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- using System;
- using System.IO;
- using UnityEditor;
- namespace YooAsset.Editor
- {
- /// <summary>
- /// 零冗余的共享资源打包规则
- /// </summary>
- public class ZeroRedundancySharedPackRule : ISharedPackRule
- {
- public PackRuleResult GetPackRuleResult(string assetPath)
- {
- string bundleName = Path.GetDirectoryName(assetPath);
- PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
- return result;
- }
- }
-
- /// <summary>
- /// 全部冗余的共享资源打包规则
- /// </summary>
- public class FullRedundancySharedPackRule : ISharedPackRule
- {
- public PackRuleResult GetPackRuleResult(string assetPath)
- {
- PackRuleResult result = new PackRuleResult(string.Empty, string.Empty);
- return result;
- }
- }
- }
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