| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132 | 
using System.Collections.Generic;using FairyGUI;using UI.CommonGame;using UI.Studio;namespace GFGGame{    public class StudioBuyNumView : BaseWindow    {        private UI_StudioBuyNumUI _ui;        private int _limitId;        private RoleLimitData _limitData;        private LimitCfg _limitCfg;        private int _index;        private const int BUY_TYPE_0 = 0;        private const int BUY_TYPE_1 = 1;        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            _ui = UI_StudioBuyNumUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;            _ui.m_btnExchange.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_0); });            _ui.m_btnBuy.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_1); });        }        protected override void AddEventListener()        {            base.AddEventListener();            EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);        }        protected override void OnShown()        {            base.OnShown();            _limitId = (int)this.viewData;            _limitData = RoleLimitDataManager.GetLimitData(_limitId);            _limitCfg = LimitCfgArray.Instance.GetCfg(_limitId);            UpdateView();        }        private void UpdateView()        {            _ui.m_c1.selectedIndex = 0;            _ui.m_txtNum1.visible = false;            _ui.m_txtNum0.text = string.Format("(今天已兑换{0}/{1}次)", _limitData.BuyTimes, _limitCfg.buyNum);            List<MonthlyCardPrivilegeCfg> privilegeCfgs = MonthlyCardPrivilegeCfgArray.Instance.GetCfgsByparamsType(1);            for (int i = 0; i < privilegeCfgs.Count; i++)            {                if (privilegeCfgs[i].paramsArr[0] == _limitId)                {                    _ui.m_txtNum1.visible = true;                    string str0 = privilegeCfgs[i].value1Arr[0] > 0 ? string.Format("金卡+{0}次", privilegeCfgs[i].value1Arr[0]) : "";                    string str1 = privilegeCfgs[i].value2Arr[0] > 0 ? string.Format("黑金卡+{0}次", privilegeCfgs[i].value2Arr[0]) : "";                    _ui.m_txtNum0.text = string.Format("1.{0}{1}{2}", str0, !string.IsNullOrEmpty(str0) && !string.IsNullOrEmpty(str1) ? "," : "", str1);                    _ui.m_txtNum1.text = string.Format("2.道具兑换(今天已兑换{0}/{1}次)", _limitData.BuyTimes, _limitCfg.buyNum);                    break;                }            }            ItemUtil.UpdateItemNumAndNeedNum(_ui.m_comCostItem, _limitCfg.itemID, _limitCfg.itemNum, true);            if (_limitCfg.moneyId <= 0) return;            _ui.m_c1.selectedIndex = 1;            LimitCfgArray.Instance.GetMoneyIdAndNum(_limitCfg.id, _limitData.BuyTimes, 1, out int moneyId, out int moneyNum);            ItemUtil.UpdateItemNumAndNeedNum(_ui.m_comCostCurrent, _limitCfg.moneyId, moneyNum, true);        }        protected override void OnHide()        {            base.OnHide();        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            EventAgent.RemoveEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);        }        private void OnClickBtnBuy(int type)        {            if (_limitData.BuyTimes == _limitCfg.buyNum)            {                PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限", MessageType.ERR);                return;            }            LimitCfgArray.Instance.GetMoneyIdAndNum(_limitCfg.id, _limitData.BuyTimes, 1, out int moneyId, out int moneyNum);            if (type == BUY_TYPE_0 && ItemDataManager.GetItemNum(_limitCfg.itemID) < _limitCfg.itemNum || type == BUY_TYPE_1 && ItemDataManager.GetItemNum(moneyId) < moneyNum)            {                PromptController.Instance.ShowFloatTextPrompt("道具不足", MessageType.ERR);                return;            }            RoleLimitSProxy.ReqBuyLimitPlayTimes(_limitId, type, 1).Coroutine();        }        private void OnLimitChanged(EventContext context = null)        {            if ((int)context.data != _limitId)            {                return;            }            PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);            UpdateView();            if (_limitData.BuyTimes == _limitCfg.buyNum)            {                PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限", MessageType.ERR);                this.Hide();            }        }    }}
 |