateRoleUI _ui;        private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();        public override void Dispose()        {            // Clear Effect            foreach(var v in _effectUIDic)            {                EffectUIPool.Recycle(v.Value);            }            _effectUIDic.Clear();            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_CreateRoleUI.PACKAGE_NAME;            _ui = UI_CreateRoleUI.Create();            this.viewCom = _ui.target;            // this.viewCom.Center();            this.isfullScreen = true;            this.clickBlankToClose = false;            this.modal = false;            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_yaoqinghan");            _ui.m_envelopeModel.m_btnSure.onClick.Add(OnClickBtnSure);            _ui.m_envelopeModel.m_btnDice.target.onClick.Add(() =>            {                RandomRoleName().Coroutine();            });        }        //private bool test = false;        private Animator _btnDiceAnimator;        private void ChangeAnimationState(State state)        {            switch (state)            {                case State.IN:                    _effectUIDic.Add("FX_ALL_BG", EffectUIPool.CreateEffectUI(_ui.m_BgEffectHolder, "ui_CreateRoleUI/After_Open", "FX_ALL_BG"));                    _effectUIDic.Add("FX_Flower", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_flowerEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_Flower"));                    _effectUIDic.Add("FX_LiuSu", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_LiuSuEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_LiuSu"));                    _effectUIDic.Add("FX_taril", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_trailEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_taril"));                    _ui.m_t_In.Play(() =>                    {                        ChangeAnimationState(State.IDLE);                    });                    break;                case State.IDLE:                    _effectUIDic.Add("FX_XINF", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_XINFEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_XINF"));                    _effectUIDic.Add("FX_player", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_playerClickTipEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_player"));                    _ui.m_envelopeModel.m_envelope.target.onClick.Add(OnClickBtnEnvelope);                    _ui.m_envelopeModel.m_t_Idle.Play(-1, 0, null);                    break;                case State.OPEN:                    EffectUIPool.Recycle(_effectUIDic["FX_player"]);                    _effectUIDic.Remove("FX_player");                    _effectUIDic.Add("FX_TZ_DJ", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_btnDice.m_holder, "ui_CreateRoleUI/After_Open", "FX_TZ_DJ"));                    _btnDiceAnimator = _effectUIDic["FX_TZ_DJ"].GetObj().GetComponentInChildren<Animator>();                    _effectUIDic.Add("FX_Text", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_TextEffectHolder, "ui_CreateRoleUI/After_Open", "FX_Text"));                    _effectUIDic.Add("FX_ShanZi", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_ShanZiEffectHolder, "ui_CreateRoleUI/After_Open", "FX_ShanZi"));                    _effectUIDic.Add("FX_Niao", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_NiaoEffectHolder, "ui_CreateRoleUI/After_Open", "FX_Niao"));                    _ui.m_envelopeModel.m_envelope.target.touchable = false;                    _ui.m_envelopeModel.m_t_Idle.Stop();                    _ui.m_t_Open.Play();                    break;                case State.OUT:                    _ui.m_t_AfterOpen.Play(()=>                    {                        this.Hide();                        StoryDialogDataManager.Instance.waiting = false;                    });                    break;            }        }        protected override void OnShown()        {            base.OnShown();            _ui.m_envelopeModel.m_inputName.text = "";            LogServerHelper.SendNodeLog((int)LogNode.ShowCreateRole);            ChangeAnimationState(State.IN);        }        protected override void OnHide()        {            base.OnHide();        }        private async void OnClickBtnSure()        {            string roleName = _ui.m_envelopeModel.m_inputName.text;            if (string.IsNullOrEmpty(roleName))            {                PromptController.Instance.ShowFloatTextPrompt("角色名不能为空");                return;            }            if (roleName.Length > GFGGame.GlobalConst.MaxNameLen)            {                PromptController.Instance.ShowFloatTextPrompt("角色名最多七个字");                return;            }            if (!Regex.IsMatch(roleName, @"^[\u4e00-\u9fa5_0-9]+$"))//角色起名仅允许汉字、数字、底划线            {                PromptController.Instance.ShowFloatTextPrompt("角色名仅允许汉字、数字、下划线");                return;            }            bool result = await RoleInfoSProxy.ReqModifyRoleName(roleName);            if (result)            {                StorageSProxy.ReqSetClientValue(ConstStorageId.CHANGE_NAME, 1).Coroutine();                ChangeAnimationState(State.OUT);            }        }        private async ETTask RandomRoleName()        {            _btnDiceAnimator?.SetTrigger("click");            string name = await LoginController.ReqRandomRoleName();            if (_ui != null && _ui.m_envelopeModel.m_inputName != null)            {                _ui.m_envelopeModel.m_inputName.text = name;            }        }        private void OnClickBtnEnvelope()        {            ChangeAnimationState(State.OPEN);        }    }}
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