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- /**
- * Copyright(c) Live2D Inc. All rights reserved.
- *
- * Use of this source code is governed by the Live2D Open Software license
- * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
- */
- using UnityEngine;
- namespace Live2D.Cubism.Framework.Physics
- {
- /// <summary>
- /// Global variables of physics.
- /// </summary>
- public static class CubismPhysics
- {
- /// <summary>
- /// Default gravity.
- /// </summary>
- public static Vector2 Gravity = Vector2.down;
- /// <summary>
- /// Default direction of wind.
- /// </summary>
- public static Vector2 Wind = Vector2.zero;
- /// <summary>
- /// Air resistance.
- /// </summary>
- public static float AirResistance = 5.0f;
- /// <summary>
- /// Physical maximum weight.
- /// </summary>
- public static float MaximumWeight = 100.0f;
- /// <summary>
- /// Use fixed delta time.
- /// </summary>
- public static bool UseFixedDeltaTime = false;
- /// <summary>
- /// Use angle correction.
- /// </summary>
- public static bool UseAngleCorrection = true;
- /// <summary>
- /// Threshold of moving.
- /// </summary>
- public const float MovementThreshold = 0.001f;
- }
- }
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