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							- using UnityEngine;
 
- using FairyGUI;
 
- using UI.LuckyBox;
 
- using System.Collections.Generic;
 
- using System.Collections;
 
- namespace GFGGame
 
- {
 
-     public class LuckyBoxBonusShowView : BaseWindow
 
-     {
 
-         private UI_LuckBoxBonusShowUI _ui;
 
-         private List<ItemData> _rewardList = new List<ItemData>();
 
-         private List<ItemData> _rewardItemList = new List<ItemData>();
 
-         private Dictionary<int, Dictionary<int, EffectUI>> _effListTen = new Dictionary<int, Dictionary<int, EffectUI>>();
 
-         private Dictionary<int, EffectUI> _effList = new Dictionary<int, EffectUI>();
 
-         private Dictionary<int, bool> _itemHasNew = new Dictionary<int, bool>();
 
-         private Dictionary<int, int> _itemIdList = new Dictionary<int, int>();
 
-         private Dictionary<int, GComponent> _itemObjList = new Dictionary<int, GComponent>();
 
-         private List<int> _recordOpenIndex = new List<int>();  //记录打开过得item位置
 
-         private List<int> _recordTurnIndex = new List<int>();  //记录播放过item位置
 
-         private int _chooseIndex = -1;  //当前选中的index
 
-         private int _countShow = 0;   //第几次展示
 
-         private bool _handClick = false;   //手动点击开启
 
-         private bool _AnimationWait = true;   //抽卡动画等待加载完毕
 
-         bool _touchLoaBg = true;    //防止点击背景事件太快
 
-         private EffectUI _effectUI1;
 
-         private EffectUI _effectUI2;
 
-         private EffectUI _effectUI3;
 
-         private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
 
-         public override void Dispose()
 
-         {
 
-             EffectUIPool.Recycle(_effectUI1);
 
-             _effectUI1 = null;
 
-             EffectUIPool.Recycle(_effectUI2);
 
-             _effectUI2 = null;
 
-             EffectUIPool.Recycle(_effectUI3);
 
-             _effectUI3 = null;
 
-             for (int key = 0; key < _effListTen.Count; key++)
 
-             {
 
-                 if (_effListTen.ContainsKey(key))
 
-                 {
 
-                     for (int key1 = 0; key1 < _effListTen[key].Count; key1++)
 
-                     {
 
-                         if (_effListTen[key].ContainsKey(key1))
 
-                         {
 
-                             EffectUIPool.Recycle(_effListTen[key][key1]);
 
-                             _effListTen[key][key1] = null;
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             _effListTen.Clear();
 
-             for (int key = 0; key < _effList.Count; key++)
 
-             {
 
-                 if (_effList.ContainsKey(key))
 
-                 {
 
-                     EffectUIPool.Recycle(_effList[key]);
 
-                     _effList[key] = null;
 
-                 }
 
-             }
 
-             _effList.Clear();
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_LuckBoxBonusShowUI.PACKAGE_NAME;
 
-             _ui = UI_LuckBoxBonusShowUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _ui.m_loaBg.onClick.Add(OnClickLoaBg);
 
-             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zx_bg");
 
-             _ui.m_BtnPass.onClick.Add(OnClickBtnPass);
 
-             UpdateEffect();
 
-         }
 
-         private void UpdateEffect()
 
-         {
 
-             _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder_star, "ui_LuckyBox", "bg_liuxing");
 
-             _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holder_bg, "ui_LuckyBox", "CK_UI");
 
-             _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holder_cloud, "ui_LuckyBox", "bg_cloud");
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-             EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_REWARD_SHOW, ReferNextShow);
 
-             EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_ANIMATION_WAIT, SetAnimationWait);
 
-             EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_SHOW_VIEW_CLOSE, OthershowViewClose);
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-             EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_REWARD_SHOW, ReferNextShow);
 
-             EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_ANIMATION_WAIT, SetAnimationWait);
 
-             EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_SHOW_VIEW_CLOSE, OthershowViewClose);
 
-         }
 
-         protected void OthershowViewClose()
 
-         {
 
-             _ui.m_touchFlipOpen.touchable = false;
 
-         }
 
-         protected void ReferNextShow()
 
-         {
 
-             if (GetSuitItemController.isAuto)
 
-                 return;
 
-             int suitId = 0;
 
-             if(_itemIdList.ContainsKey(_chooseIndex))
 
-                 suitId = SuitCfgArray.Instance.GetSuitIdOfItem(_itemIdList[_chooseIndex]);
 
-             if (_chooseIndex != -1 && suitId > 0)
 
-                 ClickItem(_chooseIndex);
 
-             else
 
-             {
 
-                 if (_handClick)
 
-                 {
 
-                     _handClick = false;
 
-                     _ui.m_touchFlipOpen.touchable = false;
 
-                 }
 
-             }
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _touchLoaBg = false;
 
-             _rewardList.AddRange(this.viewData as List<ItemData>);
 
-             _itemIdList.Clear();
 
-             _itemObjList.Clear();
 
-             _recordOpenIndex.Clear();
 
-             _recordTurnIndex.Clear();
 
-             _itemHasNew.Clear();
 
-             _ui.m_BtnPass.visible = true;
 
-             _ui.m_touchFlipOpen.touchable = false;
 
-             GetSuitItemController.isAuto = false;
 
-             if (_rewardList.Count == 1)
 
-             {
 
-                 _ui.m_c1.selectedIndex = 0;
 
-                 UpdateItem(_ui.m_itemOne.target, 0, 1);
 
-             }
 
-             else
 
-             {
 
-                 _ui.m_c1.selectedIndex = 1;
 
-                 for (int i = 0; i < _rewardList.Count; i++)
 
-                 {
 
-                     UpdateItem(_ui.target.GetChild("item" + i).asCom, i, 10);
 
-                 }
 
-             }
 
-             Timers.inst.Add(0.5f, 1, UpDataTimeTouchLoaBg);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             _rewardList.Clear();
 
-             base.OnHide();
 
-             Timers.inst.Remove(UpDataTime);
 
-             Timers.inst.Remove(UpClickDataTime);
 
-             Timers.inst.Remove(touchFlipOpen);
 
-             Timers.inst.Remove(UpDataTimeTouchLoaBg);
 
-             GetSuitItemController.isAuto = false;
 
-             _touchLoaBg = true;
 
-             foreach (var v in _effectUIDic)
 
-             {
 
-                 EffectUIPool.Recycle(v.Value);
 
-             }
 
-             _effectUIDic.Clear();
 
-             EventAgent.DispatchEvent(ConstMessage.LUCKY_BOX_BONUS_VIEW_CLOSE);
 
-         }
 
-         private void UpdateItem(GComponent com, int index, int countType)
 
-         {
 
-             UI_LuckyBoxBonusShowItem item = UI_LuckyBoxBonusShowItem.Proxy(com);
 
-             ItemData itemData = _rewardList[index];
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
 
-             item.m_comIcon.m_c1.selectedIndex = itemCfg.rarity;
 
-             item.m_comIcon.m_txtName.text = itemCfg.name;
 
-             item.m_comIcon.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
 
-             item.m_comIcon.m_FlipOpenType.selectedIndex = 0;
 
-             item.m_comIcon.m_t1.Play();
 
-             // 圆盘出现时等待玩家点击的特效
 
-             switch (itemCfg.rarity)
 
-             {
 
-                 case 1:
 
-                     break;
 
-                 case 2:
 
-                     break;
 
-                 case 3:
 
-                     _effectUIDic.Add("CK_Loop_Wait_Chen" + index, EffectUIPool.CreateEffectUI(item.m_waitClick_eff, "ui_LuckyBox", "CK_Loop_Wait_Chen"));
 
-                     break;
 
-                 case 4:
 
-                     _effectUIDic.Add("CK_Loop_Wait_GS" + index, EffectUIPool.CreateEffectUI(item.m_waitClick_eff, "ui_LuckyBox", "CK_Loop_Wait_GS"));
 
-                     break;
 
-                 case 5:
 
-                     _effectUIDic.Add("CK_Loop_Wait_Jin" + index, EffectUIPool.CreateEffectUI(item.m_waitClick_eff, "ui_LuckyBox", "CK_Loop_Wait_Jin"));
 
-                     break;
 
-             }
 
-             //带特效的处理先注释
 
-             //item.m_comIcon.m_holder.visible = false;
 
-             //item.m_comIcon.m_holder1.visible = false;
 
-             //if (itemCfg.rarity > 2) { 
 
-             //    string resPath = itemCfg.rarity == ConstDressRarity.Rarity_TIANYI ? "CK_all_01" : "CK_all_02";
 
-             //    GGraph holder = itemCfg.rarity == 3 ? item.m_comIcon.m_holder : item.m_comIcon.m_holder1;
 
-             //    holder.visible = true;
 
-             //    if (countType == 10 && (!_effListTen.ContainsKey(index) ||
 
-             //        ((itemCfg.rarity == 3 && !_effListTen[index].ContainsKey(0)) || (itemCfg.rarity == 4 && !_effListTen[index].ContainsKey(1)))))
 
-             //    {
 
-             //        EffectUI _effectUI = EffectUIPool.CreateEffectUI(holder, "ui_LuckyBox", resPath);
 
-             //        if (!_effListTen.ContainsKey(index))
 
-             //        {
 
-             //            Dictionary<int, EffectUI> effectList = new Dictionary<int, EffectUI>();
 
-             //            if (itemCfg.rarity == 3)
 
-             //                effectList.Add(0, _effectUI);
 
-             //            else if (itemCfg.rarity == 4)
 
-             //                effectList.Add(1, _effectUI);
 
-             //            _effListTen.Add(index, effectList);
 
-             //        }
 
-             //        else {
 
-             //            if (itemCfg.rarity == 3)
 
-             //                _effListTen[index].Add(0, _effectUI);
 
-             //            else if (itemCfg.rarity == 4)
 
-             //                _effListTen[index].Add(1, _effectUI);
 
-             //        }
 
-             //    }
 
-             //    if (countType == 1 && 
 
-             //        ((itemCfg.rarity == 3 && !_effList.ContainsKey(0)) || (itemCfg.rarity == 4 && !_effList.ContainsKey(1))))
 
-             //    {
 
-             //        EffectUI _effectUI = EffectUIPool.CreateEffectUI(holder, "ui_LuckyBox", resPath);
 
-             //        if (itemCfg.rarity == 3)
 
-             //            _effList.Add(0, _effectUI);
 
-             //        else if (itemCfg.rarity == 4)
 
-             //            _effList.Add(1, _effectUI);
 
-             //    }
 
-             //}
 
-             int count = 0;
 
-             bool isFirst = false;
 
-             for (int i = 0; i < _rewardList.Count; i++)
 
-             {
 
-                 if (_rewardList[i].id == itemData.id) count++;
 
-                 if (count == 1 && i == index) isFirst = true;
 
-             }
 
-             item.m_comIcon.m_imgNew.visible = count == ItemDataManager.GetItemNum(itemData.id) && isFirst;
 
-             if (_itemHasNew.ContainsKey(index))
 
-                 _itemHasNew[index] = item.m_comIcon.m_imgNew.visible;
 
-             else
 
-                 _itemHasNew.Add(index, item.m_comIcon.m_imgNew.visible);
 
-             item.m_t0.Play();
 
-             if (item.target.data == null)
 
-             {
 
-                 //item.target.onClick.Add(ShowItemTips);
 
-             }
 
-             item.target.data = index;
 
-             _itemIdList.Add(index, itemCfg.id);
 
-             _itemObjList.Add(index, com);
 
-             UI_LuckyBoxBonusShowItem.ProxyEnd();
 
-         }
 
-         private void ShowItemTips(EventContext context)
 
-         {
 
-             if (!_touchLoaBg)
 
-             {
 
-                 return;
 
-             }
 
-             _touchLoaBg = false;
 
-             Timers.inst.Add(0.5f, 1, UpDataTimeTouchLoaBg);
 
-             GObject obj = context.sender as GObject;
 
-             int index = (int)obj.data;
 
-             _chooseIndex = index;
 
-             HandClickItem(index);
 
-         }
 
-         private void HandClickItem(int index)
 
-         {
 
-             _ui.m_touchFlipOpen.touchable = true;
 
-             _handClick = true;
 
-             ClickItem(index);
 
-             //翻牌动画
 
-             Timers.inst.Add(1f, 1, UpClickDataTime, index);
 
-         }
 
-         private void UpClickDataTime(object param = null)
 
-         {
 
-             int index = (int)param;
 
-             Timers.inst.Remove(UpClickDataTime);
 
-             if (_recordTurnIndex.Contains(index) && _recordOpenIndex.Contains(index))
 
-             {
 
-                 HideOtherShowWindow();
 
-                 _ui.m_touchFlipOpen.touchable = false;
 
-             }
 
-             else
 
-                 ClickItem(index);
 
-         }
 
-         void ClickItem(int index)
 
-         {
 
-             if (_recordOpenIndex.Count >= _rewardList.Count)
 
-                 _ui.m_BtnPass.visible = false;
 
-             if (!_recordOpenIndex.Contains(index))
 
-                 TurnItem(index);
 
-             else
 
-             {
 
-                 if (!_recordTurnIndex.Contains(index))
 
-                     ShowTurnItem(index);
 
-                 else
 
-                     GoodsItemTipsController.ShowItemTips(_itemIdList[index]);
 
-             }
 
-         }
 
-         private void UpDataTimeTouchLoaBg(object param = null)
 
-         {
 
-             _touchLoaBg = true;
 
-         }
 
-         private void OnClickLoaBg(EventContext context)
 
-         {
 
-             if (!_touchLoaBg)
 
-             {
 
-                 return;
 
-             }
 
-             _touchLoaBg = false;
 
-             Timers.inst.Add(0.5f, 1, UpDataTimeTouchLoaBg);
 
-             if (_recordOpenIndex.Count >= _rewardList.Count)
 
-             {
 
-                 _chooseIndex = -1;
 
-                 this.Hide();
 
-             }
 
-             //else
 
-             //{
 
-             //    for (int index = 0; index < _rewardList.Count; index++)
 
-             //    {
 
-             //        if (!_recordOpenIndex.Contains(index))
 
-             //        {
 
-             //            _chooseIndex = index;
 
-             //            HandClickItem(index);
 
-             //            break;
 
-             //        }
 
-             //    }
 
-             //}
 
-         }
 
-         private void OnClickBtnPass()
 
-         {
 
-             for (int index = 0; index < _rewardList.Count; index++)
 
-             {
 
-                 if (!_recordOpenIndex.Contains(index))
 
-                 {
 
-                     int count = 0;
 
-                     bool isFirst = false;
 
-                     for (int i = 0; i < _rewardList.Count; i++)
 
-                     {
 
-                         if (_rewardList[i].id == _rewardList[index].id) count++;
 
-                         if (count == 1 && i == index) isFirst = true;
 
-                     }
 
-                     bool open = count == ItemDataManager.GetItemNum(_rewardList[index].id) && isFirst;
 
-                     if (!open)
 
-                     {
 
-                         _chooseIndex = -1;
 
-                         ClickItem(index);
 
-                     }
 
-                 }
 
-             }
 
-             ClickPass();
 
-         }
 
-         private void ClickPass()
 
-         {
 
-             GetSuitItemController.isAuto = true;
 
-             _ui.m_touchFlipOpen.touchable = true;
 
-             _ui.m_BtnPass.visible = false;
 
-             for (int i = 0; i < _rewardList.Count; i++)
 
-             {
 
-                 TurnItem(i);
 
-             }
 
-             //展示获得物品
 
-             Timers.inst.Add(LuckyBoxDataManager.ANIMATION_TIME, 0, UpDataTime);
 
-         }
 
-         private void UpDataTime(object param = null)
 
-         {
 
-             _ui.m_touchFlipOpen.touchable = true;
 
-             if (_recordTurnIndex.Count >= _rewardList.Count)
 
-             {
 
-                 Timers.inst.Remove(UpDataTime);
 
-                 HideOtherShowWindow();
 
-                 _ui.m_touchFlipOpen.touchable = false;
 
-                 GetSuitItemController.isAuto = false;
 
-             }
 
-             for (int i = 0; i < _rewardList.Count; i++)
 
-             {
 
-                 if (!_recordTurnIndex.Contains(i))
 
-                 {
 
-                     ShowTurnItem(i);
 
-                     break;
 
-                 }
 
-             }
 
-         }
 
-         //控制展示获得物品界面
 
-         private void ShowTurnItem(int index)
 
-         {
 
-             UI_LuckyBoxBonusShowItem item = UI_LuckyBoxBonusShowItem.Proxy(_itemObjList[index]);
 
-             if (!_AnimationWait)
 
-                 return;
 
-             if (item.m_comIcon.m_imgNew.visible)
 
-             {
 
-                 _countShow += 1;
 
-                 //判断是否有套装需要展示
 
-                 int suitId = SuitCfgArray.Instance.GetSuitIdOfItem(_itemIdList[index]);
 
-                 ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemIdList[index]);
 
-                 if (suitId > 0 && itemCfg.itemType != ConstItemType.CARD)
 
-                 {
 
-                     if (_countShow == 1)
 
-                     {
 
-                         ViewManager.Hide<SuitItemView>();
 
-                         ViewManager.Hide<LuckyBoxNewCardView>();
 
-                         ViewManager.Hide<GetSuitItemVIew>();
 
-                         _rewardItemList.Clear();
 
-                         _rewardItemList.Add(_rewardList[index]);
 
-                         ViewManager.Show<LuckyBoxNewDressView>(_rewardItemList);
 
-                     }
 
-                     else
 
-                     {
 
-                         ViewManager.Hide<LuckyBoxNewDressView>();
 
-                         ViewManager.Hide<LuckyBoxNewCardView>();
 
-                         int count = 0;
 
-                         int totalCount = 0;
 
-                         DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitId, out count, out totalCount);
 
-                         if (_countShow == 2)   //展示进度条界面
 
-                         {
 
-                             int countSuitId = 0;
 
-                             for (int i = index + 1; i < _rewardList.Count; i++)
 
-                             {
 
-                                 _itemHasNew.TryGetValue(i, out bool isNew);
 
-                                 var itemRewardCfg = ItemCfgArray.Instance.GetCfg(_rewardList[i].id);
 
-                                 if (isNew && itemRewardCfg.itemType == ConstItemType.DRESS_UP && itemRewardCfg.suitId == suitId) { 
 
-                                     countSuitId++;
 
-                                 }
 
-                             }
 
-                             count = count - countSuitId;
 
-                             ViewManager.Show<SuitItemView>(new object[] { suitId, countSuitId });
 
-                         }
 
-                         else if (_countShow == 3) //展示集齐套装界面
 
-                         {
 
-                             ViewManager.Hide<SuitItemView>();
 
-                             ViewManager.Show<GetSuitItemVIew>(suitId);
 
-                             _AnimationWait = false;
 
-                         }
 
-                         //判断是否需要显示集齐套装界面(需要的时候晚3个定时器时间)
 
-                         if (count <= 0 || totalCount <= 0 || count < totalCount || (count >= totalCount && _countShow > 5))
 
-                         {
 
-                             _recordTurnIndex.Add(index);
 
-                             _countShow = 0;
 
-                             if (_handClick)
 
-                             {
 
-                                 _handClick = false;
 
-                                 _ui.m_touchFlipOpen.touchable = false;
 
-                             }
 
-                         }
 
-                     }
 
-                 }
 
-                 else
 
-                 {
 
-                     //词牌和不是套装进这里
 
-                     ViewManager.Hide<SuitItemView>();
 
-                     ViewManager.Hide<LuckyBoxNewCardView>();
 
-                     ViewManager.Hide<GetSuitItemVIew>();
 
-                     _rewardItemList.Clear();
 
-                     _rewardItemList.Add(_rewardList[index]);
 
-                     ViewManager.Show<LuckyBoxNewDressView>(_rewardItemList);
 
-                     _recordTurnIndex.Add(index);
 
-                     _countShow = 0;
 
-                     Timers.inst.Add(1.5f, 1, touchFlipOpen);  //防止点击太快
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 _recordTurnIndex.Add(index);
 
-                 _ui.m_touchFlipOpen.touchable = false;
 
-             }
 
-             UI_LuckyBoxBonusShowItem.ProxyEnd();
 
-         }
 
-         private void touchFlipOpen(object param)
 
-         {
 
-             Timers.inst.Remove(touchFlipOpen);
 
-             _ui.m_touchFlipOpen.touchable = false;
 
-         }
 
-         private void TurnItem(int index)
 
-         {
 
-             if (!_recordOpenIndex.Contains(index))
 
-             {
 
-                 // 删除 “等待翻开” 的特效
 
-                 if (_effectUIDic.ContainsKey("CK_Loop_Wait_Chen" + index))
 
-                 {
 
-                     EffectUIPool.Recycle(_effectUIDic["CK_Loop_Wait_Chen" + index]);
 
-                     _effectUIDic.Remove("CK_Loop_Wait_Chen" + index);
 
-                 }
 
-                 if (_effectUIDic.ContainsKey("CK_Loop_Wait_GS" + index))
 
-                 {
 
-                     EffectUIPool.Recycle(_effectUIDic["CK_Loop_Wait_GS" + index]);
 
-                     _effectUIDic.Remove("CK_Loop_Wait_GS" + index);
 
-                 }
 
-                 if (_effectUIDic.ContainsKey("CK_Loop_Wait_Jin" + index))
 
-                 {
 
-                     EffectUIPool.Recycle(_effectUIDic["CK_Loop_Wait_Jin" + index]);
 
-                     _effectUIDic.Remove("CK_Loop_Wait_Jin" + index);
 
-                 }
 
-                 UI_LuckyBoxBonusShowItem item = UI_LuckyBoxBonusShowItem.Proxy(_itemObjList[index]);
 
-                 if (!item.m_comIcon.m_imgNew.visible)
 
-                     _recordTurnIndex.Add(index);
 
-                 //先翻开牌面 
 
-                 //item.m_comIcon.m_FlipOpenType.selectedIndex = 0;
 
-                 //item.m_t1.Play();
 
-                 //item.m_t2.Play();
 
-                 ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemIdList[index]);
 
-                 // 点击特效
 
-                 _effectUIDic.Add("CK_Cirle_DJ" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_click_eff, "ui_LuckyBox", "CK_Cirle_DJ"));
 
-                 // 翻开特效
 
-                 switch (itemCfg.rarity)
 
-                 {
 
-                     case 1:
 
-                         _effectUIDic.Add("CK_OpenAfter_LanHui_UI" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_ui_eff, "ui_LuckyBox", "CK_OpenAfter_HuiLan_UI"));
 
-                         _effectUIDic.Add("CK_OpenAfter_LanHui_TX" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_flip_eff, "ui_LuckyBox", "CK_OpenAfter_LanHui_TX"));
 
-                         break;
 
-                     case 2:
 
-                         _effectUIDic.Add("CK_OpenAfter_LanHui_UI" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_ui_eff, "ui_LuckyBox", "CK_OpenAfter_LanHui_UI"));
 
-                         _effectUIDic.Add("CK_OpenAfter_LanHui_TX" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_flip_eff, "ui_LuckyBox", "CK_OpenAfter_LanHui_TX"));
 
-                         break;
 
-                     case 3:
 
-                         _effectUIDic.Add("CK_OpenAfter_Chen_UI" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_ui_eff, "ui_LuckyBox", "CK_OpenAfter_Chen_UI"));
 
-                         _effectUIDic.Add("CK_OpenAfter_Chen_TX" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_flip_eff, "ui_LuckyBox", "CK_OpenAfter_Chen_TX"));
 
-                         break;
 
-                     case 4:
 
-                         _effectUIDic.Add("CK_OpenAfter_GS_UI" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_ui_eff, "ui_LuckyBox", "CK_OpenAfter_GS_UI"));
 
-                         _effectUIDic.Add("CK_OpenAfter_GS_TX" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_flip_eff, "ui_LuckyBox", "CK_OpenAfter_GS_TX"));
 
-                         break;
 
-                     case 5:
 
-                         _effectUIDic.Add("CK_OpenAfter_Jin_UI" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_ui_eff, "ui_LuckyBox", "CK_OpenAfter_Jin_UI"));
 
-                         _effectUIDic.Add("CK_OpenAfter_Jin_TX" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_flip_eff, "ui_LuckyBox", "CK_OpenAfter_Jin_TX"));
 
-                         break;
 
-                 }
 
-                 //item.m_comIcon.m_t0.Play();
 
-                 _recordOpenIndex.Add(index);
 
-                 UI_LuckyBoxBonusShowItem.ProxyEnd();
 
-             }
 
-         }
 
-         private void HideOtherShowWindow()
 
-         {
 
-             ViewManager.Hide<SuitItemView>();
 
-             ViewManager.Hide<GetSuitItemVIew>();
 
-             ViewManager.Hide<LuckyBoxNewDressView>();
 
-             ViewManager.Hide<LuckyBoxNewCardView>();
 
-         }
 
-         private void SetAnimationWait()
 
-         {
 
-             _AnimationWait = true;
 
-         }
 
-     }
 
- }
 
 
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