DefaultSharedPackRule.cs 773 B

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  1. using System;
  2. using System.IO;
  3. using UnityEditor;
  4. namespace YooAsset.Editor
  5. {
  6. /// <summary>
  7. /// 零冗余的共享资源打包规则
  8. /// </summary>
  9. public class ZeroRedundancySharedPackRule : ISharedPackRule
  10. {
  11. public PackRuleResult GetPackRuleResult(string assetPath)
  12. {
  13. string bundleName = Path.GetDirectoryName(assetPath);
  14. PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
  15. return result;
  16. }
  17. }
  18. /// <summary>
  19. /// 全部冗余的共享资源打包规则
  20. /// </summary>
  21. public class FullRedundancySharedPackRule : ISharedPackRule
  22. {
  23. public PackRuleResult GetPackRuleResult(string assetPath)
  24. {
  25. PackRuleResult result = new PackRuleResult(string.Empty, string.Empty);
  26. return result;
  27. }
  28. }
  29. }