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							- using System.Collections;
 
- using UnityEngine;
 
- using UI.LuckyBox;
 
- using System.Collections.Generic;
 
- using FairyGUI;
 
- using System.Linq;
 
- namespace GFGGame
 
- {
 
-     public class LuckyBoxNewDressView : BaseWindow
 
-     {
 
-         private UI_LuckyBoxNewDressUI _ui;
 
-         private List<ItemData> _rewardList = new List<ItemData>();
 
-         private List<ItemData> _rewardParamList = new List<ItemData>();
 
-         private List<ItemData> _newRewardList = new List<ItemData>();
 
-         private List<ItemData> _oldRewardList = new List<ItemData>();
 
-         // private List<ItemData> _showRewardList = new List<ItemData>();
 
-         // private int _type = 0;//弹窗类型:0可跳过,1:首次获得物品不可跳过,2首次获得物品不可跳过,不弹获得套装界面
 
-         private EffectUI _effectUI1;
 
-         private EffectUI _effectUI2;
 
-         private EffectUI _effectUI3;
 
-         private EffectUI _effectUI4;
 
-         private EffectUI _effectUI5;
 
-         private EffectUI _effectUI6;
 
-         private EffectUI _effectUI7;
 
-         public override void Dispose()
 
-         {
 
-             EffectUIPool.Recycle(_effectUI1);
 
-             _effectUI1 = null;
 
-             EffectUIPool.Recycle(_effectUI2);
 
-             _effectUI2 = null;
 
-             EffectUIPool.Recycle(_effectUI3);
 
-             _effectUI3 = null;
 
-             EffectUIPool.Recycle(_effectUI4);
 
-             _effectUI4 = null;
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_LuckyBoxNewDressUI.PACKAGE_NAME;
 
-             _ui = UI_LuckyBoxNewDressUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             this.modal = true;
 
-             _ui.m_loaBg.onTouchBegin.Add(OnClickBg);
 
-             _ui.m_btnPass.onClick.Add(Hide);
 
-             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zx_bg");
 
-             UpdateEffect();
 
-         }
 
-         private void UpdateEffect()
 
-         {
 
-             _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comCard.m_holder, "ui_ck", "ui_ck_zs");
 
-             _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holder_star, "ui_LuckyBox", "bg_liuxing");
 
-             _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holder_bg, "ui_LuckyBox", "CK_UI");
 
-             _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_holder_cloud, "ui_LuckyBox", "bg_cloud");
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _ui.m_loaBg.touchable = false;
 
-             _rewardParamList.Clear();
 
-             _rewardList.Clear();
 
-             _rewardParamList.AddRange(this.viewData as List<ItemData>);
 
-             _rewardList = this.viewData as List<ItemData>;
 
-             //_ui.m_btnPass.visible = false;
 
-             _newRewardList.Clear();
 
-             _oldRewardList.Clear();
 
-             for (int i = 0; i < _rewardList.Count; i++)
 
-             {
 
-                 long hasCount = ItemDataManager.GetItemNum(_rewardList[i].id);
 
-                 int thisCount = GetThisCount(_rewardList[i].id, _rewardList);
 
-                 bool isAddToNew = IsAddToNewRewardList(_rewardList[i].id);
 
-                 if (thisCount == hasCount && !isAddToNew)
 
-                 {
 
-                     _newRewardList.Add(_rewardList[i]);
 
-                 }
 
-                 else
 
-                 {
 
-                     _oldRewardList.Add(_rewardList[i]);
 
-                 }
 
-             }
 
-             UpdateView();
 
-             Timers.inst.Add(0.5f, 1, OnTimerClick);
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             if (_effectUI5 != null)
 
-             {
 
-                 EffectUIPool.Recycle(_effectUI5);
 
-                 _effectUI5 = null;
 
-             }
 
-             if (_effectUI6 != null)
 
-             {
 
-                 EffectUIPool.Recycle(_effectUI6);
 
-                 _effectUI6 = null;
 
-             }
 
-             if (_effectUI7 != null)
 
-             {
 
-                 EffectUIPool.Recycle(_effectUI7);
 
-                 _effectUI7 = null;
 
-             }
 
-             //_ui.m_btnPass.visible = _newRewardList.Count <= 1;
 
-             _rewardList = _newRewardList.Count > 0 ? _newRewardList : _oldRewardList;
 
-             if (_rewardList.Count - 1 < 0) return;
 
-             ItemData itemdata = _rewardList[_rewardList.Count - 1];
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemdata.id);
 
-             switch (itemCfg.rarity)
 
-             {
 
-                 case ConstDressRarity.Rarity_TIANYI:
 
-                     _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comCard.m_holder, "ui_LuckyBox", "CK_Yellow_01");
 
-                     _ui.m_comCard.m_holder.visible = true;
 
-                     _effectUI6 = EffectUIPool.CreateEffectUI(_ui.m_comCard.m_holder1, "ui_LuckyBox", "CK_Yellow_01_top");
 
-                     _ui.m_comCard.m_holder1.visible = true;
 
-                     break;
 
-                 case ConstDressRarity.Rarity_GUOSE:
 
-                     _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comCard.m_holder, "ui_LuckyBox", "CK_GS_012");
 
-                     _ui.m_comCard.m_holder.visible = true;
 
-                     break;
 
-                 case ConstDressRarity.Rarity_DIANCANG:
 
-                     _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comCard.m_holder, "ui_LuckyBox", "CK_Purple_02");
 
-                     _ui.m_comCard.m_holder.visible = true;
 
-                     _effectUI6 = EffectUIPool.CreateEffectUI(_ui.m_comCard.m_holder1, "ui_LuckyBox", "CK_Purple_02_top");
 
-                     _ui.m_comCard.m_holder1.visible = true;
 
-                     break;
 
-                 case ConstDressRarity.Rarity_ZHENXI:
 
-                     _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comCard.m_holder, "ui_LuckyBox", "CK_Bule_03");
 
-                     _ui.m_comCard.m_holder.visible = true;
 
-                     break;
 
-                 case ConstDressRarity.Rarity_FANPIN:
 
-                     _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comCard.m_holder, "ui_LuckyBox", "CK_grey_04");
 
-                     _ui.m_comCard.m_holder.visible = true;
 
-                     break;
 
-             }
 
-             _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_comCard.m_holder_get, "ui_LuckyBox", "CK_OneBigCard_end");
 
-             _ui.m_comCard.m_loaType.url = ResPathUtil.GetCommonGameResPath("hz_bq_shuxing_" + itemCfg.rarity);
 
-             _ui.m_comCard.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
 
-             _ui.m_comCard.m_loaProperty.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + itemCfg.mainScore);
 
-             _ui.m_comCard.m_txtName.text = itemCfg.name;
 
-             _ui.m_comCard.m_txtDiscribe.text = itemCfg.desc;
 
-             if (itemCfg.itemType == ConstItemType.CARD)
 
-             {
 
-                 _ui.m_t_open.Play(() =>
 
-                 {
 
-                     ViewManager.Show<LuckyBoxNewCardView>(itemCfg.id);
 
-                 });
 
-             }
 
-             else
 
-             {
 
-                 _ui.m_t_open.Play();
 
-             }
 
-             if (LuckyBoxDataManager.Instance.FirstRewardList.ContainsKey(_rewardList.Count - 1) == true)
 
-             {
 
-                 LuckyBoxDataManager.Instance.FirstRewardList.Remove(_rewardList.Count - 1);
 
-             }
 
-             _rewardList.RemoveAt(_rewardList.Count - 1);
 
-         }
 
-         private void OnTimerClick(object param)
 
-         {
 
-             _ui.m_loaBg.touchable = true;
 
-         }
 
-         private void OnClickBg()
 
-         {
 
-             //_ui.m_t_close.Play(() =>
 
-             //{
 
-             //_ui.m_comCard.m_holder.visible = false;
 
-             //_ui.m_comCard.m_holder1.visible = false;
 
-             //if (_newRewardList.Count == 0 && _oldRewardList.Count == 0)
 
-             //{
 
-             if (!GetSuitItemController.isAuto)
 
-             {
 
-                 this.Hide();
 
-                 EventAgent.DispatchEvent(ConstMessage.LUCKY_BOX_REWARD_SHOW);
 
-             }
 
-             //    }
 
-             //    else {
 
-             //        _ui.m_t_open.Play();
 
-             //        UpdateView();
 
-             //    }
 
-             //});
 
-         }
 
-         private int GetThisCount(int itemId, List<ItemData> rewards)
 
-         {
 
-             int count = 0;
 
-             for (int i = 0; i < rewards.Count; i++)
 
-             {
 
-                 if (rewards[i].id == itemId)
 
-                 {
 
-                     count++;
 
-                 }
 
-             }
 
-             return count;
 
-         }
 
-         private bool IsAddToNewRewardList(int itemId)
 
-         {
 
-             for (int i = 0; i < _newRewardList.Count; i++)
 
-             {
 
-                 if (itemId == _newRewardList[i].id)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             EffectUIPool.Recycle(_effectUI5);
 
-             _effectUI5 = null;
 
-             EffectUIPool.Recycle(_effectUI6);
 
-             _effectUI6 = null;
 
-             _ui.m_t_close.Stop(true, false);
 
-             _ui.m_t_open.Stop(true, false);
 
-             _rewardList.Clear();
 
-             Timers.inst.Remove(OnTimerClick);
 
-             _ui.m_loaBg.touchable = true;
 
-             base.OnHide();
 
-             //ViewManager.Show<LuckyBoxBonusShowView>(_rewardParamList);
 
-         }
 
-     }
 
- }
 
 
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