InitializationOperation.cs 11 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using UnityEngine;
  5. namespace YooAsset
  6. {
  7. /// <summary>
  8. /// 初始化操作
  9. /// </summary>
  10. public abstract class InitializationOperation : AsyncOperationBase
  11. {
  12. public string PackageVersion { protected set; get; }
  13. }
  14. /// <summary>
  15. /// 编辑器下模拟模式的初始化操作
  16. /// </summary>
  17. internal sealed class EditorSimulateModeInitializationOperation : InitializationOperation
  18. {
  19. private enum ESteps
  20. {
  21. None,
  22. LoadEditorManifest,
  23. Done,
  24. }
  25. private readonly EditorSimulateModeImpl _impl;
  26. private readonly string _simulateManifestFilePath;
  27. private LoadEditorManifestOperation _loadEditorManifestOp;
  28. private ESteps _steps = ESteps.None;
  29. internal EditorSimulateModeInitializationOperation(EditorSimulateModeImpl impl, string simulateManifestFilePath)
  30. {
  31. _impl = impl;
  32. _simulateManifestFilePath = simulateManifestFilePath;
  33. }
  34. internal override void Start()
  35. {
  36. _steps = ESteps.LoadEditorManifest;
  37. }
  38. internal override void Update()
  39. {
  40. if (_steps == ESteps.LoadEditorManifest)
  41. {
  42. if (_loadEditorManifestOp == null)
  43. {
  44. _loadEditorManifestOp = new LoadEditorManifestOperation(_simulateManifestFilePath);
  45. OperationSystem.StartOperation(_loadEditorManifestOp);
  46. }
  47. if (_loadEditorManifestOp.IsDone == false)
  48. return;
  49. if (_loadEditorManifestOp.Status == EOperationStatus.Succeed)
  50. {
  51. PackageVersion = _loadEditorManifestOp.Manifest.PackageVersion;
  52. _impl.ActiveManifest = _loadEditorManifestOp.Manifest;
  53. _steps = ESteps.Done;
  54. Status = EOperationStatus.Succeed;
  55. }
  56. else
  57. {
  58. _steps = ESteps.Done;
  59. Status = EOperationStatus.Failed;
  60. Error = _loadEditorManifestOp.Error;
  61. }
  62. }
  63. }
  64. }
  65. /// <summary>
  66. /// 离线运行模式的初始化操作
  67. /// </summary>
  68. internal sealed class OfflinePlayModeInitializationOperation : InitializationOperation
  69. {
  70. private enum ESteps
  71. {
  72. None,
  73. QueryBuildinPackageVersion,
  74. LoadBuildinManifest,
  75. PackageCaching,
  76. Done,
  77. }
  78. private readonly OfflinePlayModeImpl _impl;
  79. private readonly string _packageName;
  80. private QueryBuildinPackageVersionOperation _queryBuildinPackageVersionOp;
  81. private LoadBuildinManifestOperation _loadBuildinManifestOp;
  82. private PackageCachingOperation _cachingOperation;
  83. private ESteps _steps = ESteps.None;
  84. internal OfflinePlayModeInitializationOperation(OfflinePlayModeImpl impl, string packageName)
  85. {
  86. _impl = impl;
  87. _packageName = packageName;
  88. }
  89. internal override void Start()
  90. {
  91. _steps = ESteps.QueryBuildinPackageVersion;
  92. }
  93. internal override void Update()
  94. {
  95. if (_steps == ESteps.None || _steps == ESteps.Done)
  96. return;
  97. if (_steps == ESteps.QueryBuildinPackageVersion)
  98. {
  99. if (_queryBuildinPackageVersionOp == null)
  100. {
  101. _queryBuildinPackageVersionOp = new QueryBuildinPackageVersionOperation(_packageName);
  102. OperationSystem.StartOperation(_queryBuildinPackageVersionOp);
  103. }
  104. if (_queryBuildinPackageVersionOp.IsDone == false)
  105. return;
  106. if (_queryBuildinPackageVersionOp.Status == EOperationStatus.Succeed)
  107. {
  108. _steps = ESteps.LoadBuildinManifest;
  109. }
  110. else
  111. {
  112. _steps = ESteps.Done;
  113. Status = EOperationStatus.Failed;
  114. Error = _queryBuildinPackageVersionOp.Error;
  115. }
  116. }
  117. if (_steps == ESteps.LoadBuildinManifest)
  118. {
  119. if (_loadBuildinManifestOp == null)
  120. {
  121. _loadBuildinManifestOp = new LoadBuildinManifestOperation(_packageName, _queryBuildinPackageVersionOp.PackageVersion);
  122. OperationSystem.StartOperation(_loadBuildinManifestOp);
  123. }
  124. Progress = _loadBuildinManifestOp.Progress;
  125. if (_loadBuildinManifestOp.IsDone == false)
  126. return;
  127. if (_loadBuildinManifestOp.Status == EOperationStatus.Succeed)
  128. {
  129. PackageVersion = _loadBuildinManifestOp.Manifest.PackageVersion;
  130. _impl.ActiveManifest = _loadBuildinManifestOp.Manifest;
  131. _steps = ESteps.PackageCaching;
  132. }
  133. else
  134. {
  135. _steps = ESteps.Done;
  136. Status = EOperationStatus.Failed;
  137. Error = _loadBuildinManifestOp.Error;
  138. }
  139. }
  140. if (_steps == ESteps.PackageCaching)
  141. {
  142. if (_cachingOperation == null)
  143. {
  144. _cachingOperation = new PackageCachingOperation(_packageName);
  145. OperationSystem.StartOperation(_cachingOperation);
  146. }
  147. Progress = _cachingOperation.Progress;
  148. if (_cachingOperation.IsDone)
  149. {
  150. _steps = ESteps.Done;
  151. Status = EOperationStatus.Succeed;
  152. }
  153. }
  154. }
  155. }
  156. /// <summary>
  157. /// 联机运行模式的初始化操作
  158. /// 注意:优先从沙盒里加载清单,如果沙盒里不存在就尝试把内置清单拷贝到沙盒并加载该清单。
  159. /// </summary>
  160. internal sealed class HostPlayModeInitializationOperation : InitializationOperation
  161. {
  162. private enum ESteps
  163. {
  164. None,
  165. CheckAppFootPrint,
  166. QueryCachePackageVersion,
  167. TryLoadCacheManifest,
  168. QueryBuildinPackageVersion,
  169. UnpackBuildinManifest,
  170. LoadBuildinManifest,
  171. PackageCaching,
  172. Done,
  173. }
  174. private readonly HostPlayModeImpl _impl;
  175. private readonly string _packageName;
  176. private QueryBuildinPackageVersionOperation _queryBuildinPackageVersionOp;
  177. private QueryCachePackageVersionOperation _queryCachePackageVersionOp;
  178. private UnpackBuildinManifestOperation _unpackBuildinManifestOp;
  179. private LoadBuildinManifestOperation _loadBuildinManifestOp;
  180. private LoadCacheManifestOperation _loadCacheManifestOp;
  181. private PackageCachingOperation _cachingOperation;
  182. private ESteps _steps = ESteps.None;
  183. internal HostPlayModeInitializationOperation(HostPlayModeImpl impl, string packageName)
  184. {
  185. _impl = impl;
  186. _packageName = packageName;
  187. }
  188. internal override void Start()
  189. {
  190. _steps = ESteps.CheckAppFootPrint;
  191. }
  192. internal override void Update()
  193. {
  194. if (_steps == ESteps.None || _steps == ESteps.Done)
  195. return;
  196. if (_steps == ESteps.CheckAppFootPrint)
  197. {
  198. var appFootPrint = new AppFootPrint();
  199. appFootPrint.Load(_packageName);
  200. // 如果水印发生变化,则说明覆盖安装后首次打开游戏
  201. if (appFootPrint.IsDirty())
  202. {
  203. PersistentTools.GetPersistent(_packageName).DeleteSandboxManifestFilesFolder();
  204. appFootPrint.Coverage(_packageName);
  205. YooLogger.Log("Delete manifest files when application foot print dirty !");
  206. }
  207. _steps = ESteps.QueryCachePackageVersion;
  208. }
  209. if (_steps == ESteps.QueryCachePackageVersion)
  210. {
  211. if (_queryCachePackageVersionOp == null)
  212. {
  213. _queryCachePackageVersionOp = new QueryCachePackageVersionOperation(_packageName);
  214. OperationSystem.StartOperation(_queryCachePackageVersionOp);
  215. }
  216. if (_queryCachePackageVersionOp.IsDone == false)
  217. return;
  218. if (_queryCachePackageVersionOp.Status == EOperationStatus.Succeed)
  219. {
  220. _steps = ESteps.TryLoadCacheManifest;
  221. }
  222. else
  223. {
  224. _steps = ESteps.QueryBuildinPackageVersion;
  225. }
  226. }
  227. if (_steps == ESteps.TryLoadCacheManifest)
  228. {
  229. if (_loadCacheManifestOp == null)
  230. {
  231. _loadCacheManifestOp = new LoadCacheManifestOperation(_packageName, _queryCachePackageVersionOp.PackageVersion);
  232. OperationSystem.StartOperation(_loadCacheManifestOp);
  233. }
  234. if (_loadCacheManifestOp.IsDone == false)
  235. return;
  236. if (_loadCacheManifestOp.Status == EOperationStatus.Succeed)
  237. {
  238. PackageVersion = _loadCacheManifestOp.Manifest.PackageVersion;
  239. _impl.ActiveManifest = _loadCacheManifestOp.Manifest;
  240. _steps = ESteps.PackageCaching;
  241. }
  242. else
  243. {
  244. _steps = ESteps.QueryBuildinPackageVersion;
  245. }
  246. }
  247. if (_steps == ESteps.QueryBuildinPackageVersion)
  248. {
  249. if (_queryBuildinPackageVersionOp == null)
  250. {
  251. _queryBuildinPackageVersionOp = new QueryBuildinPackageVersionOperation(_packageName);
  252. OperationSystem.StartOperation(_queryBuildinPackageVersionOp);
  253. }
  254. if (_queryBuildinPackageVersionOp.IsDone == false)
  255. return;
  256. if (_queryBuildinPackageVersionOp.Status == EOperationStatus.Succeed)
  257. {
  258. _steps = ESteps.UnpackBuildinManifest;
  259. }
  260. else
  261. {
  262. // 注意:为了兼容MOD模式,初始化动态新增的包裹的时候,如果内置清单不存在也不需要报错!
  263. _steps = ESteps.PackageCaching;
  264. string error = _queryBuildinPackageVersionOp.Error;
  265. YooLogger.Log($"Failed to load buildin package version file : {error}");
  266. }
  267. }
  268. if (_steps == ESteps.UnpackBuildinManifest)
  269. {
  270. if (_unpackBuildinManifestOp == null)
  271. {
  272. _unpackBuildinManifestOp = new UnpackBuildinManifestOperation(_packageName, _queryBuildinPackageVersionOp.PackageVersion);
  273. OperationSystem.StartOperation(_unpackBuildinManifestOp);
  274. }
  275. if (_unpackBuildinManifestOp.IsDone == false)
  276. return;
  277. if (_unpackBuildinManifestOp.Status == EOperationStatus.Succeed)
  278. {
  279. _steps = ESteps.LoadBuildinManifest;
  280. }
  281. else
  282. {
  283. _steps = ESteps.Done;
  284. Status = EOperationStatus.Failed;
  285. Error = _unpackBuildinManifestOp.Error;
  286. }
  287. }
  288. if (_steps == ESteps.LoadBuildinManifest)
  289. {
  290. if (_loadBuildinManifestOp == null)
  291. {
  292. _loadBuildinManifestOp = new LoadBuildinManifestOperation(_packageName, _queryBuildinPackageVersionOp.PackageVersion);
  293. OperationSystem.StartOperation(_loadBuildinManifestOp);
  294. }
  295. Progress = _loadBuildinManifestOp.Progress;
  296. if (_loadBuildinManifestOp.IsDone == false)
  297. return;
  298. if (_loadBuildinManifestOp.Status == EOperationStatus.Succeed)
  299. {
  300. PackageVersion = _loadBuildinManifestOp.Manifest.PackageVersion;
  301. _impl.ActiveManifest = _loadBuildinManifestOp.Manifest;
  302. _steps = ESteps.PackageCaching;
  303. }
  304. else
  305. {
  306. _steps = ESteps.Done;
  307. Status = EOperationStatus.Failed;
  308. Error = _loadBuildinManifestOp.Error;
  309. }
  310. }
  311. if (_steps == ESteps.PackageCaching)
  312. {
  313. if (_cachingOperation == null)
  314. {
  315. _cachingOperation = new PackageCachingOperation(_packageName);
  316. OperationSystem.StartOperation(_cachingOperation);
  317. }
  318. Progress = _cachingOperation.Progress;
  319. if (_cachingOperation.IsDone)
  320. {
  321. _steps = ESteps.Done;
  322. Status = EOperationStatus.Succeed;
  323. }
  324. }
  325. }
  326. }
  327. /// <summary>
  328. /// 应用程序水印
  329. /// </summary>
  330. internal class AppFootPrint
  331. {
  332. private string _footPrint;
  333. /// <summary>
  334. /// 读取应用程序水印
  335. /// </summary>
  336. public void Load(string packageName)
  337. {
  338. string footPrintFilePath = PersistentTools.GetPersistent(packageName).SandboxAppFootPrintFilePath;
  339. if (File.Exists(footPrintFilePath))
  340. {
  341. _footPrint = FileUtility.ReadAllText(footPrintFilePath);
  342. }
  343. else
  344. {
  345. Coverage(packageName);
  346. }
  347. }
  348. /// <summary>
  349. /// 检测水印是否发生变化
  350. /// </summary>
  351. public bool IsDirty()
  352. {
  353. #if UNITY_EDITOR
  354. return _footPrint != Application.version;
  355. #else
  356. return _footPrint != Application.buildGUID;
  357. #endif
  358. }
  359. /// <summary>
  360. /// 覆盖掉水印
  361. /// </summary>
  362. public void Coverage(string packageName)
  363. {
  364. #if UNITY_EDITOR
  365. _footPrint = Application.version;
  366. #else
  367. _footPrint = Application.buildGUID;
  368. #endif
  369. string footPrintFilePath = PersistentTools.GetPersistent(packageName).SandboxAppFootPrintFilePath;
  370. FileUtility.WriteAllText(footPrintFilePath, _footPrint);
  371. YooLogger.Log($"Save application foot print : {_footPrint}");
  372. }
  373. }
  374. }