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- using System;
- using System.IO;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace YooAsset
- {
- internal sealed class AssetBundleFileLoader : BundleLoaderBase
- {
- private enum ESteps
- {
- None = 0,
- Download,
- CheckDownload,
- Unpack,
- CheckUnpack,
- LoadFile,
- CheckLoadFile,
- Done,
- }
- private ESteps _steps = ESteps.None;
- private bool _isWaitForAsyncComplete = false;
- private bool _isShowWaitForAsyncError = false;
- private DownloaderBase _unpacker;
- private DownloaderBase _downloader;
- private AssetBundleCreateRequest _createRequest;
- private Stream _stream;
- public AssetBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
- {
- }
- /// <summary>
- /// 轮询更新
- /// </summary>
- public override void Update()
- {
- if (_steps == ESteps.Done)
- return;
- if (_steps == ESteps.None)
- {
- if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
- {
- _steps = ESteps.Download;
- FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
- }
- else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
- {
- #if UNITY_ANDROID
- EBundleLoadMethod loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
- if (loadMethod == EBundleLoadMethod.LoadFromMemory || loadMethod == EBundleLoadMethod.LoadFromStream)
- {
- _steps = ESteps.Unpack;
- FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
- }
- else
- {
- _steps = ESteps.LoadFile;
- FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
- }
- #else
- _steps = ESteps.LoadFile;
- FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
- #endif
- }
- else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
- {
- _steps = ESteps.LoadFile;
- FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
- }
- else
- {
- throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
- }
- }
- // 1. 从服务器下载
- if (_steps == ESteps.Download)
- {
- int failedTryAgain = Impl.DownloadFailedTryAgain;
- _downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
- _steps = ESteps.CheckDownload;
- }
- // 2. 检测服务器下载结果
- if (_steps == ESteps.CheckDownload)
- {
- DownloadProgress = _downloader.DownloadProgress;
- DownloadedBytes = _downloader.DownloadedBytes;
- if (_downloader.IsDone() == false)
- return;
- if (_downloader.HasError())
- {
- _steps = ESteps.Done;
- Status = EStatus.Failed;
- LastError = _downloader.GetLastError();
- }
- else
- {
- _steps = ESteps.LoadFile;
- return; //下载完毕等待一帧再去加载!
- }
- }
- // 3. 内置文件解压
- if (_steps == ESteps.Unpack)
- {
- int failedTryAgain = Impl.DownloadFailedTryAgain;
- var bundleInfo = ManifestTools.ConvertToUnpackInfo(MainBundleInfo.Bundle);
- _unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
- _steps = ESteps.CheckUnpack;
- }
- // 4.检测内置文件解压结果
- if (_steps == ESteps.CheckUnpack)
- {
- DownloadProgress = _unpacker.DownloadProgress;
- DownloadedBytes = _unpacker.DownloadedBytes;
- if (_unpacker.IsDone() == false)
- return;
- if (_unpacker.HasError())
- {
- _steps = ESteps.Done;
- Status = EStatus.Failed;
- LastError = _unpacker.GetLastError();
- }
- else
- {
- _steps = ESteps.LoadFile;
- }
- }
- // 5. 加载AssetBundle
- if (_steps == ESteps.LoadFile)
- {
- #if UNITY_EDITOR
- // 注意:Unity2017.4编辑器模式下,如果AssetBundle文件不存在会导致编辑器崩溃,这里做了预判。
- if (System.IO.File.Exists(FileLoadPath) == false)
- {
- _steps = ESteps.Done;
- Status = EStatus.Failed;
- LastError = $"Not found assetBundle file : {FileLoadPath}";
- YooLogger.Error(LastError);
- return;
- }
- #endif
- // 设置下载进度
- DownloadProgress = 1f;
- DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
- // Load assetBundle file
- var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
- if (loadMethod == EBundleLoadMethod.Normal)
- {
- if (_isWaitForAsyncComplete)
- CacheBundle = AssetBundle.LoadFromFile(FileLoadPath);
- else
- _createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath);
- }
- else
- {
- if (Impl.DecryptionServices == null)
- {
- _steps = ESteps.Done;
- Status = EStatus.Failed;
- LastError = $"{nameof(IDecryptionServices)} is null : {MainBundleInfo.Bundle.BundleName}";
- YooLogger.Error(LastError);
- return;
- }
- DecryptFileInfo fileInfo = new DecryptFileInfo();
- fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
- fileInfo.FilePath = FileLoadPath;
- if (loadMethod == EBundleLoadMethod.LoadFromFileOffset)
- {
- ulong offset = Impl.DecryptionServices.LoadFromFileOffset(fileInfo);
- if (_isWaitForAsyncComplete)
- CacheBundle = AssetBundle.LoadFromFile(FileLoadPath, 0, offset);
- else
- _createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath, 0, offset);
- }
- else if (loadMethod == EBundleLoadMethod.LoadFromMemory)
- {
- byte[] fileData = Impl.DecryptionServices.LoadFromMemory(fileInfo);
- if (_isWaitForAsyncComplete)
- CacheBundle = AssetBundle.LoadFromMemory(fileData);
- else
- _createRequest = AssetBundle.LoadFromMemoryAsync(fileData);
- }
- else if (loadMethod == EBundleLoadMethod.LoadFromStream)
- {
- _stream = Impl.DecryptionServices.LoadFromStream(fileInfo);
- uint managedReadBufferSize = Impl.DecryptionServices.GetManagedReadBufferSize();
- if (_isWaitForAsyncComplete)
- CacheBundle = AssetBundle.LoadFromStream(_stream, 0, managedReadBufferSize);
- else
- _createRequest = AssetBundle.LoadFromStreamAsync(_stream, 0, managedReadBufferSize);
- }
- else
- {
- throw new System.NotImplementedException();
- }
- }
- _steps = ESteps.CheckLoadFile;
- }
- // 6. 检测AssetBundle加载结果
- if (_steps == ESteps.CheckLoadFile)
- {
- if (_createRequest != null)
- {
- if (_isWaitForAsyncComplete)
- {
- // 强制挂起主线程(注意:该操作会很耗时)
- YooLogger.Warning("Suspend the main thread to load unity bundle.");
- CacheBundle = _createRequest.assetBundle;
- }
- else
- {
- if (_createRequest.isDone == false)
- return;
- CacheBundle = _createRequest.assetBundle;
- }
- }
- // Check error
- if (CacheBundle == null)
- {
- _steps = ESteps.Done;
- Status = EStatus.Failed;
- LastError = $"Failed to load assetBundle : {MainBundleInfo.Bundle.BundleName}";
- YooLogger.Error(LastError);
- // 注意:当缓存文件的校验等级为Low的时候,并不能保证缓存文件的完整性。
- // 在AssetBundle文件加载失败的情况下,我们需要重新验证文件的完整性!
- if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
- {
- var result = CacheSystem.VerifyingRecordFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
- if (result != EVerifyResult.Succeed)
- {
- YooLogger.Error($"Found possibly corrupt file ! {MainBundleInfo.Bundle.CacheGUID} Verify result : {result}");
- CacheSystem.DiscardFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
- }
- }
- }
- else
- {
- _steps = ESteps.Done;
- Status = EStatus.Succeed;
- }
- }
- }
- /// <summary>
- /// 销毁
- /// </summary>
- public override void Destroy(bool forceDestroy)
- {
- base.Destroy(forceDestroy);
- if (_stream != null)
- {
- _stream.Close();
- _stream.Dispose();
- _stream = null;
- }
- }
- /// <summary>
- /// 主线程等待异步操作完毕
- /// </summary>
- public override void WaitForAsyncComplete()
- {
- _isWaitForAsyncComplete = true;
- int frame = 1000;
- while (true)
- {
- // 文件解压
- if (_unpacker != null)
- {
- if (_unpacker.IsDone() == false)
- {
- _unpacker.WaitForAsyncComplete = true;
- _unpacker.Update();
- continue;
- }
- }
- // 保险机制
- // 注意:如果需要从WEB端下载资源,可能会触发保险机制!
- frame--;
- if (frame == 0)
- {
- if (_isShowWaitForAsyncError == false)
- {
- _isShowWaitForAsyncError = true;
- YooLogger.Error($"{nameof(WaitForAsyncComplete)} failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
- }
- break;
- }
- // 驱动流程
- Update();
- // 完成后退出
- if (IsDone())
- break;
- }
- }
- }
- }
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