ActivityHuaRongDaoEntryView.cs 7.2 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ActivityHuaRongDao;
  4. using System.Collections.Generic;
  5. using FairyGUI;
  6. using System.Threading.Tasks;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class ActivityHuaRongDaoEntryView : BaseWindow
  11. {
  12. private UI_ActivityHuaRongDaoEntryUI _ui;
  13. private int curLevel;
  14. private int _activityID;
  15. private List<int> IDList;
  16. protected override void OnInit()
  17. {
  18. base.OnInit();
  19. packageName = UI_ActivityHuaRongDaoEntryUI.PACKAGE_NAME;
  20. _ui = UI_ActivityHuaRongDaoEntryUI.Create();
  21. viewCom = _ui.target;
  22. isfullScreen = true;
  23. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gf_pjxq_bj");
  24. isReturnView = true;
  25. _ui.m_btnStart.onClick.Add(OnBtnStartClick);
  26. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  27. InitBtnRule();
  28. InitIDList();
  29. _ui.m_scrollPane.m_listBg.itemRenderer = RenderListItem;
  30. _ui.m_scrollPane.m_listItems.itemRenderer = RenderRewardListItem;
  31. //_ui.m_scrollPane.m_listBg.onClickItem.Add(OnClickReward);
  32. }
  33. public override void Dispose()
  34. {
  35. if (_ui != null)
  36. {
  37. _ui.Dispose();
  38. _ui = null;
  39. }
  40. base.Dispose();
  41. }
  42. protected override async void OnShown()
  43. {
  44. base.OnShown();
  45. _ui.m_hide.Play();
  46. _activityID = (int)viewData;
  47. await InitInfo();
  48. if (!isShowing)
  49. {
  50. return;
  51. }
  52. _ui.m_show.Play();
  53. UpdateTime(null);
  54. Timers.inst.Remove(UpdateTime);
  55. Timers.inst.Add(1, 0, UpdateTime);
  56. }
  57. protected override void OnHide()
  58. {
  59. base.OnHide();
  60. Timers.inst.Remove(UpdateTime);
  61. }
  62. protected override void AddEventListener()
  63. {
  64. base.AddEventListener();
  65. EventAgent.AddEventListener(ConstMessage.ACTIVITY_HUARONGDAO_UPDATE, UpdateUI);
  66. }
  67. protected override void RemoveEventListener()
  68. {
  69. base.RemoveEventListener();
  70. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_HUARONGDAO_UPDATE, UpdateUI);
  71. }
  72. private void InitIDList()
  73. {
  74. IDList = new List<int>();
  75. HuarongRoadGame[] cfgs = HuarongRoadGameArray.Instance.dataArray;
  76. foreach (var t in cfgs)
  77. {
  78. IDList.Add(t.id);
  79. }
  80. }
  81. private void UpdateUI()
  82. {
  83. InitInfo();
  84. }
  85. private async Task InitInfo()
  86. {
  87. curLevel = await GetCurLevel(_activityID);
  88. RoleLimitData limitData;
  89. _ui.m_curLevel.text = curLevel.ToString();
  90. // 所有关卡都通关了
  91. if (curLevel == IDList.Count)
  92. {
  93. _ui.m_challengeTimes.SetVar("have", "0").SetVar("sum", "0").FlushVars();
  94. }
  95. else
  96. {
  97. limitData = RoleLimitDataManager.GetLimitData(HuarongRoadGameArray.Instance.GetCfg(IDList[curLevel]).comsumeLimit);
  98. int times = limitData.TotalPlayMax - limitData.PlayTimes;
  99. _ui.m_challengeTimes.SetVar("have", times.ToString())
  100. .SetVar("sum", limitData.TotalPlayMax.ToString()).FlushVars();
  101. }
  102. InitProgress();
  103. ProgressAutoLocate();
  104. }
  105. private void InitProgress()
  106. {
  107. _ui.m_scrollPane.m_listBar.numItems = curLevel;
  108. _ui.m_scrollPane.m_listBg.numItems = IDList.Count;
  109. _ui.m_scrollPane.m_listItems.numItems = IDList.Count;
  110. _ui.m_scrollPane.m_listBg.ResizeToFit();
  111. }
  112. private void ProgressAutoLocate()
  113. {
  114. _ui.m_scrollPane.target.scrollPane.posX
  115. = curLevel * (_ui.m_scrollPane.m_listBg.GetChildAt(0).width + _ui.m_scrollPane.m_listBg.columnGap)
  116. + (curLevel > 0 ? -150 : 0);
  117. }
  118. private void RenderListItem(int index, GObject gObject)
  119. {
  120. gObject.data = index;
  121. UI_progressBgItem item = UI_progressBgItem.Proxy(gObject);
  122. item.m_levelNum.text = (index + 1).ToString();
  123. UI_progressBgItem.ProxyEnd();
  124. }
  125. private void RenderRewardListItem(int index, GObject gObject)
  126. {
  127. gObject.data = index;
  128. UI_reward reward = UI_reward.Proxy(gObject);
  129. int id = HuarongRoadGameArray.Instance.GetCfg(IDList[index]).bonusWinArr[0][0];
  130. reward.m_loaIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(id));
  131. reward.m_c1.SetSelectedIndex(curLevel > index ? 1 : 0);
  132. reward.target.touchable = (curLevel <= index);
  133. reward.target.data = index;
  134. reward.target.onClick.Add(OnClickReward);
  135. UI_reward.ProxyEnd();
  136. }
  137. private void OnClickReward(EventContext eventContext)
  138. {
  139. GObject obj = (GObject)eventContext.sender;
  140. int id = (int)obj.data;
  141. //ViewManager.Show<GiftDetailView>(HuarongRoadGameArray.Instance.GetCfg(IDList[id]).bonusWinArr);
  142. GoodsItemTipsController.ShowItemTips(HuarongRoadGameArray.Instance.GetCfg(IDList[id]).bonusWinArr[0][0]);
  143. }
  144. private void OnBtnBackClick()
  145. {
  146. Hide();
  147. }
  148. private void InitBtnRule()
  149. {
  150. if (_ui.m_btnRule.data == null)
  151. {
  152. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  153. _ui.m_btnRule.data = 300025;
  154. }
  155. }
  156. private async void OnBtnStartClick()
  157. {
  158. // 通关了所有
  159. if(curLevel == IDList.Count)
  160. {
  161. PromptController.Instance.ShowFloatTextPrompt("已通关所有关卡");
  162. return;
  163. }
  164. HuarongRoadGame cfg = HuarongRoadGameArray.Instance.dataArray[curLevel];
  165. var result = await MiniGameProxy.ReqMiniGameStart(cfg.id, cfg.type, _activityID);
  166. if (!result) return;
  167. ViewManager.Show<ActivityHuaRongDaoView>(new object[] { cfg, _activityID });
  168. }
  169. private async Task<int> GetCurLevel(int id)
  170. {
  171. var result = await MiniGameProxy.ReqGetActivityGameInfos(id);
  172. if (!result)
  173. {
  174. return -1;
  175. }
  176. int i;
  177. for (i = 0; i < MiniGameDateManager.Instance.gameinfoList.Count; i++)
  178. {
  179. if (!MiniGameDateManager.Instance.gameinfoList[i].IsCleared)
  180. {
  181. return i;
  182. }
  183. }
  184. return i;
  185. }
  186. private void UpdateTime(object param)
  187. {
  188. long curTime = TimeHelper.ServerNow();
  189. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(_activityID);
  190. if (activityInfo != null)
  191. {
  192. long endTime = activityInfo.EndTime;
  193. _ui.m_txtTime.text = "剩余" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  194. }
  195. }
  196. }
  197. }