CubismPhysics.cs 1.3 KB

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  1. /**
  2. * Copyright(c) Live2D Inc. All rights reserved.
  3. *
  4. * Use of this source code is governed by the Live2D Open Software license
  5. * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
  6. */
  7. using UnityEngine;
  8. namespace Live2D.Cubism.Framework.Physics
  9. {
  10. /// <summary>
  11. /// Global variables of physics.
  12. /// </summary>
  13. public static class CubismPhysics
  14. {
  15. /// <summary>
  16. /// Default gravity.
  17. /// </summary>
  18. public static Vector2 Gravity = Vector2.down;
  19. /// <summary>
  20. /// Default direction of wind.
  21. /// </summary>
  22. public static Vector2 Wind = Vector2.zero;
  23. /// <summary>
  24. /// Air resistance.
  25. /// </summary>
  26. public static float AirResistance = 5.0f;
  27. /// <summary>
  28. /// Physical maximum weight.
  29. /// </summary>
  30. public static float MaximumWeight = 100.0f;
  31. /// <summary>
  32. /// Use fixed delta time.
  33. /// </summary>
  34. public static bool UseFixedDeltaTime = false;
  35. /// <summary>
  36. /// Use angle correction.
  37. /// </summary>
  38. public static bool UseAngleCorrection = true;
  39. /// <summary>
  40. /// Threshold of moving.
  41. /// </summary>
  42. public const float MovementThreshold = 0.001f;
  43. }
  44. }