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							- using System.Collections.Generic;
 
- using FairyGUI;
 
- using UI.CommonGame;
 
- using UI.Main;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class StoryCardChoose : BaseWindow
 
-     {
 
-         private UI_StoryCardChooseUI _ui;
 
-         private List<CardData> cardList = new List<CardData>();
 
-         private static int _scoreType;
 
-         private List<GameObject> _effects = new List<GameObject>();
 
-         private List<GoWrapper> _wrappers = new List<GoWrapper>();
 
-         public override void Dispose()
 
-         {
 
-             base.Dispose();
 
-             for (int i = 0; i < _effects.Count; i++)
 
-             {
 
-                 SceneController.DestroyObjectFromView(_effects[i]);
 
-             }
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_StoryCardChooseUI.PACKAGE_NAME;
 
-             _ui = UI_StoryCardChooseUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             _ui.m_listCard.SetVirtual();
 
-             _ui.m_listCard.itemRenderer = RenderListCardItem;
 
-             _ui.m_listCard.onClickItem.Add(OnListCardItemClick);
 
-             _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
 
-             _ui.m_btnConfirm.onClick.Add(OnBtnComfirmClick);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _scoreType = (int)viewData;
 
-             cardList = CardDataManager.GetCardListByRarity(0);//.CardDicToList(CardDataManager.GetCardDicByRarity(0));
 
-             cardList = SortCardList(cardList);
 
-             _ui.m_listCard.numItems = cardList.Count;
 
-             _ui.m_listCard.selectedIndex = 0;
 
-             UpdateView(0);
 
-         }
 
-         private void UpdateView(int index)
 
-         {
 
-             // CardData cardData = cardList[index];
 
-             _ui.m_loaScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _scoreType);
 
-             int cardId = cardList[index].id;
 
-             _ui.m_txtName.text = "";
 
-             _ui.m_txtDiscribe.text = "";
 
-             PassivitySkillCfg cfg = ScoreSystemData.Instance.GetShowSkillCfg(cardId);
 
-             if (cfg == null) return;
 
-             int skillId = ScoreSystemData.Instance.GetShowSkillCfg(cardId).skillId;
 
-             int skillLv = SkillDataManager.Instance.GetSkillLv(cardId, skillId);
 
-             PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfg(skillLv, skillId);
 
-             _ui.m_txtName.text = cfg.name;
 
-             _ui.m_txtDiscribe.text = string.Format(cfg.describe, skillLvCfg.probability, ((float)skillLvCfg.count / 10000f * 100));
 
-         }
 
-         private void RenderListCardItem(int index, GObject obj)
 
-         {
 
-             CardData cardData = cardList[index];
 
-             UI_ListCardItem item = UI_ListCardItem.Proxy(obj);// obj as GButton;
 
-             item.m_txtName.text = cardData.itemCfg.name;
 
-             item.m_comCardMask.m_loaCard.asLoader.url = ResPathUtil.GetCardSmallPath(cardData.resources[cardData.resIndex]);
 
-             item.m_txtLv.text = string.Format("Lv.\n{0}", cardData.lv);
 
-             // item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);
 
-             RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
 
-             item.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (cardData.itemCfg.mainScore));
 
-             UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar);
 
-             comStar.m_c1.selectedIndex = cardData.star;
 
-             if (_effects.Count <= index)
 
-             {
 
-                 string resPath = ResPathUtil.GetViewEffectPath("ui_xz", "ui_xz_zd_kq");
 
-                 GameObject gameObject0;
 
-                 GoWrapper wrapper0;
 
-                 SceneController.AddObjectToView(null, null, item.m_holder, resPath, out gameObject0, out wrapper0);
 
-                 _effects.Add(gameObject0);
 
-             }
 
-         }
 
-         private void OnListCardItemClick(EventContext context)
 
-         {
 
-             UpdateView(_ui.m_listCard.selectedIndex);
 
-         }
 
-         private void OnBtnComfirmClick()
 
-         {
 
-             int cardId = cardList[_ui.m_listCard.selectedIndex].id;
 
-             List<PassivitySkillCfg> cfgs = PassivitySkillCfgArray.Instance.GetCfgs(cardId);
 
-             InstanceZonesDataManager.currentCardId = cfgs.Count > 0 ? cardId : -1;
 
-             this.Hide();
 
-             EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE);
 
-         }
 
-         private static List<CardData> SortCardList(List<CardData> arrayList)
 
-         {
 
-             arrayList.Sort((CardData a, CardData b) =>
 
-             {
 
-                 int scoreA = ItemDataManager.GetItemScoreValue(a.id, _scoreType);
 
-                 int scoreB = ItemDataManager.GetItemScoreValue(b.id, _scoreType);
 
-                 if (scoreA < scoreB)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (scoreA > scoreB)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 return string.Compare(a.itemCfg.res, b.itemCfg.res);
 
-             });
 
-             return arrayList;
 
-         }
 
-         private void OnBtnCancelClick()
 
-         {
 
-             this.Hide();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         protected override void UpdateToCheckGuide(object param)
 
-         {
 
-             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
-             GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 1, "选择一张合适的词牌,增加过关战斗力", 0);
 
-             GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 1);
 
-         }
 
-     }
 
- }
 
 
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