DressUpView.cs 46 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class DressUpView : BaseView
  9. {
  10. public const int MAX_MEMORY_STEP = 20;//最大记录步数
  11. public const int BOTTOM_BLANK = 20;
  12. public const int RIGHT_BLANK = 36;
  13. private const int SORT_BY_HIGH_RARITY = 0;
  14. private const int SORT_BY_LOW_RARITY = 1;
  15. private const int SORT_BY_GET_TIME = 2;
  16. private UI_DressUpUI _ui;
  17. private float listType1X = 0;
  18. private float partsListX = 0;
  19. private DressUpListType currentListType;
  20. /// <summary>
  21. /// 子菜单列表
  22. /// </summary>
  23. private int[] _currentList2;
  24. private GameObject _scenePrefab;
  25. private GameObject _sceneObject;
  26. private List<int> _currentList3 = new List<int>();
  27. private List<int> _currentList4 = new List<int>();
  28. private int _currentMenuType;
  29. private int _currentSuitId;
  30. private bool _isNormalSuitType = false;//当前套装部件列表是否为普通动作列表
  31. private int _rarityIndex = SORT_BY_HIGH_RARITY;
  32. private UI_TypeItem listTypeItem_FreedomDress;
  33. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  34. private int currentIndex = 0;
  35. private int _stepIndex = -1;
  36. private List<CustomSuitData> _dressMemory = new List<CustomSuitData>();
  37. public override void Dispose()
  38. {
  39. if (_sceneObject != null)
  40. {
  41. GameObject.Destroy(_sceneObject);
  42. _sceneObject = null;
  43. }
  44. for (int i = 0; i < _listLongPress.Count; i++)
  45. {
  46. _listLongPress[i].Dispose();
  47. }
  48. _listLongPress.Clear();
  49. if (_ui != null)
  50. {
  51. _ui.Dispose();
  52. _ui = null;
  53. }
  54. base.Dispose();
  55. }
  56. protected override void Init()
  57. {
  58. base.Init();
  59. packageName = UI_DressUpUI.PACKAGE_NAME;
  60. _ui = UI_DressUpUI.Create();
  61. viewCom = _ui.target;
  62. isfullScreen = true;
  63. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  64. }
  65. protected override void OnInit()
  66. {
  67. base.OnInit();
  68. _ui.m_btnLastStep.visible = false;
  69. _ui.m_btnNextStep.visible = false;
  70. _ui.m_btnSearch.visible = true;
  71. _ui.m_btnPhoto.visible = true;
  72. _ui.m_btnAction.visible = false;
  73. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  74. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  75. _ui.m_partsListSearch.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  76. InitLists();
  77. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  78. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  79. _ui.m_btnLastStep.onClick.Add(OnClickBtnLastStep);
  80. _ui.m_btnNextStep.onClick.Add(OnClickBtnNextStep);
  81. _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  82. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  83. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  84. // _ui.m_partsList.m_list.SetVirtual();
  85. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  86. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  87. _ui.m_partsListSearch.m_list.onClickItem.Add(OnClickPartsListItem);
  88. _ui.m_touchPad.onClick.Add(OnTouchPad);
  89. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  90. _ui.m_btnSave.onClick.Add(OnClickBtnSave);
  91. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  92. _ui.m_partsListSearch.m_comboBoxRarity.onChanged.Add(OnSearchComboBoxRarityChanged);
  93. _ui.m_btnAction.onClick.Add(OnClickBtnAction);
  94. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  95. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  96. _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  97. _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  98. _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  99. _ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
  100. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  101. _ui.m_partsList2.m_imgTop.visible = true;
  102. _ui.m_partsList.m_imgTop.visible = false;
  103. }
  104. private void InitLists()
  105. {
  106. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  107. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  108. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  109. _ui.m_partsListSearch.m_list.itemRenderer = ListPartsItem;
  110. listType1X = _ui.m_comListType1.target.x;
  111. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;// - DressUpView.RIGHT_BLANK;
  112. //一级菜单
  113. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  114. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  115. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
  116. float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
  117. if (_ui.m_comListType1.m_listType.height > maxHeight)
  118. {
  119. _ui.m_comListType1.m_listType.height = maxHeight;
  120. }
  121. }
  122. protected override void AddEventListener()
  123. {
  124. base.AddEventListener();
  125. EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  126. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  127. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdateSerch);
  128. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdateSerch);
  129. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER_RESET, DressResetSerch);
  130. }
  131. protected override void OnShown()
  132. {
  133. base.OnShown();
  134. if (this.viewData != null)
  135. {
  136. _ui.m_c2.selectedIndex = (int)this.viewData;
  137. }
  138. _rarityIndex = SORT_BY_HIGH_RARITY;
  139. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
  140. _ui.m_comListType1.target.x = _ui.target.width;
  141. _ui.m_comListType2.target.x = _ui.target.width;
  142. _ui.m_partsList.target.x = _ui.target.width;
  143. _ui.m_partsList2.target.x = _ui.target.width;
  144. this.showListType1();
  145. if (_sceneObject == null)
  146. {
  147. _sceneObject = GameObject.Instantiate(_scenePrefab);
  148. }
  149. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject);
  150. currentIndex = CustomSuitDataManager.currentIndex;
  151. _ui.m_comboBox.items = CustomSuitDataManager.GetSuitPosItems();
  152. _ui.m_comboBox.selectedIndex = currentIndex;
  153. MyDressUpHelper.PutOnSuitSavedByPos(currentIndex);
  154. Timers.inst.AddUpdate(CheckGuide);
  155. }
  156. protected override void OnHide()
  157. {
  158. base.OnHide();
  159. listTypeItem_FreedomDress = null;
  160. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  161. MyDressUpHelper.dressUpObj.TakeOffAll();
  162. if (_sceneObject != null)
  163. {
  164. GameObject.Destroy(_sceneObject);
  165. _sceneObject = null;
  166. }
  167. _ui.m_c2.selectedIndex = 0;
  168. Reset();
  169. Timers.inst.Remove(CheckGuide);
  170. }
  171. protected override void RemoveEventListener()
  172. {
  173. base.RemoveEventListener();
  174. EventAgent.RemoveEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  175. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  176. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  177. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER_RESET, DressResetSerch);
  178. }
  179. private void OnClickBtnBack()
  180. {
  181. Reset();
  182. // this.Hide();
  183. // ViewManager.Show(ViewName.MAINUI_VIEW);
  184. ViewManager.GoBackFrom(typeof(DressUpView).FullName);
  185. }
  186. private void OnClickBtnHome()
  187. {
  188. GameController.GoBackToMainView();
  189. Reset();
  190. }
  191. private void Reset()
  192. {
  193. DressUpMenuItemDataManager.Clear();
  194. _stepIndex = -1;
  195. _dressMemory.Clear();
  196. }
  197. private void OnClickBtnLastStep()
  198. {
  199. if (_stepIndex - 1 < 0) return;
  200. _stepIndex--;
  201. MyDressUpHelper.dressUpObj.PutOnDressUpData(_dressMemory[_stepIndex].dressUpData);
  202. _ui.m_comboBox.selectedIndex = _dressMemory[_stepIndex].pos;
  203. UpdateStepBtn();
  204. }
  205. private void OnClickBtnNextStep()
  206. {
  207. if (_stepIndex + 1 >= MAX_MEMORY_STEP) return;
  208. _stepIndex++;
  209. MyDressUpHelper.dressUpObj.PutOnDressUpData(_dressMemory[_stepIndex].dressUpData);
  210. _ui.m_comboBox.selectedIndex = _dressMemory[_stepIndex].pos;
  211. UpdateStepBtn();
  212. }
  213. private void OnComboBoxChanged()
  214. {
  215. if (_ui.m_comboBox.selectedIndex == currentIndex) return;
  216. if (CustomSuitDataManager.GetPosType(_ui.m_comboBox.selectedIndex) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold))
  217. {
  218. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD });
  219. _ui.m_comboBox.selectedIndex = currentIndex;
  220. return;
  221. }
  222. if (CustomSuitDataManager.GetPosType(_ui.m_comboBox.selectedIndex) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
  223. {
  224. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD });
  225. _ui.m_comboBox.selectedIndex = currentIndex;
  226. return;
  227. }
  228. currentIndex = _ui.m_comboBox.selectedIndex;
  229. MyDressUpHelper.PutOnSuitSavedByPos(_ui.m_comboBox.selectedIndex);
  230. }
  231. private void OnClickListType1Item(EventContext context)
  232. {
  233. GObject typeItem = (GObject)context.data as GObject;
  234. int order = (int)typeItem.data;
  235. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  236. if (item1.subMenusArr.Length > 0)
  237. {
  238. this.showListType2(item1.subMenusArr);
  239. }
  240. else
  241. {
  242. if (this.showListParts(item1.type) == false)
  243. {
  244. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  245. return;
  246. }
  247. }
  248. this.hideListType1();
  249. UpdateListPartsSelected();
  250. }
  251. private void OnClickListType2Item(EventContext context)
  252. {
  253. GObject typeItem = (GObject)context.data as GObject;
  254. int order = (int)typeItem.data;
  255. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  256. if (this.showListParts(item2.type) == false)
  257. {
  258. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  259. return;
  260. }
  261. this.hideListType2();
  262. }
  263. private void OnClickPartsListItem(EventContext context)
  264. {
  265. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  266. {
  267. return;
  268. }
  269. UI_PartsListItem listItem = UI_PartsListItem.Proxy(context.data as GObject);// (GObject)context.data as GObject;
  270. int id = (int)listItem.target.data;
  271. // bool isSuit = SuitCfgArray.Instance.GetTotalCountOfOneSuit(id) > 0;
  272. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  273. {
  274. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0 && GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.FREEDOM_DRESS).id)
  275. {
  276. ShowSuitPartList(id, true);
  277. }
  278. else if (SuitCfgArray.Instance.CheckSuitHasAction(id))
  279. {
  280. listItem.m_comAxtionSelect.target.visible = true;
  281. UI_PartsListItem.ProxyEnd();
  282. }
  283. else
  284. {
  285. ShowSuitPartList(id, false);
  286. }
  287. }
  288. else if (_currentMenuType == ConstDressUpItemType.DONG_ZUO)
  289. {
  290. MyDressUpHelper.dressUpObj.PutOnOrTakeOffAction(id);
  291. }
  292. else
  293. {
  294. if (MyDressUpHelper.dressUpObj.IsAction)
  295. {
  296. if (SuitCfgArray.Instance.CheckItemReaplaceableByAction(id, MyDressUpHelper.dressUpObj.actionId))
  297. {
  298. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  299. }
  300. else
  301. {
  302. if (!SuitCfgArray.Instance.CheckActionContainsItem(id, MyDressUpHelper.dressUpObj.actionId))
  303. {
  304. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  305. }
  306. MyDressUpHelper.dressUpObj.CancelAction();
  307. }
  308. }
  309. else
  310. {
  311. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  312. }
  313. }
  314. UpdateListPartsSelected(id);
  315. UpdateListSuitPartsSelected();
  316. // AddMemoryDressup();
  317. }
  318. private void OnBtnNormalClick(EventContext context)
  319. {
  320. // _isNormalSuitType = true;
  321. GObject gObject = context.sender as GObject;
  322. int suitId = (int)gObject.data;
  323. ShowSuitPartList(suitId, false);
  324. }
  325. private void OnBtnActionClick(EventContext context)
  326. {
  327. // _isNormalSuitType = false;
  328. GObject gObject = context.sender as GObject;
  329. int suitId = (int)gObject.data;
  330. ShowSuitPartList(suitId, true);
  331. }
  332. private void ShowSuitPartList(int suitId, bool showAction)
  333. {
  334. _isNormalSuitType = !showAction;
  335. this.showListParts2(suitId);
  336. this.hideListParts();
  337. MyDressUpHelper.dressUpObj.TakeOffAll();
  338. if (showAction)
  339. {
  340. MyDressUpHelper.dressUpObj.PutOnSuitCfg(suitId, true);
  341. }
  342. else
  343. {
  344. MyDressUpHelper.dressUpObj.PutOnSuitCfg(suitId, false);
  345. }
  346. }
  347. private void OnClickSuitPartsListItem(EventContext context)
  348. {
  349. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  350. {
  351. return;
  352. }
  353. GObject listItem = (GObject)context.data as GObject;
  354. int id = (int)listItem.data;
  355. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  356. if (itemCfg != null)
  357. {
  358. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  359. }
  360. else
  361. {
  362. MyDressUpHelper.dressUpObj.PutOnOrTakeOffAction(id);
  363. }
  364. UpdateListSuitPartsSelected();
  365. }
  366. private void AddMemoryDressup()
  367. {
  368. _stepIndex++;
  369. if (_stepIndex == MAX_MEMORY_STEP)
  370. {
  371. _stepIndex = MAX_MEMORY_STEP - 1;
  372. _dressMemory.RemoveAt(0);
  373. }
  374. if (_dressMemory.Count > _stepIndex)
  375. {
  376. _dressMemory.RemoveRange(_stepIndex, _dressMemory.Count - _stepIndex);
  377. }
  378. CustomSuitData suitSavedData = MyDressUpHelper.GetCurSuitDataClone(_ui.m_comboBox.selectedIndex);
  379. _dressMemory.Add(suitSavedData);
  380. UpdateStepBtn();
  381. }
  382. private void UpdateStepBtn()
  383. {
  384. _ui.m_btnLastStep.enabled = _stepIndex > 0;
  385. _ui.m_btnNextStep.enabled = _stepIndex < _dressMemory.Count - 1;
  386. }
  387. private void OnLongPress(EventContext context)
  388. {
  389. LongPressGesture gesture = (LongPressGesture)context.sender;
  390. int itemId = (int)gesture.host.data;
  391. GoodsItemTipsController.ShowItemTips(itemId);
  392. }
  393. private void OnTouchPad()
  394. {
  395. if (this.currentListType == DressUpListType.List4)
  396. {
  397. this.hideListParts2();
  398. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  399. }
  400. else if (this.currentListType == DressUpListType.List3)
  401. {
  402. if (_currentList2 != null)
  403. {
  404. this.showListType2(_currentList2);
  405. // _ui.m_comListType2.m_listType.numItems = _ui.m_comListType2.m_listType.numItems;
  406. }
  407. else
  408. {
  409. this.showListType1();
  410. }
  411. this.hideListParts();
  412. }
  413. else if (this.currentListType == DressUpListType.List2)
  414. {
  415. this.showListType1();
  416. this.hideListType2();
  417. }
  418. else if (this.currentListType == DressUpListType.List4)
  419. {
  420. this.showListType1();
  421. this.hideListType2();
  422. }
  423. else if (this.currentListType == DressUpListType.List5)
  424. {
  425. this.showListType1();
  426. this.hideSearchListType();
  427. }
  428. // _ui.m_comListType1.m_listType.numItems = _ui.m_comListType1.m_listType.numItems;
  429. // this.ShowSubList();
  430. }
  431. private void OnClickBtnDelete()
  432. {
  433. MyDressUpHelper.dressUpObj.TakeOffAll();
  434. MyDressUpHelper.dressUpObj.AddOrRemove(ConstItemID.DEFULT_BG, false);
  435. UpdateBtnAction();
  436. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  437. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  438. }
  439. private void OnClickBtnSave()
  440. {
  441. CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
  442. }
  443. private void OnComboBoxRarityChanged()
  444. {
  445. _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  446. this.UpdatePartsListSort();
  447. }
  448. private void OnSearchComboBoxRarityChanged()
  449. {
  450. _rarityIndex = _ui.m_partsListSearch.m_comboBoxRarity.selectedIndex;
  451. this.UpdateSearchList();
  452. }
  453. private void OnClickBtnAction()
  454. {
  455. MyDressUpHelper.dressUpObj.PutOnOrTakeOffAction(201003);
  456. }
  457. private void OnClickBtnSearch()
  458. {
  459. ViewManager.Show<DressFilterView>(true, new object[] { ViewName.DRESS_UP_VIEW });
  460. }
  461. private void showListType1()
  462. {
  463. _currentList2 = null;
  464. currentListType = DressUpListType.List1;
  465. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  466. GTween.To(_ui.target.width, listType1X, 0.5f)
  467. .SetTarget(_ui.m_comListType1.target)
  468. .OnUpdate((GTweener t) =>
  469. {
  470. _ui.m_comListType1.target.x = t.value.x;
  471. });
  472. }
  473. private void hideListType1()
  474. {
  475. GTween.To(listType1X, _ui.target.width, 0.5f)
  476. .SetTarget(_ui.m_comListType1.target)
  477. .OnUpdate((GTweener t) =>
  478. {
  479. _ui.m_comListType1.target.x = t.value.x;
  480. });
  481. }
  482. private void showListType2(int[] menuStrArr = null)
  483. {
  484. currentListType = DressUpListType.List2;
  485. if (menuStrArr != null && menuStrArr.Length > 0)
  486. {
  487. int len = menuStrArr.Length;
  488. _currentList2 = menuStrArr.Clone() as int[];
  489. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  490. _ui.m_comListType2.m_listType.numItems = len;
  491. //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
  492. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  493. if (_ui.m_comListType2.m_listType.height > maxHeight)
  494. {
  495. _ui.m_comListType2.m_listType.height = maxHeight;
  496. }
  497. }
  498. GTween.To(_ui.target.width, listType1X, 0.5f)
  499. .SetTarget(_ui.m_comListType2.target)
  500. .OnUpdate((GTweener t) =>
  501. {
  502. _ui.m_comListType2.target.x = t.value.x;
  503. });
  504. }
  505. private void hideListType2()
  506. {
  507. GTween.To(listType1X, _ui.target.width, 0.5f)
  508. .SetTarget(_ui.m_comListType2.target)
  509. .OnUpdate((GTweener t) =>
  510. {
  511. _ui.m_comListType2.target.x = t.value.x;
  512. });
  513. }
  514. private bool showListParts(int type, bool selectItem = false)
  515. {
  516. _currentMenuType = type;
  517. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  518. {
  519. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  520. if (_rarityIndex >= SORT_BY_GET_TIME)
  521. {
  522. _rarityIndex = SORT_BY_HIGH_RARITY;
  523. }
  524. }
  525. else
  526. {
  527. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  528. }
  529. this.UpdatePartsListSort();
  530. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  531. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  532. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
  533. if (_ui.m_partsList.m_list.height > maxHeight)
  534. {
  535. _ui.m_partsList.m_list.height = maxHeight;
  536. }
  537. if (selectItem)
  538. {
  539. int itemId = 0;
  540. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  541. {
  542. itemId = _currentSuitId;
  543. }
  544. else
  545. {
  546. itemId = MyDressUpHelper.dressUpObj.GetItemIdBuyType(_currentMenuType);
  547. }
  548. if (itemId > 0)
  549. {
  550. int index = _currentList3.IndexOf(itemId);
  551. if (index >= 0 && index < _ui.m_partsList.m_list.numItems)
  552. {
  553. _ui.m_partsList.m_list.ScrollToView(index);
  554. }
  555. }
  556. }
  557. currentListType = DressUpListType.List3;
  558. GTween.To(_ui.target.width, partsListX, 0.5f)
  559. .SetTarget(_ui.m_partsList)
  560. .OnUpdate((GTweener t) =>
  561. {
  562. _ui.m_partsList.target.x = t.value.x;
  563. });
  564. UpdateBtnAction();
  565. UpdateListPartsSelected();
  566. return true;
  567. }
  568. private void hideListParts()
  569. {
  570. // _currentMenuType = 0;
  571. UpdateBtnAction();
  572. GTween.To(partsListX, _ui.target.width, 0.5f)
  573. .SetTarget(_ui.m_partsList)
  574. .OnUpdate((GTweener t) =>
  575. {
  576. _ui.m_partsList.target.x = t.value.x;
  577. });
  578. }
  579. private void showListParts2(int suitId)
  580. {
  581. _currentSuitId = suitId;
  582. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  583. if (_rarityIndex >= SORT_BY_GET_TIME)
  584. {
  585. _rarityIndex = SORT_BY_HIGH_RARITY;
  586. }
  587. this.UpdateSuitPartsListSort();
  588. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  589. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  590. if (_ui.m_partsList2.m_list.height > maxHeight)
  591. {
  592. _ui.m_partsList2.m_list.height = maxHeight;
  593. }
  594. currentListType = DressUpListType.List4;
  595. GTween.To(_ui.target.width, partsListX, 0.5f)
  596. .SetTarget(_ui.m_partsList2)
  597. .OnUpdate((GTweener t) =>
  598. {
  599. _ui.m_partsList2.target.x = t.value.x;
  600. });
  601. UpdateBtnAction();
  602. }
  603. private void hideListParts2()
  604. {
  605. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  606. UpdateBtnAction();
  607. GTween.To(partsListX, _ui.target.width, 0.5f)
  608. .SetTarget(_ui.m_partsList2)
  609. .OnUpdate((GTweener t) =>
  610. {
  611. _ui.m_partsList2.target.x = t.value.x;
  612. });
  613. }
  614. private void showSearchListType()
  615. {
  616. // _currentList2 = null;
  617. currentListType = DressUpListType.List5;
  618. GTween.To(_ui.target.width, partsListX, 0.5f)
  619. .SetTarget(_ui.m_partsListSearch.target)
  620. .OnUpdate((GTweener t) =>
  621. {
  622. _ui.m_partsListSearch.target.x = t.value.x;
  623. });
  624. }
  625. private void hideSearchListType()
  626. {
  627. GTween.To(partsListX, _ui.target.width, 0.5f)
  628. .SetTarget(_ui.m_partsListSearch.target)
  629. .OnUpdate((GTweener t) =>
  630. {
  631. _ui.m_partsListSearch.target.x = t.value.x;
  632. });
  633. }
  634. /****************************************************************************************************************************/
  635. private void DressResetSerch()
  636. {
  637. if (currentListType == DressUpListType.List5)
  638. {
  639. OnTouchPad();
  640. }
  641. }
  642. private void UpdateSerch(EventContext context)
  643. {
  644. if (context.data.ToString() == ConstMessage.DRESS_SEARCH)
  645. {
  646. _currentList3 = DressUpMenuItemDataManager.DressSearch();
  647. }
  648. else if (context.data.ToString() == ConstMessage.DRESS_FILTER)
  649. {
  650. _currentList3 = DressUpMenuItemDataManager.DressFilter();
  651. }
  652. ViewManager.Hide<ModalStatusView>();
  653. UpdateSearchList();
  654. if (currentListType != DressUpListType.List5)
  655. {
  656. hideListParts();
  657. hideListParts2();
  658. hideListType1();
  659. hideListType2();
  660. showSearchListType();
  661. }
  662. _currentMenuType = 0;
  663. }
  664. private void UpdateSearchList()
  665. {
  666. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  667. {
  668. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  669. }
  670. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  671. {
  672. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  673. }
  674. _currentMenuType = 0;
  675. _ui.m_partsListSearch.m_list.numItems = _currentList3.Count; ;
  676. }
  677. private void ListType1Item(int index, GObject item)
  678. {
  679. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  680. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  681. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  682. typeItem.m_txtname.text = item1.name;
  683. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  684. typeItem.target.data = item1.id;
  685. typeItem.m_imgNeed.visible = false;
  686. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsFirstMenuNew(item1.id);
  687. UI_TypeItem.ProxyEnd();
  688. }
  689. private void ListType2Item(int index, GObject item)
  690. {
  691. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  692. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  693. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  694. typeItem.m_txtname.text = item2.name;
  695. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  696. typeItem.target.data = item2.id;
  697. typeItem.m_imgNeed.visible = false;
  698. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.id);
  699. UI_TypeItem.ProxyEnd();
  700. }
  701. private void ListPartsItem(int index, GObject item)
  702. {
  703. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  704. int id = (int)_currentList3[index];
  705. string iconRes = "";
  706. string partName = "";
  707. string ext = "png";
  708. listItem.m_comAxtionSelect.target.visible = false;
  709. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  710. {
  711. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  712. iconRes = suitCfg.res;
  713. partName = suitCfg.name;
  714. listItem.m_iconSelected.visible = false;
  715. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  716. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  717. listItem.m_ScoreType.visible = false;
  718. listItem.m_imgNew.visible = false;
  719. listItem.m_comAxtionSelect.m_btnNormal.icon = ResPathUtil.GetIconPath(suitCfg.res, ext);
  720. listItem.m_comAxtionSelect.m_btnAction.icon = ResPathUtil.GetIconPath(suitCfg.res, ext);
  721. if (listItem.m_comAxtionSelect.m_btnNormal.data == null)
  722. {
  723. listItem.m_comAxtionSelect.m_btnNormal.onClick.Add(OnBtnNormalClick);
  724. }
  725. listItem.m_comAxtionSelect.m_btnNormal.data = id;
  726. if (listItem.m_comAxtionSelect.m_btnAction.data == null)
  727. {
  728. listItem.m_comAxtionSelect.m_btnAction.onClick.Add(OnBtnActionClick);
  729. }
  730. listItem.m_comAxtionSelect.m_btnAction.data = id;
  731. }
  732. else if (_currentMenuType == (int)ConstDressUpItemType.DONG_ZUO)
  733. {
  734. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  735. iconRes = suitCfg.res;
  736. partName = suitCfg.name;
  737. listItem.m_iconSelected.visible = false;
  738. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  739. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  740. listItem.m_ScoreType.visible = false;
  741. listItem.m_imgNew.visible = false;
  742. }
  743. else
  744. {
  745. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  746. iconRes = itemCfg.res;
  747. partName = itemCfg.name;
  748. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  749. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  750. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  751. // ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  752. listItem.m_ScoreType.visible = true;
  753. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + itemCfg.mainScore);
  754. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  755. listItem.m_imgNew.visible = isNew;
  756. if (isNew)
  757. {
  758. ItemProxy.ReqSetItemRead(id).Coroutine();
  759. }
  760. }
  761. if (listItem.target.data == null)
  762. {
  763. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  764. longPressGesture.once = true;
  765. longPressGesture.onAction.Add(OnLongPress);
  766. _listLongPress.Add(longPressGesture);
  767. }
  768. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  769. listItem.m_txtTitle.text = partName;
  770. listItem.target.data = id;
  771. listItem.m_grpScore.visible = false;
  772. //listItem.m_ScoreType.visible = true;
  773. listItem.m_imgNeed.visible = false;
  774. UI_PartsListItem.ProxyEnd();
  775. }
  776. private void ListParts2Item(int index, GObject item)
  777. {
  778. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  779. int id = (int)_currentList4[index];
  780. string iconRes = "";
  781. string partName = "";
  782. // string ext = "png";
  783. if (listItem.target.data == null)
  784. {
  785. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  786. longPressGesture.once = true;
  787. longPressGesture.onAction.Add(OnLongPress);
  788. _listLongPress.Add(longPressGesture);
  789. }
  790. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  791. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  792. iconRes = itemCfg != null ? itemCfg.res : suitCfg.res;
  793. partName = itemCfg != null ? itemCfg.name : suitCfg.name;
  794. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  795. bool isAction = MyDressUpHelper.dressUpObj.IsAction && SuitCfgArray.Instance.CheckActionContainsItem(id, MyDressUpHelper.dressUpObj.actionId);
  796. listItem.m_iconSelected.visible = isPutOn || isAction;
  797. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, itemCfg == null);
  798. listItem.m_ScoreType.visible = false;
  799. if (itemCfg != null)
  800. {
  801. listItem.m_ScoreType.visible = true;
  802. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + itemCfg.mainScore);
  803. }
  804. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, "png");
  805. listItem.m_txtTitle.text = partName;
  806. listItem.target.data = id;
  807. listItem.m_grpScore.visible = false;
  808. //listItem.m_ScoreType.visible = true;
  809. listItem.m_imgNeed.visible = false;
  810. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  811. listItem.m_imgNew.visible = isNew;
  812. if (isNew)
  813. {
  814. ItemProxy.ReqSetItemRead(id).Coroutine();
  815. }
  816. UI_PartsListItem.ProxyEnd();
  817. }
  818. private void UpdateListPartsSelected(int selectSuitId = 0)
  819. {
  820. int count = _ui.m_partsList.m_list.numChildren;
  821. int suitId = MyDressUpHelper.dressUpObj.suitId;
  822. for (int i = 0; i < count; i++)
  823. {
  824. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  825. int id = (int)listItem.target.data;
  826. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  827. {
  828. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  829. listItem.m_comAxtionSelect.target.visible = id == selectSuitId && SuitCfgArray.Instance.CheckSuitHasAction(id);
  830. }
  831. else if (_currentMenuType == ConstDressUpItemType.DONG_ZUO)
  832. {
  833. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.IsAction && MyDressUpHelper.dressUpObj.actionId == id;
  834. }
  835. else
  836. {
  837. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  838. bool isAction = MyDressUpHelper.dressUpObj.IsAction && SuitCfgArray.Instance.CheckActionContainsItem(id, MyDressUpHelper.dressUpObj.actionId);
  839. listItem.m_iconSelected.visible = isPutOn || isAction;
  840. }
  841. UI_PartsListItem.ProxyEnd();
  842. }
  843. }
  844. private void UpdateListSuitPartsSelected()
  845. {
  846. int count = _ui.m_partsList2.m_list.numChildren;
  847. for (int i = 0; i < count; i++)
  848. {
  849. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  850. int id = (int)listItem.target.data;
  851. bool isSuitSelect = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//可换部件是否穿戴
  852. bool isActionSelect = MyDressUpHelper.dressUpObj.actionId == id;
  853. listItem.m_iconSelected.visible = isSuitSelect || isActionSelect;
  854. UI_PartsListItem.ProxyEnd();
  855. }
  856. }
  857. private void UpdatePartsListSort()
  858. {
  859. if (_currentMenuType == 0) return;
  860. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  861. {
  862. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  863. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  864. {
  865. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  866. }
  867. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  868. {
  869. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  870. }
  871. else
  872. {
  873. _currentList3.Reverse();
  874. }
  875. }
  876. else if (_currentMenuType == (int)ConstDressUpItemType.DONG_ZUO)
  877. {
  878. _currentList3 = DressUpMenuSuitDataManager.GetActionIDList();
  879. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  880. {
  881. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  882. }
  883. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  884. {
  885. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  886. }
  887. else
  888. {
  889. _currentList3.Reverse();
  890. }
  891. }
  892. else
  893. {
  894. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  895. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  896. {
  897. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  898. }
  899. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  900. {
  901. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  902. }
  903. else
  904. {
  905. _currentList3.Reverse();
  906. }
  907. }
  908. // if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  909. // {
  910. // _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3);
  911. // }
  912. // else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  913. // {
  914. // _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3);
  915. // }
  916. _ui.m_partsList.m_list.RemoveChildrenToPool();
  917. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  918. }
  919. private void UpdateSuitPartsListSort()
  920. {
  921. if (_currentMenuType == 0) return;
  922. if (_isNormalSuitType)
  923. {
  924. _currentList4 = new List<int>(SuitCfgArray.Instance.GetSuitItems(_currentSuitId));
  925. }
  926. else
  927. {
  928. _currentList4 = SuitCfgArray.Instance.GetOneSuitAllNotActionParts(_currentSuitId);
  929. _currentList4.Add(_currentSuitId);
  930. }
  931. // if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  932. // {
  933. // _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4);
  934. // }
  935. // else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  936. // {
  937. // _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4);
  938. // }
  939. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  940. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  941. }
  942. private void UpdateBtnAction()
  943. {
  944. // _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG) || this.currentListType == DressUpListType.List4;
  945. // if (_ui.m_btnAction.visible)
  946. // {
  947. //_ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitActionRes;
  948. // }
  949. }
  950. private void OnClickBtnShow()
  951. {
  952. Timers.inst.Remove(SetBtnShowVisable);
  953. _ui.m_c1.selectedIndex = 0;
  954. _ui.m_btnHide.visible = true;
  955. _ui.m_btnShow.visible = false;
  956. _ui.m_loaShow.visible = false;
  957. }
  958. private void OnClickBtnHide()
  959. {
  960. _ui.m_c1.selectedIndex = 1;
  961. _ui.m_btnHide.visible = false;
  962. _ui.m_btnShow.visible = true;
  963. _ui.m_loaShow.visible = true;
  964. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  965. }
  966. private void OnClickLoaShow()
  967. {
  968. _ui.m_btnShow.alpha = 1;
  969. _ui.m_btnShow.enabled = true;
  970. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  971. }
  972. private void OnClickBtnPhoto()
  973. {
  974. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.PAI_ZHAO, 1);
  975. if (!ViewManager.Show<PhotographView>())
  976. {
  977. return;
  978. }
  979. _ui.target.visible = false;
  980. this._sceneObject.gameObject.SetActive(false);
  981. }
  982. private void OnClickBtnNext()
  983. {
  984. // if (!EquipDataCache.cacher.CheckPutOnFinish())
  985. // {
  986. // AlertUI.Show("只有换好衣服才能出门哦!")
  987. // .SetRightButton(true, "好的");
  988. // return;
  989. // }
  990. if (!ViewManager.Show<PhotographView>(this.viewData))
  991. {
  992. return;
  993. }
  994. _ui.target.visible = false;
  995. this._sceneObject.gameObject.SetActive(false);
  996. }
  997. private void UpdateScene()
  998. {
  999. _ui.target.visible = true;
  1000. this._sceneObject.gameObject.SetActive(true);
  1001. }
  1002. private void SetBtnShowVisable(object param)
  1003. {
  1004. _ui.m_btnShow.enabled = false;
  1005. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  1006. }
  1007. private bool CheckListCount(int type)
  1008. {
  1009. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  1010. {
  1011. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  1012. }
  1013. else
  1014. {
  1015. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  1016. }
  1017. }
  1018. private void CheckGuide(object param)
  1019. {
  1020. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  1021. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0)
  1022. {
  1023. UpdateToCheckGuide(null);
  1024. }
  1025. else
  1026. {
  1027. Timers.inst.Remove(CheckGuide);
  1028. }
  1029. }
  1030. protected override void UpdateToCheckGuide(object param)
  1031. {
  1032. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  1033. if (listTypeItem_FreedomDress == null && GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0)
  1034. {
  1035. int len = _ui.m_comListType1.m_listType.numChildren;
  1036. for (int i = 0; i < len; i++)
  1037. {
  1038. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  1039. if (item != null)
  1040. {
  1041. int menuID = (int)item.target.data;
  1042. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  1043. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  1044. {
  1045. listTypeItem_FreedomDress = item;
  1046. _ui.m_comListType1.m_listType.ScrollToView(i);
  1047. break;
  1048. }
  1049. }
  1050. UI_TypeItem.ProxyEnd();
  1051. }
  1052. }
  1053. if (listTypeItem_FreedomDress != null) GuideController.TryGuide(listTypeItem_FreedomDress.target, ConstGuideId.FREEDOM_DRESS, 3, "套装分类里,可以查看集齐成套的服饰,点击一键换上。");
  1054. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.FREEDOM_DRESS, 4, "", 0);
  1055. // if (_ui.m_partsList.m_list.numItems > 0)
  1056. // {
  1057. // UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(0).asCom);
  1058. // GuideController.TryGuide(listItem.m_comAxtionSelect.m_btnAction, ConstGuideId.FREEDOM_DRESS, 5, "选择特殊动作并穿上。");
  1059. // UI_PartsListItem.ProxyEnd();
  1060. // }
  1061. GuideController.TryGuide(_ui.m_btnSave, ConstGuideId.FREEDOM_DRESS, 5, "搭配好的服饰,可以保存到主界面显示。");
  1062. GuideController.TryGuide(_ui.m_btnPhoto, ConstGuideId.FREEDOM_DRESS, 6, "辛苦搭配完,去拍个照片留念呀~~");
  1063. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER, 2, "");
  1064. }
  1065. }
  1066. }