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							- using System.Collections;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class ConstDressRarity
 
-     {
 
-         public const int Rarity_TIANYI = 4;
 
-         public const int Rarity_DIANCANG = 3;
 
-         public const int Rarity_ZHENXI = 2;
 
-         public const int Rarity_FANPIN = 1;
 
-         public const string TITLE_TIANYI = "天衣";
 
-         public const string TITLE_DIANCANG = "典藏";
 
-         public const string TITLE_ZHENXI = "珍稀";
 
-         public const string TITLE_FANPIN = "凡品";
 
-         private static SortedList _dressRarityList;
 
-         public static SortedList DressRarityList()
 
-         {
 
-             if (ConstDressRarity._dressRarityList == null)
 
-             {
 
-                 ConstDressRarity._dressRarityList = new SortedList();
 
-                 ConstDressRarity._dressRarityList.Add(ConstDressRarity.Rarity_FANPIN, ConstDressRarity.TITLE_FANPIN);
 
-                 ConstDressRarity._dressRarityList.Add(ConstDressRarity.Rarity_ZHENXI, ConstDressRarity.TITLE_ZHENXI);
 
-                 ConstDressRarity._dressRarityList.Add(ConstDressRarity.Rarity_DIANCANG, ConstDressRarity.TITLE_DIANCANG);
 
-                 ConstDressRarity._dressRarityList.Add(ConstDressRarity.Rarity_TIANYI, ConstDressRarity.TITLE_TIANYI);
 
-             }
 
-             return ConstDressRarity._dressRarityList;
 
-         }
 
-     }
 
- }
 
 
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