BundleLoaderBase.cs 3.7 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. namespace YooAsset
  6. {
  7. internal abstract class BundleLoaderBase
  8. {
  9. public enum EStatus
  10. {
  11. None = 0,
  12. Succeed,
  13. Failed
  14. }
  15. /// <summary>
  16. /// 所属资源系统
  17. /// </summary>
  18. public AssetSystemImpl Impl { private set; get; }
  19. /// <summary>
  20. /// 资源包文件信息
  21. /// </summary>
  22. public BundleInfo MainBundleInfo { private set; get; }
  23. /// <summary>
  24. /// 引用计数
  25. /// </summary>
  26. public int RefCount { private set; get; }
  27. /// <summary>
  28. /// 加载状态
  29. /// </summary>
  30. public EStatus Status { protected set; get; }
  31. /// <summary>
  32. /// 最近的错误信息
  33. /// </summary>
  34. public string LastError { protected set; get; }
  35. /// <summary>
  36. /// 是否已经销毁
  37. /// </summary>
  38. public bool IsDestroyed { private set; get; } = false;
  39. private readonly List<ProviderBase> _providers = new List<ProviderBase>(100);
  40. internal AssetBundle CacheBundle { set; get; }
  41. internal string FileLoadPath { set; get; }
  42. internal float DownloadProgress { set; get; }
  43. internal ulong DownloadedBytes { set; get; }
  44. public BundleLoaderBase(AssetSystemImpl impl, BundleInfo bundleInfo)
  45. {
  46. Impl = impl;
  47. MainBundleInfo = bundleInfo;
  48. RefCount = 0;
  49. Status = EStatus.None;
  50. }
  51. /// <summary>
  52. /// 添加附属的资源提供者
  53. /// </summary>
  54. public void AddProvider(ProviderBase provider)
  55. {
  56. if (_providers.Contains(provider) == false)
  57. _providers.Add(provider);
  58. }
  59. /// <summary>
  60. /// 引用(引用计数递加)
  61. /// </summary>
  62. public void Reference()
  63. {
  64. RefCount++;
  65. }
  66. /// <summary>
  67. /// 释放(引用计数递减)
  68. /// </summary>
  69. public void Release()
  70. {
  71. RefCount--;
  72. }
  73. /// <summary>
  74. /// 是否完毕(无论成功或失败)
  75. /// </summary>
  76. public bool IsDone()
  77. {
  78. return Status == EStatus.Succeed || Status == EStatus.Failed;
  79. }
  80. /// <summary>
  81. /// 是否可以销毁
  82. /// </summary>
  83. public bool CanDestroy()
  84. {
  85. if (IsDone() == false)
  86. return false;
  87. if (RefCount > 0)
  88. return false;
  89. // 检查引用链上的资源包是否已经全部销毁
  90. // 注意:互相引用的资源包无法卸载!
  91. foreach (var bundleID in MainBundleInfo.Bundle.ReferenceIDs)
  92. {
  93. if (Impl.CheckBundleDestroyed(bundleID) == false)
  94. return false;
  95. }
  96. return true;
  97. }
  98. /// <summary>
  99. /// 在满足条件的前提下,销毁所有资源提供者
  100. /// </summary>
  101. public void TryDestroyAllProviders()
  102. {
  103. if (IsDone() == false)
  104. return;
  105. // 条件1:必须等待所有Provider可以销毁
  106. foreach (var provider in _providers)
  107. {
  108. if (provider.CanDestroy() == false)
  109. return;
  110. }
  111. // 条件2:除了自己没有其它引用
  112. if (RefCount > _providers.Count)
  113. return;
  114. // 销毁所有Providers
  115. {
  116. foreach (var provider in _providers)
  117. {
  118. provider.Destroy();
  119. }
  120. Impl.RemoveBundleProviders(_providers);
  121. _providers.Clear();
  122. }
  123. }
  124. /// <summary>
  125. /// 轮询更新
  126. /// </summary>
  127. public abstract void Update();
  128. /// <summary>
  129. /// 销毁
  130. /// </summary>
  131. public virtual void Destroy(bool forceDestroy)
  132. {
  133. IsDestroyed = true;
  134. // Check fatal
  135. if (forceDestroy == false)
  136. {
  137. if (RefCount > 0)
  138. throw new Exception($"Bundle file loader ref is not zero : {MainBundleInfo.Bundle.BundleName}");
  139. if (IsDone() == false)
  140. throw new Exception($"Bundle file loader is not done : {MainBundleInfo.Bundle.BundleName}");
  141. }
  142. if (CacheBundle != null)
  143. {
  144. CacheBundle.Unload(true);
  145. CacheBundle = null;
  146. }
  147. }
  148. /// <summary>
  149. /// 主线程等待异步操作完毕
  150. /// </summary>
  151. public abstract void WaitForAsyncComplete();
  152. }
  153. }