ItemApproachScanner.cs 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557
  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using GFGGame;
  4. using System;
  5. namespace GFGEditor
  6. {
  7. /// <summary>
  8. /// 物品扫描器:
  9. /// 1.扫描获取途径,并填入物品表的获取途径字段
  10. /// 2.扫描套装部件个数
  11. /// </summary>
  12. public class ItemApproachScanner
  13. {
  14. private delegate string GetApproachCall(int itemId);
  15. public static void startScan()
  16. {
  17. ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
  18. GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetStoryLevelApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach, GetClothingDecomposeApproach, CheckGiftBagApproach, CheckShopExchangeApproach, CheckClothingFosterApproach, CheckDailyTaskApproach, GetZhaiXingApproach, GetLeaguePrayApproach, GetLeagueAnswerApproach };
  19. Dictionary<SuitCfg, List<int>> suitDic = new Dictionary<SuitCfg, List<int>>();
  20. int suitPartTotalCount = 0;
  21. foreach (ItemCfg cfg in dataArray)
  22. {
  23. HandleItemAndSuitTable(cfg, suitDic);
  24. HandleItemApproch(cfg, actions);
  25. }
  26. var globalCfg = GlobalCfgArray.globalCfg;
  27. SQLiteHelper.Instance.OpenConnection();
  28. try
  29. {
  30. //物品
  31. foreach (ItemCfg cfg in dataArray)
  32. {
  33. var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach), nameof(cfg.isHide) };
  34. var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach, "" + cfg.isHide };
  35. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
  36. }
  37. //套装
  38. foreach (var a in suitDic)
  39. {
  40. if(a.Key.isHide <= 0)
  41. {
  42. suitPartTotalCount += a.Value.Count;
  43. }
  44. var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
  45. var values = new string[] { string.Join(";", a.Value) };
  46. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  47. }
  48. globalCfg.suitPartTotalCount = suitPartTotalCount;
  49. UpdateGlobalCfg(globalCfg);
  50. }
  51. catch (Exception e)
  52. {
  53. ET.Log.Error(e.ToString());
  54. }
  55. finally
  56. {
  57. SQLiteHelper.Instance.CloseConnection();
  58. }
  59. }
  60. private static void UpdateGlobalCfg(GlobalCfg globalCfg)
  61. {
  62. var names = new string[] { nameof(globalCfg.suitPartTotalCount) };
  63. var values = new string[] { globalCfg.suitPartTotalCount.ToString() };
  64. SQLiteHelper.Instance.UpdateValues(nameof(GlobalCfgArray), names, values, nameof(globalCfg.id), globalCfg.id.ToString());
  65. }
  66. private static void HandleItemAndSuitTable(ItemCfg itemCfg, Dictionary<SuitCfg, List<int>> suitDic)
  67. {
  68. if (itemCfg.suitId <= 0)
  69. {
  70. return;
  71. }
  72. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  73. if (suitCfg == null)
  74. {
  75. return;
  76. }
  77. if(itemCfg.itemType == ConstItemType.DRESS_UP)
  78. {
  79. suitDic.TryGetValue(suitCfg, out var partsList);
  80. if (partsList == null)
  81. {
  82. partsList = new List<int>();
  83. suitDic[suitCfg] = partsList;
  84. }
  85. partsList.Add(itemCfg.id);
  86. }
  87. itemCfg.isHide = suitCfg.isHide;
  88. }
  89. private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
  90. {
  91. List<string> approachs = new List<string>();
  92. foreach (GetApproachCall action in actions)
  93. {
  94. string tempApproach = action(cfg.id);
  95. if (tempApproach != null)
  96. {
  97. approachs.Add(tempApproach);
  98. }
  99. }
  100. if (approachs.Count > 0)
  101. {
  102. string approach = string.Join(";", approachs);
  103. cfg.approach = approach;
  104. if (approachs.Count > 5)
  105. {
  106. Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
  107. }
  108. }
  109. else
  110. {
  111. if (cfg.id < 1000000 || cfg.id >= 2000000)
  112. {
  113. if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
  114. {
  115. //Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
  116. }
  117. }
  118. }
  119. }
  120. /// <summary>
  121. /// 尝试获取服装店产出途径
  122. /// </summary>
  123. /// <param name="itemId"></param>
  124. /// <returns></returns>
  125. private static string GetClothingShopApproach(int itemId)
  126. {
  127. List<ShopCfg> dataArray = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.FU_ZHUANG_DIAN, ConstStoreSubId.FU_ZHUANG_DIAN);
  128. foreach (ShopCfg cfg in dataArray)
  129. {
  130. if (cfg.itemId == itemId)
  131. {
  132. return "FU_ZHUANG_DIAN=" + ConstStoreId.CLOTHING_STORE_ID; ;
  133. }
  134. }
  135. List<ShopCfg> shopCfgGallerys = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_GALLERY);
  136. foreach (ShopCfg cfg in shopCfgGallerys)
  137. {
  138. if (cfg.itemId == itemId)
  139. {
  140. return "FU_ZHUANG_DIAN=" + ConstStoreId.GALLERY_STORE_ID;
  141. }
  142. }
  143. return null;
  144. }
  145. /// <summary>
  146. /// 尝试获取服装分解产出途径
  147. /// </summary>
  148. /// <param name="itemId"></param>
  149. /// <returns></returns>
  150. private static string GetClothingDecomposeApproach(int itemId)
  151. {
  152. DecomposeCfgArray manager = DecomposeCfgArray.Instance;
  153. DecomposeCfg[] dataArray = manager.dataArray;
  154. foreach (DecomposeCfg cfg in dataArray)
  155. {
  156. for (int i = 0; i < cfg.itemsArr.Length; i++)
  157. {
  158. if (cfg.itemsArr[i][0] == itemId)
  159. {
  160. return "FU_ZHUANG_DECOMPOSE";
  161. }
  162. }
  163. }
  164. return null;
  165. }
  166. /// <summary>
  167. /// 尝试获取摘星(抽奖)产出途径
  168. /// </summary>
  169. /// <param name="itemId"></param>
  170. /// <returns></returns>
  171. private static string GetZhaiXingApproach(int itemId)
  172. {
  173. LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
  174. LuckyBoxCfg[] dataArray = manager.dataArray;
  175. if (itemId == 10090)
  176. {
  177. Debug.Log("");
  178. }
  179. foreach (LuckyBoxCfg cfg in dataArray)
  180. {
  181. for (int i = 0; i < cfg.bonusArr.Length; i++)
  182. {
  183. if (itemId == cfg.bonusArr[i][0])
  184. {
  185. return "ZHAI_XING";
  186. }
  187. }
  188. int dropId = cfg.dropId;
  189. if (itemId == 10014)
  190. {
  191. if (dropId == 11000008)
  192. {
  193. ET.Log.Debug("");
  194. }
  195. ET.Log.Debug("");
  196. }
  197. int[] _dropIds = { dropId };
  198. bool approach = CheckItemInDropOut(itemId, _dropIds);
  199. if (approach)
  200. {
  201. return "ZHAI_XING";
  202. }
  203. // }
  204. }
  205. return null;
  206. }
  207. /// <summary>
  208. /// 尝试获取剧情关卡产出途径
  209. /// </summary>
  210. /// <param name="itemId"></param>
  211. /// <returns></returns>
  212. private static string GetStoryLevelApproach(int itemId)
  213. {
  214. List<string> approachs = new List<string>();
  215. StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
  216. StoryLevelCfg[] dataArray = manager.dataArray;
  217. foreach (StoryLevelCfg cfg in dataArray)
  218. {
  219. if (itemId == 3000041)
  220. {
  221. ET.Log.Debug("");
  222. }
  223. if (itemId == 3002001)
  224. {
  225. }
  226. bool result = CheckItemInBonus(itemId, cfg);
  227. if (result)
  228. {
  229. string approach = "JU_QING_GUAN_QIA=" + cfg.id;
  230. approachs.Add(approach);
  231. }
  232. }
  233. if (approachs.Count > 0)
  234. {
  235. return string.Join(";", approachs);
  236. }
  237. return null;
  238. }
  239. /// <summary>
  240. /// 尝试获取服装合成产出途径
  241. /// </summary>
  242. /// <param name="itemId"></param>
  243. /// <returns></returns>
  244. private static string GetClothingSyntheticApproach(int itemId)
  245. {
  246. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  247. if (itemCfg == null)
  248. {
  249. return null;
  250. }
  251. if(itemCfg.itemType != ConstItemType.DRESS_UP)
  252. {
  253. return null;
  254. }
  255. if (itemCfg.suitId <= 0)
  256. {
  257. return null;
  258. }
  259. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  260. if (suitCfg == null)
  261. {
  262. return null;
  263. }
  264. if (suitCfg.syntheticType <= 0)
  265. {
  266. return null;
  267. }
  268. return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
  269. }
  270. private static string GetSuitGuideApproach(int itemId)
  271. {
  272. SuitCfgArray manager = SuitCfgArray.Instance;
  273. SuitCfg[] dataArray = manager.dataArray;
  274. foreach (SuitCfg cfg in dataArray)
  275. {
  276. bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
  277. if (result)
  278. {
  279. return "TAO_ZHUANG_TU_JIAN";
  280. }
  281. }
  282. return null;
  283. }
  284. private static string GetSuitSyntheticApproach(int itemId)
  285. {
  286. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  287. if (itemCfg == null)
  288. {
  289. return null;
  290. }
  291. if (itemCfg.itemType != ConstItemType.DRESS_UP)
  292. {
  293. return null;
  294. }
  295. if (itemCfg.suitId <= 0)
  296. {
  297. return null;
  298. }
  299. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  300. if (suitCfg == null)
  301. {
  302. return null;
  303. }
  304. if (suitCfg.syntheticType <= 0)
  305. {
  306. return null;
  307. }
  308. bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
  309. if (result)
  310. {
  311. return "TAO_ZHUANG_HE_CHENG";
  312. }
  313. return null;
  314. }
  315. private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
  316. {
  317. if (cfg.fightID.Length > 0)
  318. {
  319. StoryFightCfgArray manager = StoryFightCfgArray.Instance;
  320. StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
  321. List<int[]> a = new List<int[]>();
  322. // a.AddRange(cfg.bonusOnceArr);
  323. a.AddRange(storyFightCfg.bonusBaseArr);
  324. int[][] bonus = a.ToArray();
  325. bool result = CheckItemInBonus(itemId, bonus);
  326. if (storyFightCfg.id == "501")
  327. {
  328. ET.Log.Debug("");
  329. }
  330. if (result)
  331. {
  332. return true;
  333. }
  334. result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
  335. return result;
  336. }
  337. return false;
  338. }
  339. private static bool CheckItemInBonus(int itemId, int[][] bosnu)
  340. {
  341. List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
  342. foreach (ItemData itemData in aList)
  343. {
  344. if (itemId == itemData.id)
  345. {
  346. return true;
  347. }
  348. }
  349. return false;
  350. }
  351. /// <summary>
  352. /// 检测掉落表是否产出该物品
  353. /// </summary>
  354. /// <param name="itemId"></param>
  355. /// <param name="dropIds"></param>
  356. /// <returns></returns>
  357. private static bool CheckItemInDropOut(int itemId, int[] dropIds)
  358. {
  359. List<ItemData> result = new List<ItemData>();
  360. foreach (int dropId in dropIds)
  361. {
  362. DropOutCfgArray manager = DropOutCfgArray.Instance;
  363. List<DropOutCfg> aList = manager.GetCfgsByid(dropId);
  364. foreach (DropOutCfg dropOutCfg in aList)
  365. {
  366. if (manager.GetCfgsByid(dropOutCfg.item).Count > 0)
  367. {
  368. int[] _dropIds = { dropOutCfg.item };
  369. if (CheckItemInDropOut(itemId, _dropIds))
  370. {
  371. return true;
  372. }
  373. }
  374. else
  375. {
  376. if (itemId == dropOutCfg.item)
  377. {
  378. return true;
  379. }
  380. }
  381. }
  382. }
  383. return false;
  384. }
  385. /// <summary>
  386. /// 检测商城-礼包是否产出该物品
  387. /// </summary>
  388. /// <param name="itemId"></param>
  389. /// <returns></returns>
  390. private static string CheckGiftBagApproach(int itemId)
  391. {
  392. // GiftBagCfgArray manager = GiftBagCfgArray.Instance;
  393. // GiftBagCfg[] dataArray = manager.dataArray;
  394. // for (int i = 0; i < dataArray.Length; i++)
  395. // {
  396. // for (int j = 0; j < dataArray[i].itemsArr.Length; j++)
  397. // {
  398. // if (dataArray[i].itemsArr[j][0] == itemId)
  399. // {
  400. // return ConstFunctionId.SHOP_GIFT_BAG + "=1";
  401. // }
  402. // }
  403. // }
  404. return null;
  405. }
  406. /// <summary>
  407. /// 检测商城-道具兑换是否产出该物品
  408. /// </summary>
  409. /// <param name="itemId"></param>
  410. /// <returns></returns>
  411. private static string CheckShopExchangeApproach(int itemId)
  412. {
  413. // ShopExchangeCfgArray manager = ShopExchangeCfgArray.Instance;
  414. // ShopExchangeCfg[] dataArray = manager.dataArray;
  415. // for (int i = 0; i < dataArray.Length; i++)
  416. // {
  417. // if (dataArray[i].itemId == itemId)
  418. // {
  419. // return ConstFunctionId.SHOP_EXCHANGE + "=2";
  420. // }
  421. // }
  422. return null;
  423. }
  424. /// <summary>
  425. /// 检测服装升级是否产出该物品
  426. /// </summary>
  427. /// <param name="itemId"></param>
  428. /// <returns></returns>
  429. private static string CheckClothingFosterApproach(int itemId)
  430. {
  431. //培养
  432. SuitFosterCfgArray manager = SuitFosterCfgArray.Instance;
  433. SuitFosterCfg[] dataArray = manager.dataArray;
  434. for (int i = 0; i < dataArray.Length; i++)
  435. {
  436. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  437. {
  438. if (dataArray[i].rewardsArr[j][0] == itemId)
  439. {
  440. return ConstFunctionId.SUIT_FOSTER;
  441. }
  442. }
  443. }
  444. //换新
  445. SuitFosterListCfgArray manager1 = SuitFosterListCfgArray.Instance;
  446. SuitFosterListCfg[] dataArray1 = manager1.dataArray;
  447. for (int i = 0; i < dataArray1.Length; i++)
  448. {
  449. for (int j = 0; j < dataArray1[i].renewRewardsArr.Length; j++)
  450. {
  451. if (dataArray1[i].renewRewardsArr[j][0] == itemId)
  452. {
  453. return ConstFunctionId.SUIT_FOSTER;
  454. }
  455. }
  456. }
  457. return null;
  458. }
  459. /// <summary>
  460. /// 检测每日任务是否产出该物品
  461. /// </summary>
  462. /// <param name="itemId"></param>
  463. /// <returns></returns>
  464. private static string CheckDailyTaskApproach(int itemId)
  465. {
  466. DailyActiveRewardCfgArray manager = DailyActiveRewardCfgArray.Instance;
  467. DailyActiveRewardCfg[] dataArray = manager.dataArray;
  468. for (int i = 0; i < dataArray.Length; i++)
  469. {
  470. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  471. {
  472. if (dataArray[i].rewardsArr[j][0] == itemId)
  473. {
  474. return ConstFunctionId.DAILY_TASK;
  475. }
  476. }
  477. }
  478. return null;
  479. }
  480. private static string GetLeaguePrayApproach(int itemId)
  481. {
  482. LeaguePrayCfg[] prayCfgs = LeaguePrayCfgArray.Instance.dataArray;
  483. for (int i = 0; i < prayCfgs.Length; i++)
  484. {
  485. for (int j = 0; j < prayCfgs[i].bonusArr.Length; j++)
  486. {
  487. if (prayCfgs[i].bonusArr[j][0] == itemId)
  488. {
  489. return ConstFunctionId.LEAGUE_PRAY;
  490. }
  491. }
  492. for (int j = 0; j < prayCfgs[i].bonusOnceArr.Length; j++)
  493. {
  494. if (prayCfgs[i].bonusOnceArr[j][0] == itemId)
  495. {
  496. return ConstFunctionId.LEAGUE_PRAY;
  497. }
  498. }
  499. }
  500. return null;
  501. }
  502. private static string GetLeagueAnswerApproach(int itemId)
  503. {
  504. LeagueQuestionCfg[] questionCfgs = LeagueQuestionCfgArray.Instance.dataArray;
  505. for (int i = 0; i < questionCfgs.Length; i++)
  506. {
  507. for (int j = 0; j < questionCfgs[i].bonusArr.Length; j++)
  508. {
  509. if (questionCfgs[i].bonusArr[j][0] == itemId)
  510. {
  511. return ConstFunctionId.LEAGUE_ANSWER;
  512. }
  513. }
  514. }
  515. LeagueQuestionBonusCfg[] questionBonusCfgs = LeagueQuestionBonusCfgArray.Instance.dataArray;
  516. for (int i = 0; i < questionBonusCfgs.Length; i++)
  517. {
  518. for (int j = 0; j < questionBonusCfgs[i].bonusArr.Length; j++)
  519. {
  520. if (questionBonusCfgs[i].bonusArr[j][0] == itemId)
  521. {
  522. return ConstFunctionId.LEAGUE_ANSWER;
  523. }
  524. }
  525. }
  526. return null;
  527. }
  528. }
  529. }