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							- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     public class {CfgArrayName} : SingletonBase<{CfgArrayName}>
 
-     {
 
-         private Dictionary<{keyType}, {CfgName}[]> _cfgsDic = new Dictionary<{keyType}, {CfgName}[]>();
 
-         public {CfgName}[] GetCfgs({keyType} {keyName})
 
-         {
 
-             if (_cfgsDic.TryGetValue({keyName}, out {CfgName}[] cfgs))
 
-             {
 
-                 return cfgs;
 
-             }
 
-             List<{CfgName}> list = new List<{CfgName}>();
 
-             SQLiteHelper.Instance.OpenConnection();
 
-             try
 
-             {
 
-                 var reader = SQLiteHelper.Instance.ReadTableByOneCol("{CfgArrayName}", "{keyName}", {keyName}.ToString());
 
-                 while (reader.Read())
 
-                 {
 
-                     var cfg = new {CfgName}();
 
-                     cfg.setData(reader);
 
-                     list.Add(cfg);
 
-                 }
 
-             }
 
-             catch(System.Exception e)
 
-             {
 
-                 ET.Log.Error(e);
 
-             }
 
-             finally
 
-             {
 
-                 SQLiteHelper.Instance.CloseConnection();
 
-             }
 
-             cfgs = list.ToArray();
 
-             _cfgsDic.Add({keyName}, cfgs);
 
-             return cfgs;
 
-         }
 
- #if UNITY_EDITOR
 
-         private {CfgName}[] _allDatas;
 
-         public {CfgName}[] dataArray
 
-         {
 
-             get
 
-             {
 
-                 if (_allDatas == null)
 
-                 {
 
-                     List<{CfgName}> list = new List<{CfgName}>();
 
-                     SQLiteHelper.Instance.OpenConnection();
 
-                     try
 
-                     {
 
-                         var reader = SQLiteHelper.Instance.ReadFullTable("{CfgArrayName}");
 
-                         while (reader.Read())
 
-                         {
 
-                             var cfg = new {CfgName}();
 
-                             cfg.setData(reader);
 
-                             list.Add(cfg);
 
-                         }
 
-                     }
 
-                     catch(System.Exception e)
 
-                     {
 
-                         ET.Log.Error(e);
 
-                     }
 
-                     finally
 
-                     {
 
-                         SQLiteHelper.Instance.CloseConnection();
 
-                     }
 
-                     _allDatas = list.ToArray();
 
-                 }
 
-                 return _allDatas;
 
-             }
 
-         }
 
- #endif
 
-     }
 
- }
 
 
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