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- /**
- * Copyright(c) Live2D Inc. All rights reserved.
- *
- * Use of this source code is governed by the Live2D Open Software license
- * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
- */
- using UnityEngine;
- namespace Live2D.Cubism.Framework.MouthMovement
- {
- /// <summary>
- /// Automatic mouth movement.
- /// </summary>
- public sealed class CubismAutoMouthInput : MonoBehaviour
- {
- /// <summary>
- /// Timescale.
- /// </summary>
- [SerializeField]
- public float Timescale = 10f;
- /// <summary>
- /// Target controller.
- /// </summary>
- private CubismMouthController Controller { get; set; }
- /// <summary>
- /// Current time.
- /// </summary>
- private float T { get; set; }
- /// <summary>
- /// Resets the input.
- /// </summary>
- public void Reset()
- {
- T = 0f;
- }
- #region Unity Event Handling
- /// <summary>
- /// Called by Unity. Initializes input.
- /// </summary>
- private void Start()
- {
- Controller = GetComponent<CubismMouthController>();
- }
- /// <summary>
- /// Called by Unity. Updates controller.
- /// </summary>
- /// <remarks>
- /// Make sure this method is called after any animations are evaluated.
- /// </remarks>
- private void LateUpdate()
- {
- // Fail silently.
- if (Controller == null)
- {
- return;
- }
- // Progress time.
- T += (Time.deltaTime * Timescale);
- // Evaluate.
- Controller.MouthOpening = Mathf.Abs(Mathf.Sin(T));
- }
- #endregion
- }
- }
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