123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392 |
- /**
- * Copyright(c) Live2D Inc. All rights reserved.
- *
- * Use of this source code is governed by the Live2D Open Software license
- * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
- */
- using Live2D.Cubism.Framework.MotionFade;
- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Animations;
- using UnityEngine.Playables;
- namespace Live2D.Cubism.Framework.Motion
- {
- /// <summary>
- /// Cubism motion layer.
- /// </summary>
- public class CubismMotionLayer : ICubismFadeState
- {
- #region Action
- /// <summary>
- /// Action animation end handler.
- /// </summary>
- public Action<int, float> AnimationEndHandler;
- #endregion
- #region Variable
- /// <summary>
- /// Playable output.
- /// </summary>
- public AnimationMixerPlayable PlayableOutput { get; private set; }
- /// <summary>
- /// Playable output.
- /// </summary>
- private PlayableGraph _playableGraph;
- /// <summary>
- /// Cubism playing motions.
- /// </summary>
- private List<CubismFadePlayingMotion> _playingMotions;
- /// <summary>
- /// Cubism playing motions.
- /// </summary>
- private CubismMotionState _motionState;
- /// <summary>
- /// List of cubism fade motion.
- /// </summary>
- private CubismFadeMotionList _cubismFadeMotionList;
- /// <summary>
- /// Layer index.
- /// </summary>
- private int _layerIndex;
- /// <summary>
- /// Layer weight.
- /// </summary>
- private float _layerWeight;
- /// <summary>
- /// Animation is finished.
- /// </summary>
- private bool _isFinished;
- /// <summary>
- /// Is finished.
- /// </summary>
- /// <returns>True if the animation is finished, false otherwise.</returns>
- public bool IsFinished
- {
- get { return _isFinished; }
- }
- #endregion
- #region Fade State Interface
- /// <summary>
- /// Get cubism playing motion list.
- /// </summary>
- /// <returns>Cubism playing motion list.</returns>
- public List<CubismFadePlayingMotion> GetPlayingMotions()
- {
- return _playingMotions;
- }
- /// <summary>
- /// Is default state.
- /// </summary>
- /// <returns><see langword="true"/> State is default; <see langword="false"/> otherwise.</returns>
- public bool IsDefaultState()
- {
- return false;
- }
- /// <summary>
- /// Get layer weight.
- /// </summary>
- /// <returns>Layer weight.</returns>
- public float GetLayerWeight()
- {
- return _layerWeight;
- }
- /// <summary>
- /// Get state transition finished.
- /// </summary>
- /// <returns><see langword="true"/> State transition is finished; <see langword="false"/> otherwise.</returns>
- public bool GetStateTransitionFinished()
- {
- return true;
- }
- /// <summary>
- /// Set state transition finished.
- /// </summary>
- /// <param name="isFinished">State is finished.</param>
- public void SetStateTransitionFinished(bool isFinished) {}
- /// <summary>
- /// Stop animation.
- /// </summary>
- /// <param name="index">Playing motion index.</param>
- public void StopAnimation(int index)
- {
- // Remove from playing motion list.
- _playingMotions.RemoveAt(index);
- }
- /// <summary>
- /// Stop animation.
- /// </summary>
- public void StopAnimationClip()
- {
- // Remove from motion state list.
- if (_motionState == null)
- {
- return;
- }
- _playableGraph.Disconnect(_motionState.ClipMixer, 0);
- _motionState = null;
- _isFinished = true;
- StopAllAnimation();
- }
- #endregion
- #region Function
- /// <summary>
- /// Initialize motion layer.
- /// </summary>
- /// <param name="playableGraph">.</param>
- /// <param name="fadeMotionList">.</param>
- /// <param name="layerWeight">.</param>
- public static CubismMotionLayer CreateCubismMotionLayer(PlayableGraph playableGraph, CubismFadeMotionList fadeMotionList, int layerIndex, float layerWeight = 1.0f)
- {
- var ret = new CubismMotionLayer();
- ret._playableGraph = playableGraph;
- ret._cubismFadeMotionList = fadeMotionList;
- ret._layerIndex = layerIndex;
- ret._layerWeight = layerWeight;
- ret._isFinished = true;
- ret._motionState = null;
- ret._playingMotions = new List<CubismFadePlayingMotion>();
- ret.PlayableOutput = AnimationMixerPlayable.Create(playableGraph, 1);
- return ret;
- }
- /// <summary>
- /// Create fade playing motion.
- /// </summary>
- /// <param name="clip">Animator clip.</param>
- /// <param name="speed">Animation speed.</param>
- private CubismFadePlayingMotion CreateFadePlayingMotion(AnimationClip clip, bool isLooping, float speed = 1.0f)
- {
- var ret = new CubismFadePlayingMotion();
- var isNotFound = true;
- var instanceId = -1;
- var events = clip.events;
- for(var i = 0; i < events.Length; ++i)
- {
- if(events[i].functionName != "InstanceId")
- {
- continue;
- }
- instanceId = events[i].intParameter;
- }
- for (int i = 0; i < _cubismFadeMotionList.MotionInstanceIds.Length; i++)
- {
- if(_cubismFadeMotionList.MotionInstanceIds[i] != instanceId)
- {
- continue;
- }
- isNotFound = false;
- ret.Speed = speed;
- ret.StartTime = Time.time;
- ret.FadeInStartTime = Time.time;
- ret.Motion = _cubismFadeMotionList.CubismFadeMotionObjects[i];
- ret.EndTime = (ret.Motion.MotionLength <= 0)
- ? -1
- : ret.StartTime + ret.Motion.MotionLength / speed;
- ret.IsLooping = isLooping;
- ret.Weight = 0.0f;
- break;
- }
- if(isNotFound)
- {
- Debug.LogError("CubismMotionController : Not found motion from CubismFadeMotionList.");
- }
- return ret;
- }
- /// <summary>
- /// Play animation.
- /// </summary>
- /// <param name="clip">Animation clip.</param>
- /// <param name="isLoop">Animation is loop.</param>
- /// <param name="speed">Animation speed.</param>
- public void PlayAnimation(AnimationClip clip, bool isLoop = true, float speed = 1.0f)
- {
- if (_motionState != null)
- {
- _playableGraph.Disconnect(_motionState.ClipMixer, 0);
- }
- // Create cubism motion state.
- _motionState = CubismMotionState.CreateCubismMotionState(_playableGraph, clip, isLoop, speed);
- #if UNITY_2018_2_OR_NEWER
- PlayableOutput.DisconnectInput(0);
- #else
- PlayableOutput.GetGraph().Disconnect(PlayableOutput, 0);
- #endif
- PlayableOutput.ConnectInput(0, _motionState.ClipMixer, 0);
- PlayableOutput.SetInputWeight(0, 1.0f);
- // Set last motion end time and fade in start time;
- if ((_playingMotions.Count > 0) && (_playingMotions[_playingMotions.Count - 1].Motion != null))
- {
- var motion = _playingMotions[_playingMotions.Count - 1];
- var time = Time.time;
- var newEndTime = time + motion.Motion.FadeOutTime;
- if (newEndTime < 0.0f || newEndTime < motion.EndTime)
- {
- motion.EndTime = newEndTime;
- }
- while (motion.IsLooping)
- {
- if ((motion.StartTime + motion.Motion.MotionLength) >= time)
- {
- break;
- }
- motion.StartTime += motion.Motion.MotionLength;
- }
- _playingMotions[_playingMotions.Count - 1] = motion;
- }
- // Create fade playing motion.
- var playingMotion = CreateFadePlayingMotion(clip, isLoop, speed);
- _playingMotions.Add(playingMotion);
- _isFinished = false;
- }
- /// <summary>
- /// Stop all animation.
- /// </summary>
- public void StopAllAnimation()
- {
- for(var i = _playingMotions.Count - 1; i >= 0; --i)
- {
- StopAnimation(i);
- }
- }
- /// <summary>
- /// Set layer weight.
- /// </summary>
- /// <param name="weight">Layer weight.</param>
- public void SetLayerWeight(float weight)
- {
- _layerWeight = weight;
- }
- /// <summary>
- /// Set state speed.
- /// </summary>
- /// <param name="index">index of playing motion list.</param>
- /// <param name="speed">Animation speed.</param>
- public void SetStateSpeed(int index, float speed)
- {
- // Fail silently...
- if(index < 0)
- {
- return;
- }
- var playingMotionData = _playingMotions[index];
- playingMotionData.Speed = speed;
- playingMotionData.EndTime = (playingMotionData.EndTime - Time.time) / speed;
- _playingMotions[index] = playingMotionData;
- _motionState.ClipMixer.SetSpeed(speed);
- _motionState.ClipPlayable.SetDuration(_motionState.Clip.length / speed - 0.0001f);
- }
- /// <summary>
- /// Set state is loop.
- /// </summary>
- /// <param name="index">index of playing motion list.</param>
- /// <param name="isLoop">Animation is loop.</param>
- public void SetStateIsLoop(int index, bool isLoop)
- {
- // Fail silently...
- if(index < 0)
- {
- return;
- }
- if(isLoop)
- {
- _motionState.ClipPlayable.SetDuration(double.MaxValue);
- }
- else
- {
- _motionState.ClipPlayable.SetDuration(_motionState.Clip.length - 0.0001f);
- }
- }
- #endregion
- public void Update()
- {
- // Fail silently...
- if (AnimationEndHandler == null || _playingMotions.Count != 1 || _isFinished
- || _motionState.ClipPlayable.GetDuration() == double.MaxValue || Time.time <= _playingMotions[0].EndTime)
- {
- return;
- }
- _isFinished = true;
- var instanceId = -1;
- var events = _motionState.Clip.events;
- for (var i = 0; i < events.Length; ++i)
- {
- if (events[i].functionName != "InstanceId")
- {
- continue;
- }
- instanceId = events[i].intParameter;
- }
- AnimationEndHandler(_layerIndex, instanceId);
- }
- }
- }
|