| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318 | using UnityEngine;using FairyGUI;using UI.Friend;using UI.CommonGame;namespace GFGGame{    public class FriendView : BaseView    {        private UI_FriendUI _ui;        private GameObject _scenePrefab;        private GameObject _sceneObject;        private DressUpObj _dressUpObj;        private long _friendRoleId;        public override void Dispose()        {            if (_sceneObject != null)            {                GameObject.Destroy(_sceneObject);                _sceneObject = null;            }            _dressUpObj = null;            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void Init()        {            base.Init();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_FriendUI.PACKAGE_NAME;            _ui = UI_FriendUI.Create();            viewCom = _ui.target;            isfullScreen = true;            _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFriend"));            _dressUpObj = new DressUpObj();            _ui.m_list.SetVirtual();            _ui.m_list.itemRenderer = RenderListItem;            _ui.m_list.onClickItem.Add(OnListItemClick);            _ui.m_btnInfo.onClick.Add(OnBtnInfoClick);            _ui.m_btnDelete.onClick.Add(OnBtnDeleteClick);            _ui.m_btnAdd.onClick.Add(OnBtnAddClick);            _ui.m_btnSendAll.onClick.Add(OnBtnSendAllClick);            _ui.m_btnBack.onClick.Add(GoBackFrom);        }        protected override void AddEventListener()        {            base.AddEventListener();            EventAgent.AddEventListener(ConstMessage.FRIEND_REFRESH, RefreshView);            EventAgent.AddEventListener(ConstMessage.FRIEND_REMOVE, RefreshRemoveFriend);            EventAgent.AddEventListener(ConstMessage.FRIEND_ADD, RefreshAddFriend);            EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);        }        protected override void OnShown()        {            base.OnShown();            _friendRoleId = this.viewData == null ? 0 : (long)this.viewData;            if (_sceneObject == null)            {                CustomSuitData customSuit = CustomSuitDataManager.GetSuitList(CustomSuitDataManager.currentIndex);                _sceneObject = GameObject.Instantiate(_scenePrefab);                _dressUpObj.setSceneObj(_sceneObject);                _dressUpObj.AddOrRemove(customSuit.dressUpData.bgId, true);            }            FriendDataManager.Instance.UpdateFriendList(true);            _ui.m_list.numItems = FriendDataManager.Instance.FriendDatas.Count;            if (_ui.m_list.numItems > 0)            {                if (_friendRoleId > 0)                {                    for (int i = 0; i < FriendDataManager.Instance.FriendDatas.Count; i++)                    {                        if (_friendRoleId == FriendDataManager.Instance.FriendDatas[i])                        {                            _ui.m_list.selectedIndex = i;                            _ui.m_list.ScrollToView(i);                            ReqFriendDetialInfo(i);                        }                    }                }                else                {                    _ui.m_list.selectedIndex = 0;                    ReqFriendDetialInfo(0);                }            }            else            {                ReqFriendDetialInfo(-1);            }            RefreshView();            UpdateRedDot();        }        protected override void OnHide()        {            base.OnHide();            if (_sceneObject != null)            {                GameObject.Destroy(_sceneObject);                _sceneObject = null;            }            _ui.m_list.numItems = 0;        }        private void GoBackFrom()        {            ViewManager.GoBackFrom(typeof(FriendView).FullName);        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            EventAgent.RemoveEventListener(ConstMessage.FRIEND_REFRESH, RefreshView);            EventAgent.RemoveEventListener(ConstMessage.FRIEND_REMOVE, RefreshRemoveFriend);            EventAgent.RemoveEventListener(ConstMessage.FRIEND_ADD, RefreshAddFriend);            EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);        }        private void RefreshView()        {            _ui.m_list.RefreshVirtualList();            _ui.m_txtCount.text = string.Format("好友数:{0}/{1}", _ui.m_list.numItems, GlobalCfgArray.globalCfg.maxFriendCount);            _ui.m_btnSendAll.text = RedDotDataManager.Instance.GetFriendGiftRed() ? "一键领取并赠送" : "一键赠送";            _ui.m_txtPowerCount.SetVar("value", FriendDataManager.Instance.Count.ToString()).FlushVars();            _ui.m_txtPowerCount.SetVar("maxValue", FriendDataManager.Instance.maxGetPowerCount.ToString()).FlushVars();        }        private void RenderListItem(int index, GObject obj)        {            long roleId = FriendDataManager.Instance.FriendDatas[index];            FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById(roleId);            UI_ListItem item = UI_ListItem.Proxy(obj);            RoleInfoManager.Instance.UpdateHead(item.m_comHead, friendInfo.roleInfo.headId, friendInfo.roleInfo.headBorderId);            item.m_txtName.text = friendInfo.roleInfo.roleName;            item.m_txtLvl.text = friendInfo.roleInfo.roleLv.ToString();            item.m_c2.selectedIndex = friendInfo.roleInfo.offlineTimeSec == 0 ? 0 : 1;            item.m_c1.selectedIndex = FriendDataManager.Instance.GetGiftState(friendInfo.roleInfo.roleId);            if (item.m_btnSend.data == null)            {                item.m_btnSend.onClick.Add(OnClickBtnSend);            }            item.m_btnSend.data = roleId;            item.target.data = index;            UI_ListItem.ProxyEnd();        }        private void OnClickBtnSend(EventContext context)        {            GObject item = context.sender as GObject;            FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById((long)item.data);            if (friendInfo.takeGiftState == ConstBonusStatus.CAN_GET)            {                // if (FriendDataManager.Instance.Count >= GlobalCfgArray.globalCfg.maxGetPowerCount)                // {                //     PromptController.Instance.ShowFloatTextPrompt("今日体力已全部领取");                //     return;                // }                FriendSProxy.ReqTakeGiftFromFriend(friendInfo.roleInfo.roleId).Coroutine();            }            else if (friendInfo.giveGiftState == (int)ConstGiveGiftStatus.CanGave)            {                FriendSProxy.ReqGiveGiftToFriend(friendInfo.roleInfo.roleId).Coroutine();            }        }        private void OnListItemClick(EventContext context)        {            GObject item = context.data as GObject;            int index = (int)item.data;            ReqFriendDetialInfo(index);        }        private void OnBtnSendAllClick()        {            if (RedDotDataManager.Instance.GetFriendGiftRed() && FriendDataManager.Instance.Count < FriendDataManager.Instance.maxGetPowerCount)            {                FriendSProxy.ReqTakeGiftFromAllFriend().Coroutine();            }            else            {                FriendSProxy.ReqGiveGiftToAllFriend().Coroutine();            }        }        private void OnBtnDeleteClick()        {            if (_ui.m_list.numItems == 0)            {                PromptController.Instance.ShowFloatTextPrompt("暂无好友可删除");                return;            }            AlertUI.Show("是否删除好友?").SetLeftButton(true).SetRightButton(true, "确定", (object data) =>            {                int index = _ui.m_list.selectedIndex;                long roleId = FriendDataManager.Instance.FriendDatas[index];                FriendSProxy.ReqDeleteFriend(roleId).Coroutine();            });        }        private void RefreshRemoveFriend()        {            int index = _ui.m_list.selectedIndex;            _ui.m_list.numItems = FriendDataManager.Instance.FriendDatas.Count;            if (FriendDataManager.Instance.FriendDatas.Count > 0)            {                if (index >= FriendDataManager.Instance.FriendDatas.Count)                {                    index = FriendDataManager.Instance.FriendDatas.Count - 1;//选中最后一个                }                _ui.m_list.selectedIndex = index;            }            else            {                index = -1;//无好友            }            ReqFriendDetialInfo(index);            _ui.m_txtCount.text = string.Format("好友数:{0}/{1}", _ui.m_list.numItems, GlobalCfgArray.globalCfg.maxFriendCount);        }        private void RefreshAddFriend()        {            int selectedIndex = 0;            if (_ui.m_list.numItems > 0)            {                int childIndex = _ui.m_list.ItemIndexToChildIndex(_ui.m_list.selectedIndex);                if (childIndex < 0) return;                GButton item = _ui.m_list.GetChildAt(childIndex).asButton.GetChild("btnSend").asButton;                long roleId = (long)item.data;                selectedIndex = FriendDataManager.Instance.FriendDatas.IndexOf(roleId);            }            _ui.m_list.numItems = FriendDataManager.Instance.FriendDatas.Count;            _ui.m_list.selectedIndex = selectedIndex;            ReqFriendDetialInfo(selectedIndex);            _ui.m_txtCount.text = string.Format("好友数:{0}/{1}", _ui.m_list.numItems, GlobalCfgArray.globalCfg.maxFriendCount);        }        private async void ReqFriendDetialInfo(int index)        {            if (index >= 0)            {                _friendRoleId = FriendDataManager.Instance.FriendDatas[index];                OtherRoleInfoDetailData roleInfoDetail = await RoleInfoSProxy.ReqOtherRoleDetailInfo(_friendRoleId);                if (roleInfoDetail != null)                {                    UpdateScene(roleInfoDetail.customSuitData);                }            }            else            {                CustomSuitData customSuit = CustomSuitDataManager.GetSuitList(CustomSuitDataManager.currentIndex);                UpdateScene(customSuit);            }        }        private void UpdateScene(CustomSuitData suitSavedData)        {            if (suitSavedData != null)            {                _dressUpObj.PutOnDressUpData(suitSavedData.dressUpData);            }            else            {                _dressUpObj.PutOnDefaultDressUpData();            }            Transform transform = _sceneObject.transform.Find("Role");            transform.localPosition = new Vector3(-2, transform.localPosition.y, 0);        }        private void OnBtnInfoClick()        {            if (_friendRoleId == 0)            {                ViewManager.Show<RoleInfoView>(null, new object[] { typeof(FriendView).FullName, _friendRoleId });            }            else            {                FriendInfoData friendInfoData = FriendDataManager.Instance.GetFriendDataById(_friendRoleId);                ViewManager.Show<OtherRoleInfoView>(new object[] { friendInfoData.roleInfo, friendInfoData.roleDetailInfo }, new object[] { typeof(FriendView).FullName, _friendRoleId });            }        }        private void OnBtnAddClick()        {            ViewManager.Show<FriendAddView>();        }        private void UpdateRedDot()        {            RedDotController.Instance.SetComRedDot(_ui.m_btnAdd, RedDotDataManager.Instance.GetFriendApplyRed());            RedDotController.Instance.SetComRedDot(_ui.m_btnSendAll, RedDotDataManager.Instance.GetFriendGiftRed());            // RefreshView();        }    }}
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