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- /**
- * Copyright(c) Live2D Inc. All rights reserved.
- *
- * Use of this source code is governed by the Live2D Open Software license
- * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
- */
- using System;
- using UnityEngine;
- namespace Live2D.Cubism.Framework.Physics
- {
- /// <summary>
- /// Normalization tuplet.
- /// </summary>
- [Serializable]
- public struct CubismPhysicsNormalizationTuplet
- {
- /// <summary>
- /// Normalized maximum value.
- /// </summary>
- [SerializeField]
- public float Maximum;
- /// <summary>
- /// Normalized minimum value.
- /// </summary>
- [SerializeField]
- public float Minimum;
- /// <summary>
- /// Normalized default value.
- /// </summary>
- [SerializeField]
- public float Default;
- }
- /// <summary>
- /// Normalization parameters of physics.
- /// </summary>
- [Serializable]
- public struct CubismPhysicsNormalization
- {
- /// <summary>
- /// Normalized position.
- /// </summary>
- [SerializeField]
- public CubismPhysicsNormalizationTuplet Position;
- /// <summary>
- /// Normalized angle.
- /// </summary>
- [SerializeField]
- public CubismPhysicsNormalizationTuplet Angle;
- }
- }
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